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Skynetting - bad idea?

Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2015-02-12 02:48:31 UTC  |  Edited by: Poetic Stanziel
Is it just me, or does skynetting just suck and are a really bad idea.. Bait in a very tanky ship and strap a "talos" on it. People baits in miningships, just smashing any thing that comes near them. Go shoot POS in a noob ship. And so on.
Jump range is nerfed, but skynetting is possible. Makes no sense to me.
And no. I never died to one skynetting. Just know a lot people doing it.
Moglarr
Operation Meatshield
#2 - 2015-02-12 06:27:37 UTC
Trey Kutoi
Furries Ruin Everything
#3 - 2015-02-12 06:44:03 UTC  |  Edited by: Trey Kutoi
if by skynetting, you mean assigning fighters, I personally think that it sucks, but that's because I don't have any fighters of my own. its just another form of power projection.

did a little googlefu,apparently fighters have absolute garbage for scan res.

I assume that means that for skynetting to happen, you need to be tackled pretty hard, (maybe triple web?) and probably would have died from other means. the fighters just make you die faster
ValentinaDLM
SoE Roughriders
Electus Matari
#4 - 2015-02-12 08:52:50 UTC
Skynets are gimmicks more than legitimate tactics, because once it happens a few times, none of the locals are going to fall for it anymore. That being said, while I don't usually do the tactic, I don't consider it OP, game breaking or anything else like that.

If you skynet on a station, you open yourself up to either being bumped or a cyno getting lit with enough dreads to melt you in 60 seconds, if you do it on a POS, it may well provoke someone bigger than you to take that pos out. In general I would say it is worth it mostly if you want to fight a battleship or something that is in local and you only have like a Naug or two and a carrier at your disposal.
l0rd carlos
the king asked me to guard the mountain
#5 - 2015-02-12 10:06:04 UTC
Trey Kutoi wrote:
if by skynetting, you mean assigning fighters, I personally think that it sucks, but that's because I don't have any fighters of my own. its just another form of power projection.

did a little googlefu,apparently fighters have absolute garbage for scan res.

I assume that means that for skynetting to happen, you need to be tackled pretty hard, (maybe triple web?) and probably would have died from other means. the fighters just make you die faster

Wut? Are you confusing scan res with tracking?

Now it just takes a little longer for fighters to start shooting you, but once they do, they can even track interceptors. They can one shot an active tanked t3 cruiser! All while the Nyx / Thanatos is very save. Not 100%, but still very save.

In the end, this projects ~7300 dps (48k volley) to another grid.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Poetic Stanziel
The Scope
Gallente Federation
#6 - 2015-02-12 16:48:16 UTC
You dont need that much for your fighters to hit. it is in my opinion an exploid. And i think that CCP should renove it. Why is it allowed to sit safely in a pos, and assign your fighters to anypne and anywhere in system.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7 - 2015-02-12 17:39:29 UTC
Moglarr wrote:
What?

No no no. The reply you are looking for is:

"Wut?"

Learn2Forum.


Back on topic, Skynet carriers sacrifice a lot to be able to be that effective at their role. Without full loads of drone damage mods, drone tracking mods, drone speed mods, and drone durability rigs, they are more an annoyance than anything. Considering that this leaves the carrier with little-to-no tank, they are surprisingly easy to kill if caught. To me, this balances their power. The fact that many Skynet pilots are smart enough to not get caught does not change this.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jack Hayson
The Scope
Gallente Federation
#8 - 2015-02-12 18:00:44 UTC
Bronson Hughes wrote:
The fact that many Skynet pilots are smart enough to not get caught does not change this

You don't need to be a genius to stick the nose of your super a few millimeters out of a force field.
Bienator II
madmen of the skies
#9 - 2015-02-12 19:15:37 UTC
funny that so many broken game mechanics are connected to poses, isn't it?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2015-02-12 19:44:45 UTC
Move to highsec if you don't like it. No fighters here.
Poetic Stanziel
The Scope
Gallente Federation
#11 - 2015-02-12 20:33:19 UTC
Vimsy Vortis wrote:
Move to highsec if you don't like it. No fighters here.


Never gonna happen ;)
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#12 - 2015-02-12 22:25:46 UTC
DidnĀ“t you quit after getting kicked from Eve University?

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Trey Kutoi
Furries Ruin Everything
#13 - 2015-02-12 23:17:45 UTC
l0rd carlos wrote:
Trey Kutoi wrote:
if by skynetting, you mean assigning fighters, I personally think that it sucks, but that's because I don't have any fighters of my own. its just another form of power projection.

did a little googlefu,apparently fighters have absolute garbage for scan res.

I assume that means that for skynetting to happen, you need to be tackled pretty hard, (maybe triple web?) and probably would have died from other means. the fighters just make you die faster

Wut? Are you confusing scan res with tracking?

Now it just takes a little longer for fighters to start shooting you, but once they do, they can even track interceptors. They can one shot an active tanked t3 cruiser! All while the Nyx / Thanatos is very save. Not 100%, but still very save.

In the end, this projects ~7300 dps (48k volley) to another grid.



Not talking about fighters having trouble hitting things, but if you're in a frig or a cruiser, unless they double up on webs or scrams, you're going to make it back to the gate before a fighter pops you.
d0cTeR9
Caldari Provisions
Caldari State
#14 - 2015-02-13 01:10:00 UTC
It's as OP as a ibis opening a cyno in a secured sov space with 50+ supers comming out, or a gang of ceptors being near untacklable roaming with little consequences, or heck, a frigate infinity bumbing a freighter, or holy ****, staying cloaked indefinitely...

Only difference is you can kill those fighters, you can find that carrier/supercarrier and attack it, if he cloaks or runs in the POS shield he risks losing his fighters, or his friends losing the dps. Heck plenty of way to counter, you can also bring your own carriers through the gate...

If it's playing station game, bump it and tackle it.... Plenty die like that.

Posting in a "nerf capitals cuz I can't solo them" thread.

Been around since the beginning.

RonPaul Rox
Federal Navy Academy
Gallente Federation
#15 - 2015-02-13 02:27:41 UTC  |  Edited by: RonPaul Rox
d0cTeR9 wrote:


Only difference is you can kill those fighters, you can find that carrier/supercarrier and attack it, if he cloaks or runs in the POS shield he risks losing his fighters, or his friends losing the dps. Heck plenty of way to counter, you can also bring your own carriers through the gate...

If it's playing station game, bump it and tackle it.... Plenty die like that.

Posting in a "nerf capitals cuz I can't solo them" thread.



except you cant kill the fighters, they are immune to warp scrambling, do you know anything about skynetting?

he doesnt risk losing his fighters if he goes inside a POS, they automatically return to him. do you know anything about skynetting?

smart skynetters dont sit outside pos shields or on a station, they sit inside with the force field down and the password already set, if someone drops on them, they online the pos and the attackers get flung all over the grid, do you know anything about skynetting?

d0cTeR9 wrote:

Heck plenty of way to counter, you can also bring your own carriers through the gate...



huh? whats that supposed to do?

http://imgur.com/EGjYLSL

ShahFluffers
Ice Fire Warriors
Infinite Pew
#16 - 2015-02-13 04:02:45 UTC  |  Edited by: ShahFluffers
RonPaul Rox wrote:
except you cant kill the fighters, they are immune to warp scrambling, do you know anything about skynetting?

Yes, you can... it is just really hard to.
(unless the carrier did not fit durability enhancers, in which case the fighters have the HP of a paper-thin cruiser... easy to dispatch with a couple of webs).

So what? Web work just fine. And the carrier doesn't know which fighter is being shot up if it is off-grid (because no HP bars show).

Yes, I do.

RonPaul Rox wrote:
he doesnt risk losing his fighters if he goes inside a POS, they automatically return to him. do you know anything about skynetting?

Fighters that return are useless. So you MUST be outside any POS shields.

Yes, I do.

RonPaul Rox wrote:
smart skynetters dont sit outside pos shields or on a station, they sit inside with the force field down and the password already set, if someone drops on them, they online the pos and the attackers get flung all over the grid, do you know anything about skynetting?

A POS takes 7 to 15 minutes to "Online" the shields (assuming all you are doing is removing and putting the fuel back in the tower). You can't dectivate and reactivate the force field on command.

Do YOU know anything about Skynetting?

RonPaul Rox wrote:
d0cTeR9 wrote:

Heck plenty of way to counter, you can also bring your own carriers through the gate...

huh? whats that supposed to do?

Rep friendlies on the field so they can take their time killing the fighters.
l0rd carlos
the king asked me to guard the mountain
#17 - 2015-02-13 07:21:18 UTC  |  Edited by: l0rd carlos
Trey Kutoi wrote:


Not talking about fighters having trouble hitting things, but if you're in a frig or a cruiser, unless they double up on webs or scrams, you're going to make it back to the gate before a fighter pops you.

Mhh, yeah. You can run.
That does not make the mechanic any better. They still only risk 3x T1 frigs and do over 40k alpha damage.

The Risk Vs. Reward is out of balance. I don't see the gameplay benefit to eve with this mechanic.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

RonPaul Rox
Federal Navy Academy
Gallente Federation
#18 - 2015-02-13 09:53:33 UTC  |  Edited by: RonPaul Rox
ShahFluffers wrote:

RonPaul Rox wrote:
smart skynetters dont sit outside pos shields or on a station, they sit inside with the force field down and the password already set, if someone drops on them, they online the pos and the attackers get flung all over the grid, do you know anything about skynetting?

A POS takes 7 to 15 minutes to "Online" the shields (assuming all you are doing is removing and putting the fuel back in the tower). You can't dectivate and reactivate the force field on command.

Do YOU know anything about Skynetting?


lol apparently you dont, pos shields can go up instantly, if you dont know how you've never used a POS



as for the rest of your arguments, i never said skynets are invincible against a big enough fleet. if a group big enough to take down your camp shows up, withdraw drones, warp off your tackle, and come back when they leave. my problem with skynets are not their strength, its the LACK OF RISK to those involved considering the dps they can put out

http://imgur.com/EGjYLSL

Nightingale Actault
Borderland Dynamics
#19 - 2015-02-13 12:53:46 UTC
RonPaul Rox wrote:
ShahFluffers wrote:

RonPaul Rox wrote:
smart skynetters dont sit outside pos shields or on a station, they sit inside with the force field down and the password already set, if someone drops on them, they online the pos and the attackers get flung all over the grid, do you know anything about skynetting?

A POS takes 7 to 15 minutes to "Online" the shields (assuming all you are doing is removing and putting the fuel back in the tower). You can't dectivate and reactivate the force field on command.

Do YOU know anything about Skynetting?


lol apparently you dont, pos shields can go up instantly, if you dont know how you've never used a POS



as for the rest of your arguments, i never said skynets are invincible against a big enough fleet. if a group big enough to take down your camp shows up, withdraw drones, warp off your tackle, and come back when they leave. my problem with skynets are not their strength, its the LACK OF RISK to those involved considering the dps they can put out


It could also be that he is taking your method very literally. In the exact case you presented Ron, Shah is correct. If you want to be able to online the POS shields instantly, you have to do so in a POS that has never had the password set before. It makes that method a one trick pony per se, especially if you plan on having anything else anchored at said tower as to tear down and reset the entire setup would likely be more pain than it is worth.
Zekora Rally
U2EZ
#20 - 2015-02-13 17:12:55 UTC
While forcing carriers/supercarriers on grid with fighters won't change the impending result of such a scenario, it would reduce the occurence since there will be some perceivable risk on both sides. Anyone who sees a Nyx on a gate with a saber or some fast tackle and fighters assigned would most likely not engage.
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