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Nerfs, and the coming of the second shard

First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#161 - 2015-02-11 22:11:31 UTC
Mara Rinn wrote:
If you are a ganker, you're not going to use them. You will be happy about loot piñatas using them though.

So I take it you hold the view that gankers don't just target ships that can't shoot back, but also target pvp fit ships, including ships that are polarised weapon fit?

That's a good difference from the bulk of people who view ganking as nothing but easy targets.
J'Poll
School of Applied Knowledge
Caldari State
#162 - 2015-02-11 22:13:56 UTC
Feyd Rautha Harkonnen wrote:
I report, you decide.

F


Your stuff, can I has it?

As, from the look of it, you don't like the game anymore.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Mara Rinn
Cosmic Goo Convertor
#163 - 2015-02-11 22:27:21 UTC
Feyd Rautha Harkonnen wrote:
Point moot.


You keep using that word. I do not think it means what you think it means.

Having to pay for tags (i.e.: utility) does not make a "moot point" since you can simply buy your sec status back instead of having to spend weeks shooting NPCs. Having an easier time probing down juicy loot piñatas is a buff to hisec PVP. It's not like the mission runner is expecting you, after all. The faster you get there the more likely you are to catch them: take too long and they've finished their mission.

So many buffs to hisec PVP, but because they don't suit your argument that the sky is falling, you dismiss them as "moot point."

Feyd Rautha Harkonnen wrote:
One quote does not a complete design make. I've heard that the real ulterior motive for implementing social corporations is to create a non-wardeccable hybrid corp between full and NPC corps. One sure way to make sure that doesn't happen though is to push back on it NOW, before it becomes a 'jump range' done-deal dev blog that catches people unawares.


Quick! To the Bat-Mobile!

Actually, wait a sec. How does wardec immunity actually change the game for hisec PVPers?

Currently if you wardec a corp one of the following happens:

  1. They fight and bring more friends than you're willing to engage
  2. They fight good clean honourable fights
  3. They fold and reform elsewhere to dodge the wardec
  4. They log out for the duration of the wardec


How does wardec immunity change the outcome from options 2 or 3?

Here are the arguments to be taking to CCP: NPC corps currently get awox protection and wardec immunity for the paltry cost of 11% taxes on bounties and the inability to anchor structures or claim sovereignty. Player corporations should face the same costs.

Now what if you're wrong, and "societies" are simply formalised in-game communities with better chat channels, malling lists and moderator privileges?
Marsha Mallow
#164 - 2015-02-11 22:36:16 UTC
Mara Rinn wrote:
Quick! To the Bat-Mobile RIPARD MOBILE!

P

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Mara Rinn
Cosmic Goo Convertor
#165 - 2015-02-11 22:36:50 UTC
Scipio Artelius wrote:
Mara Rinn wrote:
If you are a ganker, you're not going to use them. You will be happy about loot piñatas using them though.

So I take it you hold the view that gankers don't just target ships that can't shoot back, but also target pvp fit ships, including ships that are polarised weapon fit?

That's a good difference from the bulk of people who view ganking as nothing but easy targets.


So I take it you hold the view that a mission-spamming care bear wouldn't use polarised weapons when they have a clear DPS advantage (and thus mission completion time bonus, thus higher ISK/hr)? The same mission-spamming care bears who fit no buffer to their marauders because buffer reduces DPS?

What kind of fit would be required to use polarised weapons in missions? Remembering that mission-spammers rely on mission completion times which they usually achieve through DPS (i.e.: minimal tank, maximum gank). Some people will do the math and figure that increasing the income from 80M ISK/hr to 120M ISK/hr is worth a few billion ISK a month. So even if they lose a ship a month, it's worth spending two billion on fittings.

Being risk averse, what would a hisec PVPer like more than soft targets that are forced to use shiny modules due to the game mechanics? Easy to kill, full of valuable modules — does it get better than that?
Mara Rinn
Cosmic Goo Convertor
#166 - 2015-02-11 22:39:04 UTC
Thorn en Distel wrote:
Help, help, the sky is falling....


He's getting the attention he so desperately needs. So it doesn't matter how ridiculous he looks.
Vaju Enki
Secular Wisdom
#167 - 2015-02-11 22:41:22 UTC
Trammel

The Tears Must Flow

baltec1
Bat Country
Pandemic Horde
#168 - 2015-02-11 22:45:16 UTC
Mara Rinn wrote:
Feyd Rautha Harkonnen wrote:
Point moot.


You keep using that word. I do not think it means what you think it means.

Having to pay for tags (i.e.: utility) does not make a "moot point" since you can simply buy your sec status back instead of having to spend weeks shooting NPCs. Having an easier time probing down juicy loot piñatas is a buff to hisec PVP. It's not like the mission runner is expecting you, after all. The faster you get there the more likely you are to catch them: take too long and they've finished their mission.

So many buffs to hisec PVP, but because they don't suit your argument that the sky is falling, you dismiss them as "moot point."



He is right but not for the reason he gave. These tags are handy for low sec pvpers but utterly pointless to a ganker. They are expensive and simply not worth it as we never bothered fixing our -10s in the first place.
Mara Rinn
Cosmic Goo Convertor
#169 - 2015-02-11 22:55:10 UTC
baltec1 wrote:
He is right but not for the reason he gave. These tags are handy for low sec pvpers but utterly pointless to a ganker. They are expensive and simply not worth it as we never bothered fixing our -10s in the first place.


The heavier security status penalties don't matter to you either. You can't get more negative than -10.

If Feyd is going to put sec status penalties on his list of woes, he needs to acknowledge the utility of tags-for-sec. Just because someone else is prepared to pay more for them than he is, doesn't make them broken. Feyd being a cheapskate doesn't mean the sky is falling.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#170 - 2015-02-11 22:55:59 UTC  |  Edited by: Scipio Artelius
Mara Rinn wrote:
So I take it you hold the view that a mission-spamming care bear wouldn't use polarised weapons

Yep, pretty much sums it up.

I'll take your silence to my question as a yes too.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#171 - 2015-02-11 23:02:10 UTC  |  Edited by: Scipio Artelius
Mara Rinn wrote:
baltec1 wrote:
He is right but not for the reason he gave. These tags are handy for low sec pvpers but utterly pointless to a ganker. They are expensive and simply not worth it as we never bothered fixing our -10s in the first place.


The heavier security status penalties don't matter to you either. You can't get more negative than -10.

If Feyd is going to put sec status penalties on his list of woes, he needs to acknowledge the utility of tags-for-sec. Just because someone else is prepared to pay more for them than he is, doesn't make them broken. Feyd being a cheapskate doesn't mean the sky is falling.

Feyd's chart isn't only about highsec pvp.

It's clearly labelled HTFU to Theme-Park.

As a lowsec pvper, tags are no buff. I spend about 300 million a month keeping my sec status above -5 (because I fly logistics in fleets).

I would much rather spend that ISK on ships to go fight with. A Tristan is about 6 million ISK fit. That 300 million represents about 50 Tristans a month that could go to pvp instead.

Ratting for sec status is so boring that the increase in sec status penalty requires much more ratting to maintain my status so I can pvp in a role that I like for fleets. So boring, I'd rather spend the ISK instead. The result being less pvp ships.

Security tags are no buff. Sec status hit increase was a nerf.
baltec1
Bat Country
Pandemic Horde
#172 - 2015-02-11 23:08:57 UTC  |  Edited by: baltec1
Mara Rinn wrote:


The heavier security status penalties don't matter to you either. You can't get more negative than -10.


No but we are open to attack from everyone and the faction navies and gate/station guns will kill us very quickly when they catch us.
Mara Rinn wrote:

If Feyd is going to put sec status penalties on his list of woes, he needs to acknowledge the utility of tags-for-sec. Just because someone else is prepared to pay more for them than he is, doesn't make them broken. Feyd being a cheapskate doesn't mean the sky is falling.


No gankers buying them however does kinda show they are not a buff for them.
PotatoOverdose
School of Applied Knowledge
Caldari State
#173 - 2015-02-11 23:14:10 UTC
Feyd Rautha Harkonnen wrote:
I report, you decide.

F

Where does hyperdunking fit in on this chart?
Eli Apol
Definitely a nullsec alt
#174 - 2015-02-11 23:14:36 UTC
Scipio Artelius wrote:
As a lowsec pvper, tags are no buff. I spend about 300 million a month keeping my sec status above -5 (because I fly logistics in fleets).

I would much rather spend that ISK on ships to go fight with. A Tristan is about 6 million ISK fit. That 300 million represents about 50 Tristans a month that could go to pvp instead.

Ratting for sec status is so boring that the increase in sec status penalty requires much more ratting to maintain my status so I can pvp in a role that I like for fleets. So boring, I'd rather spend the ISK instead. The result being less pvp ships.

Security tags are no buff. Sec status hit increase was a nerf.

So you would prefer to spend 300mil a month than grinding sec status and the tags enable this playstyle for you to have more fun... that kinda sounds like a buff to me... unless you want to go back to grinding instead?

but what would I know, I'm just a salvager

Kaarous Aldurald
Black Hydra Consortium.
#175 - 2015-02-11 23:17:08 UTC
PotatoOverdose wrote:
Feyd Rautha Harkonnen wrote:
I report, you decide.

F

Where does hyperdunking fit in on this chart?


It's been around for longer than people think, apparently, and it hasn't been touched.

Letting an already existing mechanical interaction continue existing is not a buff to ganking.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gully Alex Foyle
The Scope
Gallente Federation
#176 - 2015-02-11 23:18:44 UTC
Nice chart!

But all I see is a win-win.

Highsec less harsh

Arrow More people play

Arrow More money to support the game

Arrow More people to shoot at

Arrow Harder to shoot them (but still quite doable)


ArrowArrowArrow Highsec 'hunters' get more targets and more challenge

Why are you complaining?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#177 - 2015-02-11 23:22:43 UTC
PotatoOverdose wrote:
Where does hyperdunking fit in on this chart?

Hyperdunking was neither a nerf, nor a buff.

I was a ruling by CCP on the use of existing mechanics.

If anything, the argument would be that the Bowhead must be a buff to HTFU, since that's the change that occurred.

But that doesn't pass the common sense test.
Jenn aSide
Worthless Carebears
The Initiative.
#178 - 2015-02-11 23:40:10 UTC
TigerXtrm wrote:
Funny chart. Looking at it from a non-I-only-want-easy-kills-and-am-too-lazy-to-find-real-combat perspective, all those changes seem pretty good.

Let's get two things straight. There's proper PVP, there's ganking for profit and there's griefing. All three are mutually exclusive and interestingly enough, the changes listed in that chart are mostly meant to combat the third one, which is perfectly fine by me because no-one likes a game where griefers get handed all the tools they need to grief.

But since OP likes the idea of HTFU, I suggest he follows that rule himself as the game slowly adapts to a wider audience so we may all enjoy the game for another decade.


perfect, no, TEXT BOOK example of the mentality I describe. Here lately we've seen a lot of this idea on these forums, the incredibly ignorant idea that some pvp is ok but other kinds of pvp aren't. It's basically a form of prejudice against how some people choose to play the game.

The same people who hold this outlook would be outraged if PVPrs proclaimed one form of pve (missions) acceptable while condemning another (mining).

The real truth is that you don't get a say on what's acceptable or 'proper' pvp and what isn't. All you get to decide is how YOU play the game.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#179 - 2015-02-11 23:45:11 UTC  |  Edited by: Scipio Artelius
Eli Apol wrote:
So you would prefer to spend 300mil a month than grinding sec status and the tags enable this playstyle for you to have more fun... that kinda sounds like a buff to me... unless you want to go back to grinding instead?

The grinding is boring to begin with.

Increasing the size of the sec status hit means much more grinding is needed to recover from the previous amount of pvp.

More grind is needed now than ever if grind is the choice.

That is no buff.

That 300 million means less pvp ships. The increase is sec status hit also means that more ISK is required than would have been under the old system if tags were available then. That means less pvp ships either way. Tags are not a buff, nor a nerf. They are alternative with both positive and negative aspects. On the whole, they are at best, neutral with respect to HTFU.

It could just as easily be argued that tags are a buff to carebearing. The devblog for the tags describes them as an option for the 'reformed' outlaw to get back to highsec. Meaning, providing a way for lowsec outlaws to return to highsec without the risk of pvp or faction police. That's not a buff to HTFU either.
Lady Rift
His Majesty's Privateers
#180 - 2015-02-11 23:47:09 UTC
baltec1 wrote:
Mara Rinn wrote:


The heavier security status penalties don't matter to you either. You can't get more negative than -10.


No but we are open to attack from everyone and the faction navies and gate/station guns will kill us very quickly when they catch us.
Mara Rinn wrote:

If Feyd is going to put sec status penalties on his list of woes, he needs to acknowledge the utility of tags-for-sec. Just because someone else is prepared to pay more for them than he is, doesn't make them broken. Feyd being a cheapskate doesn't mean the sky is falling.


No gankers buying them however does kinda show they are not a buff for them.

then the larger sec hit for gankers isnt a negative.