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Nerfs, and the coming of the second shard

First post
Author
ShahFluffers
Ice Fire Warriors
#41 - 2015-02-11 01:15:18 UTC  |  Edited by: ShahFluffers
ashley Eoner wrote:
Ganking has never been cheaper thanks to the introduction of t2 BCs and the changes to destroyers.

This is completely false.

Attack Battlecruisers and the major buffs to Destroyers were introduced around the same time as the insurance nerf. And the former two changes did not compensate for the latter.

Before the insurance nerf, you could suicide gank in ANY SHIP (even a Battleship) and the cost for doing so would have been equal or less than it is to suicide gank in a Destroyer today.

The insurance nerf made suicide ganking economically unappealing (or outright out-of-reach) for "casuals" and forced more professional ganking outfits to get more people and/or funding... both of which require effort.

Meanwhile, no additional effort (to protect themselves) was required of the carebears asking for "one more nerf."


I agree with a few others here... high-sec should lose some of its money-making capacity or general warfare/combat should be made easier to initiate. As it stands... high-sec IS too "safe."
And the people coming into this game now (or have already gotten used to this level of safety) have a lower threshold for warfare/conflict than previous generations of high-sec dwellers... reinforcing the feedback loop of "one more nerf."

This isn't the direction the game should be going in. I signed up for a game that is hard for EVERYONE because EVERYONE ELSE is trying to "get them."
Kaarous Aldurald
Black Hydra Consortium.
#42 - 2015-02-11 01:15:40 UTC
ashley Eoner wrote:
Ganking has never been cheaper thanks to the introduction of t2 BCs and the changes to destroyers.



Since it's you, I know I should not have expected better, but I should point out to all involved that this statement is a blatant lie.

Especially since the insurance nerfs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#43 - 2015-02-11 01:28:59 UTC  |  Edited by: Scipio Artelius
Lena Lazair wrote:
Scipio Artelius wrote:
Quote:
Where's the +1 that is tags for sec status?

Highsec gankers don't bother with sec status too much to my knowledge.


Then that would invalidate the -2 point. Works out as a +1 either way.

Only in the case that my understanding is valid for 100% of cases, which I'd be fairly certain it isn't.

So that leaves those that do want to maintain their sec status with either spending more ISK for the same amount of ganking, or ratting longer for the same amount of ganking.

Either way, it's a nerf to those people, even if not all gankers care about their sec status. It certainly can't be classified as a buff to highsec (or lowsec) pvp.

Lena Lazair wrote:
Scipio Artelius wrote:
Expose all to the same level of risk and allow players to all manage their risk. No need for mechanics to make things safe when players are competent enough to manage the risk themselves.


Except as pointed out, links are kept in NPC corps anyway, so the only impact to PvP AND PvE in hisec is that it makes them more gankable. If you want to count it as a nerf to boosting, fine, but as combat links are used for both PvE and PvP it has no relevance to this particular chart and has nothing to do with highsec carebearism.

And the fact that mining links weren't changed is also not relevant to the chart. You can't count the fact that they HAVEN'T been changed as a -1 compared to the old status quo.

The chart relates to a shift from HTFU to Themepark.

Removing the ability of combat links to work inside a POS shield was a nerf to those links, while not also applying the same nerf to mining links.

It makes providing combat links more risky (for both pvp and mission running) while allowing a mechanism to maintain complete protection for mining links.

In terms of nerf/buff classification, it was a nerf to combat links. More risk for one activity, but not applied equally.

Not all mechanics are black and white, but aside from the Rorqual, there's no need for mining links to work from inside a POS. Expose them to risk, in highsec, lowsec and nullsec if people want to use them.
Enyalie
Sanguine Legion
#44 - 2015-02-11 01:32:31 UTC
Feyd Rautha Harkonnen wrote:
I report, you decide.

F


Depressing.
Daerrol
Republic University
Minmatar Republic
#45 - 2015-02-11 01:38:21 UTC
All I read is "I can't shoot people who don't want to be shot/know what to do anymore" tears. Second shard? Give me a break. The economics alone of highsec-lowsec-nullsec-WH interaction are MORE than enough to disprove that, not to mention lots of residients of other parts of space use highsec for various things.

Here's an idea. If you love PVP that much, come out to Low-sec and shoot people who A: Expect it. B: will shoot back.
baltec1
Bat Country
Pandemic Horde
#46 - 2015-02-11 01:41:04 UTC
Daerrol wrote:
All I read is "I can't shoot people who don't want to be shot/know what to do anymore" tears. Second shard? Give me a break. The economics alone of highsec-lowsec-nullsec-WH interaction are MORE than enough to disprove that, not to mention lots of residients of other parts of space use highsec for various things.

Here's an idea. If you love PVP that much, come out to Low-sec and shoot people who A: Expect it. B: will shoot back.


The point is that PvP has been nerfed and nerfed hard over the years while the bears have enjoyed nothing but buffs yet the calls for more nerfs continue.
The Protato
Deep Core Mining Inc.
Caldari State
#47 - 2015-02-11 01:41:04 UTC
ashley Eoner wrote:
Ganking has never been cheaper thanks to the introduction of t2 BCs and the changes to destroyers.


"Ganking has never been cheaper"

Cost has never been a balancing factor. Look at the fuckery with supercaps now.
Concord Guy's Cousin
Doomheim
#48 - 2015-02-11 01:47:52 UTC  |  Edited by: Concord Guy's Cousin
Daerrol wrote:
All I read is "I can't shoot people who don't want to be shot/know what to do anymore" tears.
How would low and nullsec residents react if CCP were to remove their ability to "shoot people who don't want to be shot/know what to do"?

How many low or nullsec kills don't want to be shot at or don't know what they're doing?
Do you kill them, or do you leave them alone?

Quote:
Second shard? Give me a break. The economics alone of highsec-lowsec-nullsec-WH interaction are MORE than enough to disprove that, not to mention lots of residients of other parts of space use highsec for various things.
None of which affects the amount of isk to be made in hisec for very low risk and appears to be becoming even more so. It's about balancing risk and reward.

Quote:
Here's an idea. If you love PVP that much, come out to Low-sec and shoot people who A: Expect it. B: will shoot back.
Why? Hisec is a target rich environment, there are targets in every system, the same can't be said for lowsec.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#49 - 2015-02-11 02:09:06 UTC
OP points out a long history regarding HiSec content nerfs and I agree. The exception would be the attitude that social corps are somehow detrimental to 'HTFU' - I strongly disagree. They'll encourage new players to make friends and socialise, stick around for longer at absolutely no expense to the current HiSec PvP scene.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Remiel Pollard
Aliastra
Gallente Federation
#50 - 2015-02-11 02:10:56 UTC  |  Edited by: Remiel Pollard
Daerrol wrote:
All I read is "I can't shoot people who don't want to be shot/know what to do anymore" tears. Second shard? Give me a break. The economics alone of highsec-lowsec-nullsec-WH interaction are MORE than enough to disprove that, not to mention lots of residients of other parts of space use highsec for various things.

Here's an idea. If you love PVP that much, come out to Low-sec and shoot people who A: Expect it. B: will shoot back.


This is EVE, mate. The moment you log on, whether you want to be shot at or not is irrelevant, as is whether or not you know how to defend yourself. What matters is you logged on, and by virtue of that, by default, you've agreed to participate in a PVP environment. That includes highsec. I've been to all 'secs' of space, spent a long time in Khanid lowsec, and I know for a fact that it's not just high sec full of risk averse players. So when you say, 'come to lowsec where people will shoot back', that's not necessarily true either. Half the population where I hung out tended to hide in station or cloaked up whenever I was around.

EVE's been going this way for a while now, and it's all because of players that know what they're logging on to, but think that it ought to change to suit them, and the somewhat weak-willed devs who fail to stand up to them and say "no, that's not the game we're developing."

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Concord Guy's Cousin
Doomheim
#51 - 2015-02-11 02:23:03 UTC  |  Edited by: Concord Guy's Cousin
Hiasa Kite wrote:
OP points out a long history regarding HiSec content nerfs and I agree. The exception would be the attitude that social corps are somehow detrimental to 'HTFU' - I strongly disagree. They'll encourage new players to make friends and socialise, stick around for longer at absolutely no expense to the current HiSec PvP scene.
Social corps won't stop them dying to the same shenanigans that NPC corp members die to, and as you say they may encourage newbies to stick around, hence I have no objections to the proposal as it stands.

Slightly offtopic: What CCP does need to work on is education. I know they're working on it; but the NPE sucks, it's better than the "here's your ship, there's a rat, try not to die" NPE I went through, but it still sucks. It's a topic worthy of a thread of its own though, I'd love to see CCP start one along the lines of little things threads.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#52 - 2015-02-11 02:23:16 UTC
Hiasa Kite wrote:
OP points out a long history regarding HiSec content nerfs and I agree. The exception would be the attitude that social corps are somehow detrimental to 'HTFU' - I strongly disagree. They'll encourage new players to make friends and socialise, stick around for longer at absolutely no expense to the current HiSec PvP scene.


I gotta agree here. If the "social corp" concept hadn't popped up at the same time as creating the option to turn off friendly fire in a corp, I don't think it would be as widely railed against as it is. Everyone has the hackles up over the one and in turn they're blowing the other out of proportion.

At least, that's part of the blame. The other part is CSM members overstating what the "social corp" could be used as.
Feyd Rautha Harkonnen
Doomheim
#53 - 2015-02-11 02:28:37 UTC  |  Edited by: Feyd Rautha Harkonnen
Hiasa Kite wrote:
OP points out a long history regarding HiSec content nerfs and I agree. The exception would be the attitude that social corps are somehow detrimental to 'HTFU' - I strongly disagree. They'll encourage new players to make friends and socialise, stick around for longer at absolutely no expense to the current HiSec PvP scene.

Sadly the key precept envisioned for 'social corps' is to make them 100% invulnerable to wardecs.

Oh sure, there will be lip service about them not being able to perhaps own POCO's or other 'balancing' factors, but the real intent is to kill hisec wars, with a potentially unforseen consequence of killing the robust hisec mercenary landscape along with it.

The approach isn't to close existing wardec dodging exploits, or increase NPC corp taxes to incentivize players into player corps. No, its more mechanics nerfs dressed up as 'increasing social interaction'.

There once was a dream that was EvE, and this is not it. This is NOT it.

F
Remiel Pollard
Aliastra
Gallente Federation
#54 - 2015-02-11 02:31:46 UTC  |  Edited by: Remiel Pollard
Feyd Rautha Harkonnen wrote:
Hiasa Kite wrote:
OP points out a long history regarding HiSec content nerfs and I agree. The exception would be the attitude that social corps are somehow detrimental to 'HTFU' - I strongly disagree. They'll encourage new players to make friends and socialise, stick around for longer at absolutely no expense to the current HiSec PvP scene.

Sadly the key precept envisioned for 'social corps' is to make them 100% invulnerable to wardecs.

Oh sure, there will be lip service about them not being able to perhaps own POCO's or other 'balancing' factors, but the real intent is to kill hisec wars, with a potentially unforseen consequence of killing the robust hisec mercenary landscape along with it.

The approach isn't to close existing wardec dodging exploits, or increase NPC corp taxes to incentivize players into player corps. No, its more mechanics nerfs dressed up as 'increasing social interaction'.

There once was a dream that was EvE, and this is not it. This is NOT it.

F


This. With the introduction of unwardeccable social corps, loopholes for dec-dodging in regular corps, such as rolling corp and making a new one, need to be closed simultaneously, or the 'good intentions' of social corps or just a thinly veiled nerf to wardecs.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Hiasa Kite
Brutor Tribe
Minmatar Republic
#55 - 2015-02-11 02:39:36 UTC
Feyd Rautha Harkonnen wrote:
Hiasa Kite wrote:
OP points out a long history regarding HiSec content nerfs and I agree. The exception would be the attitude that social corps are somehow detrimental to 'HTFU' - I strongly disagree. They'll encourage new players to make friends and socialise, stick around for longer at absolutely no expense to the current HiSec PvP scene.

Sadly the key precept envisioned for 'social corps' is to make them 100% invulnerable to wardecs.

A rose by any other name...

As I understand it, the social corps are mechanically identical to NPC corps, with the obvious excpetion that they can be created & named by players. As for in-game impacts: there are none.

I see absolutely no harm in introducing this feature. Players most likely to use it are the players that drop corp at the first sign of danger, anyway. So it's not like there's going to be a notable dip in targets.

Players in these corps do no avoid NPC corp tax, they cannot declare war, join alliances or claim sovereignity, they cannot establish POSes or POCOs. Every mechanical advantage granted to a regular corp is denied to the social corp.

If these social corps offered some sort of "free" advantage, I'd oppose them. If they somehow detracted from EVE's open world, 'HTFU' PvP or somehow made their members even safer, I'd be against it.

As far as I can see, they're just NPC corps with a different name and I'm OK with that. If it gets people to stick around longer without removing anything about EVE that makes it so unique then I say go for it.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

McChicken Combo HalfMayo
The Happy Meal
#56 - 2015-02-11 02:43:41 UTC  |  Edited by: McChicken Combo HalfMayo
It is difficult to envision why anyone would join a highsec industry corp after the proposed social corp change unless they are heavily invested in blueprint research. The balance pass for this ought to include substantive incentives to being in a player corp. Absent of that social corps are a stealth removal of wardecs for non-POS using players.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Concord Guy's Cousin
Doomheim
#57 - 2015-02-11 02:47:18 UTC  |  Edited by: Concord Guy's Cousin
Remiel Pollard wrote:
Feyd Rautha Harkonnen wrote:
Hiasa Kite wrote:
OP points out a long history regarding HiSec content nerfs and I agree. The exception would be the attitude that social corps are somehow detrimental to 'HTFU' - I strongly disagree. They'll encourage new players to make friends and socialise, stick around for longer at absolutely no expense to the current HiSec PvP scene.

Sadly the key precept envisioned for 'social corps' is to make them 100% invulnerable to wardecs.

Oh sure, there will be lip service about them not being able to perhaps own POCO's or other 'balancing' factors, but the real intent is to kill hisec wars, with a potentially unforseen consequence of killing the robust hisec mercenary landscape along with it.

The approach isn't to close existing wardec dodging exploits, or increase NPC corp taxes to incentivize players into player corps. No, its more mechanics nerfs dressed up as 'increasing social interaction'.

There once was a dream that was EvE, and this is not it. This is NOT it.

F


This. With the introduction of unwardeccable social corps, loopholes for dec-dodging in regular corps, such as rolling corp and making a new one, need to be closed simultaneously, or the 'good intentions' of social corps or just a thinly veiled nerf to wardecs.
I think with social corps CCP are trying to strike the right kind of balance, we know that there's a problem with newbie retention; social corps will give the already existing social groups in the NPC corps, which may well have a better retention rate than the NPC corp in general, more visibility and their own identity. At the moment finding out about them is very hit and miss, which is a shame because Eve is a social game and is better when played with others, plus they usually have operations running everywhere, doing everything.

Social corps not being able to be wardecced is neither here nor there, they're essentially NPC corps and pretty much every player corp is essentially wardec immune if it chooses to be these days, especially since instant corp rolling ceased to be an exploit. I think that the current corp rolling mechanic sucks and agree with Remiel in that it needs to be changed, either with penalties for doing it, or redeclared an exploit and patched out.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Jenshae Chiroptera
#58 - 2015-02-11 02:51:27 UTC  |  Edited by: Jenshae Chiroptera
Feyd Rautha Harkonnen wrote:
I report, you decide.

F
All of that comes down to people playing the game too many years, getting bored, having too much ISK to blow and wanting to pick easy targets.
Nalia White wrote:
well i kind of agree, if they continue this trend they at least have to half all the npc bounties in highsec. risk/reward and such...
I am happy to get behind things that nudge people out of the high sec nest.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

La Nariz
Aliastra
Gallente Federation
#59 - 2015-02-11 02:54:00 UTC
Jenshae Chiroptera wrote:
Feyd Rautha Harkonnen wrote:
I report, you decide.

F
All of that comes down to people playing the game too many years, getting bored, having too much ISK to blow and wanting to pick easy targets.


And another person misses the point, I suggest you go back and mine or whatever they do in provi.

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Jenshae Chiroptera
#60 - 2015-02-11 02:56:57 UTC
La Nariz wrote:
Jenshae Chiroptera wrote:
Feyd Rautha Harkonnen wrote:
I report, you decide.

F
All of that comes down to people playing the game too many years, getting bored, having too much ISK to blow and wanting to pick easy targets.
And another person misses the point, I suggest you go back and mine or whatever they do in provi.
A lot more content than they do in Deklein. Are you AFK carrier ratting right now because your space is so boring? Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.