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Nerfs, and the coming of the second shard

First post
Author
Jenshae Chiroptera
#441 - 2015-02-14 02:58:19 UTC
Alavaria Fera wrote:
Ah yes, well if eve is dying, there's no need for a second shard.
+1
So close!
"Ah. Well, yes. If EVE is indeed dying. Why, then there is quite obviously, no need for a second shard." Lol

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Alavaria Fera
GoonWaffe
#442 - 2015-02-14 03:59:05 UTC
No I meant it as written

Where the "if" is merely rhetorical; we are taking it as a given that eve will soon be dead.


Don't rearrange things to make it look as if we're discussing some unlikely/hypothetical occurrence and leave it as though i was saying your edited-to-not-mean-the-same-thing-at-all version of it, thanks.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

shimiku
Zircron Industries
#443 - 2015-02-14 04:27:21 UTC
Scipio Artelius wrote:
Miriana 'Trauma' Dallocort wrote:
Seriously, just wtf. Links are all the same. How can one kind of link not go through a pos shield but another link can? Its either they all can or they all cant.

No. Mining links have some superior technology that combat links don't have access to.


that's because the mining corporation got a lot more money to develop their links then the military had and there is no money in develop the military one
end of story i guess
Alavaria Fera
GoonWaffe
#444 - 2015-02-14 04:31:02 UTC
shimiku wrote:
Scipio Artelius wrote:
Miriana 'Trauma' Dallocort wrote:
Seriously, just wtf. Links are all the same. How can one kind of link not go through a pos shield but another link can? Its either they all can or they all cant.

No. Mining links have some superior technology that combat links don't have access to.


that's because the mining corporation got a lot more money to develop their links then the military had and there is no money in develop the military one
end of story i guess

We also lost remote aoe doomsday technology, so I guess the military link technology was suddenly lost to capsuleers.

Maybe if you are an npc you could still get military links. ie: join concord today? i guess their teleporting is fatigueless as well

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Remiel Pollard
Aliastra
Gallente Federation
#445 - 2015-02-14 04:42:19 UTC
Lupe Meza wrote:
Remiel Pollard wrote:
Lupe Meza wrote:
Feyd Rautha Harkonnen wrote:

For example, many would (rightly) argue the ability for a player to just drop corp to shed a war in progress (which was paid for a week) a 'loophole' and the war should follow that player....


That's quite a leap. How many executives do you know that are held personally responsible for their corporations. By default individuals and their assets are separate from corporations they represent. Sue a company and it folds you can't really go after the Janitor. Still have to pay those legal fees though.


You're conflating video game mechanics with real life, making this an invalid analogy.


What? The "real life" definition of what a Corporation is? If there is a significant difference between what the definition between the real life and eve representation for the purposes of this argument please share.


Sure.

One is real and follows real laws, one is not and follows rules made up for the sake of a video game.

How hard is that?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Lupe Meza
Hedion University
Amarr Empire
#446 - 2015-02-14 05:15:51 UTC
Remiel Pollard wrote:
Lupe Meza wrote:
Remiel Pollard wrote:
Lupe Meza wrote:
Feyd Rautha Harkonnen wrote:

For example, many would (rightly) argue the ability for a player to just drop corp to shed a war in progress (which was paid for a week) a 'loophole' and the war should follow that player....


That's quite a leap. How many executives do you know that are held personally responsible for their corporations. By default individuals and their assets are separate from corporations they represent. Sue a company and it folds you can't really go after the Janitor. Still have to pay those legal fees though.


You're conflating video game mechanics with real life, making this an invalid analogy.


What? The "real life" definition of what a Corporation is? If there is a significant difference between what the definition between the real life and eve representation for the purposes of this argument please share.


Sure.

One is real and follows real laws, one is not and follows rules made up for the sake of a video game.

How hard is that?


As hard as you're trying to quibble over semantics with no real point.

http://en.wikipedia.org/wiki/Corporation

"A corporation is a company or group of people authorized to act as a single entity (legally a person) and recognized as such in law. Early incorporated entities were established by charter (i.e. by an ad hoc act granted by a monarch or passed by a parliament or legislature)."

https://wiki.eveonline.com/en/wiki/Corporation_%28Disambiguation%29

"A Corporation (Corp for short) is a virtual Company in New Eden, it may be a public Corporation or private Corporation consisting of a group of pod pilots in EVE that work together for a common purpose."


One is virtual on is the real world representation of the virtualization sure, but for the purposes of the game and real life they serve the same function and can be treated as equivalent, a point to which you have no substantive argument against other than "nuh uh" apparently.

The point was that you should no more be able to go after individual players of a dissolved corp in game anymore than you could in reality since the corporation and its assets are the target. Wardeccers use these same corp protections to hide their assets and carebear themselves in feeder corps separate from their actions and away from possible reprisal.

If you want to argue that wardecs should follow an individual player regardless of corp affiliation, the wardeccing corp and all players should also expose all assets linked to their group as collective players by the same logic. Any alts and assets in space linked to those accounts not tied to a non-deccable NPC corp should be engageable by all participants and allies without concord reprisal for the duration of the war; neatly inventoried and catalogued for all involved to see as part of filing the wardec. Since, you know, the argument is that you should be able to go after individual players, not corporations.

But I doubt many mercs would get behind that. Nor would it make much sense since, again, you shouldn't be able to go after the players of a corporation personally, but the corporate entity itself which is separate by definition of what a corporation IS and how it is treated by legal organizations virtual or otherwise.

If someone wants to go after players you have to suck it up and take the concord retribution if you want to go after them in high. You already have the tools you need.
admiral root
Red Galaxy
#447 - 2015-02-14 05:20:53 UTC
Lupe Meza wrote:
If you want to argue that wardecs should follow an individual player regardless of corp affiliation, the wardeccing corp and all players should also expose all assets linked to their group as collective players by the same logic. Any alts and assets in space linked to those accounts not tied to a non-deccable NPC corp should be engageable by all participants and allies without concord reprisal for the duration of the war; neatly inventoried and catalogued for all involved to see as part of filing the wardec. Since, you know, the argument is that you should be able to go after individual players, not corporations.


Translation: I don't like your idea as it might turn out to be a much-needed buff for the good of the game (though not for me personally). Allow me to extend your position to a ridiculous point, thus allowing me to prove that you're quite probably bonkers.

No, your rights end in optimal+2*falloff

Herzog Wolfhammer
Sigma Special Tactics Group
#448 - 2015-02-14 05:22:10 UTC
Jenshae Chiroptera wrote:
Alavaria Fera wrote:
Ah yes, well if eve is dying, there's no need for a second shard.
+1
So close!
"Ah. Well, yes. If EVE is indeed dying. Why, then there is quite obviously, no need for a second shard." Lol



Meat. Pudding. Pink Floyd and all that.

The game is far from dead. There will be a "second age".

Bring back DEEEEP Space!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#449 - 2015-02-14 05:32:32 UTC
Lupe Meza wrote:
As hard as you're trying to quibble over semantics with no real point.

http://en.wikipedia.org/wiki/Corporation

"A corporation is a company or group of people authorized to act as a single entity (legally a person) and recognized as such in law. Early incorporated entities were established by charter (i.e. by an ad hoc act granted by a monarch or passed by a parliament or legislature)."

https://wiki.eveonline.com/en/wiki/Corporation_%28Disambiguation%29

"A Corporation (Corp for short) is a virtual Company in New Eden, it may be a public Corporation or private Corporation consisting of a group of pod pilots in EVE that work together for a common purpose."

As much as it's fun to take 2015 Earth meanings and apply them to New Eden.

A lot could happen in the next 20,000 years at the time we are all playing.

Who knows? Could be totally different and RL comparisons might best be left out. It's all crystal balling otherwise.
Demerius Xenocratus
The Scope
Gallente Federation
#450 - 2015-02-14 05:50:20 UTC  |  Edited by: Demerius Xenocratus
Vic Jefferson wrote:
La Rynx wrote:

If one side of the sandbox gets crowded, you have to take measures.
It s only logical that those groups who want to build more peacefully and those who want to destroy, play on different sides.
And then there are the dicks who run around and insist to come over because it is a sandbox and it is OK to come over and **** of the other players, because they are not able to survive in the competetive area.


I couldn't agree with that more - Hi Sec has literally salted the content fields of the entire rest oft he game by having safety and resources so out of synch with the risk present there. Clearly it is time to actually properly balance the various security sectors, and keep risk in line with reward. There are plenty of peaceful players in lawless space, and there would be even more if there was actually a compelling reason to live out there - doesn't it strike you as so very odd that people will have Hi Sec alts to generate income?

The only way you are going to actually see a more peaceful Hi Sec is if you actually make Low and NPC null worth living in, and Sov Null worth fighting for. I.E. they have to be more profitable on the personal, bottom up level, than you could reasonably make in Hi Sec. Until that happens, they will be empty, and antagonists, who are just as vital to a healthy, vibrant sandbox as everyone else, will have no where to actually hunt but Hi Sec.


I've been ratting and doing data sites in Syndicate for a few days and I don't honestly know why anyone would live there. I can run hubs reasonably quickly in my deimos but I have to do it in an empty system and dock up whenever a neutral enters local. The Isk/hour is godawful and the data sites don't even bear mentioning. 5m ISK from 2 sites where I was able to hack all but one container...what's the point? Especially when I can best-case do almost 100m an hour doing FW plexes in a frigate.

Combat sites can be good but the competition over those can be pretty fierce and you have to risk an expensive ship to run them. And better than 3/4 of the sites I find are either rogue drones, which are difficult and pay ****, or unrated complexes that best case will expect me to try and complete an escalation scattered around pirate infested space for even the chance of a decent payout.

Syndicate sucks. There's no money and the locals try to shoot me. Going back to FW lowsec.

So I'm beginning to sympathize with the notion that people who aren't part of major power blocs need better ways to make ISK in null. Making data sites not suck would be good. Making rogue drone sites not suck would be good for low also. I found 6 in one system recently because no one bothers with them.
Demerius Xenocratus
The Scope
Gallente Federation
#451 - 2015-02-14 06:01:08 UTC
admiral root wrote:
Lupe Meza wrote:
If you want to argue that wardecs should follow an individual player regardless of corp affiliation, the wardeccing corp and all players should also expose all assets linked to their group as collective players by the same logic. Any alts and assets in space linked to those accounts not tied to a non-deccable NPC corp should be engageable by all participants and allies without concord reprisal for the duration of the war; neatly inventoried and catalogued for all involved to see as part of filing the wardec. Since, you know, the argument is that you should be able to go after individual players, not corporations.


Translation: I don't like your idea as it might turn out to be a much-needed buff for the good of the game (though not for me personally). Allow me to extend your position to a ridiculous point, thus allowing me to prove that you're quite probably bonkers.


It's only ridiculous because the mercs' industry and incursion alts will almost certainly be in NPC corps.

People who like to hunt meta 0 fit retrievers with garmurs and strategic cruisers deserve no sympathy.
Demerius Xenocratus
The Scope
Gallente Federation
#452 - 2015-02-14 06:07:28 UTC
Feyd Rautha Harkonnen wrote:
Anslo wrote:
Adapt or die.

Agreed. Instead of nerfs to actual game mechanics carebears should adapt or die.

Sadly though (as displayed beautifully in the OP), its predominantly just the content-creators who have been asked to adapt or die of late.

Time for a little +13 to conflict I say, and NO MORE -1 paper-cuts to the throat of the game. We don't need CSM's asleep at the switch on protecting ANY part of the sandbox, we need less nice-guy Mike Asariah and Sugar Kyle's, and more Tora Bushido and Sabriz's, standing like Gandalf on the bridge saying "YOU SHALL NOT PASS!".

Unless of course, you actually subscribe to the notion EvE should become Hello-Kitty Online or WoW, and support the trend clearly illustrated in the OP. The point though is there is a clear choice to be made on direction here, and while CCP, CSM's and carebears are pretending the road to nerfdom is not being followed, it clearly is.

Your content-creators in game are Gondor, and they are calling for aid...

Who will answer?

p.s.
Consider this. The most powerful thing the Devil actually did, was convince the world he didn't exist.

F


There is a nice place called Sujarento in Caldari FW space. If you and your corp move into one of the stations there and start trash talking the locals, I PROMISE you will acquire all the content you could ever want.
Remiel Pollard
Aliastra
Gallente Federation
#453 - 2015-02-14 06:10:50 UTC
Lupe Meza wrote:
One is virtual on is the real world representation of the virtualization sure, but for the purposes of the game and real life they serve the same function and can be treated as equivalent, a point to which you have no substantive argument against other than "nuh uh" apparently.


There's no 'argument' for or against it. Analogising fantasy game mechanics with reality... here, let me show you.

Is Mario anything like a real plumber? No, of course not, he's a video game character. Here in EVE, it may be a little less conspicuous, but that doesn't mean they are the same thing at all. Don't talk to me about my argument when yours relies on blurring the lines between fantasy and reality.

As for how corporation mechanics work in game, if CCP is making unwardeccable corps, then they need to close the loopholes for escaping the deccable ones. Be that by improving the incentives of being part of a deccable corporation or by directly changing the wardec mechanics is another matter. The bottom line is, though, at the end of the day, when you join a corporation in EVE, you become open to wardecs.

Just like a real corporation in real life, hey? I hear Barnes and Noble declared war on Chevrolet last week. Oh wait, no they didn't, because real life isn't EVE.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#454 - 2015-02-14 06:14:38 UTC
Demerius Xenocratus wrote:
admiral root wrote:
Lupe Meza wrote:
If you want to argue that wardecs should follow an individual player regardless of corp affiliation, the wardeccing corp and all players should also expose all assets linked to their group as collective players by the same logic. Any alts and assets in space linked to those accounts not tied to a non-deccable NPC corp should be engageable by all participants and allies without concord reprisal for the duration of the war; neatly inventoried and catalogued for all involved to see as part of filing the wardec. Since, you know, the argument is that you should be able to go after individual players, not corporations.


Translation: I don't like your idea as it might turn out to be a much-needed buff for the good of the game (though not for me personally). Allow me to extend your position to a ridiculous point, thus allowing me to prove that you're quite probably bonkers.


It's only ridiculous because the mercs' industry and incursion alts will almost certainly be in NPC corps.

People who like to hunt meta 0 fit retrievers with garmurs and strategic cruisers deserve no sympathy.


What makes you think anyone playing EVE deserves 'sympathy'? You're talking like there are special rules of engagement here that should be adhered to or else you'll write 'em an angry letter or something.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Demerius Xenocratus
The Scope
Gallente Federation
#455 - 2015-02-14 06:21:37 UTC
Remiel Pollard wrote:
Demerius Xenocratus wrote:
admiral root wrote:
Lupe Meza wrote:
If you want to argue that wardecs should follow an individual player regardless of corp affiliation, the wardeccing corp and all players should also expose all assets linked to their group as collective players by the same logic. Any alts and assets in space linked to those accounts not tied to a non-deccable NPC corp should be engageable by all participants and allies without concord reprisal for the duration of the war; neatly inventoried and catalogued for all involved to see as part of filing the wardec. Since, you know, the argument is that you should be able to go after individual players, not corporations.


Translation: I don't like your idea as it might turn out to be a much-needed buff for the good of the game (though not for me personally). Allow me to extend your position to a ridiculous point, thus allowing me to prove that you're quite probably bonkers.


It's only ridiculous because the mercs' industry and incursion alts will almost certainly be in NPC corps.

People who like to hunt meta 0 fit retrievers with garmurs and strategic cruisers deserve no sympathy.


What makes you think anyone playing EVE deserves 'sympathy'? You're talking like there are special rules of engagement here that should be adhered to or else you'll write 'em an angry letter or something.



I'm not gonna argue with you. If you think it's good for the game to let someone run around hisec in a proteus exploding month old
players, there's no point.
Remiel Pollard
Aliastra
Gallente Federation
#456 - 2015-02-14 06:35:44 UTC
Demerius Xenocratus wrote:
Remiel Pollard wrote:
Demerius Xenocratus wrote:
admiral root wrote:
Lupe Meza wrote:
If you want to argue that wardecs should follow an individual player regardless of corp affiliation, the wardeccing corp and all players should also expose all assets linked to their group as collective players by the same logic. Any alts and assets in space linked to those accounts not tied to a non-deccable NPC corp should be engageable by all participants and allies without concord reprisal for the duration of the war; neatly inventoried and catalogued for all involved to see as part of filing the wardec. Since, you know, the argument is that you should be able to go after individual players, not corporations.


Translation: I don't like your idea as it might turn out to be a much-needed buff for the good of the game (though not for me personally). Allow me to extend your position to a ridiculous point, thus allowing me to prove that you're quite probably bonkers.


It's only ridiculous because the mercs' industry and incursion alts will almost certainly be in NPC corps.

People who like to hunt meta 0 fit retrievers with garmurs and strategic cruisers deserve no sympathy.


What makes you think anyone playing EVE deserves 'sympathy'? You're talking like there are special rules of engagement here that should be adhered to or else you'll write 'em an angry letter or something.



I'm not gonna argue with you. If you think it's good for the game to let someone run around hisec in a proteus exploding month old
players, there's no point.


I never said that, and you didn't specify month old players either, you said, and I quote from above, "People who like to hunt meta 0 fit retrievers with garmurs and strategic cruisers deserve no sympathy." There's literally nothing about 'month old players' in that shpiel which beggars the question: why are you strawmanning? Were you trying to make a point of some kind? You can't expect anyone to understand what that point is if you're gonna be all over the ballpark like this. You should probably decide on a point first, then try to make as succinct and concise a presentation of it as possible. Otherwise, you just come across as another raving, mouth-frothing lunatic throwing a tantrum about people who don't play according to your E-honour rules.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Alavaria Fera
GoonWaffe
#457 - 2015-02-14 07:15:41 UTC
Pretty sure you've fallen victim to some form of shifted goalposts.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Val'Dore
PlanetCorp InterStellar
#458 - 2015-02-14 08:40:47 UTC
Back in my day, there was no TrammelEve.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Lupe Meza
Hedion University
Amarr Empire
#459 - 2015-02-14 13:30:00 UTC
Scipio Artelius wrote:
Lupe Meza wrote:
As hard as you're trying to quibble over semantics with no real point.

http://en.wikipedia.org/wiki/Corporation

"A corporation is a company or group of people authorized to act as a single entity (legally a person) and recognized as such in law. Early incorporated entities were established by charter (i.e. by an ad hoc act granted by a monarch or passed by a parliament or legislature)."

https://wiki.eveonline.com/en/wiki/Corporation_%28Disambiguation%29

"A Corporation (Corp for short) is a virtual Company in New Eden, it may be a public Corporation or private Corporation consisting of a group of pod pilots in EVE that work together for a common purpose."

As much as it's fun to take 2015 Earth meanings and apply them to New Eden.

A lot could happen in the next 20,000 years at the time we are all playing.

Who knows? Could be totally different and RL comparisons might best be left out. It's all crystal balling otherwise.


Yes but the onus is on you to show how the two are so different if that is your argument.

https://wiki.eveonline.com/en/wiki/Corporation_management_guide

The functionality is near identical to an actual corporation, down to having shares, shareholders and dividends. Again this is a weak argument. Probably because my point is so valid that this is the only point you cling to as to avoid the actual issue. Textbook strawman and deflection.
Lupe Meza
Hedion University
Amarr Empire
#460 - 2015-02-14 15:10:08 UTC
admiral root wrote:
Lupe Meza wrote:
If you want to argue that wardecs should follow an individual player regardless of corp affiliation, the wardeccing corp and all players should also expose all assets linked to their group as collective players by the same logic. Any alts and assets in space linked to those accounts not tied to a non-deccable NPC corp should be engageable by all participants and allies without concord reprisal for the duration of the war; neatly inventoried and catalogued for all involved to see as part of filing the wardec. Since, you know, the argument is that you should be able to go after individual players, not corporations.


Translation: I don't like your idea as it might turn out to be a much-needed buff for the good of the game (though not for me personally). Allow me to extend your position to a ridiculous point, thus allowing me to prove that you're quite probably bonkers.


Sorry if that's what you took away, if so you completely missed the point or didn't actually read the post.

Firstly I wouldn't waste time trying to prove a poster bonkers, it'd be just impossible to prove in through medium and frankly not a constructive use of my time. Unlike getting in silly back and forths apparently. I need to re-examine my priorities.

Anyway, proving an idea is "bonkers" is quite doable. The original idea was that wardecs should follow players, i.e. the consequences of wardecs should follow the player not die with the actual corporation decced. But if this is the case, that wardecs should now follow players, not the corps themselves, why then should the aggressor be able to hide their assets as a player in shell and alt corporations? Why should they be able to use the protections of corporations to hunt targets using "neutrals". SInce this should be a "player vs player thing" now shouldn't all parties involved have all their assets laid bare and exposed to the same level of risk for the duration of war.

If that sounded bonkers, it probably is. Especially given my second point that individuals in a corp are not pursuable, but corporations are. This is demonstrable in the real world and in in the virtual world of EVE through looking at any of the multitude of game mechanics and info of corporations I've shared. The counter that EVE Corporations represent something different simply by virtue of being virtual constructs is fallacious as we have a clear understanding of their structure and they are clearly based on the corporate concept as we know it. Furthermore there has been no point presented on why exactly the law of concord should treat corporations differently in how far the reach of punitive actions extends as opposed to the real world corporations they are clearly based on.

Nothing I have said is at all unfair. If you don't like the point or agree with it fine, but that doesn't invalidate the point. Nor does arguing semantics and not addressing the point directly; why should wardecs follow players after a corporation is dissolved if a wardec is something that you do to a corporation, not a player?