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Nerfs, and the coming of the second shard

First post
Author
Tiddle Jr
Brutor Tribe
Minmatar Republic
#241 - 2015-02-12 08:25:39 UTC
Feyd Rautha Harkonnen wrote:
I report, you decide.

F



What is all about? Are you trying to complain of changes in game?

You better complain of people making these changes. CCP is no longer the same it was back in 03'-06' when this game was simply a real Event. It's no longer is.

So no point at all to put all these together cause all those reflect current ccp strategy.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

ggodhsup
relocation LLC.
#242 - 2015-02-12 08:48:18 UTC
im a little sad that player made content is being stifled.

and that veers is getting what he wants.

why cant i get what i want?

P.S. we have never met, but feyd your gameplay is expert....your leadership.....expert. and for me, you get a gold star for the incoming nerfs...

because when a player changes the game....it proves that we the players are in control of everything.

enjoy your hiatus. everyone needs a little time off.
Leannor
State War Academy
Caldari State
#243 - 2015-02-12 09:22:01 UTC
Tiddle Jr wrote:
Feyd Rautha Harkonnen wrote:
I report, you decide.

F



What is all about? Are you trying to complain of changes in game?

You better complain of people making these changes. CCP is no longer the same it was back in 03'-06' when this game was simply a real Event. It's no longer is.

So no point at all to put all these together cause all those reflect current ccp strategy.



i was of the mind he was complaining 'exactly' against CCP strategy ...

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Samoth Egnoled
Caldari Provisions
#244 - 2015-02-12 09:41:06 UTC
CCP encourage pvpers to become smarter and employ more deceptive tactics to successfully hunt our prey, yet they seemgly do nothing to encourage our prey to be more deceptive and smarter. If I were my prey, I would be insulted at CCP thinking I am not capable of avoiding capture through my own means.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#245 - 2015-02-12 09:43:38 UTC
Unezka Turigahl wrote:

When I first started actually subscribing to this game instead of messing around with trial accounts, salvage had just been added into the game. I think this was 2007. Salvage was ridiculously valuable at the time, I made 300mil salvaging frigate wrecks in noob-only mission pockets in my Reaper. Anyway, the coolest thing was all the noobs were competing over these noob mission pockets pretty heavily. Stealing loot and blowing up each others rookie frigates. I would like to see noobs start out with the ability to fit a full range of civilian modules on their rookie ships. AB, MWD, scrams, disruptors, webs, everything. Maybe make the civilian scram, disruptor, and web only work on other rookie ships. Then add pockets that only rookie ships can enter into, with an objective for noobs to complete that pits them against other noobs.

My first kill was a fellow noobie who stole loot out of a rat I had just killed in one of those public highsec sites. Got me the taste for blood Pirate
Faylee Freir
Abusing Game Mechanics
#246 - 2015-02-12 09:44:59 UTC
I find it disturbing to see some of these changes that have taken place up till now. I'm not one to demand that my game style and preferred activities be made priority, and I certainly hope this isn't how this comes across.

Eve has been a game where you can be the villain and do things that aren't normally socially acceptable. I would venture to guess that what drew each of us to the game was not some blog or article about how cool mining asteroids were. I believe that what drew us to play this game is how your gameplay can have an impact on individuals. The Butterfly Effect and Causality videos are what got me lured in. I then started reading blogs and stories of all the spying, thefts, and carnage people were participating in...

Without risk and the motivation for someone to protect himself and his assets, eve is well on its way to being another generic MMO that might appeal to the niche category of sci-fi lovers. I think there are good examples of how things can be a little unfair and non-production to gameplay on both sides of the fense. I want carebears to take risks so they undock during war decs and allow me to make them explode.

There are arguments on both sides about risk-free activities and the risk vs reward ratio, but I'm not here to argue these points. I don't agree with giving people the chance to do something absolutely risk free. It isn't in the spirit of eve, and it definitely hurts multiple facets of the game that are enjoyed by many.

Feyd's last blog entry describes his experience of leaving hisec to join Black Legion. He talks about the feeling of being a part of something that is bigger than himself. I find that sad that he had to leave hisec to find that. I know that sov warfare and the feeling of contributing to your side can bring a sense of pride, but you should be able to play in all areas of the game and feel that you are making waves that others can feel the effects from.

I don't know what the answers are to balance things. I just know that taking the risk out of the game is not it. We all knew what we were signing up for when we created our accounts. Please don't cry about having to take risks in order to achieve great reward.

Now please join me in chanting, "Hands up, don't nerf!"
Leannor
State War Academy
Caldari State
#247 - 2015-02-12 10:00:24 UTC
Faylee Freir wrote:

[risk v reward stuff]


Quite agree. There needs to be choice, where one extreme is safety and the other is un safe, with reward balanced between them.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

xxxTRUSTxxx
Galactic Rangers
#248 - 2015-02-12 10:16:38 UTC
Thebriwan wrote:
LOL!

No.

The changes are made every time just because some people can not behave like decent humans.

It's one thing to gank a freighter or make Jita burn for some time.
It's completely different to gank every freighter and barge in some ly distance.

If there is a loophole in the rules, or an exploit or a possibility to do harm without getting retaliation this possibility is swarmed by in game sociopaths and used to the max until CCP steps in.
THAT is the reason for most of the changes OP mentioned.

So remember. If you don't want to be ganked by CCP - don't do to much ganking/awoxing/whantever yourself.



what a load of poppy ****. you want to log in and never have anyone bother you, never a worry, nothing but warp to point A and F1 F2 F3 F4 tab out (if ya don't have dual screens) and watch a movie or surf the web.

this is not how EVE is supposed to be played.

i can tell you this, i've been a CEO since day one, you will not last pissing time if that's how you play EVE. you will be ganked or you'll burn out and be calling EVE spreadsheets online within 2 years.

I honestly can't believe half of the crap i'm reading here.

you have no idea what you're talking about. don't gank too much or CCP will gank the players,, total and utter nonsense.

Not only that, who made half these people representatives?

I'm sick of reading statements that contain US and WE when these clowns speak for themselves.

i now ask that you sit and say to yourself the following and this is for the players and CCP.

I must HTFU, If i refuse to HTFU EVE will chew me up and spit me out, my colleagues in EVE must HTFU.
if they refuse to HTFU EVE will chew them up and spit them out. EVE is forever,,,,, I MUST HTFU!


I'm all for new players and keeping them in the game, but not at the expense of it making EVE not EVE.
Lloyd Roses
Artificial Memories
#249 - 2015-02-12 10:24:13 UTC
Feyd Rautha Harkonnen wrote:
I report, you decide.

F


Carebear tears good. Ganker tears better.
JoJo McKee
Blue Republic
RvB - BLUE Republic
#250 - 2015-02-12 10:35:21 UTC
xxxTRUSTxxx wrote:
Thebriwan wrote:
LOL!

No.

The changes are made every time just because some people can not behave like decent humans.

It's one thing to gank a freighter or make Jita burn for some time.
It's completely different to gank every freighter and barge in some ly distance.

If there is a loophole in the rules, or an exploit or a possibility to do harm without getting retaliation this possibility is swarmed by in game sociopaths and used to the max until CCP steps in.
THAT is the reason for most of the changes OP mentioned.

So remember. If you don't want to be ganked by CCP - don't do to much ganking/awoxing/whantever yourself.



what a load of poppy ****. you want to log in and never have anyone bother you, never a worry, nothing but warp to point A and F1 F2 F3 F4 tab out (if ya don't have dual screens) and watch a movie or surf the web.

this is not how EVE is supposed to be played.

i can tell you this, i've been a CEO since day one, you will not last pissing time if that's how you play EVE. you will be ganked or you'll burn out and be calling EVE spreadsheets online within 2 years.

I honestly can't believe half of the crap i'm reading here.

you have no idea what you're talking about. don't gank too much or CCP will gank the players,, total and utter nonsense.

Not only that, who made half these people representatives?

I'm sick of reading statements that contain US and WE when these clowns speak for themselves.

i now ask that you sit and say to yourself the following and this is for the players and CCP.

I must HTFU, If i refuse to HTFU EVE will chew me up and spit me out, my colleagues in EVE must HTFU.
if they refuse to HTFU EVE will chew them up and spit them out. EVE is forever,,,,, I MUST HTFU!


I'm all for new players and keeping them in the game, but not at the expense of it making EVE not EVE.


I've given you a like because I can appreciate a pure , unadulterated rant even when im drunk.
baltec1
Bat Country
Pandemic Horde
#251 - 2015-02-12 11:24:29 UTC
GetSirrus wrote:


The ore yield for the retriever, procurer, skiff and mackinaw were all reduced by 25%


And? That impacts every area of space.
GetSirrus wrote:

Refining now requires ore skills trained to level 5 plus an implant for parity to former returns.


Same for everywhere else.
GetSirrus wrote:

Datacore research was nerfed in favor of FW LP.


Same for everyone else
GetSirrus wrote:

Mineral returns lowered for Scrapmetal skill.


Exact same for all other areas of space
GetSirrus wrote:

Not seeing a lot of buff at this end.


Incursions, level 4 missions, more SOE agents, better safety via a huge number of nerfs to pvp, burner missions and so forth.
baltec1
Bat Country
Pandemic Horde
#252 - 2015-02-12 11:28:28 UTC  |  Edited by: baltec1
Thebriwan wrote:
LOL!

No.

The changes are made every time just because some people can not behave like decent humans.

It's one thing to gank a freighter or make Jita burn for some time.
It's completely different to gank every freighter and barge in some ly distance.

If there is a loophole in the rules, or an exploit or a possibility to do harm without getting retaliation this possibility is swarmed by in game sociopaths and used to the max until CCP steps in.
THAT is the reason for most of the changes OP mentioned.

So remember. If you don't want to be ganked by CCP - don't do to much ganking/awoxing/whantever yourself.


Wrong. There have been many nerfs made because CCP listened to the wrong people. The barge buff for example weren't needed because the people getting killed were refusing to fit a tank and were making themselves profitable to gank. The freighter changes were entirely unneeded.
admiral root
Red Galaxy
#253 - 2015-02-12 11:40:43 UTC
Thebriwan wrote:
So remember. If you don't want to be ganked by CCP - don't do to much ganking/awoxing/whantever yourself.


So remember, if you want to keep playing Eve the way you like, don't play Eve so much. Or, to quote from the beginning of your ridiculous post, LOL.

No, your rights end in optimal+2*falloff

Liafcipe9000
Critically Preposterous
#254 - 2015-02-12 11:57:33 UTC  |  Edited by: Liafcipe9000
Kraft Ogburn wrote:
Call me crazy but, someone who wants to PVP, finds/games ways in the system, to make that happen with the highest probability of "fun".

Someone who doesnt want to PVP, finds/games ways in the system, to make that happen with the highest probability of "fun".

One side calling the other side out for that behavior, is uh, pot calling the kettle black.

You cant blame people who dont want to be blowed up, for joining NPC corps, just like you cant blame people who want to blow people up, for AWOXing, or the things they do.



The question is. Will the game be healthier, thus more players, thus more "content", if you make it harder or easier on both groups, in equal or unequal ways.

If PVPers can PVP immediately and the way they want too, and Carebears can completely avoid being killed...will the game be better or worse?

If PVPers have to jump through some hoops, to PVP, and Carebears, are never 100% safe, will the game be better or worse?

If PVPers can kill whenever they want, however they want, and carebears are never 100% safe, is that better or worse?

If PVPers have to jump through hoops to PVP, and carebears can completely avoid being killed, will the game be better or worse?

Obviously when presented this way, its bad to have it be unequal. Both players should have risk. PVPs should have to try for their kills, have hoops to jump through, risk, there might not be a kill at the end of this for you. And, carebears, should never be 100% safe.

Now as yourself.

Do these changes change that paradigm at all?

Oh theres a new hoop to jump through. Sure. But is the overall paradigm intact? Yes?

Wow.


The matter that in my opinion we should discuss is not whether something is good or bad. CCP develop EVE Online the way they see fit, as does every other company that exists. it's a matter of which way they want to develop it, and which way are they actually developing it.

What I see as the reason for all the criticism against the changes to risk in hisec is what CCP members have said in the past, which I will quote again: EVE was(and I say was because I'm unsure if this is still the direction they take EVE towards) a game where violence and evil is encouraged, a dark and hostile universe.

This thread is part of a discussion related to that. Is EVE becoming less hostile? is EVE changing its course? Is the hostile environment that allows great amounts of violence slowly going away(or, more specifically, in certain parts of it)?
This is what we are talking about. And some people don't want EVE Online to be more friendly because they remember that EVE was to be an evil monster that simply says, "harden up or get the fluff out".

Just trying to put things in perspective for those who got it wrong.
xxxTRUSTxxx
Galactic Rangers
#255 - 2015-02-12 12:32:42 UTC  |  Edited by: xxxTRUSTxxx
JoJo McKee wrote:
xxxTRUSTxxx wrote:
Thebriwan wrote:
LOL!

No.

The changes are made every time just because some people can not behave like decent humans.

It's one thing to gank a freighter or make Jita burn for some time.
It's completely different to gank every freighter and barge in some ly distance.

If there is a loophole in the rules, or an exploit or a possibility to do harm without getting retaliation this possibility is swarmed by in game sociopaths and used to the max until CCP steps in.
THAT is the reason for most of the changes OP mentioned.

So remember. If you don't want to be ganked by CCP - don't do to much ganking/awoxing/whantever yourself.



what a load of poppy ****. you want to log in and never have anyone bother you, never a worry, nothing but warp to point A and F1 F2 F3 F4 tab out (if ya don't have dual screens) and watch a movie or surf the web.

this is not how EVE is supposed to be played.

i can tell you this, i've been a CEO since day one, you will not last pissing time if that's how you play EVE. you will be ganked or you'll burn out and be calling EVE spreadsheets online within 2 years.

I honestly can't believe half of the crap i'm reading here.

you have no idea what you're talking about. don't gank too much or CCP will gank the players,, total and utter nonsense.

Not only that, who made half these people representatives?

I'm sick of reading statements that contain US and WE when these clowns speak for themselves.

i now ask that you sit and say to yourself the following and this is for the players and CCP.

I must HTFU, If i refuse to HTFU EVE will chew me up and spit me out, my colleagues in EVE must HTFU.
if they refuse to HTFU EVE will chew them up and spit them out. EVE is forever,,,,, I MUST HTFU!


I'm all for new players and keeping them in the game, but not at the expense of it making EVE not EVE.


I've given you a like because I can appreciate a pure , unadulterated rant even when im drunk.


you've a lot of posts to like so. drink more, like more, oh,,, and HTFU Lol

PS: gave you a like also, cuz ya drunk. Lol
Gully Alex Foyle
The Scope
Gallente Federation
#256 - 2015-02-12 13:11:37 UTC  |  Edited by: Gully Alex Foyle
I realize that this is mostly a discussion on the game's vision and core philosophy, so to speak.

I too came to EVE (in mid 2013) attracted by the dark side, so I can sympathize.


But on more practical terms, I fail to see the problem.


Wanna kill people that know how to pilot? Go to lowsec, wormholes or nullsec.

Enjoy hunting clueless pilots? Go anywhere, including highsec. I see no shortage of people still having ganking fun in highsec. It's also a very newbie-friendly (and alt-friendly!) activity (blaster catalyst or insta-lock trasher are super-quick trains).


To Jenn (and others) pointing out that highsec ISK-making is too easy. Maybe, but remember it's still a competitive activity, it's still PVP (without explosions).

So it's still very EVE to me.


Incursion running, market trading, manufacturing, even mining are fiercely competitive activities. Resources are limited, players 'fight' over them through efficiency, time dedication, multiple accounts etc. (only exception I can think of to the 'limited resource rule' are direct ISK payouts from regular missions).

They have fun, if that's they're cup of tea, and we all reap the benefits (lower prices for LP store items, meta items, manufactured items including T2 after the Crius-a-river semplification, etc. etc.).


Working as intended, IMHO. As long as all EVE activities are inherently competitive, I see no biggie in less highsec PVP explosions.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jenn aSide
Worthless Carebears
The Initiative.
#257 - 2015-02-12 13:45:27 UTC
Samoth Egnoled wrote:
CCP encourage pvpers to become smarter and employ more deceptive tactics to successfully hunt our prey, yet they seemgly do nothing to encourage our prey to be more deceptive and smarter. If I were my prey, I would be insulted at CCP thinking I am not capable of avoiding capture through my own means.


Exactly this.

In fact, I very recently had cause to feel that insult. I bought a new system recently and installed EVE on it from a thumb drive, but I guess I forgot certain cache files because everything (including overviews) was perfect except certain preferences like mission reward sharing and such.

Long story short, it was "OMFG freaking annoying nanny state pop ups" day:

-"Are you aware that you are undocking without the mission objective in your cargo hold"

-"Do you really want to jump into low sec?"

-"did you know one of your mods is offline?"

-"are you sure you want to shoot that structure?"

-"Are you sure you want to take something out of this can?"

etc etc etc. When I got up to go pee, I was half expecting a pop up that said "are you sure you want to urinate, risk of rim-splash and thus wife aggro is high". Hell, if I'd gotten that pop up at least that one would have been useful...

The best thing about EVE when i started playing was the feeling of being treated like an actual adult playing an adult game, without all the 'pop ups' and 'tooltips' and 'safeties' and crap we have now.

Now wonder new people can't figure anything out, the game no longer requires anyone to, their will be a nice pop up leading the way for you in short order. Because, like tutorials in general, too much hand holding stifles creativity, which is a TRAGIC mistake in a game where people (and their creative actions) are the content.
Elenahina
Federal Navy Academy
Gallente Federation
#258 - 2015-02-12 13:54:49 UTC  |  Edited by: Elenahina
Jenn aSide wrote:
Samoth Egnoled wrote:
CCP encourage pvpers to become smarter and employ more deceptive tactics to successfully hunt our prey, yet they seemgly do nothing to encourage our prey to be more deceptive and smarter. If I were my prey, I would be insulted at CCP thinking I am not capable of avoiding capture through my own means.


Exactly this.

In fact, I very recently had cause to feel that insult. I bought a new system recently and installed EVE on it from a thumb drive, but I guess I forgot certain cache files because everything (including overviews) was perfect except certain preferences like mission reward sharing and such.

Long story short, it was "OMFG freaking annoying nanny state pop ups" day:

-"Are you aware that you are undocking without the mission objective in your cargo hold"

-"Do you really want to jump into low sec?"

-"did you know one of your mods is offline?"

-"are you sure you want to shoot that structure?"

-"Are you sure you want to take something out of this can?"

etc etc etc. When I got up to go pee, I was half expecting a pop up that said "are you sure you want to urinate, risk of rim-splash and thus wife aggro is high". Hell, if I'd gotten that pop up at least that one would have been useful...

The best thing about EVE when i started playing was the feeling of being treated like an actual adult playing an adult game, without all the 'pop ups' and 'tooltips' and 'safeties' and crap we have now.

Now wonder new people can't figure anything out, the game no longer requires anyone to, their will be a nice pop up leading the way for you in short order. Because, like tutorials in general, too much hand holding stifles creativity, which is a TRAGIC mistake in a game where people (and their creative actions) are the content.


And let's not forget the worst thing to ever happen to highsec hilarity and comedy:

The farking safety. I will be the first to admit to being one of the hilarious ones. I was webbing a corpmate in a freighter through highsec in my rapier. We're zipping right along when suddenly CONCORD! Hundreds of them. I died in a glorious wreck of fire, and then, because I was so stunned at what had happened, some opportunistic douche nozzle capped my pod as well.

Turned out, looking back at logs and talking to my corpie, I had targeted the wrong freighter, and when I hit the webs - well, you can guess the rest. Now a days, if you have the safety set, you can't do this - the system flat won't let you. And I think that's bad.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Black Pedro
Mine.
#259 - 2015-02-12 14:01:19 UTC
Gully Alex Foyle wrote:
I realize that this is mostly a discussion on the game's vision and core philosophy, so to speak.

I too came to EVE (in mid 2013) attracted by the dark side, so I can sympathize.


But on more practical terms, I fail to see the problem.


Wanna kill people that know how to pilot? Go to lowsec, wormholes or nullsec.

Enjoy hunting clueless pilots? Go anywhere, including highsec. I see no shortage of people still having ganking fun in highsec. It's also a very newbie-friendly (and alt-friendly!) activity (blaster catalyst or insta-lock trasher are super-quick trains).


To Jenn (and others) pointing out that highsec ISK-making is too easy. Maybe, but remember it's still a competitive activity, it's still PVP (without explosions).

So it's still very EVE to me.


Incursion running, market trading, manufacturing, even mining are fiercely competitive activities. Resources are limited, players 'fight' over them through efficiency, time dedication, multiple accounts etc. (only exception I can think of to the 'limited resource rule' are direct ISK payouts from regular missions).

They have fun, if that's they're cup of tea, and we all reap the benefits (lower prices for LP store items, meta items, manufactured items including T2 after the Crius-a-river semplification, etc. etc.).


Working as intended, IMHO. As long as all EVE activities are inherently competitive, I see no biggie in less highsec PVP explosions.

Well it's a little dubious that most highsec income sources are actually competitive, the real problem is the level of the income. If there is no/minimal risk, lucrative income, then why would you mission/mine/industry anywhere else? You are turning lowsec and wormholes (and null to an extent) into "consensual PvP" zones, where only players looking for a fight visit, and then randomly roam until they find one another, engage in a perhaps fun, but ultimately meaningless engagement and go their separate ways.

Players should be able to control their level of risk (so there should be a way for new players and the risk-averse to play safely for reduced income), but there should be reasons for them to live, make money, and fight over the space outside of highsec. Your model has people making their money in highsec in (near) safety, and only leaving to engage in "goodfights". It is very consensual and without consequence. There is a much greater sense of meaning when there are reasons to spend time in, and to fight over space and resources rather than just grinding your ISK doing PvE in highsec, getting drunk, and losing a ship to, or blowing up some random dude on a lowsec roam.

Highsec just pays too much for the limited risk right now.

New Eden was conceived of as a fully fleshed out universe, where there is perpetual risk and player-driven conflict at every turn. CCP Seagull claims to be doubling down on this vision - everything will be destructible by players she says - yet highsec seems to be made safer and safer every year, and players isolated further and further from any chance of non-consensual loss. There is a clear and increasing disconnect from what Eve is purported to be by the developers, and the actual changes in game mechanics being implemented by the same developers.

I have hope that we are at the nadir of these nerfs and that with the player-built stargates and the "fading" influence of the empires fundamental changes will be made to put some risk back into highsec. Although I am worried though that Eve is losing the battle for its soul, I still believe CCP Seagull really does intend to put some conflict back into the game, and the population numbers demand that must include highsec. I just hope she has the fortitude to see her vision through.

Lupe Meza
Hedion University
Amarr Empire
#260 - 2015-02-12 14:04:12 UTC  |  Edited by: Lupe Meza
Black Pedro wrote:
Lupe Meza wrote:
EVE can be a quest-grinding game if you want it to be. After all there are missions to grind. I tend to shy away from a mentality of defining what EVE is not, especially when few can say what it is. But in this case clearly there are quests and NPC's and rewards.

Of course it can be. But CCP has made it clear that those that treat as such, whether because they think that is what they should do, because the think they enjoy it, or because they don't know better, tend not to stick with the game. CCP recognizes that of all the gameplay offered in the sandbox, the "leveling up your Raven" playstyle is not Eve's greatest strength, and that reflects in the abysmal retention rates of people who get stuck in that playstyle.

Highsec has been made too lucrative for the shrinking risk over the years, and this keeps many people from trying other things and ever leaving. Worse, it attracts back other players who may be perfectly happy making a living in lowsec or a wormhole, but rationally recognize it is not worth the significant risk and added cost of protecting yourself in more dangerous space for the same, or just a slightly increased amount of income.

There should be ways to grind quests in highsec, and there should be collaborative PvE there like Incursions, perhaps even more. However, they should not be the optimal way to make ISK in the game, or players will naturally gravitate to them and the rest of the game will stagnate (like the 75%+ of characters now living in highsec now?). CCP is going to have to do something though, as otherwise no one is going to leave highsec to populate CCP Seagull's new player-built-stargate-space and it will be deemed a failure.


The first point is a bit of an oversimplification though. It sounds like you link a particular playstyle with the reason people leave the game, or are saying this is what CCP says and they view it as a bad thing. Whenever I've read any comment from CCP they are fine with people leaving the game if the game is not suited to them. There are players that mission almost or totally exclusively and play for years, the same way there are vets that PVP and get still get tired and leave. Isn't that what the SOV and jump changes were about? PVP aspects of the game are hardly perfect in and of themselves.

Those players seem to be the type that need a game to tell them what to do and can't function in a setting where you set your own goals and don't have a pop up telling you what carrot you should chase next, so they stick with what is familiar, and because it is familiar get bored without experiencing other aspects of the game. Sure. But they missioning is only a fraction of what you can PVE wise, so they haven't even explored that aspect; PVP isn't some magic bullet. If anything fostering player interaction, and not just negative interaction, is the key to retaining players. Even missions, while boring, are better with a group of people. An old corp used to run 4's in a fleet of destroyers with everybody on comm's. Great fun. Positive experiences playing with others helps with player retention, what you're doing is often immaterial and highly secondary.

Most MMO's plan around the average player maybe sticking around two years or so. You'll never be able to please everybody, but you shouldn't go out your way to displease or vilify a mode of play in a game that is supposed to be so open in terms of what you can do.

The second point is more than a little divorced from reality since there are safer areas of the game than High Sec to make a lot more ISK than High Sec for a lot less risk. I was in a WH about 2 months after playing in a WH corp making more ISK than I new what to do with for virtually no effort and no risk. You occasionally had invaders but it was (not sure about now) easy to repel them with only a handful of guys, or get safe if you couldn't. Null is riskier? When the residents can rat in carriers and run anoms in afktars in peace because there are allies and blues for days surrounding them? When they have so much isk and free time they can only thin of using it to go back to high or low sec and make ALT corps to leverage their assets against targets unwilling or unable to effectively fight back? But High Sec is the only place with a risk/reward risk aversion issue? I don't buy it. Just sounds like the usual propaganda to me.

Gatecamps on every major route to every major tradehub. Gankers, Ninja Looters, Mercs, AWOXERS, attracted to the area like moths to the flame BECAUSE of a lot players of live there? And they have it TOO easy? Thankfully at least CCP has better perspective given the changes they are making.