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Player Features and Ideas Discussion

 
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Local, D-Scan, Overview

Author
Serendipity Lost
Repo Industries
#61 - 2015-03-13 09:23:23 UTC
Victoria Ramsay wrote:
-1, especially for suggesting removing local for the 500th time. use the search function \o/



It's both a good idea AND an irresistable force. (It's like fluorine in drinking water)
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#62 - 2015-03-13 10:08:08 UTC
HTC NecoSino wrote:
Isogen 5 and No Vacancies are wormhole groups, we'll always +1 an idea that removes local from k-space. We live without it in W-space, and it is glorious.


you also live without cynos and have the ability to roll your hole if you dont like whats on the other side

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Dustpuppy
New Eden Ferengi
#63 - 2015-03-13 10:29:28 UTC
All I can see as "idea" is a proposal of someone who wants to have an automatic dscanner because he is annoyed pressing it manually all the time. The idea is covered/hidden in a proposed "change nullsec" idea but actually should only be a buff for wh-space.

Short answer: no

Long: if you don't like local then move to WH space. There you have enough space where your dreams already have come true. I don't want to spam this button (just like others also don't want to do it) and it would cause a dramatic change in the potential usage of ships with slow alignment time. A fast tackler is at your place in less than 5 seconds after you might have spotted him on the radar which is not enough to evacuate any bigger ships, including mining barges.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#64 - 2015-03-13 10:42:05 UTC
Dustpuppy wrote:
All I can see as "idea" is a proposal of someone who wants to have an automatic dscanner because he is annoyed pressing it manually all the time. The idea is covered/hidden in a proposed "change nullsec" idea but actually should only be a buff for wh-space.

Short answer: no

Long: if you don't like local then move to WH space. There you have enough space where your dreams already have come true. I don't want to spam this button (just like others also don't want to do it) and it would cause a dramatic change in the potential usage of ships with slow alignment time. A fast tackler is at your place in less than 5 seconds after you might have spotted him on the radar which is not enough to evacuate any bigger ships, including mining barges.


this.

with the fact you can have a recon in space which wont be on dscan or something cloaked orbiting you at 15km, decloaks, points and before you know it you have a blops fleet on top of you before you have any time to do anything

no local, recons not appearing on dscan, covert cynos, and the ability to have a fleet of major dps bombers and blops on you without any warning from 5 jumps away just makes everything overpowered to the max and 100% risk free invisibility, alot will leave null if this change ever comes in because whats the point?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Reina Xyaer
Tha Lench Mob
#65 - 2015-03-13 14:14:29 UTC
Donnachadh wrote:

And yet, other than your failed idea on a cloaky counter (see beloww) you have offered no ideas on how to handle the problem of cloaked ships, or those that are immune to D-scan.

...

If you would spend time and read the devs posts and the dev blogs it is clear that they intend for cloaked ships to be completely invisible. Not by visual means, not by d-scan and not by probes leaving only the pilots name in local as your only way of identifying that a cloaked ship may be in the system.. The very presence of this cloak counter idea in game clearly defeats the devs intention that NO one should know where a cloaked ship is and in fact if there is even one in the system.


Now the real reasons why I say -1 to your no local idea.
Local is an excellent place to have a brief convo with other players in a chance encounter, it is quick, does not require the time to invite someone to a private chat and it leaves open the chance for others in the system to read and become interested in something that is going on which could lead to even more players being involved.

Then you have all the scammers that populate local in places like Jita, Amarr etc The sheer creativity of these people and the conversations that come up around them can be a source of considerable amusement, with local gone those who enjoy this ever changing aspect of the game would have it stripped away.

Another thing that would be lost is the conversations between a ganker and his target. Not only can these be amusing to read but they can and often do contain valuable information for others who take the time to read them. The old proverb of lose lips sinks ships did not come about for nothing. But then the subtle art of discerning valuable information from these types of conversations may be lost to you.

Since you can simply minimize local to you task bar and not have to deal with it I say -1 to your bad idea.
I do realize that local has a really bad habit of popping up every-time you jump through a gate and I would fully support a change to the client that would prevent this.


Worst argument for Local I've heard.

First of all I clearly said leave Local chat channel, just don't have it list the players in system. If you still want to talk to the system publicly, you could. It just wouldn't be an intel tool.

Second I agree with the Devs, cloaking should make you invisible, completely. You should'nt know anything or anyone is there, unless you have SCOUTS watching gates and see them jump in and cloak. In which case you get safe. If you are out alone, people should be able to sneak up on you in space. Currently they can't.

Quote:
this.

with the fact you can have a recon in space which wont be on dscan or something cloaked orbiting you at 15km, decloaks, points and before you know it you have a blops fleet on top of you before you have any time to do anything

no local, recons not appearing on dscan, covert cynos, and the ability to have a fleet of major dps bombers and blops on you without any warning from 5 jumps away just makes everything overpowered to the max and 100% risk free invisibility, alot will leave null if this change ever comes in because whats the point?



Again people, the Recons on D-scan would need to be changed. I think that was a pretty bad idea in the first place. The only reason it's even remotely okay NOW is because at least local tells you they are in system. I say remove Local and make them show up on D-scan again. Only cloakies would be invisible on D-scan.


Quote:
All I can see as "idea" is a proposal of someone who wants to have an automatic dscanner because he is annoyed pressing it manually all the time. The idea is covered/hidden in a proposed "change nullsec" idea but actually should only be a buff for wh-space.


You're just grasping for something to **** on me about. D-scan NEEDS to be automatic, sitting there mashing the button is once again... STUPID GAMEPLAY. If you disagree you're a fool.

Quote:
having a pilot name gives you access to their eve info in game. that's their sec status, what corp/alliance they are in, corp history and some insight to their personality from their bio (if they have one). This isn't even considering what Zkillboards might have on them, so there is that too.

plus it helps to know if they are just neuts or have blue/red/wartarget status.


if the Dscan can provide that then maybe, but let's make sure you can right click>pilot info.

There is another issue i don't think you wrote about: if you remove local, how does one communicate in the system?


You're not giving reasons why you NEED pilot name, you're just re-iterating that Local gives it to you. I think knowing instantly all the pilots in system is a dumb game mechanic. In fact all the reasons you just gave highlight exactly why I think it's stupid.

"Smart" PVPers have zKillboard open on a second monitor, and often look up whoever it is they're about to engage. This is fine, if you are floating in space next to them. But simply being able to see everyone's name just because you're in system is too much intel, too easily.

Seriously guys more than half of the reason I say remove local is to remove one of the MANY spreadsheets on our screens. My original post clearly says I think having Local, D-scan, AND Overview all necessary for combat is a dumb way to interface in EVE. How do you not agree? How?

This community is so resistant to meaningful change it makes me sick.
Aivlis Eldelbar
State War Academy
Caldari State
#66 - 2015-03-13 16:02:15 UTC
Reina Xyaer wrote:

This community is so resistant to meaningful change it makes me sick.


Maybe the fact that your opening statement already contained preemptive strikes against percieved opposing voices is helping people pile against your idea? You have some points, but your intransigence and unwillingness to compromise on the ones that aren't as good don't do you any favors.

Also, I regularly fly with blops gangs both as hunter and as a blops pilot, and we get plenty of kills, so I have to say that you're overestimating the power of local. Maybe you should step up your game? (See? I can take preemtive potshots at you too Big smile )
Reina Xyaer
Tha Lench Mob
#67 - 2015-03-13 16:17:40 UTC
Aivlis Eldelbar wrote:
your intransigence and unwillingness to compromise on the ones that aren't as good don't do you any favors.



Reina Xyaer wrote:
So what about this...?

What if the new D-scan showed pilot name and ship type just like the overview, but from far away?


Reina Xyaer wrote:
Rhavas wrote:
Posted over two years ago, still largely relevant. These days I'd potentially eliminate the BlackOps pulse (which was not part of the original proposal anyhow).

https://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/


This still has a lot of local, but even this I would PAY MONEY for, compared to the 10+ year old mistake that is Local chat.



"Unwillingness to compromise"
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#68 - 2015-03-13 17:22:49 UTC  |  Edited by: Mournful Conciousness
I strongly feel that d-scan should be automatic.

I also think the pilot should be able to switch it off. When on it should inform others of your presence whether they have activated active scanning or not - they see the radar signal emitted from your ship. Why wouldn't they?

This way, miners would not need local, because:

* if a pirate visits your system and does not switch on d-scan, you will not see him and he will not see you - so you're safe!

* if a pirate visits your system and switches on d-scan, he will see you and you will see him - so you're safe!

* If you are running d-scan, you're a noisy (em-wise) little spaceship. You'll see people arriving and they'll see you.

D-scan should have a long range, but become less reliable at range - as the return signals become fainter and more confused.

If you do that, you get intuitive information about the distance, bearing and heading of your adversary.

Is it just me, or does this not just seem obvious, simple and... you know... realistic?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Reina Xyaer
Tha Lench Mob
#69 - 2015-03-13 17:38:13 UTC
Mournful Conciousness wrote:
I strongly feel that d-scan should be automatic.

I also think the pilot should be able to switch it off. When on it should inform others of your presence whether they have activated active scanning or not - they see the radar signal emitted from your ship. Why wouldn't they?

This way, miners would not need local, because:

* if a pirate visits your system and does not switch on d-scan, you will not see him and he will not see you - so you're safe!

* if a pirate visits your system and switches on d-scan, he will see you and you will see him - so you're safe!

* If you are running d-scan, you're a noisy (em-wise) little spaceship. You'll see people arriving and they'll see you.

D-scan should have a long range, but become less reliable at range - as the return signals become fainter and more confused.

If you do that, you get intuitive information about the distance, bearing and heading of your adversary.

Is it just me, or does this not just seem obvious, simple and... you know... realistic?



This is glorious. Can't believe I didn't think of it myself.

+1
Little Kicks
Republic Military School
Minmatar Republic
#70 - 2015-03-13 20:54:08 UTC
Mournful Conciousness wrote:
I strongly feel that d-scan should be automatic.

I also think the pilot should be able to switch it off. When on it should inform others of your presence whether they have activated active scanning or not - they see the radar signal emitted from your ship. Why wouldn't they?

...

Is it just me, or does this not just seem obvious, simple and... you know... realistic?


Seriously. If you want information, you're gonna leave some bread crumbs for others. This is a pretty basic concept. I don't know if the original intent of Local was to make the game feel less lonely or something, but make the game make sense.

Also, both Local and my overview auto update. Instantaneously as far as I can tell. Why not D scan?
Juan Mileghere
Mackies Raiders
Wild Geese.
#71 - 2015-03-14 02:56:08 UTC
What's wrong with Local, D-Scan or the Overview? Must be the same thing that prevents so many people here from being able to use the search function?