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Player Features and Ideas Discussion

 
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Local, D-Scan, Overview

Author
Lienzo
Amanuensis
#41 - 2015-03-12 04:45:10 UTC  |  Edited by: Lienzo
The key to making intelligence change digestible for miners, or anyone really, but especially miners, is to vastly increase the size of engagement theatres. That means multi-grid belts, and a variety of other concepts that I do not wish to clutter this thread. LINK

We should treat it as a distinct, but linked issue.

If anything, we should be able to agree that reliance on local to stay alive is not a fun mechanic.
Reina Xyaer
Tha Lench Mob
#42 - 2015-03-12 04:49:17 UTC  |  Edited by: Reina Xyaer
Madd Adda wrote:
BTW, have you even taken the time to consider the impact this would have on those ships That Are Immune To Dscan?


That is a very new change and obviously would need to be edited.

Madd Adda wrote:
recognizing the threats as they enter the system is key to our survival.


You would STILL recognize the threat, except now as it entered your ship's sensor range. Currently that ability is thoughout the WHOLE system, and gives you the name of the pilot. I think that's dumb. I think you should see what's in space, the ship, not the pilot's name broadcast to everyone by some invisible system wide scanner/visitor's log. And I think that should be limited by and affected by where you are in space. (other than "in the system")

Mad Adda wrote:
Are you going to give us some elitist ultimatum like "fight, go back to high sec, or just quit."?


No. I'll give you these counters:

-Be aligned. Your new d-scan will be pinging out like radar every 3(? whatever's balanced) seconds, and as soon as a ship gets within that range you will see it while it's still in warp and you can warp to safety.

-Have friends, or from a roleplaying perspective, "hire pilots" to be scouts that watch entrances to systems so you in fact see the threats before they even see you. You hear this one all the time... "EVE is a social game, get friends"

-Have friends in combat ships to protect you from enemies who would blow up your ships just for fun.... "EVE is a social game, get friends"

How do these counters differ from your current defenses? When you see the threat in system, you warp to safety right? So when you see the threat on D-scan, you warp to safety. What makes you think this would be so devastating to safety of non pvp-ers. Are you just blatantly not reading/ignoring where I say REPLACE local with D-scan, a new and better D-scan?

Now to expand on my concept: of course this might need other changes to make it balanced or fun, etc.

Maybe ships will have different d-scan "power"
Maybe ships will have different d-scan "detectability" (at what range can you be seen?) If the above tactics don't work and without your precious local, you poor miners just can't POSSIBLY survive and are hopelessly destroyed more than you already are... values like this could be used to skew escaping in the favor of certain ship types/hulls.
Reina Xyaer
Tha Lench Mob
#43 - 2015-03-12 05:00:27 UTC
Lienzo wrote:
The key to making intelligence change digestible for miners, or anyone really, but especially miners, is to vastly increase the size of engagement theatres. That means multi-grid belts, and a variety of other concepts that I do not wish to clutter this thread. LINK

We should treat it as a distinct, but linked issue.

If anything, we should be able to agree that reliance on local to stay alive is not a fun mechanic.



Sir, you are on exactly the right track... but let me correct/inspire you...

No we don't want to work towards "multi-grid belts"... we want to create "grid-less gameplay".

The EVE "grid" concept is outdated and I don't know what it would take to do away with it. I've called for all new game engine from scratch, but people say they don't want it or it can't/won't be done by CCP. But removing local and making our ships "see" further, is the first steps.
Madd Adda
#44 - 2015-03-12 05:37:17 UTC  |  Edited by: Madd Adda
Reina Xyaer wrote:
That is a very new change and obviously would need to be edited.


so what about cloakies? they can't be detected on Dscan, and if they were, it would defeat the purpose of stealth.

Reina Xyaer wrote:
You would STILL recognize the threat, except now as it entered your ship's sensor range. Currently that ability is thoughout the WHOLE system, and gives you the name of the pilot. I think that's dumb. I think you should see what's in space, the ship, not the pilot's name broadcast to everyone by some invisible system wide scanner/visitor's log. And I think that should be limited by and affected by where you are in space. (other than "in the system")


"still recognize the threat" how? we know the ship is close but we don't know who's flying it, we also don't know their intentions. I find it dumb that you'd want us blinded just to give us echolocation. It's the pilot that we worry about not so much the ship. Knowing the pilot's name gives us what we need to know about their flying history. Likewise they know ours.


Reina Xyaer wrote:
No. I'll give you these counters:

-Be aligned. Your new d-scan will be pinging out like radar every 3(? whatever's balanced) seconds, and as soon as a ship gets within that range you will see it while it's still in warp and you can warp to safety.

-Have friends, or from a roleplaying perspective, "hire pilots" to be scouts that watch entrances to systems so you in fact see the threats before they even see you. You hear this one all the time... "EVE is a social game, get friends"

-Have friends in combat ships to protect you from enemies who would blow up your ships just for fun.... "EVE is a social game, get friends"

How do these counters differ from your current defenses? When you see the threat in system, you warp to safety right? So when you see the threat on D-scan, you warp to safety. What makes you think this would be so devastating to safety of non pvp-ers. Are you just blatantly not reading/ignoring where I say REPLACE local with D-scan, a new and better D-scan?

Now to expand on my concept: of course this might need other changes to make it balanced or fun, etc.

Maybe ships will have different d-scan "power"
Maybe ships will have different d-scan "detectability" (at what range can you be seen?) If the above tactics don't work and without your precious local, you poor miners just can't POSSIBLY survive and are hopelessly destroyed more than you already are... values like this could be used to skew escaping in the favor of certain ship types/hulls.


"-Be aligned. Your new d-scan will be pinging out like radar every 3(? whatever's balanced) seconds, and as soon as a ship gets within that range you will see it while it's still in warp and you can warp to safety. "

oh no, there is no way the ping would be every 3 seconds, more like 30 seconds, just as autopilot puts you down a distance away from the gate.

-Have friends/ "hire pilots"

The big flaw with the friends or "hired pilots" points is they're unreliable. I remember before the FF option was added, my corp had an AWOXER. He was the usual prick that was aiming for shiny ships, in this case he got an orca under fire. My corp had no PVP oriented players in the whole region. The ones that were in the regions all were indies with no combat experience. I tried to get one of my ECM ships but i had them 3 systems away but couldn't get there and back in time. In the end we lost the Orca. The point here is you can't rely on others for your own safety. Hired pilots seem more likely to backstab you than to wait for something to "perhaps" happen (plus you can't expect them/others to do it daily).

I'm all for the social aspect of EVE, but that's better said than done. Fleet OPs seem the only real way to organize these sorts of things with any certainty.



"How do these counters differ from your current defenses?"
first: unreliable friends/untrained pilots/trusting of complete strangers.
second: trying to tell if they are a threat without knowing the pilot, plus some systems are huge and not even your new Dscan can cover it all. Odds are too great that you'll not see someone coming or not be able to warp off in time.
finally: I know what you said about replacing local with Dscan but you're replacing it with a subpar system. You can't expect someone to reduce their radius just for extra distance on the dscan.

Carebear extraordinaire

Rhavas
Noble Sentiments
Second Empire.
#45 - 2015-03-12 06:12:29 UTC
Posted over two years ago, still largely relevant. These days I'd potentially eliminate the BlackOps pulse (which was not part of the original proposal anyhow).

https://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Reina Xyaer
Tha Lench Mob
#46 - 2015-03-12 06:13:45 UTC
Well it's clear you just seem to be under the impression that you deserve all the intel Local provides, and there's no changing your mind about that. You seem to be under the impression that you deserve to be safe in EVE, I disagree.

I clearly said I don't think you should be able to see WHO it is, just the ship. You believe the opposite.

You're also arguing against me by just pointing out things like Cloak and the new D-scan immunity, when those are obviously things that would have to be addressed.

Here's my idea of how cloaks should work in the new system....

If you cloak, you're invisible to D-scan. How do people know you're even in system? They can't....

***EXCEPT... with the new cloak counter that would be introduced. Pick the best one from the AFK Cloaking sticky thread. A module, a deployable, a POS ability, whatever. Introduce some active counter to cloaking, at least one VERY strong counter to cloaking for sov systems.





Reina Xyaer
Tha Lench Mob
#47 - 2015-03-12 06:23:50 UTC
Rhavas wrote:
Posted over two years ago, still largely relevant. These days I'd potentially eliminate the BlackOps pulse (which was not part of the original proposal anyhow).

https://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/


This still has a lot of local, but even this I would PAY MONEY for, compared to the 10+ year old mistake that is Local chat.
Madd Adda
#48 - 2015-03-12 06:48:49 UTC
Reina Xyaer wrote:
Well it's clear you just seem to be under the impression that you deserve all the intel Local provides, and there's no changing your mind about that. You seem to be under the impression that you deserve to be safe in EVE, I disagree.

I clearly said I don't think you should be able to see WHO it is, just the ship. You believe the opposite.

You're also arguing against me by just pointing out things like Cloak and the new D-scan immunity, when those are obviously things that would have to be addressed.

Here's my idea of how cloaks should work in the new system....

If you cloak, you're invisible to D-scan. How do people know you're even in system? They can't....

***EXCEPT... with the new cloak counter that would be introduced. Pick the best one from the AFK Cloaking sticky thread. A module, a deployable, a POS ability, whatever. Introduce some active counter to cloaking, at least one VERY strong counter to cloaking for sov systems.



"You seem to be under the impression that you deserve to be safe in EVE"

no i don't, safety would be me asking to eliminate combat between players. All i was saying is to give an adequate chance to react. Even now there are pilots who are cautious but still get caught and popped.

"I clearly said I don't think you should be able to see WHO it is, just the ship. You believe the opposite."
exactly, it's a necessary evil of k-space.


i won't go further into cloaking just because that needs to go to the appropriate thread.

Carebear extraordinaire

Arthur Aihaken
CODE.d
#49 - 2015-03-12 11:17:42 UTC
Lienzo wrote:
The key to making intelligence change digestible for miners, or anyone really, but especially miners, is to vastly increase the size of engagement theatres.

I like your ideas. I wouldn't mind seeing this expanded upon with comet mining, hazardous areas (like toxic clouds), solar effects (flares, radiation storms, etc.)

I am currently away, traveling through time and will be returning last week.

Reina Xyaer
Tha Lench Mob
#50 - 2015-03-12 13:58:31 UTC
Madd Adda wrote:


exactly, it's a necessary evil of k-space.


I just disagree. I don't know why you are so adamant that you need to know player names. You are used to Local, and can't fathom a game world without it.

It's not necessary to see pilot names. You just want it.

So what about this...?

What if the new D-scan showed pilot name and ship type just like the overview, but from far away?
Little Kicks
Republic Military School
Minmatar Republic
#51 - 2015-03-12 14:24:24 UTC  |  Edited by: Little Kicks
I've been thinking about it, and I think Local should be a voluntary action, as w-space set the precedent. We just need to lower the bar on what "voluntary" means.

Back to the sub analogy:
When a sub want's information (either from sonar or radio), it has to emit a signal. I think when we check market prices, issue contracts, send/receive in channel chat, eve-mail out, or show info on a pilot (ie, use the internet), then our name should pop in local. You're an active user of the local information services, and you've been logged as such.

Put it on a 2 minute timer (moar timers!), and after a few minutes of inactivity, the Local server drops you for efficiency. This requires super ninja cloakers to focus on being stealthy and stay in 'silent' mode. No communicating with the rest of Eve if you don't want to be seen.

I think passive services (show info on objects, isis use, notes, calculators...stuff that would be in the ship database) should be below the "will log you into local" bar.

In all of this, let the little capsule icon still show the actual number of peeps. Why not. Just my thoughts. How the game works is a touchy issue, I sense.

Edit: (radios on subs... at PD)
Reina Xyaer
Tha Lench Mob
#52 - 2015-03-12 14:27:53 UTC
Little Kicks wrote:
I've been thinking about it, and I think Local should be a voluntary action, as w-space set the precedent. We just need to lower the bar on what "voluntary" means.

Back to the sub analogy:
When a sub want's information (either from sonar or radio), it has to emit a signal. I think when we check market prices, issue contracts, send/receive in channel chat, eve-mail out, or show info on a pilot (ie, use the internet), then our name should pop in local. You're an active user of the local information services, and you've been logged as such.

Put it on a 2 minute timer (moar timers!), and after a few minutes of inactivity, the Local server drops you for efficiency. This requires super ninja cloakers to focus on being stealthy and stay in 'silent' mode. No communicating with the rest of Eve if you don't want to be seen.

I think passive services (show info on objects, isis use, notes, calculators...stuff that would be in the ship database) should be below the "will log you into local" bar.

In all of this, let the little capsule icon still show the actual number of peeps. Why not. Just my thoughts. How the game works is a touchy issue, I sense.

Edit: (radios on subs... at PD)


Again, I like the total removal of local and replacement with D-scan better... but even this I would welcome gladly.
Gully Alex Foyle
The Scope
Gallente Federation
#53 - 2015-03-12 14:38:33 UTC
Disclaimer: haven't read the other replies. Sorry P

Replacing local with 'smart' d-scan is an interesting idea. Not sure which one is more powerful, tbh.

Auto d-scan I believe is a server issue: each ping costs server resources, most people would always set it to 'auto' even when they don't really need it Arrow waste of server power.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tabyll Altol
Viziam
Amarr Empire
#54 - 2015-03-12 14:57:02 UTC  |  Edited by: Tabyll Altol
Reina Xyaer wrote:
Quote:
I've known for years, and I think everyone else has too, that EVE's UI is... less than ideal.

I don't want to say out-right bad, but it's clunky, cluttered, and not exactly eye-friendly (high res = tiny text, low res = bad graphics).

EVE is already so full of text, and windows, and windows full of text that we ALL know the 10+ year running joke of "spreadsheets in space". This is a funny little inside joke sure, but I believe it's literally why EVE doesn't appeal to most people.

Years ago I remember there being a lot of talk about "removing local", as in removing the function of the local chat channel displaying all pilots in a system. I don't know if it was coincidence or a direct result, but wormholes were eventually introduced, with no local list, and I haven't seen or heard much of anyone talking about removing local since.

Now, I've been doing PVP again lately, and once again realizing all the things I find wrong about EVE.

In order to PVP effectively at all, any good player MUST have...

1. Local Chat open, un-obscured, and stretched long enough to show at least 20-some players
2. D-scan window open, un-obscured and stretched quite large to show any significant data
3. Overview stretched long, and wide, enough to show your surroundings and all the important columns for each item (stretched wide enough to show velocity, let alone radial, transversal, etc can take up about 25% width of a 1080p monitor)



***NEW IDEA***


Okay so this is so simple, and it came to me the other day while sitting in a FW plex. I was mashing D-scan, as one is required to do in order to PVP, and it came to me... the solution to removing Local:

1. Remove the player list for local chat. (definitely for nullsec, maybe for lowsec, leave empire local?) Chat channel still exists, just doesn't list all the players in system anymore. Local can be minimized and ignored by PVP-ers

2. Make D-scan automatically refresh at a set interval. Could be the exact same as the current fastest refresh time ("Scanner is recalibrating, please wait")
- We all know submarines and their sonar, the little spinning radar screen that "pings" out every X seconds.
- People who use D-scan pretty much constantly mash it. It might as well be a constant 'ping' scanner like a Submarine's sonar

Edit: Of course you should be able to pause it, and still do it manually. Possibly even set the interval yourself, update ever 5 seconds, 10 seconds, whatever you want, with a hard minimum ofc.

3. Find a good balance for D-scan new range.
- 360 degree range buffed to 30 AU? 28 AU? Leave it at 14 AU?
- Ability to increase range as scope (angle) is narrowed?

4. Make the D-scan filters EXACTLY the same as Overview. Currently, your overview can be set to NOT show allies/fleet members/corp members, etc.... but D-scan still will. Change this so that friendly* ships can be ignored on D-scan.

Result: D-scan becomes the new local. The window that all PVP players have open, as it constantly pings your surroundings for ships. Now isntead of Local, D-scan, AND Overview, we remove one of the spreadsheets from our UI, and only have D-scan and overview. Essentially... your ships Long Range Radar, and it's Short Range Radar.

Inb4 someone says my automatic D-scan idea is bad because it's too "easy" and mashing D-scan is what separates the good players from unaware lazy ones... yet thinks local is a good thing that should remain in game. Please check yourself before you completely contradict yourself.

Very simple, and all of you "if you don't like local, go to wormholes" people, please stop. Wormholes, like T3s, are a stupid gimmick, that never needed to be added to EVE, and just because they exist doesn't mean the rest of EVE should suffer a bad game mechanic like Local chat. Local IS stupid and fun reducing. This is fact, it is an EZ instant-too-much-intel tool that just ruins a lot of fights.

REMOVE LOCAL. So long overdue.


Do we now get in 0.0 then the same good anomalies like in Wh so we can make incredible amounts of isk as reward for the risk ?

If not 0.0 will be a Wh without the nice anoms with some "static" connections (gates) and some random (Wh). And you can build supers/titans.

But i think the only thing, you whine about is that your target was faster out of the anom then you and your ceptor buddys could warp in. So a no from me.

And by the way seek your idea and post in the threads which are still open not start a new one.
-1
Reina Xyaer
Tha Lench Mob
#55 - 2015-03-12 16:12:31 UTC
Tabyll Altol wrote:


Do we now get in 0.0 then the same good anomalies like in Wh so we can make incredible amounts of isk as reward for the risk ?

If not 0.0 will be a Wh without the nice anoms with some "static" connections (gates) and some random (Wh). And you can build supers/titans.

But i think the only thing, you whine about is that your target was faster out of the anom then you and your ceptor buddys could warp in. So a no from me.

And by the way seek your idea and post in the threads which are still open not start a new one.
-1


Yes actually, IMO 0.0 needs the drastic rebalance that many people are calling for, but that's a different issue.

Again, you think without local, the "risk" increases. It doesn't if you replace Local with a more powerful D-scan. Are you not realizing that the attacker would also lack local to show that you are in system, until he warps near enough to see you on his "sensors"?

And finally, I have not been hunting in 0.0...

I have been PVPing in low-sec, and local is just as much of a stupid game mechanic there as well.


Aivlis Eldelbar
State War Academy
Caldari State
#56 - 2015-03-12 17:53:37 UTC
Reina Xyaer wrote:

1. Remove the player list for local chat. (definitely for nullsec, maybe for lowsec, leave empire local?) Chat channel still exists, just doesn't list all the players in system anymore. Local can be minimized and ignored by PVP-ers


And this won't provide a massive advantage to hotdropers because? ... ?
The difference between nullsec and w-space is not "no local" it's "no cynos". Removing local is a ham fisted solution to a complex problem.

Reina Xyaer wrote:

2. Make D-scan automatically refresh at a set interval. Could be the exact same as the current fastest refresh time ("Scanner is recalibrating, please wait")
- We all know submarines and their sonar, the little spinning radar screen that "pings" out every X seconds.
- People who use D-scan pretty much constantly mash it. It might as well be a constant 'ping' scanner like a Submarine's sonar

Edit: Of course you should be able to pause it, and still do it manually. Possibly even set the interval yourself, update ever 5 seconds, 10 seconds, whatever you want, with a hard minimum ofc.


Except submarines very rarely use active sonars, you're thinking destroyers... and WW2 era ones at that, when the ASDIC pings were still in audible frequencies. Modern ones can't really be heard.

But on topic, I can get behind this, as long as the automatic pings are slower than a player doing it, and/or only work on short range, so there is a benefit to actually using the feature yourself instead of just sitting there and recieving bacon.
Another thing that could be made to work is making cloaked ships briefly appear on dscan after they use their own scanner. Not enough to find them, but enough to betray they are active and searching for targets.

Reina Xyaer wrote:

3. Find a good balance for D-scan new range.
- 360 degree range buffed to 30 AU? 28 AU? Leave it at 14 AU?
- Ability to increase range as scope (angle) is narrowed?

4. Make the D-scan filters EXACTLY the same as Overview. Currently, your overview can be set to NOT show allies/fleet members/corp members, etc.... but D-scan still will. Change this so that friendly* ships can be ignored on D-scan.

Result: D-scan becomes the new local. The window that all PVP players have open, as it constantly pings your surroundings for ships. Now isntead of Local, D-scan, AND Overview, we remove one of the spreadsheets from our UI, and only have D-scan and overview. Essentially... your ships Long Range Radar, and it's Short Range Radar.

Inb4 someone says my automatic D-scan idea is bad because it's too "easy" and mashing D-scan is what separates the good players from unaware lazy ones... yet thinks local is a good thing that should remain in game. Please check yourself before you completely contradict yourself.

Very simple, and all of you "if you don't like local, go to wormholes" people, please stop. Wormholes, like T3s, are a stupid gimmick, that never needed to be added to EVE, and just because they exist doesn't mean the rest of EVE should suffer a bad game mechanic like Local chat. Local IS stupid and fun reducing. This is fact, it is an EZ instant-too-much-intel tool that just ruins a lot of fights.

REMOVE LOCAL. So long overdue.


And then you just torpedo yourself by attacking people with legitimate concerns about your proposal. Roll

I do like the idea of narrow scan == longer range, wide scan== short range. Makes for interesting play and is quite realistic in that you can output more energy over a narrow beam or less over a wide one. I'd go one step further and make dscan range dependant on the ship flown. It makes no sense for a logistic frigate to have long range scanners as powerful as those of a capital ship, for example.
Reina Xyaer
Tha Lench Mob
#57 - 2015-03-12 18:52:32 UTC
Aivlis Eldelbar wrote:
instead of just sitting there and recieving bacon.





So you think an automatic D-scan, that pulses out every X seconds to give you intel, is "just sitting there and receiving bacon"...

But LOCAL CHAT... which just gives you every character name in system instantly, is fine?

Unbelievable.
Aivlis Eldelbar
State War Academy
Caldari State
#58 - 2015-03-13 02:18:21 UTC  |  Edited by: Aivlis Eldelbar
Reina Xyaer wrote:
Aivlis Eldelbar wrote:
instead of just sitting there and recieving bacon.





So you think an automatic D-scan, that pulses out every X seconds to give you intel, is "just sitting there and receiving bacon"...

But LOCAL CHAT... which just gives you every character name in system instantly, is fine?

Unbelievable.


Please don't build strawmen out of my posts.
I concur that local is too powerful an intel tool right now, but removing it is just absurd. What works for wormholes would be totally broken in nullsec, where hole control isn't a thing, cynos can be lit by week old characters, and drop fleets have literally hundreds of systems in which to hide for any specific target.

I also specifically said that I'm ok with auto dscan, as long as it's not as good as if I were to be managing it manually. Seriously, do you even read before getting butthurt?
Donnachadh
United Allegiance of Undesirables
#59 - 2015-03-13 04:12:09 UTC
Reina Xyaer wrote:
You're also arguing against me by just pointing out things like Cloak and the new D-scan immunity, when those are obviously things that would have to be addressed.

And yet, other than your failed idea on a cloaky counter (see beloww) you have offered no ideas on how to handle the problem of cloaked ships, or those that are immune to D-scan.


Reina Xyaer wrote:
Here's my idea of how cloaks should work in the new system....

If you cloak, you're invisible to D-scan. How do people know you're even in system? They can't....

***EXCEPT... with the new cloak counter that would be introduced. Pick the best one from the AFK Cloaking sticky thread. A module, a deployable, a POS ability, whatever. Introduce some active counter to cloaking, at least one VERY strong counter to cloaking for sov systems.

If you would spend time and read the devs posts and the dev blogs it is clear that they intend for cloaked ships to be completely invisible. Not by visual means, not by d-scan and not by probes leaving only the pilots name in local as your only way of identifying that a cloaked ship may be in the system.. The very presence of this cloak counter idea in game clearly defeats the devs intention that NO one should know where a cloaked ship is and in fact if there is even one in the system.


Now the real reasons why I say -1 to your no local idea.
Local is an excellent place to have a brief convo with other players in a chance encounter, it is quick, does not require the time to invite someone to a private chat and it leaves open the chance for others in the system to read and become interested in something that is going on which could lead to even more players being involved.

Then you have all the scammers that populate local in places like Jita, Amarr etc The sheer creativity of these people and the conversations that come up around them can be a source of considerable amusement, with local gone those who enjoy this ever changing aspect of the game would have it stripped away.

Another thing that would be lost is the conversations between a ganker and his target. Not only can these be amusing to read but they can and often do contain valuable information for others who take the time to read them. The old proverb of lose lips sinks ships did not come about for nothing. But then the subtle art of discerning valuable information from these types of conversations may be lost to you.

Since you can simply minimize local to you task bar and not have to deal with it I say -1 to your bad idea.
I do realize that local has a really bad habit of popping up every-time you jump through a gate and I would fully support a change to the client that would prevent this.
Madd Adda
#60 - 2015-03-13 05:33:32 UTC
Reina Xyaer wrote:
Madd Adda wrote:


exactly, it's a necessary evil of k-space.


I just disagree. I don't know why you are so adamant that you need to know player names. You are used to Local, and can't fathom a game world without it.

It's not necessary to see pilot names. You just want it.

So what about this...?

What if the new D-scan showed pilot name and ship type just like the overview, but from far away?


having a pilot name gives you access to their eve info in game. that's their sec status, what corp/alliance they are in, corp history and some insight to their personality from their bio (if they have one). This isn't even considering what Zkillboards might have on them, so there is that too.

plus it helps to know if they are just neuts or have blue/red/wartarget status.


if the Dscan can provide that then maybe, but let's make sure you can right click>pilot info.

There is another issue i don't think you wrote about: if you remove local, how does one communicate in the system?

Carebear extraordinaire