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why do players stay in npc corps?

First post
Author
Serene Repose
#161 - 2015-02-16 18:47:53 UTC
What ridiculous moron is still arguing this? People stay in NPC corps 'cause they don't TRUST YOU.

It's not rocket science, kids. AND, there IS no tooth fairy. (Read it and weep.)

We must accommodate the idiocracy.

Vincent Athena
Photosynth
#162 - 2015-02-16 19:10:45 UTC
Rhina Duna wrote:
One question....

How many NPC-Alts are just neutral-Alts of Null sec players?


I suspect quite a few. Also, any player who typically is in a corp can have an NPC corp trader alt, or hauler alt, or scout alt. This is a separate issue: Experienced players hiding pilots and activities in NPC corps to avoid war decs.

The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join. So the issue is player retention; ways to get those players more involved with the game, so they hang around longer.

I'm sure one way to NOT do this is to degrade their playing experience by making NPC corps worse. We need a way to get them into a situation they will like more than what they have right now.

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Frostys Virpio
State War Academy
Caldari State
#163 - 2015-02-16 19:16:25 UTC
Serene Repose wrote:
AND, there IS no tooth fairy. (Read it and weep.)


I got money for every tooth I put under my pillow so either there is a tooth fairy or she died in the last 20 years.
Rhina Duna
Fedo Shipping
#164 - 2015-02-16 21:47:44 UTC  |  Edited by: Rhina Duna
Vincent Athena wrote:
Rhina Duna wrote:
One question....

How many NPC-Alts are just neutral-Alts of Null sec players?


I suspect quite a few. Also, any player who typically is in a corp can have an NPC corp trader alt, or hauler alt, or scout alt. This is a separate issue: Experienced players hiding pilots and activities in NPC corps to avoid war decs.

The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join. So the issue is player retention; ways to get those players more involved with the game, so they hang around longer.

I'm sure one way to NOT do this is to degrade their playing experience by making NPC corps worse. We need a way to get them into a situation they will like more than what they have right now.


i'ts my point....

and also the point where the problems begins ... and this is like Squaring the circle.

I think alot of "New Generation" players are not willing to play a game wich need years of being involved to reach High Skills.
Another "problem" is the level of ingame criminality. You and all older players know that.
But newbies wich got scammed by joining a corp, will leave quickly or stay in NPC corp or create a one man corp.
In this case they will probably get wardecced, killed and leave.

It is partly a Generation problem, ..."everything has to go quick"

The biggest problem are the 5/6 months after tutorials.
More corps like Brave Newbies and Eve University should coach the newcomers.
Help to avoid things like that: https://forums.eveonline.com/default.aspx?g=posts&t=404751&find=unread
and more newcomers will stay. (this is an exemple, he is not really newcomer, i know similar cases and those were newbies)

EVE is hard and brutal, that's wy i love it.
Juno Rook
Doomheim
#165 - 2015-02-17 00:50:54 UTC
maybe I'm wrong but I thought games are supposed to be enjoyable ?

Everyone enjoy's playing differently. Why should it be required that I have to pick choice A when choice D fits me much better. And why should I be forced to do so ?

The game mechanics allow me to play however I like, when I like, and with who I like.

I like sitting in a belt pew pewing rocks or if I'm bored with that I go over and pew pew rats. All the while I'm listening to my favorite music ( Not some moron yelling at me to hurry the F up ) . I get excited when some ship rolls up that looks a little suspicious.

I do this for an hour or two each night, because I have a RL life and not much time left for " Required " corp stuff. My comp is a little old and my internet connection a little s***y so I lag like a SOB, so fleet ops are out.

So basically I love sitting around using my game time ( That I payed for ) however I choose. Enjoying being in gorgeous space environment, in a ship I made or bought with hard earned isk, shooting the breeze with random folks in npc chat.

Don't like how I play, tough.
Alavaria Fera
GoonWaffe
#166 - 2015-02-17 02:13:41 UTC
At least now they will only be able to gank you, instead of trying to ... well ganking you.


EDIT: THey might hyperdunk.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Glathull
Warlock Assassins
#167 - 2015-02-17 04:02:01 UTC
Vincent Athena wrote:
For anyone thinking of moving from an NPC corp to a player corp, there are several questions they would like to see the answer to. Two that come to mind are:

What are the other members like?
How will I be treated?

At present, there is little way for a player to research the answer either of these questions. Looking at ads, or forum posts, tells you little. This is Eve, and all such information may just be a con. The only real way would be to join corp after corp and see. Many players would rather not bother, and put up with just staying in an NPC corp. Remember, this is a game. People play it for fun. Dealing with one group of jerks after another is not fun.

I suspect that many posters here advocating various methods of forcing players out of NPC corps are not looking to improve the game, they are trying to get more victims.

We need some way to more easily search for corps that fit a player's desires. I'm not sure that that would constitute.


I suspect this could be some of the motivation behind these so-called social corps that are being discussed. It would not surprisee me if these became places where people can get to know other players with similar interests and that after some time flying together and talking together while in NPC corps, people decide to form their own player corps.

I'm not suggesting that's the only reason for them or that it would be all that successful, but it wouldn't surprise me if that's a thought.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Sniper Smith
Center for Advanced Studies
Gallente Federation
#168 - 2015-02-17 04:13:17 UTC
I'm in my NPC Corp for a few reasons..

There's lots of good people in some of the NPC Corps.. both mains that never leave, and alts of people elsewhere in the game, that stay there and help out.
I'm immune from Corp Drama. The political side that is.
I'm immune from AWOX'ing.
I'm immune from Wardecs.
And whatever I do, be it PVE or PVP, I'm fully able to do without being in the same corp as the others. PvE stuff is often managed through private channels. And when I PvP it's NPSI, so I just need to be in the fleet.

It costs a little bit if isk thanks to tax, but the benefits more than make up for that loss.


I'm not saying it's for everyone. I'm not against Joining a player corp if it's the right people, but for me, now, remaining NPC is fine for my playstyle.
Lil' Brudder Too
Pistols for Pandas
#169 - 2015-02-17 04:23:03 UTC
Scipio Artelius wrote:
1. you can use out of Corp alts to manage logistics, buys and sales, etc.

yes, because everyone has alts to use...using alts for everything should not be one of the main reasons to do something on your 'mains'
Scipio Artelius wrote:
2. So what? Why is a wardec by a 1-2 person Corp bad? What level of threat does it really present and even if pvp happens, what's the worst that happens?

Yeaup....because nobody ever corp-hop's into said 1 man corps to get those easy unsuspecting kills...nope...never...
Scipio Artelius wrote:
Being in a player run Corp is so beneficial to play in this game compared to solo play and NPC Corps, that the negatives of a wardec are miniscule by comparison, especially if the war is managed well internally.

How is it sooo much more beneficial? At this point 100% of all industry/research related things can very easily be done in public stations, nobody can wardec you, the only way you can be shot at in a non-consensual manner is by gankers, you can literally do almost everything in game. (including group play, as the NPC Corps are larger groups of players than most player corps)

I'm not exactly seeing too many 'cons' in the list of things one can do in an NPC corp compared to a player corp. I just see alot of the same lists of activities, except they all have much less risk whilst in an NPC Corp.
Dave Stark
#170 - 2015-02-17 10:15:50 UTC
Shailagh wrote:
They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?


no, because we told them for a long time about how broken neutral logi was with regards to awoxing and they did nothing about it.

they're just using it as some poor excuse to trivialise high sec recruitment because apparently ****** corps hoovering up new players is better than npc corps. not quite sure how that works out but i'd genuinely rather be in an unwardeccable npc corp than surrounded by largely inactive, disinterested, and obviously clueless retards in a corp that will leave you high and dry when you get inevitably wardecced.

or maybe i'm just a cynic.
Tipa Riot
Federal Navy Academy
Gallente Federation
#171 - 2015-02-17 13:00:48 UTC  |  Edited by: Tipa Riot
Vincent Athena wrote:

The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join. So the issue is player retention; ways to get those players more involved with the game, so they hang around longer.

This point is brought up again and again without reflection. A correlation between two numbers does not mean that there is a dependency. It could well be, that people staying in NPC corps and quit early will also quit early if they are forced to join a player corp. And the other way round, that people joining player corps are willing to commit to an agenda and a social group in general and therefore stay longer. My guess is that the majority of players staying in NPC corps are doing that for a reason.

I'm my own NPC alt.

Jallukola
#172 - 2015-02-17 13:08:47 UTC
Vincent Athena wrote:

The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join.

I'd love to see this data, for actual proof, and where and what is such "data" based on. As long as CCP isn't releasing numbers and concretical evidence of such behaviour, it's just spewing bullshit.

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

CrouchingTiger HiddenIbis
Doomheim
#173 - 2015-02-17 15:22:51 UTC
Shailagh wrote:
Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?

I believe people stay in npc corps (and therefor quit more often) to evade wars.

Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?

Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?


In a small corp, like those set up between a few friends, a war dec is a death blow. Newbies or pve'rs cannot compete against someone who does nothing but pvp and who knows all the tricks. No amount of "just go out and die a load of times" will change that. Unless you are a masocist, endlessly losing is not fun.
If and when a war dec arrives, these newbies log off and go play something else. I have 150+ games in my steam library, i don't need to be here. I'll come back in a few weeks and wait for it to blow over.

Joining a larger corp means following someone elses rules, which is counter productive to the desire to wanting to play with your friends however you see fit.
Lupe Meza
Hedion University
Amarr Empire
#174 - 2015-02-17 15:36:05 UTC
Jallukola wrote:
Vincent Athena wrote:

The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join.

I'd love to see this data, for actual proof, and where and what is such "data" based on. As long as CCP isn't releasing numbers and concretical evidence of such behaviour, it's just spewing bullshit.


Not to mention even if you take it at face value it doesn't really indicate how much longer the people that stay in the player corps are staying. 6 months longer? Do they hit that magic 2-3 year mark MMO's shoot for? But from a business standpoint another month of subscription money is another month of subscription money.

Why people quit at the end of the day is more important than them quitting, that is the important information. You can scramble all day making changes to your product based on why you "think" people are doing something, but it is probably not a good idea
.
I also doubt getting more people in player corp is some magic bullet.

CCP really needs to look at the game from the ground up and identify ways that they can cultivate a sandbox where we can kick over sandcastles, but our ability to kick them over should be eternally balanced by a comparable risk of having our own obliterated. Over the years of power creep and mechanics I think this is really where the game is out of whack a bit. New people staying in NPC corps is just an example of this.

Current state of the game makes joining a corp in High Sec pretty much suicide because there are not just one or two, but many veteran entities that can smack you around at will, your choices being to undock in your T1 frigs, Cruisers, and Dessies fight back and learn (translation: whelp and die in a ball of fire to T3's, Boosts, Station Games and Neutral Logi and feed your enemies' ego) or just avoid all that by staying in an NPC corp.

Ideally the idea would be to provide incentive to if not leave the NPC corp for a player organization, at least get players interacting so that can become more likely despite the playerbase actively promoting new players to stay in NPC corps. Concord intervention in inter-corp aggression and social corps may help with some of this. It may not.

It is a good thing to see CCP taking an interest in at least trying to balance things.

Addressing the issue by nerfing or removing the only real refuge a new player has in getting their feet under them without being some faceless cog in a megablob alliance or just playing another game and simultaneously giving all the weasels in the henhouse more chickens to eat is certainly not in a new player's interest. It is in the interest of the people exacerbating the problem in the first place.

Frostys Virpio
State War Academy
Caldari State
#175 - 2015-02-17 16:04:08 UTC
Dave Stark wrote:
Shailagh wrote:
They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?


no, because we told them for a long time about how broken neutral logi was with regards to awoxing and they did nothing about it.

they're just using it as some poor excuse to trivialise high sec recruitment because apparently ****** corps hoovering up new players is better than npc corps. not quite sure how that works out but i'd genuinely rather be in an unwardeccable npc corp than surrounded by largely inactive, disinterested, and obviously clueless retards in a corp that will leave you high and dry when you get inevitably wardecced.

or maybe i'm just a cynic.


They are betting your interaction with random corp X will be at least a bit more meaningful than Caldari Provision and such. Somehow you applied to a corp so you should connect a bit more with it's member than the one where you were dumped because of your character creation selections.

I really don't know if it will work but CCP is obviously thinking the bet is at least worth taking.
Alavaria Fera
GoonWaffe
#176 - 2015-02-17 16:54:15 UTC
Lupe Meza wrote:
Jallukola wrote:
Vincent Athena wrote:

The issue here is CCP has data that shows that players who never join a player corp tend to leave the game sooner than those players who do join.

I'd love to see this data, for actual proof, and where and what is such "data" based on. As long as CCP isn't releasing numbers and concretical evidence of such behaviour, it's just spewing bullshit.


Not to mention even if you take it at face value it doesn't really indicate how much longer the people that stay in the player corps are staying. 6 months longer? Do they hit that magic 2-3 year mark MMO's shoot for? But from a business standpoint another month of subscription money is another month of subscription money.

Why people quit at the end of the day is more important than them quitting, that is the important information. You can scramble all day making changes to your product based on why you "think" people are doing something, but it is probably not a good idea
.
I also doubt getting more people in player corp is some magic bullet.

Does this mean all the people who join eve for 3 days and don't finish the turotial, then just quit never join a corp? Or even look at it. Surprising...

Because really actual newbies don't know all the advantages of a npc corp, or the disadvantages of a player corp. They just don't know, period. (Though it helps that in help channels and NPC corp chat, people say "don't join a player corp unless you really know what you're getting into")

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#177 - 2015-02-17 16:59:34 UTC
Also, let's start one of those full api discussions. NPC corps don't need those, perhaps something could be done there

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

MajorisBR
The Scope
Gallente Federation
#178 - 2015-02-17 23:18:28 UTC
I don't want to do my incursions while being wardeced.
OverlordY
Interspan
#179 - 2015-02-18 00:04:45 UTC
Cause its to easy for bored PVPers to grief a small player corp out of eve.

People stay in NPC corps cause they can't play the damm game due to griefing wars.
DaReaper
Net 7
Cannon.Fodder
#180 - 2015-02-18 00:14:35 UTC
I did not read this at all, but i'll say this... as a 10 year vet i stayed in an npc corp all of 14 days when i joined, once my trial was up and a subed i made my own corp. Been in either my corp or a player corp ever sense.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.