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why do players stay in npc corps?

First post
Author
Nariya Kentaya
Ministry of War
Amarr Empire
#381 - 2015-03-16 12:28:43 UTC
Desimus Maximus wrote:
Here's another reason.. Most "leet" pirate or pvp corps have entry requirements that 95% of their own f*ing members wouldn't qualify under... Like a Jr. High Basketball team recruiting players and you have to be MJ level or they won't even reply to a submitted application.

For real. Try it. I have looked up many corps in the past and done this. you will actually laugh your ass off for a good hour or so looking it all up.

well, the whole point of the wall is to deter the people who dont REALLY want to join.

hell, first pvp group I joined was SYJ, and this was when i had barely learned cruiser 1, their MINIMUM spec was T3 all 5's at the time. they told me that i WAS to young to join right then, but get back to them when I had access to T3. Came back a few days later to ask them if a drake was okay to satrt instead of a T3, and they let me in. turns out they had ALOT of people who could only fly drakes, they still gave them an equal share (sometimes a half-share depending on if their was reimbursements for a pvp op being funded) of the sleeper loot.

honestly, the only barrier to entry to groups in EVE is attitude, you show that you MEAN it when you say you want to join, 90%+ of the ones worth joining will put up with you being a little "subpar" for a couple months, because warm bodies are warm bodies, and letting a noob grow up IN your corp, instills loyalty thats hard to build anyway else
Leannor
State War Academy
Caldari State
#382 - 2015-03-16 13:12:05 UTC
Most people who leave EVE in the first few weeks / months of their time, will be the type who don't like the game or don't have time. It's quitye logical to expect that most of these will be those who haven't progressed out of the NPC corps 'because' of these very reasons. That in itself does not mean there's anything wrong with NPC corps.

However, what it does mean, is that you (as a business) have a window of opportunity to win over people into the game when they're in NPC. And maybe NPC corps can be changed to better 'sell' to the game to new comers than they do now. The points are subtly different.

Personally I think most 'leaverr' people join EVE expecting WOW in space, or COD in spaceships, or something equally banal, and arrive, find that it is actually far more complex and engrossed than they realise and quit after a short attempt and trying to copy their normal gameplay and become bored. Because they've not really engaged with the game, they haven;'t left NPC, and consequently they're one of those statistical NPC Leavers. THis has nothing to do with NPC corps.

Perosnally, EVE is better off without them.

Player losses from non-rookie NPC corps is a different matter though. Many will drop from a player corp, and then quit the game. And thus they also add to the NPC leavers statistic.

There are so many genuine non-NPC related reasons for leaving EVE 'via' the NPC corps, that a significant correlation between the two is probably not likely to be achived.

Remeber, stats are spun according to the pararmeters that are chosen to be included and excluded.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Sibyyl
Garoun Investment Bank
Gallente Federation
#383 - 2015-03-16 13:12:36 UTC

Niobe Song wrote:
But luckily I had randomly chosen CAS when I created my first character and the people there seemed helpful and friendly. They actually do things together. They help out. They have mining groups, a null sec group that teaches noobies to pvp and helps them get jump clones and takes them on roams, a wormhole group, incursion group, a mission running group. Pretty much most of the things you can do in Eve are covered.


CAS is in many respects like a PC corp. It is that way because a few people (like Boiglio) have put in an enormous amount of effort to create resources and activities.

You can't compare CAS to other NPC corps. There is no comparison whatsoever. CAS is exceptional in that regard, and other NPC corps are silent as the grave and functionally unsocial and inactive. This is the standard experience. It is no surprise that players hang out in these, wardec immune and safe and warm most certainly, but they play the game alone and are at the greatest statistical risk of quitting.





Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Leannor
State War Academy
Caldari State
#384 - 2015-03-16 13:15:29 UTC
Sibyyl wrote:

Niobe Song wrote:
But luckily I had randomly chosen CAS when I created my first character and the people there seemed helpful and friendly. They actually do things together. They help out. They have mining groups, a null sec group that teaches noobies to pvp and helps them get jump clones and takes them on roams, a wormhole group, incursion group, a mission running group. Pretty much most of the things you can do in Eve are covered.


CAS is in many respects like a PC corp. It is that way because a few people (like Boiglio) have put in an enormous amount of effort to create resources and activities.

You can't compare CAS to other NPC corps. There is no comparison whatsoever. CAS is exceptional in that regard, and other NPC corps are silent as the grave and functionally unsocial and inactive. This is the standard experience. It is no surprise that players hang out in these, wardec immune and safe and warm most certainly, but they play the game alone and are at the greatest statistical risk of quitting.








Just following that logic. People like warm and cosy, so they stay in the corp. If you then force them into something that's not what they like (ie not warm and cosy) I would think they're at much greater risk of leaving - as suddenly they're not in something they like.

(Clearly there are exceptions, and a few will discover the riches of risk and rewrd, but that's probably a tiny minoiryt).

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Sibyyl
Garoun Investment Bank
Gallente Federation
#385 - 2015-03-16 13:22:57 UTC

I think it's a balance. Pushing people into the deep end may cause them to panic and quit. Leaving them perpetually in the shallow end will also bore them and they will leave. NPC corps are without a doubt the boring shallow end.

People will argue from the point of exceptions (veterans hanging out in an NPC corp having oodles of fun), but the exceptions don't contribute much in a discussion about trends (data which CCP has shared with us).

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Diggle Dirker
Doomheim
#386 - 2015-03-16 13:24:20 UTC
I play EVE to relax. For me, relaxation means doing what I want with no obligations to others. I've been in player corps that say they're relaxed and let you do what you want, but then it soon becomes clear there's still a certain level of expectation that you'll fulfill various obligations. I don't want to be made to feel bad just because I choose what to do with my own time, and so I leave and go back to the NPC corp where nobody has any expectations of me.
Prince Kobol
#387 - 2015-03-16 15:08:04 UTC
Kaarous Aldurald wrote:
Before Demerius comes back in here to tell me what he thinks I believe, I'll go ahead and summarize it:

I have no problem shooting at people who can shoot back.

What I do have a problem with is petty little videogame fascists who want to tell me who I should or shouldn't be able to shoot at.

And since those people very often coincide with the people who would like to see my ability to shoot at them disappear entirely, they become preferred targets.


You do realise that are you also trying to tell people how they should play
Nick Bete
Highsec Haulers Inc.
#388 - 2015-03-16 15:24:52 UTC
Scipio Artelius wrote:
Nick Bete wrote:
ICBM launch

Jeez mate.

I'd say take a chill pill and relax, but I wouldn't be so presumptive.

No one's trying to tell anyone here what to do. I think we probably all value our freedom of choice and the discussion isn't about limiting anyone's. It's just a general chat about reasons people stay in npc corps.


You might want to tell that to certain other posters who've called those of us who choose to stay in NPC corps cowards, risk averse, immature, not hardcore enough, petty facists, etc.

Mikael Menethil
Royal Amarr Institute
Amarr Empire
#389 - 2015-03-16 15:35:41 UTC
Because wardecs.

These mechanics are revolutionizing the MMO scene, attracting many new players and keeping others active.
Many future MMOs will have it, they're the epitome of sandbox gaming.








Tipa Riot
Federal Navy Academy
Gallente Federation
#390 - 2015-03-16 16:25:44 UTC
Nick Bete wrote:
Scipio Artelius wrote:
Nick Bete wrote:
ICBM launch

Jeez mate.

I'd say take a chill pill and relax, but I wouldn't be so presumptive.

No one's trying to tell anyone here what to do. I think we probably all value our freedom of choice and the discussion isn't about limiting anyone's. It's just a general chat about reasons people stay in npc corps.


You might want to tell that to certain other posters who've called those of us who choose to stay in NPC corps cowards, risk averse, immature, not hardcore enough, petty facists, etc.


This thread still exists?

Those NPC haters are mad because they are surrounded by blues in their big alliances, or they never left highsec and are addicted to shoot easy prey. Twisted

I'm my own NPC alt.

Leannor
State War Academy
Caldari State
#391 - 2015-03-16 16:33:13 UTC
Prince Kobol wrote:
Kaarous Aldurald wrote:
Before Demerius comes back in here to tell me what he thinks I believe, I'll go ahead and summarize it:

I have no problem shooting at people who can shoot back.

What I do have a problem with is petty little videogame fascists who want to tell me who I should or shouldn't be able to shoot at.

And since those people very often coincide with the people who would like to see my ability to shoot at them disappear entirely, they become preferred targets.


You do realise that are you also trying to tell people how they should play


actually, he's not. He's telling them how he is going to play, and ... well, yeah, they might be impacted by it. But he's not telling them to do or not do anything specific about it.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Leannor
State War Academy
Caldari State
#392 - 2015-03-16 16:35:30 UTC
Sibyyl wrote:

I think it's a balance. Pushing people into the deep end may cause them to panic and quit. Leaving them perpetually in the shallow end will also bore them and they will leave. NPC corps are without a doubt the boring shallow end.

People will argue from the point of exceptions (veterans hanging out in an NPC corp having oodles of fun), but the exceptions don't contribute much in a discussion about trends (data which CCP has shared with us).



agreed, ... but, also bare in mind. One mans gristle, is another mans meat. What you might find boring, others might find reassuring and good (and even interesting). It is swings and roundabouts.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Kaarous Aldurald
Black Hydra Consortium.
#393 - 2015-03-16 22:12:58 UTC
Prince Kobol wrote:
Kaarous Aldurald wrote:
Before Demerius comes back in here to tell me what he thinks I believe, I'll go ahead and summarize it:

I have no problem shooting at people who can shoot back.

What I do have a problem with is petty little videogame fascists who want to tell me who I should or shouldn't be able to shoot at.

And since those people very often coincide with the people who would like to see my ability to shoot at them disappear entirely, they become preferred targets.


You do realise that are you also trying to tell people how they should play


Nope. What I'm asking is that NPC corps not be the most viable choice for almost everything in highsec.

You know, so that cooperative play is incentivized, since CCP has told us that solo PvE playstyle hurt retention.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Syn Shi
School of Applied Knowledge
Caldari State
#394 - 2015-03-16 22:35:28 UTC
Kaarous Aldurald wrote:
Prince Kobol wrote:
Kaarous Aldurald wrote:
Before Demerius comes back in here to tell me what he thinks I believe, I'll go ahead and summarize it:

I have no problem shooting at people who can shoot back.

What I do have a problem with is petty little videogame fascists who want to tell me who I should or shouldn't be able to shoot at.

And since those people very often coincide with the people who would like to see my ability to shoot at them disappear entirely, they become preferred targets.


You do realise that are you also trying to tell people how they should play


Nope. What I'm asking is that NPC corps not be the most viable choice for almost everything in highsec.

You know, so that cooperative play is incentivized, since CCP has told us that solo PvE playstyle hurt retention.



Wrong, you just want to grief new players and pad you kill board.
Niobe Song
Center for Advanced Studies
Gallente Federation
#395 - 2015-03-16 22:53:16 UTC
Every time the CODE terrorist guy acts like he is worried about player retention I giggle.
IbanezLaney
The Church of Awesome
#396 - 2015-03-16 23:17:14 UTC
Eldhih wrote:
Prior to DNS, my experience of player corporations is negative. Went from so called pvp corp to pvp corp, that ended up soling faction war or hisec mining for x weeks. The problem from my point of view is accountability. Players need the ability to comment on a corp they leave to warn future would be recruits.



Problem with that is - Not everyone will gel with a group.


Example:
We might find 1 in 3 people who join suit the corp culture.

So 2 will leave not having really gotten into things/enjoying it while 1 has a great time and stays.

So the only comments that would be left would be from the 2 who didnt click with the corp.

The people who stay are not going to be represented with your idea.




It takes time to find a corp that suits.
You need to try a few before you find a home where you will fit in.


Ocih
Space Mermaids
#397 - 2015-03-16 23:21:20 UTC
Niobe Song wrote:
Every time the CODE terrorist guy acts like he is worried about player retention I giggle.


I have a similar reaction when someone mentions CCP and player retention. When you wait 12 years, it feels more like a spider clinging to the edge of a toilet bowl.
Eli Stan
Center for Advanced Studies
Gallente Federation
#398 - 2015-03-17 03:02:55 UTC
Valkin Mordirc wrote:
Eli Stan wrote:
If these NPC players chat with but do not perform activities with other players of the same corp, it is because that's how they have chosen to play the game, not because they are unable to. Force or incent them into moving into player corps, and they still will chat with but will not perform activities with other players of the same corp - and in your theory will be just as likely to quit the game as if they were still in an NPC corp. CAS members, I know, get together to actually do stuff all the time.


Out of all the NPC corps in game, you know a few that do stuff together. Not intending to be rude, but that's a **** argument. I can't remember the name it, a logical fallacy? Something like that. And I do mean I'm not meaning to be rude. =\ It's just that just because YOU know people that do stuff out of the 500 or so per NPC corp, doesn't mean they ALL do something.

"A+B doesn't = K"

Thats the type of logic your using.

"I know people who work together in NPC corps therefor there must be more people that do stuff in NPC corps. "

You see what I mean?

CCP has proven that NPC corps have the LOWEST retention rates. NPC corps ARE a problem. And they need to be fixed. The statistic have proven this. Arguing that it's not the problem is biased as again, there are literally statistics to prove, are at the least point to, NPC corps being a **** area of the game that the majority of people quit.


Perhaps I didn't explain my self well enough, because you're saying I said something I didn't actually say. (Or perhaps I could accuse you of using the logical fallacy called a straw-man argument? :) ) My apologies if so, and I'll try to explain more clearly.

I'm not at all saying that "they ALL do something." I'm saying that my belief is being in an NPC corp does not cause people to not do stuff together. I'm saying that my belief is being in an NPC corp does not cause people to quit EVE.

Players can be, and are, social in NPC corps. Players can be, and are, social in player corps. People who quit EVE while they are in an NPC corp would, I bet, still quit EVE while they are in a player corp. (Except they'd likely get kicked and end up in an NPC corp and be tallied as an NPC corp member anyway, it seems.)

Take every single person who's ever tried EVE but quit, never having been in a player corp, and if they had been forced/incented into joining a player corp before quitting and I bet hardly any of them would have stuck around anyway. Take all the people who have stuck with EVE in an NPC corp and force/incent them into joining a player corp, and I bet a fair number of them will quit EVE. Net result for CCP would be, in my mind, a loss of playerbase. YMMV. -shrug-
Eli Stan
Center for Advanced Studies
Gallente Federation
#399 - 2015-03-17 03:06:04 UTC
By the way, have CCP ever posted the detailed stats on accounts that weren't renewed? With info on account age and corp history for each? Or is this based on a passing comment in a blog or something along the lines of "most players who've let account subs lapse were in NPC corps at the time" without further detail? I don't recall the actual data being shown, just hearsay.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#400 - 2015-03-17 03:39:26 UTC  |  Edited by: Scipio Artelius
Mikael Menethil wrote:
Because wardecs.

These mechanics are revolutionizing the MMO scene, attracting many new players and keeping others active.
Many future MMOs will have it, they're the epitome of sandbox gaming.

In nullsec a Corp or Alliance can go to war against anyone they like without any mechanic in the game preventing them.

The same in lowsec, with the only consequence outside FW being crime watch if they don't pay for a war.

There is nothing special about highsec that should prevent aggression on the Corp/Alliance scale. But unfortunately CONCORD does prevent it, so the wardec mechanic is consistent with what can be achieved elsewhere in the game.

Without CONCORD, no wardec mechanic would be needed.