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Player Features and Ideas Discussion

 
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What are good drawbacks for rigs?

Author
Rain6637
GoonWaffe
Goonswarm Federation
#1 - 2015-02-09 00:54:22 UTC
Rigs and their drawbacks. Don't some of these affect roles and races unevenly?

Max Velocity: Armor amount

Armor Resists: Max Velocity
Armor Repair cycle: Module PG
Armor Amount: Max Velocity

Shield Resists: Signature Radius
Shield Repair cycle: Signature Radius

Hull HP: Cargo capacity

Cargo Hold: Armor amount

Prop mods cap: Armor amount
Prop mods cycle time: Armor amount

Agility: Mass and Max Velocity

Warp Speed: CPU

Drones: CPU

ECM: Shields

Energy turrets: Module PG
Hybrid turrets: Module PG
Projectile turrets: Module PG

Missile launchers: Module CPU

Engineering: None

Resource processing (mining): None

Scan probe strength: None
Relic modules: None
Data modules: None

Scan speed: Shields

Targeting range: Shields
Targeting speed: Shields



Put another way, by Drawback:

[Shields]

ECM
Targeting Range
Targeting Speed
Scan Speed

[Armor]

Max Velocity
Cargo Capacity
Prop mod duration
Prop mod cap use

[PG]

Armor Repair cycle time
Hybrid Turrets
Energy Turrets
Projectile Turrets

[CPU]

Missile Launchers
Warp Speed
Drones

[Signature Radius]

Shield Resists
Shield Repair
Shield Amount

[Max Velocity]

Armor Resists
Armor Amount
Agility

[None]

Engineering
Resource processing (mining)
Scan probe strength
Relic modules
Data modules

[Cargo Capacity]

Hull HP



Max Velocity and Armor amount are clear opposites, but other rigs seem to hit some races more than others. Bulkhead Rigs are amusing, for hurting cargo capacity in exchange for hull HP. A very targeted thorn in the sides of hauler pilots, of all races and equally.

Then there's Electronics Superiority rigs for example, affect shields, which means Caldari (to me, anyway). Isn't this a race-targeted drawback? Wouldn't CPU be a better drawback, to avoid hitting Caldari (or Minmatar) specifically?

Weapon type rigs don't have consistent drawbacks either. Energy Weapon, Hybrid Weapon, and Projectile Weapon rigs have drawbacks to Powergrid, while Missile Launcher and Drone rigs have drawbacks to CPU. Is this to the benefit of Minmatar, to allow dual weapon types on the same hull?

I think Armor and Shield rigs have it right: Armor rigs have drawbacks to speed, and Shield rigs have drawbacks to Signature Radius. Between the two, though, Shield rigs seem more appealing, for preserving the speed benefit of shield tanks. And armor, well, it just makes sense that a ship becomes slower with more armor.

Still, wouldn't Armor rigs be more consistent in their drawbacks compared to armor plates, if they affected Powergrid?

Some ships come out beautifully as a result of their drawbacks, like the Huginn and Rapier, but others suffer. Is there a better strategy for arranging drawbacks?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2015-02-09 07:18:50 UTC  |  Edited by: Rivr Luzade
Quote:
I think Armor and Shield rigs have it right: Armor rigs have drawbacks to speed, and Shield rigs have drawbacks to Signature Radius. Between the two, though, Shield rigs seem more appealing, for preserving the speed benefit of shield tanks. And armor, well, it just makes sense that a ship becomes slower with more armor.

Still, wouldn't Armor rigs be more consistent in their drawbacks compared to armor plates, if they affected Powergrid?

Right now, neither Armor nor Shield affect fitting requirements negatively, meaning that both give drawbacks on how you fly them instead on how you fit the ships. Do you really think that leaving Shield rigs with that attribute while further penalizing armor rigs by taking away even more PG, ie. making their drawbacks completely uneven and make armor rigging nigh impossible, is a good thing? Module specific PG increase, as in the weapon rigs or the armor repairer rigs is one thing, but making all armor rigs penalize the PG while allowing the shield rigs continue to stay with non-fitting resource penalization is a very imbalanced approach and furthers the disparity and impracticality of armor tanking.

Edit:
Added some necessary text snippets to make my text clearer. *sighmorningsleepiness*

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rain6637
GoonWaffe
Goonswarm Federation
#3 - 2015-02-09 07:51:18 UTC  |  Edited by: Rain6637
Nevermind, I misunderstood your post.

Perhaps armor and shield rigs are equal the way they are. In the turret damage formula, max velocity and signature radius are reciprocals, and complementary... so having them as drawbacks for armor and shields is equal.