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CONCORD

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Author
Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#1 - 2015-02-08 19:54:07 UTC
So concord uses second rate faction weapons so that a normal pilot can kill them easy but their weapons have been modified by the jove to wreck capusleer interfaced ships, right. Any clarification on this or am I wrong.
Jandice Ymladris
Aurora Arcology
#2 - 2015-02-08 22:02:24 UTC
Not much direct links between it, albeit Concord is an assembly of the 5 empires (not 4 as often thought) The 5th being the Jove.

The most direct link about Jove assisting Concord with tech can be found in the paragraph about Jove bio-engineering in the eve wiki here: Jovian technology - Bioengineering

Providing a new home for refugees in the Aurora Arcology

Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2015-02-10 00:51:20 UTC  |  Edited by: Nariya Kentaya
Yeah, basically Capsuleers were the Jove solution to limiting empire's powers so they coudlnt threaten their empire, after all, you give a group powers they arent ready for yet, inevitably there will be a collapse and civil war.

Concord is the empire/joves response to capsuleers so that for the empires, they dont lose their power completely to the capsuleers, and for the jove, so the capsuleers do not become too powerful, run out of targets, and begin looking at the jove as a Rome to pillage and burn

so absically Concord is the third party in this interplanetary game of paper-rock-scissors to ensure the status-quo of infighting empires and Jove dominance, all the while no one realizes the Enhuadani (however its spelled) and their allies are getting ready to pull a Reapers ala Mass Effect and remove the Jove from the equation completey, and likely a good chunk of the empire's aswell.

but that last paragraph is purely speculation, sicne at this point the state of the Jove empire, as well as the other ancient races, is fairly non-clarified. Aside from the circadians coming into k-space, theres no indication the other empires still exist at all.
Ibrahim Tash-Murkon
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#4 - 2015-02-10 20:56:56 UTC  |  Edited by: Ibrahim Tash-Murkon
I'm not entirely sure what OP is asking/getting at. CONCORD ships aren't, as far as I know, equipped with all that much Jovian technology. Their real effectiveness comes from sourcing the absolute best equipment from the other four empires (for instance, from Source: sensor subsystems from all four core empires, Carthum Conglomerate antimatter reactors, interleaved tungsten carbide armor plating from Khanid Innovations, shield systems from Ishukone, Quantum computing systems and oscillator capacitor reservoirs from Roden Shipyards, and plasma propulsion systems from Boundless Creations) and an absolutely phenomenal command and control system that allows nearly instantaneous deployment of overwhelming force anywhere within their jurisdiction.

CONCORD's real power comes from the latter abilities of near omniscience in high security space and the ability for rapid force projection. I think it has been said somewhere that CONCORD's power of deployment are somehow Jovian provided.

I have stated elsewhere, and I'm sure others have made the observation, that CONCORD might not be all that large a force and is keeping the empires and capsuleers in line with the illusion of strength provided by this capability of creating immediate tactical dominance from what might be, in actuality, a relatively small fleet.

EDIT: The suspicion I asserted in the third paragraph has been stated as being not the case at all. CCP Falcon states here that in fact CONCORD fields the largest fleet by numbers. Excuse me while I rustle up some humble pie.

"I give you the destiny of Faith, and you will bring its message to every planet of every star in the heavens: Go forth, conquer in my Name, and reclaim that which I have given." - Book of Reclaiming 22:13

Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#5 - 2015-02-10 22:41:53 UTC
Thanks for the answers. I was always under the impression that CONCORD technology was quite weak vs most ships but used jovian tech to wreck capsuleer ships. Thanks for the answers.
CCP Falcon
#6 - 2015-02-14 19:38:32 UTC
CONCORD hulls aren't jove, they're actually based off of hybrids of common hulls that are used across the cluster every day.

The only difference between CONCORD hulls and any other is that they are made up of tech from the best parts of each race.

To give a few examples:

Amarr:

  • Tungsten carbide armor
  • Antimatter reactors
  • Turret hardpoints (mechanical side)
  • Tesseract capacitor resevoirs


Caldari:

  • Missile guidance electronics
  • Sustained shield subsystems
  • Quantum microprocessing subsystems
  • Scalar capacitor cooling subsystems


Gallente:

  • Turret control and tracking subsystems
  • Crystalline carbonide chassis and subframe components
  • Fusion based backup reactor systems
  • Crystalline carbonide secondary armor


Minmatar:

  • Plasma propulsion systems
  • Fernite carbide heatshields
  • Electrolytic backup capacitor systems


Including this, CONCORD hulls also possess sensor arrays from all four empires that work in conjuction with eachother, Ladar, Radar, Gravimetric and Magnetometric. This is how they're able to lock and disable you so fast, and how they're so hard to jam. It's also the reason for their distinctive design and disjointed appearence in terms of hull shape, as these subsystems are strategically position to give the best cover with full overlap.

For reference, the three main vessels of the CONCORD fleet are the Marshal-class battleship, the Enforcer-class cruiser and the Pacifier-class frigate:

Marshal:
[img]http://games.chruker.dk/eve_online/graphics/ids/512/1058.jpg[/img]

Enforcer:
[img]http://games.chruker.dk/eve_online/graphics/ids/512/1052.jpg[/img]

Pacifier:
[img]http://games.chruker.dk/eve_online/graphics/ids/512/1055.jpg[/img]

They come in various color schemes and flavors for their various uses by CONCORD and the DED, but under the colored nano-coating they're all essentially the same.

The Marshal is based on a stripped down version of the the keel design of the Apocalypse built with Gallente derived materials, which makes it lighter and more agile. It uses many of the underpinning electrical subsystem and guidance systems from the Raven and Rokh, along with Plasma propulsion systems seen in the Typhoon-class.

The Enforcer is based on a frankenstein of the Moa and Vexor-class cruisers, and uses most of their electronic and hardwiring subsystems, along with an antimatter reactor from the Augoror, and the propulsion subsytems from a Rupture-class. It also uses turret control hardware from the Thorax class, and part of the electronic countermeasures subsystems found in the Blackbird and Falcon.

The Pacifier uses the chassis design from the Punisher-class, but is more akin to a Retribution built with materials sourced from the Federation to keep it lighter. It uses propulsion hardware from Boundness Creations that are more commonly found on the Rifter and Wolf, and firing and tracking subsystem from the Enyo.


If we decide to put together a book surrounding the ships, I'll be sure to write a lot more on CONCORD hulls for you guys, seeing as though there seems to be a lot of interest in them.

Smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Samira Kernher
Cail Avetatu
#7 - 2015-02-14 19:44:23 UTC
The Enforcer looks like a Geth. Flashlight head.
Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#8 - 2015-02-14 20:08:50 UTC
CCP Falcon wrote:
CONCORD hulls aren't jove, they're actually based off of hybrids of common hulls that are used across the cluster every day.

The only difference between CONCORD hulls and any other is that they are made up of tech from the best parts of each race.

To give a few examples:

Amarr:

  • Tungsten carbide armor
  • Antimatter reactors
  • Turret hardpoints (mechanical side)
  • Tesseract capacitor resevoirs


Caldari:

  • Missile guidance electronics
  • Sustained shield subsystems
  • Quantum microprocessing subsystems
  • Scalar capacitor cooling subsystems


Gallente:

  • Turret control and tracking subsystems
  • Crystalline carbonide chassis and subframe components
  • Fusion based backup reactor systems
  • Crystalline carbonide secondary armor


Minmatar:

  • Plasma propulsion systems
  • Fernite carbide heatshields
  • Electrolytic backup capacitor systems


Including this, CONCORD hulls also possess sensor arrays from all four empires that work in conjuction with eachother, Ladar, Radar, Gravimetric and Magnetometric. This is how they're able to lock and disable you so fast, and how they're so hard to jam. It's also the reason for their distinctive design and disjointed appearence in terms of hull shape, as these subsystems are strategically position to give the best cover with full overlap.

For reference, the three main vessels of the CONCORD fleet are the Marshal-class battleship, the Enforcer-class cruiser and the Pacifier-class frigate:

Marshal:
[img]http://games.chruker.dk/eve_online/graphics/ids/512/1058.jpg[/img]

Enforcer:
[img]http://games.chruker.dk/eve_online/graphics/ids/512/1052.jpg[/img]

Pacifier:
[img]http://games.chruker.dk/eve_online/graphics/ids/512/1055.jpg[/img]

They come in various color schemes and flavors for their various uses by CONCORD and the DED, but under the colored nano-coating they're all essentially the same.

The Marshal is based on a stripped down version of the the keel design of the Apocalypse built with Gallente derived materials, which makes it lighter and more agile. It uses many of the underpinning electrical subsystem and guidance systems from the Raven and Rokh, along with Plasma propulsion systems seen in the Typhoon-class.

The Enforcer is based on a frankenstein of the Moa and Vexor-class cruisers, and uses most of their electronic and hardwiring subsystems, along with an antimatter reactor from the Augoror, and the propulsion subsytems from a Rupture-class. It also uses turret control hardware from the Thorax class, and part of the electronic countermeasures subsystems found in the Blackbird and Falcon.

The Pacifier uses the chassis design from the Punisher-class, but is more akin to a Retribution built with materials sourced from the Federation to keep it lighter. It uses propulsion hardware from Boundness Creations that are more commonly found on the Rifter and Wolf, and firing and tracking subsystem from the Enyo.


If we decide to put together a book surrounding the ships, I'll be sure to write a lot more on CONCORD hulls for you guys, seeing as though there seems to be a lot of interest in them.

Smile



I know but I was wondering about how concord doesnt murder all 4 factions and the only explanation I've read is that their effectiveness vs. pods is 100x better than vs normals because of jove ampification tech vs pods

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#9 - 2015-02-14 20:23:45 UTC
Falcon, that's a great write-up!

Thanks for that Smile

And being able to post images has advantages, doesn't it? P
Divi Filus
New Xenocracy
#10 - 2015-02-14 21:01:14 UTC
I've always assumed that the reason for CONCORD's apparent invincibility against capsuleer ships has less to do with the capabilities of its ships, per se, and more to do with the CONCORD Crimewatch Network. Since every registered capsuleer (i.e., all players) are hooked up to Crimewatch at all times, it's conceivable that the system could be used to provide CONCORD responders with remote telemetry on any lawbreaking capsuleer ship. Obviously these responders get the current location of the offending vessel, and perhaps also precise information on its shield configuration, armor integrity fields, armament, etc. At the extreme end, we could even imagine that Crimewatch might be used to overide a capsuleer ship's defenses in some way, or allow CONCORD police craft to tune their weapons precisely enough to trigger a sudden and catastrophic reaction in the offender's warp core. In essence, they hack your ship.

However, these countermeasures would only kick in when Crimewatch throws a Criminal flag. This means that when you happen upon CONCORD ships as e.g. enemies in certain missions, you can kill them more or less like any other rat—they only get to hack you under those very specific circumstances in which Crimewatch considers you a criminal. This would also suggest that CONCORD has no significant advantage against the Empire navies, since their ships should operate outside Crimewatch monitoring.
Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#11 - 2015-02-14 21:01:46 UTC  |  Edited by: Aria Jenneth
Davey Talvanen wrote:
I know but I was wondering about how concord doesnt murder all 4 factions and the only explanation I've read is that their effectiveness vs. pods is 100x better than vs normals because of jove ampification tech vs pods


A few further reasons might be:

* There's more CONCORD than capsuleers, but far fewer CONCORD than empire navy.

* It's those same 4 factions that fund CONCORD.

* "You break it, you bought it." Conquer them, and you're stuck trying to rule. Would YOU want to try ruling all four factions by force of arms alone? I wouldn't. All four are going to be rebellious, resistant to change, and horribly dangerous when backed into a corner, for their own unique reasons.

* Three quarters of their fleet would probably mutiny (CONCORD doesn't have many native citizens, I don't think).

* The Minmatar Elders kicked CONCORD's teeth in (as in, blew up their HQ) with just a modest collection of dreads. Ever seen a CONCORD titan? Me neither.

And so on. CONCORD is more like a version of the UN with some teeth of its own than it is an interstellar power in its own right.
Altrue
Exploration Frontier inc
Tactical-Retreat
#12 - 2015-02-15 07:59:17 UTC
The geth is real.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#13 - 2015-02-15 12:25:30 UTC
CCP Falcon

I know you guys are short on manpower, but could someone add that nice bit of info in the wiki for the CONCORD faction?
Jandice Ymladris
Aurora Arcology
#14 - 2015-02-15 20:02:22 UTC
CCP Falcon wrote:
CONCORD hulls aren't jove, they're actually based off of hybrids of common hulls that are used across the cluster every day.



An awesome summary that inspired me!

A few things I wondered, regarding the Jove contribution to concord.

The Jove main contribution is the Rapid Response system Concord can use to arrive near instantly to any committed crime they are sanctioned to penalize, at least from what I get.

Also, with the recent revelation of the drifter superweapon, it feels that the Concord Killbeam actually has an ingame IC explanation now, a Jove weapon the Concord Police commander can use to terminate any capsuleer, irrelevant of what he flies.
I explained the use of this Concord killbeam weapon (only used by one type of concord ship I think: Concord Police Commander in his concord BS (marshall)) as a more recent addition, after capsuleers proved that convetional weapons couldn't stop them making trouble in highsec.

Wonder if that's a good explanation lorewise tho, or what is the real ingame explanation for Concords superweapon?

Providing a new home for refugees in the Aurora Arcology

Aria Jenneth
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#15 - 2015-02-15 22:13:46 UTC
Jandice Ymladris wrote:
Also, with the recent revelation of the drifter superweapon, it feels that the Concord Killbeam actually has an ingame IC explanation now, a Jove weapon the Concord Police commander can use to terminate any capsuleer, irrelevant of what he flies.
I explained the use of this Concord killbeam weapon (only used by one type of concord ship I think: Concord Police Commander in his concord BS (marshall)) as a more recent addition, after capsuleers proved that convetional weapons couldn't stop them making trouble in highsec.

Wonder if that's a good explanation lorewise tho, or what is the real ingame explanation for Concords superweapon?

If the killbeam is an actual weapon (as opposed to CCP providing a summary conventional battle against overwhelming force with the predictable ending, "you lose"), the largest question would be why it only ever appears in high security space, and never in low or nullsec, where CONCORD ships are on the menu for mission runners working for the pirate factions.

Perhaps CONCORD badly wants to keep this weapon out of pirate faction hands, and a few thousand battleships and their crews are small price to pay?
Jandice Ymladris
Aurora Arcology
#16 - 2015-02-15 22:21:40 UTC
Aria Jenneth wrote:

If the killbeam is an actual weapon (as opposed to CCP providing a summary conventional battle against overwhelming force with the predictable ending, "you lose"), the largest question would be why it only ever appears in high security space, and never in low or nullsec, where CONCORD ships are on the menu for mission runners working for the pirate factions.

Perhaps CONCORD badly wants to keep this weapon out of pirate faction hands, and a few thousand battleships and their crews are small price to pay?


Simple explanation would be: Jove put very strict limits on its usage, in order to prevent any form of abuse. After all, only one type of ship has it fitted, the Concord Police Commander Battleship.
Also, keep in mind, Concord is not allowed to use the rapid response system (also Jove!) outside empire space (highsec) so it can be related.

Providing a new home for refugees in the Aurora Arcology

Hallvardr
#17 - 2015-02-21 00:13:34 UTC
Minmatar:

  • Plasma propulsion systems
  • Fernite carbide heatshields
  • Electrolytic backup capacitor systems
  • Duck Tape

here, let me fix that for you. You left that out.
Samira Kernher
Cail Avetatu
#18 - 2015-02-21 09:39:38 UTC
It's spelt 'Duct'.
Sacu Shi
UK Corp
Goonswarm Federation
#19 - 2015-02-21 16:43:39 UTC
Hallvardr wrote:
Minmatar:

  • Plasma propulsion systems
  • Fernite carbide heatshields
  • Electrolytic backup capacitor systems
  • Duck Tape

here, let me fix that for you. You left that out.


*Duct
Arline Kley
PIE Inc.
Khimi Harar
#20 - 2015-02-23 10:08:24 UTC
CCP Falcon wrote:
The Marshal is based on a stripped down version of the the keel design of the Apocalypse


It looks more like the Armageddon keel than the Apoc one imo..

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

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