These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Specific tanks

Author
Captain Cean
Science and Trade Institute
Caldari State
#101 - 2015-02-24 10:35:27 UTC
Rain6637 wrote:


Shield tank with neuts drones and beams... you want them all bonused? what ship gives you that right now?

.

Armageddon
Curse
Pilgrim
Sentienel

"Astero"

Rain6637
GoonWaffe
Goonswarm Federation
#102 - 2015-02-24 11:52:27 UTC  |  Edited by: Rain6637
Sh-

Shield geddon? k, i'll try anything once.

Hey Spugg, I getcha. Yeah some fitting freedom would be sacrificed for the sake of identity, in my idea.



There are some road blocks and hurdles to participating in F&I. I don't see any harm in saying 'gee whiz' or 'what if.' But a lot of people are repulsed by F&I topics, and I think there are some basic explanations why.

One of the biggest problems with discussing ideas is people's emotional attachment to how they play. When someone forms an opinion on an emotional basis, and depending on the strength of that emotion, it's likely their opinion is immovable. Another way to describe this is unreasonable. Emotions are addictive, and a lot of people readily submit themselves to their emotions, and that clouds judgement.

Other people think in terms of what they'd be losing in their gameplay, which is a loser's outlook, imo. If something gets nerfed there's always a next best option. Anyway.

There's also a saying that the mark of an educated mind is the ability to entertain a thought without accepting it. I'd say that type of intellectual flexibility is required to navigate through F&I threads and maintain one's composure. Due to the emotional thing.

A third requirement of participating in F&I without affecting one's blood pressure is a willingness to veer off course from established norms, and ideas, and the status quo. I think this is closely related to creativity. And creativity is rare.

So this is how a lot of F&I threads go awry. First is the requirement for emotional stability. Second is the need for a trained mind. Third is the bonus of being imaginative and creative. Then a person can try an idea on for size, run it through their knowledge of the game mechanics, then comment on what it would change, how it could be improved, or if there are any hard limits to implementation.

It's all just discourse for fun, Spugg. Unfortunately, each trait eliminates swaths of F&I's participants until you're left with just a handful of them.

Anyway, your opinion that I'm a poor communicator is noted. I make a constant effort to express myself clearly and efficiently, and if I've failed in this thread... oops, and I'll try harder next time.

See you in another thread (Sorry Mario but the princess is in another castle).