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Player Features and Ideas Discussion

 
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Specific tanks

Author
Rain6637
GoonWaffe
Goonswarm Federation
#41 - 2015-02-07 22:20:30 UTC
One of the reasons why I say hull tanking is under developed.
Danika Princip
GoonWaffe
Goonswarm Federation
#42 - 2015-02-07 22:22:32 UTC
Rain6637 wrote:
One of the reasons why I say hull tanking is under developed.



Is that your entire argument for making the Gallente worthless?
Lugh Crow-Slave
#43 - 2015-02-07 22:24:59 UTC
Rain6637 wrote:
One of the reasons why I say hull tanking is under developed.



Lol now this CCP has actually said is working as intended and that they are fine with it
Rain6637
GoonWaffe
Goonswarm Federation
#44 - 2015-02-07 22:43:20 UTC  |  Edited by: Rain6637
Danika Princip wrote:
Rain6637 wrote:
One of the reasons why I say hull tanking is under developed.



Is that your entire argument for making the Gallente worthless?

Not quite to that degree, but what you talk about (unusual fits) involves a viable surprise, and even that's a bit much.
Lugh Crow-Slave wrote:
Rain6637 wrote:
One of the reasons why I say hull tanking is under developed.



Lol now this CCP has actually said is working as intended and that they are fine with it

This definitely isn't the section for rehashing only what is already in the game.
Foxicity
The Scope
Gallente Federation
#45 - 2015-02-07 22:55:42 UTC
Rain...

Foxicity does not understand. Explain it to him like you would a 5-year-old.

Why do you think this would make the game more fun and lead to healthy emergent gameplay?
Rain6637
GoonWaffe
Goonswarm Federation
#46 - 2015-02-07 23:02:11 UTC
Ships would have more focused attributes, rather than limited benefit from off-race hit points. The current foregone conclusion that a ship will have some shield and armor and hull strikes me as muddy, and unclear.

Compared to the rest of the ideas I've dropped in F&I, I don't feel very strongly about this one, but I think it's a fun exercise in 'what if.' I hope I'm not the only one who enjoys imaginary scenarios, and considering them for the different game mechanics that would be involved in making them viable.

I see it like arguing fantasy football teams. It's something sports nerds do, but I play EVE so this is what I'd like to argue. Be an EVE nerd with me. And at the end of the day we can agree to disagree and do it again next time. But I think calling for thread locks is against the spirit of discussion, and rather 1984. Reddit is that way, and aside from feel-good stories and lowbrow anecdotes, not much discussion occurs there. I hope F&I is better than that.
Lugh Crow-Slave
#47 - 2015-02-07 23:04:24 UTC
Rain6637 wrote:
Ships would have more focused attributes, rather than limited benefit from off-race hit points. The current foregone conclusion that a ship will have some shield and armor and hull strikes me as muddy, and unclear.


because i need a hull or i have no ship i put armor on that hull to protect it when the shields fail i put shields over my armor to protect it as long as i can
Rain6637
GoonWaffe
Goonswarm Federation
#48 - 2015-02-07 23:16:08 UTC
Reinforced bulkheads, maybe, but you plan to carry around armor mods in a shield ship, as well as a mobile depot?
Foxicity
The Scope
Gallente Federation
#49 - 2015-02-07 23:19:51 UTC
This change would shut down a part of the 'creative fail-fitting' scene, which is part of what EVE is best loved for.

A lot of people seem to have doubts that the good of the change could outweigh the bad.

This squishes my brain. I suppose you're trying to make tanks more relevant to rock-paper-scissoring like weapons and propulsion choices are. As others have said, though, this would end up stratifying a number of ships into fewer viable roles.
Lugh Crow-Slave
#50 - 2015-02-07 23:21:02 UTC
Rain6637 wrote:
Reinforced bulkheads, maybe, but you plan to carry around armor mods in a shield ship, as well as a mobile depot?



what? i'm talking about how it is logical that all ships have armor hull and shields
Rain6637
GoonWaffe
Goonswarm Federation
#51 - 2015-02-07 23:24:54 UTC
I get that it's logical that ships have all three types of hit points. I also think they're maybe too similar for it.
Danika Princip
GoonWaffe
Goonswarm Federation
#52 - 2015-02-07 23:25:04 UTC
Rain6637 wrote:
Danika Princip wrote:
Rain6637 wrote:
One of the reasons why I say hull tanking is under developed.



Is that your entire argument for making the Gallente worthless?

Not quite to that degree, but what you talk about (unusual fits) involves a viable surprise, and even that's a bit much.



So...what IS your argument for making gallente ships worthless?

Are shield tanked blaster boats really such a problem? Are ratting ishtars the enemy now? Is a gallente ship that doesn't move like a dead whale, has more than 60% resists, and is actually possible to active tank in any way actually a problem?

Why do you want to see nothing but single race fleet doctrines?
Lugh Crow-Slave
#53 - 2015-02-07 23:29:12 UTC
Danika Princip wrote:
Is a gallente ship that doesn't move like a dead whale, has more than 60% resists, in any way actually a problem?

Why do you want to see nothing but single race fleet doctrines?


just pointing out you hull tank a gal ship so that it is faster
Rain6637
GoonWaffe
Goonswarm Federation
#54 - 2015-02-07 23:33:48 UTC
Extreme terms like "worthless" is a sure sign of someone who is unreasonable. Just sayin'
Danika Princip
GoonWaffe
Goonswarm Federation
#55 - 2015-02-07 23:42:48 UTC
Rain6637 wrote:
Extreme terms like "worthless" is a sure sign of someone who is unreasonable. Just sayin'



Show me a hull tanked talos that isn't worse than a naga.
Rain6637
GoonWaffe
Goonswarm Federation
#56 - 2015-02-08 00:04:30 UTC
Danika Princip
GoonWaffe
Goonswarm Federation
#57 - 2015-02-08 00:09:34 UTC
Rain6637 wrote:
at what, rails?


Blasters, like what you might use a shield talos for.

Likewise, a hull tanked brutix that brawls better than a ferox.



Variety is good. Everything being the same is bad.

I, for one, do not want single race fleet doctrines.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#58 - 2015-02-08 00:14:54 UTC  |  Edited by: Amyclas Amatin
I too would love to see remote-repping hull tanked fleets.

Also, all supercapital ships can only hull tank. They have more than enough ehp to catch reps. And letting them only hull tank will bring them in line with the rest of the game.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Rain6637
GoonWaffe
Goonswarm Federation
#59 - 2015-02-08 00:21:13 UTC
Discomanco
We pooped on your lawn
#60 - 2015-02-08 00:23:42 UTC
Is this an attempt to force everyone to roleplay or just an attempt to remove a big part of the sandbox and freedom?
Forcing layouts for specific fits removed a lot of what EVE is, the freedom to do as you please and not being gated behind a shitton of rules or liniar progression path.
Why do you even want this?