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The nature of debates

Author
Marsha Mallow
#21 - 2015-02-06 15:47:37 UTC
Regarding your comments about political debate, in Britain we operate a system of adversarial politics quite deliberately as a check on government and to facilitate debate. If you are debating a topic where a consensus is required, compromise must be made. Voting mechanisms exist to break deadlocks because achieving consensus is so difficult. It's a bit simplistic to see polarized topics as indicative of inherent flaws in human nature when they are part of the process of dispute resolution and reaching agreements. Having said that, we don't argue purely to reach agreements; sometimes the argument/counterargument serves its own purpose within a broader dialogue. It also allows minority or peripheral groups to influence the centre and participate, which in politics sometimes means even those who are considered distasteful get a say. Again, those mechanisms for participation are deliberate, although imperfect.

All of that is applicable to WiS topics and debate in EvE. WiS topics aren't created purely so that people can declare their support or opposition to avatar based gameplay. There's a fairly transparent agenda to influence game direction and attack the current focus. You might even go so far as to call it campaigning. We don't have to find a middle ground or make flimsy agreements because ultimately, game direction is dictated by CCP. They may monitor our feedback, but they don't have to pay the slightest bit of attention if it conflicts with their plans. If both sides are as they claim, acting in the interests of the overall health of the game, there's already a common consensus.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Ria Nieyli
Nieyli Enterprises
SL33PERS
#22 - 2015-02-06 16:35:25 UTC
Debates often times tend to be rather malefficient as a method of solving issues, to the point where they eat up time that could have been used productively in actually solving the matter. The wordiness can be quite tiresome when the problem and soltuion can be summarised in two sentences instead.
Concord Guy's Cousin
Doomheim
#23 - 2015-02-06 18:17:50 UTC  |  Edited by: Concord Guy's Cousin
Marsha Mallow wrote:
Regarding your comments about political debate, in Britain we operate a system of adversarial politics quite deliberately as a check on government and to facilitate debate.
Off topic commentary .

Historically this is fairly true, but looking at it subjectively, currently the two main political parties in Britain are pretty much following the mantra of "how can we line our pockets, and those of our friends, at the expense of everybody else?".

Both parties twist the facts, both parties fiddle the figures, both parties lie through their teeth; we're in deep poo when Boris Johnson is the only politician worth giving a damn about, and he's not even an MP.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Odeva Pawen
Fliet Pizza Delivery
Of Essence
#24 - 2015-02-06 18:47:03 UTC
There are perhaps two comments related to eve in this thread.

Overheat Keyboards! Load Rage posts! Prepare for a long, seething, back and forth about irrelevant things!

Serene Repose
#25 - 2015-02-06 18:49:48 UTC
Odeva Pawen wrote:
There are perhaps two comments related to eve in this thread.
The entire thing involves just HOW do we "discuss" changes and the ensuing EVE-olution of EVE. You missed that....apparently.

We must accommodate the idiocracy.

Vyl Vit
#26 - 2015-02-06 18:58:18 UTC
The concept of democracy sprang more from the adversarial tendencies over issues that had been playing themselves out by force of arms for centuries, than it did with ideal concepts of freedom for the individual as a natural right the government (or management) is constrained to acknowledge.

Democratic institutions are designed to handle the battle - which hopefully has become a battle of words, as incessant civil war got to be quite expensive; international wars even more so.

My point has more to do with what to expect in this process. It may seem combative, but it's not bloody. That must mean we're getting somewhere.

Paradise is like where you are right now, only much, much better.

Merid Asana
Royal Amarr Institute
Amarr Empire
#27 - 2015-02-06 19:11:41 UTC
"you say 'Toe-may-toe', I say 'Toe-mar-Toe'

Lets call the whole thing off. . . . . . . ."

P
Marsha Mallow
#28 - 2015-02-06 19:12:45 UTC
Concord Guy's Cousin wrote:
Off topic commentary .

Historically this is fairly true, but looking at it subjectively, currently the two main political parties in Britain are pretty much following the mantra of "how can we line our pockets, and those of our friends, at the expense of everybody else?".

Both parties twist the facts, both parties fiddle the figures, both parties lie through their teeth; we're in deep poo when Boris Johnson is the only politician worth giving a damn about, and he's not even an MP.

I'm not sure it is entirely off topic.

Look at how discussions about the CSM unfold, particularly when people kick off over representation, bloc voting and intel leaks. FunkyBacon's recent comments about being more effective as a member of the community rather than a space politician don't strike me as particularly shocking. Perhaps that's due to being part of a nation IRL renowned for voter apathy where we are almost institutionally cynical regarding our politicans and 'the system'. It doesn't align with the attitude of the Americans I talk to ingame, so there's certainly a disparity in expectations between demographics. I know it must be difficult for the people involved with the CSM ingame, but it's intriguing to monitor for those who have an interest in politics, particularly where it mirrors real world concerns.

I've just finished a course on American History 1775-1877 and found the early debates over appropriate systems of rule brought up something that might be applicable here too. The founding fathers (I think Jefferson in particular) stressed the need for political parties in opposition and competition as a means to stop absolutism. It makes me wonder if the CSM should adopt specific party agendas; right now they have individual platforms and it looks as though a lot of their dialogue is about achieving consensus. Maybe it shouldn't be, and there should be formal avenues for argument. Obviously they aren't appointed to 'rule' us as such (lol) but there might be merit to formalising specific agendas as platforms which can be promoted to CCP.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Concord Guy's Cousin
Doomheim
#29 - 2015-02-06 20:06:45 UTC  |  Edited by: Concord Guy's Cousin
Marsha Mallow wrote:
Concord Guy's Cousin wrote:
Off topic commentary .

Historically this is fairly true, but looking at it subjectively, currently the two main political parties in Britain are pretty much following the mantra of "how can we line our pockets, and those of our friends, at the expense of everybody else?".

Both parties twist the facts, both parties fiddle the figures, both parties lie through their teeth; we're in deep poo when Boris Johnson is the only politician worth giving a damn about, and he's not even an MP.

I'm not sure it is entirely off topic.

Look at how discussions about the CSM unfold, particularly when people kick off over representation, bloc voting and intel leaks. FunkyBacon's recent comments about being more effective as a member of the community rather than a space politician don't strike me as particularly shocking.
I must admit to not being surprised by his comments.
Quote:
Perhaps that's due to being part of a nation IRL renowned for voter apathy where we are almost institutionally cynical regarding our politicians and 'the system'. It doesn't align with the attitude of the Americans I talk to ingame, so there's certainly a disparity in expectations between demographics. I know it must be difficult for the people involved with the CSM ingame, but it's intriguing to monitor for those who have an interest in politics, particularly where it mirrors real world concerns.
They haven't had the time to become disillusioned tbh, as nations go the US is still fairly young and idealistic. Personally I'm apathetic about politics, I see the necessity for it and the role that politicians can potentially play in society, but I don't see quality candidates stepping forward to fulfil that role, 90% of them appear to be cut from the same cloth. It takes a lot of money to run an election campaign, which means that it's mostly people with money, or those who know people with money that run for election, it's a self perpetuating cycle.

Unfortunately Plato had it right when he said "One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors."

Quote:
I've just finished a course on American History 1775-1877 and found the early debates over appropriate systems of rule brought up something that might be applicable here too. The founding fathers (I think Jefferson in particular) stressed the need for political parties in opposition and competition as a means to stop absolutism. It makes me wonder if the CSM should adopt specific party agendas; right now they have individual platforms and it looks as though a lot of their dialogue is about achieving consensus. Maybe it shouldn't be, and there should be formal avenues for argument. Obviously they aren't appointed to 'rule' us as such (lol) but there might be merit to formalising specific agendas as platforms which can be promoted to CCP.
American history is quite interesting, especially in the ways that it differs from European history of the same period, and interacts with it at the same time, more so when you consider that the American War of Independence involved the 4 major superpowers of the time.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Vyl Vit
#30 - 2015-02-07 06:36:56 UTC
D'Toqueville said since the majority is mediocre, then majority rule will lead to the tyranny of mediocrity. Blink

Paradise is like where you are right now, only much, much better.

Mara Pahrdi
The Order of Anoyia
#31 - 2015-02-07 10:56:55 UTC
Daravel wrote:
I guess my point is, be open to a little compromise, not every little change will destroy the game that is EVE, it may even improve it. And maybe, just maybe, the ideals that you hold in your head are actually wrong – I know mine nearly always are.

Problem with those tiny little changes is, that none of them are a problem if you look at them isolated. But over time a pattern starts to emerge for an individual player and he starts to accumulate those changes.

With every additional pattern matching change, the player will be alerted and at some point he starts to evaluate the impact of this change on the fun he gets fom his personal style of gameplay. Once this stage is reached, the player will start setting boundaries to what kind of changes are still acceptable. Cross too many of those limits and he will reevaluate his subscription(s).

Remove standings and insurance.

BrundleMeth
State War Academy
Caldari State
#32 - 2015-02-07 12:12:45 UTC
This looks like an AFK Cloaking thread...
Concord Guy's Cousin
Doomheim
#33 - 2015-02-07 20:02:42 UTC
Mara Pahrdi wrote:
Daravel wrote:
I guess my point is, be open to a little compromise, not every little change will destroy the game that is EVE, it may even improve it. And maybe, just maybe, the ideals that you hold in your head are actually wrong – I know mine nearly always are.

Problem with those tiny little changes is, that none of them are a problem if you look at them isolated. But over time a pattern starts to emerge for an individual player and he starts to accumulate those changes.

With every additional pattern matching change, the player will be alerted and at some point he starts to evaluate the impact of this change on the fun he gets from his personal style of gameplay. Once this stage is reached, the player will start setting boundaries to what kind of changes are still acceptable. Cross too many of those limits and he will reevaluate his subscription(s).

QFT, you're not wrong there.

ISD LackOfFaith ~ "Your Catalyst was a hamster, and your Retriever smelt of elderberries"

NPC Forum Alt, because reasons.

Pok Nibin
Doomheim
#34 - 2015-02-09 02:30:00 UTC
Mara Pahrdi wrote:
Daravel wrote:
I guess my point is, be open to a little compromise, not every little change will destroy the game that is EVE, it may even improve it. And maybe, just maybe, the ideals that you hold in your head are actually wrong – I know mine nearly always are.

Problem with those tiny little changes is, that none of them are a problem if you look at them isolated. But over time a pattern starts to emerge for an individual player and he starts to accumulate those changes.

With every additional pattern matching change, the player will be alerted and at some point he starts to evaluate the impact of this change on the fun he gets fom his personal style of gameplay. Once this stage is reached, the player will start setting boundaries to what kind of changes are still acceptable. Cross too many of those limits and he will reevaluate his subscription(s).

Not to put too fine a point on it. Normally, people judge if they're having fun. If they aren't, they seek change. They may first ask about, "Hey, can we change this and make it more fun?" Inevitably someone will say, "What do you want changed?" Well, this puts most people on the spot, since all they really know is they're just not having fun.

SO, some will ignore the question. This makes them seem smart in an aloof way. Some people will say, "I don't know. Why are you asking ME?" This makes them look honest, but dumb. Some people then venture forth and attempt to appear knowledgeable, more in an attempt to not look stupid, than 'cause they think they know what they're talking about.

Once the "smart" person steps out there, someone always "debates" what they said. "If so, then why...?" At this point, the "smart" person has to save face and so makes an attempt to respond. The dumb smart person will say things like, "Who the f***do you think YOU are askin' me stupid questions like THIS???" The more clever smart person wiill proceed to unspool an infinite font of logic leaving respondents to continually hit the ball back.

The truly smart one says, "I don't know," however. It's the dumb one that starts the THUNDER THREAD.

BOOM!! Uh. What was the question? Cool

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Rain6637
GoonWaffe
Goonswarm Federation
#35 - 2015-02-09 03:14:25 UTC
Characters need a badge to indicate whether they've attended an EVE meet and argued EVE in person. Then you'd know they understand that disagreements aren't really a big deal, and they're kind of fun to discuss. If a player has never experienced EVE discussion in person, they lack the perspective to participate in healthy internet EVE arguments, and the absence of an EVE meetup badge should mark them as such, so the rest of us will know.
Nevil Oscillator
#36 - 2015-02-09 03:28:07 UTC
Debates can be formalized with ground rules and even come under categories like Fact Finding, Lobbying ect..

Eve will probably get by without selling us clones but what are the effect ?

Maybe it makes the game more switch on and play

Maybe it makes the game less intellectually challenging

Maybe it doesn't do either all that much.
Hasikan Miallok
Republic University
Minmatar Republic
#37 - 2015-02-09 03:34:25 UTC
Odeva Pawen wrote:
There are perhaps two comments related to eve in this thread.


The thread is not really about EVE it is about GD.

It is important to realize GD is not about EVE either. Many posters here rarely if ever even play anymore.

The purpose of GD is for Trolling practice for the less experienced posters and Troll Baiting practice for those with more experience.

The really good posters will get away with Trolling in the form of Troll Baiting all disguised as being reasonable and attempting to keep the peace.
Rain6637
GoonWaffe
Goonswarm Federation
#38 - 2015-02-09 04:38:27 UTC
I slip sometimes and allow myself to make intentionally fallacious arguments for my own amusement, but not without that door being opened by the other party first. It's basically pointless to communicate with someone who engages in self-denial and fallacy.

So I guess to add to my previous post, the type of player worth communicating with is one who is well-adjusted socially, and holds themselves to a standard of sound logic.

Unfortunately, and to my amusement, most of the writing on EVE-O is by people who habitually engage in fallacies and have their proverbial fingers stuck in their ears and go "LALALALALALA I CAN'T HEAR YOU."
jurgen b
Papal Zouaves
#39 - 2015-02-09 11:30:29 UTC  |  Edited by: jurgen b
Daravel wrote:
I've noticed a trend in how we (humans) disagree or argue over specific issues. The Nature vs Nurture debate is a well known example, whereby one side makes an argument in their favour (nature) and the other side, keen to pull in supporters, disregards it and makes an equally strong case for their viewpoint (nurture). If I asked you, which of the two it is, I'm sure you'd all, rightly, tut and say it depends on which characteristic I'm asking about; it's a bit of both. Yet for years there were respected scientists digging their heels in, standing in their corner, lashing out at any and all counter-argument and firmly affirming their point of view.

What has this go to do with EVE?

I am not a super active player, but I have been here and there since 2006 and I love EVE as an idea, a concept and a game. The trend has always been there, I think its a standard default for any disagreement, but I believe that the next 1-2 years could hold EVE's future in the balance. So I wanted to make this thread and throw out my theoretical musings.

It has all happened before.

I will mention it, it's a text book example. Walking. In. Stations. Yes. Obviously CCP promised us the earth and instead gave us a cage – we've moved on from that. Following it there was a very vocal group stating that WiS should never resurface again – there are numerous threads each year and in each one I've looked at, someone will say something to the effect of “EVE is FiS, WiS has no place in the game”. I'm not knocking that general viewpoint (I tend to agree, mostly). The trap is that by default these people take a very strong stance (stood right in their corner; no compromise). Often the person making the thread has made a simple suggestion (“wouldn't it be cool to walk around our hangar”), but the counter-argument comes in, full force, and slates WiS in all its forms. The original poster finds themselves defending the entire ambulation concept and we all end up in the corner, duking out the age old nature vs nurture debate. (Please don't think I'm railling on FiS proponents, it's just a good, well known example of the trend.)

More recently we have the Make it Simpler vs Dumbing it Down argument. Clones were removed – all hail World of EVE. Attribute points are looking at the axe – This is now a game for 5 year olds. It's not that the anti-dumb group don't have a point (again, I agree, mostly), the game is hard, it is meant to be hard, but it isn't meant to be stupidly hard.

The answer, as in Nature vs Nurture (as in 99% of these types of debates, I find) is that it depends; it's a bit of both. WiS would be cool, if it added to the value of FiS and didn't detract from core gameplay. Removing some of the barriers to entry will provide more players, as long as it doesn't erode core gameplay. It's a balance, it's always a balance.

Standing in a corner, just stating that same argument over and over again, lashing out at any encroachment on that pure belief is ultimately foolish.

I did say the future of EVE hangs in the balance, didn't I?

Fanfest approaches. Nearly final build of Valkyrie? Release date even? Dust turning to more dust, perhaps, but then, Legion arising? The topic of debate comes to inter-connectivity. The EVE-Dust link, albeit in the minimalist of forms, was a technical achievement and social experiment; many players lament it and I've seen the comments “EVE should stand alone”.

I can't help but see the echoes of the past here. Once more, the viewpoint is not invalid in itself, I happen to agree (mostly). But CCP stand on the brink of something that could be exceptional, one of the first truly immersive experiences – a true living world built on more than static portraits and space ships.

I guess my point is, be open to a little compromise, not every little change will destroy the game that is EVE, it may even improve it. And maybe, just maybe, the ideals that you hold in your head are actually wrong – I know mine nearly always are.



Why argue about changes and updating eve, inline with the tech current available and make it futuristic( WIS, *** etc). the major of the playerbase have decided they want to play the old timer that once was build with the best tech available, back then. EVE had to go inline with tech available already 5 years ago like the original creator had in mind making a real space sim like the creator of SC has in mind now. NOTE; (not the carebear version), but instead eve only has had some graph changes etc because players wanted it that way. otherwise CCP would have spend more money in EVE then in side projects in the past. like i said EVE online is like a old person who bought a car in 1950 and will keep driving that car until he dies. EVE doesnt need all that tech stuff they only need some bugs fixed like the old car that needs some windscreen wipers changed or brakes fixed :)
5 years ago when EVE was growing more and they had more profit left at the end of the season that is when they had to invest more in EVE and do all kinda modern stuff but the people didnt want that. it is just to late now. EVE missed the boat on purpose becasue they wanted not to take away that old timer from people that liked liked to ride it.
why do people still try to debate stuff like that.
Remiel Pollard
Aliastra
Gallente Federation
#40 - 2015-02-09 11:58:05 UTC  |  Edited by: Remiel Pollard
Daravel wrote:
I did say the future of EVE hangs in the balance, didn't I?


You did, but with the added caveat that it's your belief, at the end of your second paragraph. Your belief that EVE's future hangs in the balance is irrelevant.

Your points about debate are fine, in general, for the most part, but it is a false dichotomy that fails to accommodate the vast majority of changes that have been made to the game that the vast majority of players have been more than fine with. And that's what matters to the developer's the most, and whether or not someone's belief in EVE's potential survival has any merit is a footnote at the end of a long list of footnotes.

See, EVE is gonna change, but what matters most about those changes is how they mesh with the original ideas and intentions of the game. You can update technology, add WiS, and even add and remove entire mechanics, but if these changes detract too much from the harsh, dystopian 'reality' of what makes EVE, EVE, we have to ask, is it really EVE anymore? Is it still the same game I first paid my subscription? That's why people are 'in a corner' against WiS, because they know how much effort went into such a small 'demo' version of what was promised. All that effort, gone to waste, that could have been spent better adding to the spaceship game. And that's not to mention the outright failure of the very impressive Carbon technology to actually impress - probably Incarna's greatest tragedy was the 'maiden voyage' of Carbon. Like the Titanic, an impressive feat of engineering with more potential than it was given the opportunity, at the time, to achieve.

So far, development of the game, over time, has been vastly beneficial to it as a whole, but when players sense a potential for something that will make the game other than that which they signed on for, they are going to rail against it. Sure, you'll get the odd minority that will whine about things being made too hard for them, the lazy few that can't handle a bit of effort, but they're easy to call out - their arguments against the change will be weak, often clutching at straws.

For me, attribute points are largely irrelevant. I've never even used a remap. Whether they're pulled or not makes little difference to me personally. But for many, it could well be like having spent hours in the hot sun painting a house, doing a beautiful job, only to have the council come in a week later and demolish the house for a new freeway. The effort they put into managing their attributes, only to have it made redundant, would make them a little bitter. IMO, first world problems and they'll get over it, but they're gonna be stroppy at first and probably make some pissweak arguments against any change.

To me, attribute points do overcomplicate a process that need not be complicated. Do they add to gameplay? No, I don't think they do. Actually, the amount of effort people put into jumpcloning in and out of training clones just for the sake of a perceived, however small SP 'advantage', is more than likely detracting from their experience. Too many people treat EVE like a second job instead of a game, and what do they get out of it? A few bytes of data that manifest as a solar system or two that they can call their own? And when EVE does actually die, as all things do one day or another, what do they take from that experience? Will they still own virtual property in their favourite nulsec region? No, of course they won't, they'll have put in all that effort for nothing, and it will be the house they painted all over again.

If this change does nothing more than free up people to learn how to enjoy the game again, then it can only be a positive change for the game as a whole.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

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