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Flashiness During Warp

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Author
Victoria Ramsay
Doomheim
#1 - 2015-02-06 04:59:10 UTC
Was just testing out some ships on sisi - ships are now flashy like a strobe light when you warp. Can we please have an option to disable this? I'm sure some people will love it, but to me it's super bright and irritating....
Ranger 1
Ranger Corp
Vae. Victis.
#2 - 2015-02-07 08:46:47 UTC
You might want to adjust your monitor.

When in warp you get a play of light and shadow across the hull, simulating the light distortion from the warp tunnel effect. It doesn't really flash, or strobe... more like shadows flicking quickly across the hull.

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Victoria Ramsay
Doomheim
#3 - 2015-02-07 16:53:12 UTC
Ranger 1 wrote:
You might want to adjust your monitor.

When in warp you get a play of light and shadow across the hull, simulating the light distortion from the warp tunnel effect. It doesn't really flash, or strobe... more like shadows flicking quickly across the hull.


That is what I'm referring to. Although it may depend on the ship - it was super annoying on the Providence hull.
Victoria Ramsay
Doomheim
#4 - 2015-02-09 19:18:33 UTC
Bump!
CCP Sledgehammer
C C P
C C P Alliance
#5 - 2015-02-10 15:43:45 UTC
Hi there, I will take a look. Are there any other ships that you feel are particularly problematic?

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

CCP Sledgehammer
C C P
C C P Alliance
#6 - 2015-02-10 16:46:07 UTC
Just to add some information to the discussion:

I just sat with the artist responsible and another QA and showed them the Providence in a long warp, along with several other ships. We were all happy with the effect, including the Providence. Please understand that these are personal opinions that obviously contradict your own, and may come to pass that they contradict the opinions of the community at large.

As this is the first that I have heard of someone having issue with the effect out of anyone posting in the relevant feedback thread or this forum at large, and since the feature has had QA work done on it, we have to take the stance that the feature is "Ready".

However, this does not preclude anyone from having issues with the effect and as such we always invite people to submit a bug report if their EVE experience is negatively affected by the introduction of features.

Please do not take this post as a "Case closed" statement, merely an indication of the development team's stance at the minute.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

CCP Sledgehammer
C C P
C C P Alliance
#7 - 2015-02-10 16:47:07 UTC
That being said I would love to see a video of how your setup is rendering the effect, in case you are seeing something completely screwy and messed up :)

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Altrue
Exploration Frontier inc
Tactical-Retreat
#8 - 2015-02-10 17:05:42 UTC  |  Edited by: Altrue
Without being overly disturbed, I was, too, puzzled when I saw the warp reflexions on my crow for the first time. It doesn't look like reflexion from the warp tunnel, it looks like a (subtle) light blinking randomly to light the whole ship.

The effect would be much better, in my opinion, if we saw the little "water reflexions" that make the warp tunnel. Instead of some bonus lighting alternating with no lighting.

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Victoria Ramsay
Doomheim
#9 - 2015-02-10 17:19:04 UTC  |  Edited by: Victoria Ramsay
ok - fair enough. I will try to do some recording in a day or two. as the person above pointed out - it is just lie a light blinking on and off rather than a nice looking effect.

I didn't realize their was a relevant thread otherwise I would have posted there. although I suspect the effect is working as intended and its not a bug, just that warp to me looked a lot better without this.

because of the slow war of freighters also, it seems like the blinking continues for a good 30 seconds after the warp tunnel has ended.
CCP Sledgehammer
C C P
C C P Alliance
#10 - 2015-02-10 17:33:24 UTC  |  Edited by: CCP Sledgehammer
Victoria Ramsay wrote:

because of the slow war of freighters also, it seems like the blinking continues for a good 30 seconds after the warp tunnel has ended.


That's what I've been trying to reproduce today but haven't seen it. Can I ask what hardware you run EVE on and if your graphics drivers are up to date?

Also, if you could jump on Singularity if you have a chance and see if that still occurs I would be indebted to you.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Victoria Ramsay
Doomheim
#11 - 2015-02-10 17:46:58 UTC
CCP Sledgehammer wrote:
Victoria Ramsay wrote:

because of the slow war of freighters also, it seems like the blinking continues for a good 30 seconds after the warp tunnel has ended.


That's what I've been trying to reproduce today but haven't seen it. Can I ask what hardware you run EVE on and if your graphics drivers are up to date?

Also, if you could jump on Singularity if you have a chance and see if that still occurs I would be indebted to you.


ok! will do when i get home. Im running a gtx 745 and i3 processor; drivers are all up to date. windows 8. perhaps this has been fixed then since I was on sisi yesterday but Ill let you know :) thanks for looking into it! :)
bassie12bf1
Republic Military School
Minmatar Republic
#12 - 2015-02-10 18:12:49 UTC
The effect does stay crazy if you enter warp while having the old map opened until the ship stops instead of gradually toning down.
Damjan Fox
Fox Industries and Exploration
#13 - 2015-02-11 09:35:56 UTC  |  Edited by: Damjan Fox
Just looked at it on the test server.

I think it looks a little weird and "unnatural". The light effect is basically just random slight flashing (like a fast driving car, passing by random street lamps every now and then) instead of constant flickering, like i would expect it, from the warp tunnel effect.

One other thing:
Now, that there is "light reflections on ships from nearby planets", what about suns? I mean if a cold planet casts light on my ship, then orbiting a sun at 150.000 km, should make it glow like it's melting.


EDIT:
Here is a quick concept pic of what i mean.

Omen near sun (current state)

Omen near sun (concept art)



Regards,

Damjan
CCP Darwin
C C P
C C P Alliance
#14 - 2015-02-11 11:47:10 UTC  |  Edited by: CCP Darwin
Damjan Fox wrote:
what about suns? I mean if a cold planet casts light on my ship, then orbiting a sun at 150.000 km, should make it glow like it's melting.


EDIT:
Here is a quick concept pic of what i mean.

Omen near sun (current state)

Omen near sun (concept art)


My concern would be that more intense colors from the sun in each system would render the look of the ships more muddy and indistinct, overwhelming color variations and making ship detail harder to see. It's not too much of a stretch to suggest that camera drones have exceptionally good auto-white-balance and auto-exposure, given tens of thousands of years to solve such problems. :)

Edit: Just to keep things orderly, please try to keep discussion in this thread on the topic of the warp tunnel animation and put other lighting feedback in an appropriate existing thread, or a new one if you can't locate a good place.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Damjan Fox
Fox Industries and Exploration
#15 - 2015-02-11 12:19:59 UTC  |  Edited by: Damjan Fox
Quote:
My concern would be that more intense colors from the sun in each system would render the look of the ships more muddy and indistinct, overwhelming color variations and making ship detail harder to see.


That i understand. Nevertheless, i think, that being in very close proximity to a sun, should have a much larger influence on the look of your ship. Of course it wouldn't look that bright, if you are 10 AU away.


Quote:
Just to keep things orderly, please try to keep discussion in this thread on the topic of the warp tunnel animation and put other lighting feedback in an appropriate existing thread, or a new one if you can't locate a good place.


I apologize for that. I didn't mean to derail the thread, i just felt, that the two things fell under the same category of visual effects. But i'll stop my off-topic here then. Blink
CCP Darwin
C C P
C C P Alliance
#16 - 2015-02-11 14:35:15 UTC
Damjan Fox wrote:
I apologize for that. I didn't mean to derail the thread, i just felt, that the two things fell under the same category of visual effects. But i'll stop my off-topic here then. Blink


No problem, clearly expressed ideas and feedback like yours are most welcome. I just didn't want to drag the thread too far off the OP's topic myself. :)

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Nolan Kotulan
Nova Tabula Rasa
#17 - 2015-02-14 02:57:22 UTC  |  Edited by: Nolan Kotulan
CCP Sledgehammer wrote:
As this is the first that I have heard of someone having issue with the effect out of anyone posting in the relevant feedback thread or this forum at large, and since the feature has had QA work done on it, we have to take the stance that the feature is "Ready".
Not the first one. Take a look here.


"This Week in EVE #68 - Week 7/2015" wrote:
With Tiamat we will see improvements to the visuals with indirect light sources illumination the ship (for example light distortions from the warp tunnel or light reflected from planets). Some questions arose on those effects and eventual bugs. If you encounter bugs, please make sure that all the drivers are up to date and submit a detailed bug report.
What we are describing aren't bugs (except that "the blinking continues for a good 30 seconds after the warp tunnel has ended" which I confirm happens sometimes). We are saying we don't like the effect because it doesn't look good at all.

Per aspera ad astra

Victoria Ramsay
Doomheim
#18 - 2015-02-14 03:28:53 UTC  |  Edited by: Victoria Ramsay
Nolan Kotulan wrote:
We are saying we don't like the effect because it doesn't look good at all.


I think this is more or less the answer. I haven't had time to record but as I said above, I don't expect that anything is working in a way other than what was intended. But the effect itself is quite bright and doesn't look good (hence my asking if we can have the option to disable it like with the new belt effects - although nobody in their right mind would disable the belt effects, those look amazing!).
Altrue
Exploration Frontier inc
Tactical-Retreat
#19 - 2015-02-14 09:09:04 UTC
Victoria Ramsay wrote:
Nolan Kotulan wrote:
We are saying we don't like the effect because it doesn't look good at all.


I think this is more or less the answer. I haven't had time to record but as I said above, I don't expect that anything is working in a way other than what was intended. But the effect itself is quite bright and doesn't look good (hence my asking if we can have the option to disable it like with the new belt effects - although nobody in their right mind would disable the belt effects, those look amazing!).


I'd gladly trade the option to disable belt effects for the option to disable the warp flashes. Big smile
As you said, nobody in their right mind would disable the belt effects!

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Lil' Brudder Too
Pistols for Pandas
#20 - 2015-02-15 03:23:18 UTC  |  Edited by: Lil' Brudder Too
Nolan Kotulan wrote:
We are saying we don't like the effect because it doesn't look good at all.

This. It plain looks terrible, and very disengaging. Yes it might be "neat" during the first warp, but after that it looks uninteresting and not-good.

It seems like this is just one more of those "lets see how much shiney we can code before something breaks" sorta things, with no regard to how it really looks and feels in-game.

Altrue wrote:
As you said, nobody in their right mind would disable the belt effects!

Actually, i would, since they make some deadspace pockets almost unbearable with them added on top of the already ridiculous gas cloud and other environmental effects that tend to white/brown-out the entire screen and melt video cards...
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