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Getting my PVP learn on.

Author
T00NCES
Fatal Talocan
#1 - 2015-02-02 17:00:57 UTC
Hi All,

Just came back after a 3 year vacation from EVE and liquidated all my Null-sec assets.

I’ve reestablished myself in Empire space, and have been primarily doing the PVE thing. In fact, the majority of my EVE career has been PVE, even out in Null-sec and wormhole space (Que the care bare music).

I’ve never really been into PVP much, No real reason why, I’ve just been having fun doing my thing. This is about to change, as I wish to now spice up my life. I’ve been reading a lot on the forums (I’m a pretty avid forums lurker,) and have been watching many YouTube videos on PVP tactics. I think I have a pretty good understanding, but what I lack is experience. And this is where you all come in.

There are lots of good builds on Battle-clinic, and the EVE forums for PVP ships, but I am curious if you all wouldn’t mind sharing your ‘current’ cheap PVP throwaway builds. I’m looking for tech 1 ships that I can fly into low/null, and go all kamikaze. I expect to get dog-piled, I expect to die a lot, I expect to have ships flown into the deepest recesses of my abyss. But I also expect to learn a lot, and have a blast doing it. Even as introverted and I am, maybe even make a few friends in the process.

That said, if you all wouldn’t mind throwing some ideas and/or builds at me, I would very much appreciate it.

Also, for general PVP, do most use cruisers, or frigate, or what? I know it depends, so for the sake of context, as I learn to solo PVP, would frigs or cruisers work better?

Ares Desideratus
Republic Military School
Minmatar Republic
#2 - 2015-02-02 20:13:13 UTC
Well I wouldn't know about Battleclinic because they seemed pretty posh and elitist when I was on there and I got banned for using a pornographic avatar, but here's my advice,

Start with Tech 1s until you feel really comfortable flying them, because you don't wanna be jumping in a Loki and then losing it the second you undock because you don't know what you're doing.

Tech 1 frigates cruisers and destroyers are the best for starting out, whether you're gonna lone-wolf it or if you're going to fly in gangs.

I don't know what kind of ships you're looking to fly or what your style is, but I have a few solid setups for Amarr ships if that's what you're looking for.
Badman Lasermouse
Run and Gun Mercenary Corps
#3 - 2015-02-02 20:21:38 UTC
Tech 1 Cruisers will give you the most bang for the buck ISK wise. There are quite a few with a nice engagement envelope, and the combat is a bit slower than Frig Vs Frig, and a bit more forgiving of mistakes.

I can reccomend the RLML Caracal, Stabber, and Vexor as good starting points. If you are looking for some fits let me know and I can show you a few and give you a few pointers on tactics.

-Badman

T00NCES
Fatal Talocan
#4 - 2015-02-02 21:10:33 UTC
Cool guys,

Yeah thanks for the input. I’m currently trained to fly anything up to a battleship for both Amarr (Primary) and Gallente (Secondary), and can fire either Hybird or Energy turrets. I like the idea of cruisers, but how do they fare against frigates? Any Amarr setups that are cheap would be super helpful.

I’m starting out lone wolf, and will eventually transition into a fleet once I have a good handle on battle mechanics, and feel I have enough to offer in a team setting.
Deacon Abox
Black Eagle5
#5 - 2015-02-02 23:11:59 UTC
obligatory "Oh Toonces" P

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Badman Lasermouse
Run and Gun Mercenary Corps
#6 - 2015-02-02 23:39:11 UTC
T00NCES wrote:
Cool guys,

Yeah thanks for the input. I’m currently trained to fly anything up to a battleship for both Amarr (Primary) and Gallente (Secondary), and can fire either Hybird or Energy turrets. I like the idea of cruisers, but how do they fare against frigates? Any Amarr setups that are cheap would be super helpful.

I’m starting out lone wolf, and will eventually transition into a fleet once I have a good handle on battle mechanics, and feel I have enough to offer in a team setting.



It really depends on the cruiser, however many cruisers can kill multiple frigates with relative ease, while some have more difficulty. Amarr laser boats can have some issues with mobility and tracking, however the Omen navy is pretty famous for its anti-frigate abilities. Its really just a question of controlling range to aid your tracking and minimizing the enemies traversal. It takes some practice.

Gallente boats are a bit easier, a Vexor with several flights of light drones and a Nuet or two will have no problem going toe to toe with multiple frigates.


Ill put together a few T1 fits for you.

-Badman

Mephiztopheleze
Laphroaig Inc.
#7 - 2015-02-03 02:02:04 UTC
T00NCES wrote:
That said, if you all wouldn’t mind throwing some ideas and/or builds at me, I would very much appreciate it.


Have you looked into joining Red V Blue (RvB)?
If you want to try and figure out PvP, RvB is one of the best places to learn.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Justin Zaine
#8 - 2015-02-03 10:00:48 UTC  |  Edited by: Justin Zaine
Don't start out in Cruisers. Yeah they're flexible but "Bang for your buck" and "Cruisers" are two phrases that should only be used together either when flying in a gang or if know how to PVP. If you take a solo Cruiser into LS or Null with your experience level you'll be **** on by the first frig pilot that knows what he's doing.

Trust me, stick to Frigates until you get a good grasp of manual piloting, overheating and other PVP mechanics.

On that note, A T1 frig that i've been having a lot of fun with in LS lately is the Kitey Tristan.

[Highs]
Empty

[Mids]
Medium Azeotropic Ward Salubrity I
Limited 1mn Microwarpdrive I
Warp Disruptor II

[Lows]
2x Drone Damage Amplifier II
Nanofiber Internal Structure II

[Rigs]
2x Core Defense Field Extender I
1x Small Anti-EM Screen Reinforcer I

~ 100 dps with a flight of Acolytes (For use against other shield ships. About 120 dps with Hobs.)
~ 4.8 km/s OH MWD
~ 3.5k EHP
~ 6-7 mil total cost

Keep at point range and put drones on the target. You're definitely not the fastest thing out there so watch your targets speed. Any frigs that can OH faster than you or are boosted/snaked will end you, naturally. Watch out for other drone ships.

There are things that this ship can cannot do very well but it is really quite flexible and i've even gotten some nice dessy kills out of it. It's a solid platform for learning the basics of kitey PVP. Fit up a bunch of them and lose them all, at 6 mil a pop who cares how many you lose.

Edit: If you're interested in flying kiting ships and are trained into Amarr, Slicers are also great.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

T00NCES
Fatal Talocan
#9 - 2015-02-03 14:42:45 UTC
Awesome,

This helps a lot.

Mephiztopheleze, I haven’t looked into RvB, but I’ll check it out.

Justin, thanks for the fit. The stats help me out a lot too. I’ve EFT’d a lot of frigs getting ~150dps, but so far everyone I’ve spoken to says that’s not enough, then again, they are all high sec pilots.

I’ve heard mixed results on MWD’s. I’m curious what the general consensus is on it. Yes or no? Do they really increase your signature so much that it’s not worth it?

I think I’ve got a pretty good handle on tracking, and manually piloting my ship, but I think risking something a little cheaper is better until I get a few kills under my belt. Then again, I can fit a cruiser or frig for about 200k as long as I put in buy orders and wait a day or so to build up stock (What I’m currently doing).

I really appreciate all the input. Thanks guys.
Justin Zaine
#10 - 2015-02-03 15:32:56 UTC
MWDs are good or bad depending on what you're flying and what you wanna do.

Most brawling ships fit AB, Web and Scram. This is because you can use the AB even while scrammed by another ship and can therefore hopefully control range during the fight.

Most kiting ships use MWD because you need a lot of speed in order to stay out of scram range of the other ships.

There are exceptions though. Some brawlers use MWD in order to close distance really fast. This is often found on ships that are meant to counter Interceptors (That are fit with long points.)

Alternatively, some kiting ships also use AB's that are one size larger than they would normally use - A 10mn AB on a dessy, for example.

As for the effect that MWD has on ship sig? It blooms your sig by 500%. To put that in perspective, the base sig of my Slicer is 38m. With MWD on that goes up to 228m.

The sig bloom makes your ship a lot easier to track and hit so long as the guy is actually capable of hitting you from that range. For example while i'm kitey fit and do my best to stay about 20-25 km away from the other guy, it doesn't matter how big my sig is because his max range is like 10km and he can't hit me anyway.

Maybe I explained that wrong, I'm sure someone else will have better info to add. That's more or less it though.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Justin Zaine
#11 - 2015-02-03 15:43:49 UTC
Quote:
I’ve EFT’d a lot of frigs getting ~150dps, but so far everyone I’ve spoken to says that’s not enough


I'll also point out that in saying this, they're probably right but they're probably also thinking from a brawly perspective where you just need to win the dps race up close.

Obviously the more the better regardless of the situation but for a kiting frig, 100 dps out to maximum drone control range isn't bad. There are kiters out there that will out-dps you, sure, but for 6 mil you can't go wrong. Like I said in the first post, watch out for things that are faster than you. If it's smaller than a BC, doesn't have a crazy drone bay or a range bonus to small guns/missiles, it's fair game. They may kill off your drones but if they can't catch you, you can warp out at any time.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#12 - 2015-02-03 16:45:12 UTC  |  Edited by: Doctor Knuckles
confirming going solo cruiser as a newbie is just suicide, and won't get you any learning experience.

Go with frigs.

150 dps isn't low at all, it all depends on the boat you're flying. It can be considered "low" only if you're straight up face brawling AND don't have something else to make up for that opening possibilities, like massive tank / 2 webs / td / dual prop / whatever

that dps on a kitey tristan is actually pretty damn high, considering how afar you can apply it, altough real dps will be lower, application not being perfect unlike turrets in optimal with transversal kept in check




fits i like.

UHHHHM.
Lately i'm madly in love with lasers. Slicers, Tormentors, Executioners. Pulses or beams depending on ship / plan. Punisher is crap, leave it alone.

Gallente my favourite is AB blaster atron, built for damage and speed, great range control vs most things. Lately i don't fly it much because i need something more skirmish capable, being that i usually face gangs while solo. Bulk tank comet is also a (scary) thing, both blaster and rails variants, often with a SAAR for some more buffer tank. Many people in here are gonna recommend dual rep incursus for soloing. I disagree. It has no range control, it won't teach you anything other than there are indeed some idiots that die to it not realising they could get away easily.

Minnie, i love dual masb or even dual tank (masb saar) rocket breacher. Dual web arty firetail is very popular, i prefear ACs tho tbh. I had some fun with slashers too, dual web or web/td is nice

Caldari.. i don't really fly much. I like a dual web surprise blaster merlin all right. Armor 2 webs td rocket hookbill is scary as ****.
Nameira Vanis-Tor
Sebiestor Tribe
Minmatar Republic
#13 - 2015-02-03 17:11:55 UTC
Why not join a Faction Warfare Corporation? Lots of fights and not only will you get experience of solo PVP you will get experience of being in a fleet and group PVP. Group PVP in Low Sec is great because you rarely get TIDI!
Ares Desideratus
Republic Military School
Minmatar Republic
#14 - 2015-02-03 18:52:14 UTC
The executioner is hands down the best Amarr frigate. Its very versatile and with proper piloting you can dominate supposedly superior combat frigate like it was nothing.
Gully Alex Foyle
The Scope
Gallente Federation
#15 - 2015-02-04 14:18:34 UTC
Look me up on zkillboard, click 'losses', try the slicer fit I lost on Jan 24/25th or the Merlin I lost on Jan 1st.

Both are unconventional, so you'll have the surprise factor on your side.

Both are pointless Big smile (no point), so people may warp off before getting killed... but they often don't, for whatever reason.

Both are fun and 'carefree' to fly.


Engage any other frigate with the slicer (except linked kiters).

Engage any other AB frigate with the Merlin.


Die a lot, win some, have fun!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Poetic Stanziel
The Scope
Gallente Federation
#16 - 2015-02-07 12:23:55 UTC
Gully Alex Foyle wrote:
Look me up on zkillboard, click 'losses', try the slicer fit I lost on Jan 24/25th or the Merlin I lost on Jan 1st.

Both are unconventional, so you'll have the surprise factor on your side.

Both are pointless Big smile (no point), so people may warp off before getting killed... but they often don't, for whatever reason.

Both are fun and 'carefree' to fly.


Engage any other frigate with the slicer (except linked kiters).

Engage any other AB frigate with the Merlin.


Die a lot, win some, have fun!


Problem with no point is, that you loose all the juicy tagets and only kills noobs. Who wants that? If you meet a pilot who can pvp just a little bit. He will quckly see that you don't have a point, and leave when things go bad.
Lloyd Roses
Artificial Memories
#17 - 2015-02-07 12:33:53 UTC
Pointless pvp is fairly pointless unless you got sufficient dps to blow them up before they notice they aren't pointed.
Typical ships for that: wolf, enyo, daredevil. ;)
Mr Spaxi
#18 - 2015-02-07 12:44:39 UTC
Doctor Knuckles wrote:

Gallente my favourite is AB blaster atron, built for damage and speed, great range control vs most things. Lately i don't fly it much because i need something more skirmish capable, being that i usually face gangs while solo. Bulk tank comet is also a (scary) thing, both blaster and rails variants, often with a SAAR for some more buffer tank. Many people in here are gonna recommend dual rep incursus for soloing. I disagree. It has no range control, it won't teach you anything other than there are indeed some idiots that die to it not realising they could get away easily.


For anyone learning how to fly, practicing the dual rep Incursus is a good idea - it will teach you the importance of buffer, how to micro-manage both heat and modules all while taking care of your capacitor and maintaining range. A good dual rep Incursus pilot will not get disengaged that easy, there are ways to stick to your target.
Skelee VI
Appetite 4 Destruction
#19 - 2015-02-10 03:20:11 UTC
Join us, we learn you good
MasterGlorfy
Dirty Vagrants
Intergalactic Space Hobos
#20 - 2015-02-24 15:48:59 UTC
Mr Spaxi wrote:
Doctor Knuckles wrote:

Gallente my favourite is AB blaster atron, built for damage and speed, great range control vs most things. Lately i don't fly it much because i need something more skirmish capable, being that i usually face gangs while solo. Bulk tank comet is also a (scary) thing, both blaster and rails variants, often with a SAAR for some more buffer tank. Many people in here are gonna recommend dual rep incursus for soloing. I disagree. It has no range control, it won't teach you anything other than there are indeed some idiots that die to it not realising they could get away easily.


For anyone learning how to fly, practicing the dual rep Incursus is a good idea - it will teach you the importance of buffer, how to micro-manage both heat and modules all while taking care of your capacitor and maintaining range. A good dual rep Incursus pilot will not get disengaged that easy, there are ways to stick to your target.



Just wanted to second this. Dual rep incursus is a great ship to learn on though yes, sometimes your target will get away.

Nowadays I prefer to use kitey ships when flying solo, but I'm still glad that I spent my initial time on an incursus. As stated, it's a good way to get used to modules, heat, and capacitor management.
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