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Ancillary Shield Boosters... again

Author
Signal11th
#81 - 2015-02-03 11:43:45 UTC
Or you could have just fitted the same ship and rely on player skill to win.....

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Please Turn
Sebiestor Tribe
Minmatar Republic
#82 - 2015-02-03 12:27:22 UTC  |  Edited by: Please Turn
@Mournful Conciousness

Hmm, sorry to say this but from what you're writing here the only thing I can deduce is that you have limited experience in doing solo(true solo or "elite" ...) pvp in the real world of Eve.

In general, using over tanked brawling fits in the real Eve works consistently in a few specific scenarios: you have links, pirate implants, drugs and t2 resists on an active tank bonus-ed ship(and/or small sig ship) and you fight an unorganized small gang(that's what you'll see in all the famous pvp brawling videos). Failing to meet those conditions ends up in many,many loss mails with some, very few, occasional kills. Solo pvp in the real Eve is not 1v1. Also, it doesn't come with any restrictions on what could engage you.

All the people that choose to go for multiple Yasb(with Y being M,L,XL) in a solo scenario give up their ability to control range properly. They have to use rigs and or fitting modules in most cases, they have problems(especially without links) managing the reloads when facing semi-competent opponents. When comparing them with the ancillary armor modules, to be fair, you should note that the armor versions don't use over sized versions, they don't lose all the reps when they run out of paste.

Like I said, it seems to me, that you have limited solo pvp experience in the real Eve. Otherwise you would have noticed that little ship that can point you at +70km, can go 10km/s and can do +100 applied dps to frigs and +150 applied dps to anything bigger than a frigate inside their point range. That is, if you really want to speak about things that are out of balance :D(though, to be fair, it is a combination of things that produces the imbalance in that case).

Anyway, I doubt you'll come to realize any of the above anytime soon, since as noted by other posters you pretty much convinced yourself that you found something here.

Join TheTuskers, travel to exotic distant lands, meet exciting unusual people and ... kill them!

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#83 - 2015-02-03 13:07:14 UTC
Now that is a little unkind, and unwarranted.

Of course we all know very well that "solo" pvp is so rare that it can be thought of as non-existent. Solo ganks happen and they sometimes turn into solo pvp.

Of course we know that the vast majority of pvp is won because one side brought a knife to a gunfight (whether knowingly or not) - note that I am not discounting the skilful use of range and speed. Some people are truly gifted at this kind of pvp.

And of course a local tank brawling strategy (whether shield or armour) has very limited use in reality - generally being limited to short-term bait or a quick in-out gank of some defenceless unfortunate who happens to be in the wrong place at the wrong time.

Nevertheless, the fact remains that if one *were* to choose local reps in shield then ASB easily outclasses (and therefore obviates) any other form of shield tank.

I actually once had a dual-asb scout/point tengu. It proved the point quite nicely. That ship lasted in w-space for a year, being involved in a number of attempts to destroy it.

Even a 6-man gang which included an astarte, several neuts, webs and multiple other forms of dps were unable to destroy it - even after decloaking it 3 times as we played wormhole pingpong over the course of 8 minutes. (you know the strategy, use a dictor to put a bubble out then decloak the guy, forcing him to wait out his harmonics timer).

Now I know the tengu is a powerful ship - that's why I chose it. But what I think is unfortunate is that the survivability it achieved with 2 ASBs could never be achieved with SBs, however much was spent on them. Note that the toon involved had no implants or drugs. Just an 2 overheated ASBs and an overheated DG Invulnerability field.

I would hate to divert the argument along the lines of "yeah but the tengu is OP...". That's not the issue at all. Had I been using a shield booster plus cap booster setup, I'd have been without tank for half the encounter because of the neuts and I've had gone down.

The story is that, in comparison to SB alternatives, ASBs are still OP.


Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Gary Bell
Black Dragon PHP
Brave Collective
#84 - 2015-02-03 13:15:37 UTC
Try a triple ASB Vargur with links and Crystals lol.. You have to drop a 25 man gang on it or a dread with arties to crack it lmao
Laguna Fox
Stay Frosty.
A Band Apart.
#85 - 2015-02-03 13:28:04 UTC
Now I'm not here to really say if ASB's were OP in your tourney but from the few posts I've read on here one kinda got skipped:

Arla Sarain wrote:
Killing the mauluses drones shouldn't have been a challenge, they are not bonused for anything and there is 4, so unless the maulus has a full rack of drone amps the DPS would be far more manageable.
Dual MASB mauluses have no web. Or have a web but no tackle.

Orbit at 500. Won't hit a thing with turrets if it has any.

kite at 6000 if it has neuts.

Maulus runs out of charges.


From my experience in low (just don't go quoting me Blink ) I sometimes quite like to try MASB frigs solo and try similar tactics to kill hawks and HB's that try to out-tank you.

In this case you're not putting up with rockets that you can't out track (but sometimes can out range) so either kiting and webbing/popping drones or getting in close to out track the guns and killing drones would be the first thing to do if you suspect a brick tank.

After that it comes down to if he can use them well enough to get a reload in but for a maulus once it's out of charges it's dead (hopefully you've stocked enough ammo), sure if you have a strict time limit you might run out but for real either he dies or calls his buddies for help.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#86 - 2015-02-03 13:33:33 UTC
Mournful Conciousness wrote:


The story is that, in comparison to SB alternatives, ASBs are still OP for thirty seconds




ftfy
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#87 - 2015-02-03 13:45:05 UTC
Page 5 and I've reached the "Oh God..." stage.

Cap's run out. Shields are down.

Thanks for your time everyone.

Big smile

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Frostys Virpio
State War Academy
Caldari State
#88 - 2015-02-03 13:47:12 UTC
Mournful Conciousness wrote:
Page 5 and I've reached the "Oh God..." stage.

Cap's run out. Shields are down.

Thanks for your time everyone.

Big smile


Cargo runs empty. Shields are down.

Oops, I forgot there was a time limit to the engagement...
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#89 - 2015-02-03 14:07:45 UTC
I thought you all might be interested to see the kill mail where that epic tengu finally met its end.

Note the number of attackers that were required...

https://zkillboard.com/kill/38658194/

I can definitely recommend that fit for w-space scouting and pointing of unfortunates, although these days I expect rapid light launchers would be a better choice.


Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Lady Rift
His Majesty's Privateers
#90 - 2015-02-03 14:37:29 UTC  |  Edited by: Lady Rift
Mournful Conciousness wrote:
I thought you all might be interested to see the kill mail where that epic tengu finally met its end.

Note the number of attackers that were required...

https://zkillboard.com/kill/38658194/

I can definitely recommend that fit for w-space scouting and pointing of unfortunates, although these days I expect rapid light launchers would be a better choice.





yes it takes a lot of frigs to kill a T3 there is nothing new on that. They could of done it with less and more time but when you have a fleet of more than you need you don't tell some of them to stay at a POS. also if that kill mail is right he died with charges still in one asb.
Phaade
LowKey Ops
Shadow Cartel
#91 - 2015-02-03 15:27:28 UTC
I disagree with your assessment of ASBs being overpowered. I was able to kill a Dual ASB Worm with a Merlin. Tech II guns were obviously a factor. I've killed many other dual MASB ships as well...even those bonuses for it.

Oh and was there also a rule that you couldn't kill drones? Cuz you only have 4....
Stitch Kaneland
The Tuskers
The Tuskers Co.
#92 - 2015-02-03 16:10:58 UTC  |  Edited by: Stitch Kaneland
Mournful Conciousness wrote:
Stitch Kaneland wrote:
Strange. My arty thrasher killed a triple MASB hawk without much issue.

This is because alpha counters most active tanks. How many of those meta0 t1 frigs fit arty? Course then again your are playing in a confined set of rules of meta0 items and t1 frigs. in reality, a t2 fit AF, or even a LML breacher or condor would take you out. Since you have no damps to counter them at range.

Which reminds me. Dual MASB breacher is strong in brawling range, but you get out of scram range and kite (or never get there in the first place.. And itll die just the same. Just because something tanks alot, doesnt mean it has no weakness.

The difference between MASB and AAR is fitting. MASBs take up more fitting than AARs. AARs use less than a t2 equivalent, not to mention they rep more and continue repping even without paste. Once ASBs run out of charges, you wait 45s on reload and have no tank (unless you have 2). If you get attacked by ships that arent t1 and fit with meta0 modules, on a non bonused hull, you will get a very different outcome.



Stitch, you realise what you've just said though right? The counter to a dual MASB frigate is a ship one class higher - a destroyer.

Similarly an effective counter to a dual-asb battlecruiser is a battleship.

The counter to a dual (or triple) ASB battleship is... a marauder...

I think this illustrates nicely what is wrong with the dual-asb setup in its current form.

Reducing the shield regen to be proportional to the size of the charge you put in the module solves this without gimping the original intent of the ASB (a quick recharge to shields for skirmishers)

To be specific. This thread is not a moan about the concept of the ASB, it's highlighting the fact that dual-asb is too easy to fit, too efficient and so powerful that it makes all other shield tanks obsolete.


Its not just a "frigate". Its a t2 ASSAULT frigatewith a shield boost bonus that also has a small sig and role bonus for mwd sig reduction. AFs can easily handle most t1 dessies. Not 1 or 2, but 3 BONUSED MASBs on an AF hull (links probable), and it still succumb to a single 10m thrasher. You know whats stronger than an MASB hawk? A DS/faction MSB fit. Know why? Needs less fitting, can keep range controlling webs and scales even better with links. Never has a reload and can tank until it runs of charges to feed cap booster. Still tanks over 200dps IIRC.

Yep, it costs several hundred mil to work. But i fought one with an application fit bellicose, and couldnt get him past 25% shield. Keep in mind, my bellicose does 350dps applied with RLML. My RLML cruiser, designed to kill frigs, died to a medium shield boosted hawk. Not an ASB fit. An ASB hawk died to my thrasher.

Destroyers are meant to kill frigates. That is their role. If you dont want to use the tools provided, and then blame the module because of arbitrary rules put in place, thats your mistake.

CCP has stated they do not balance around tournaments(ishtar "nerf" thread a few patches back), so just because your meta0 tourney was dominated by ASB, doesnt mean in TQ that ASBs are overpowered.
Alvatore DiMarco
Capricious Endeavours Ltd
#93 - 2015-02-03 16:42:52 UTC  |  Edited by: Alvatore DiMarco
Mournful Conciousness wrote:
I have also seen a post by CCP Rise stating that an L-ASB should deliver a little more shield than a large shield booster (it was in a discussion about the vagabond).

In reality, an LSE gives the ship 3281 points of shield, an overheated L-ASB with navy 150s delivers 9x589 = 5301 points of shield on a vagabond (before rigs, crystals and pills). This is not "a little more", it's "almost double".


Says "booster vs booster", goes on to compare extender vs booster.

How much shield does an LSB give vs an LASB? Per-cycle and over the course of nine cycles, if you please.

Maybe you'd like to compare trimarks against target painters next and tell us which is better, or perhaps take up a career in politics.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#94 - 2015-02-03 18:45:03 UTC
Stitch Kaneland wrote:


...



Thanks for clarifying Stitch. That's interesting and enlightening. I appreciate the effort you've put into this post.


Alvatore DiMarco wrote:


How much shield does an LSB give vs an LASB? Per-cycle and over the course of nine cycles, if you please.



LSB gives you 3281 shield points with max skills and before multiplier effects like ship bonuses and rigs.

LASB with 9x navy 150 gives you 429 x 9 = 3861 shield points over (3.4 * (9-1)) = 27.2 seconds before ship bonuses, implants, drugs and shield boost amp effects.

with 3 T2 field extenders the LSE is worth 3281 * 1.2 * 1.2 * 1.2 = 5669

with a shield boost amp and a rep-bonused hull the LASB is worth 3861 * 1.36 * 1.375 = 7220

LASB all the way unless you're in an extreme alpha situation.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Van Beyus
Hedion University
Amarr Empire
#95 - 2015-02-03 18:51:41 UTC
Alvatore DiMarco wrote:
Mournful Conciousness wrote:
I have also seen a post by CCP Rise stating that an L-ASB should deliver a little more shield than a large shield booster (it was in a discussion about the vagabond).

In reality, an LSE gives the ship 3281 points of shield, an overheated L-ASB with navy 150s delivers 9x589 = 5301 points of shield on a vagabond (before rigs, crystals and pills). This is not "a little more", it's "almost double".


Says "booster vs booster", goes on to compare extender vs booster.

How much shield does an LSB give vs an LASB? Per-cycle and over the course of nine cycles, if you please.

Maybe you'd like to compare trimarks against target painters next and tell us which is better, or perhaps take up a career in politics.
He's right. The final effect is the same, the only difference is on the ASB your shield points come in bursts.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#96 - 2015-02-03 19:15:20 UTC
Van Beyus wrote:
He's right. The final effect is the same, the only difference is on the ASB your shield points come in bursts.


Nope, he's wrong - see the mathematical treatment above.

LSE protects against alpha strikes. In any situation where the combat lasts longer than 21 seconds the LASB is a better choice.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Frostys Virpio
State War Academy
Caldari State
#97 - 2015-02-03 20:47:22 UTC
Mournful Conciousness wrote:
Van Beyus wrote:
He's right. The final effect is the same, the only difference is on the ASB your shield points come in bursts.


Nope, he's wrong - see the mathematical treatment above.

LSE protects against alpha strikes. In any situation where the combat lasts longer than 21 seconds the LASB is a better choice.



Not if you have other people involved in your MMO...

*troll* And for the sake of putting the most worthless argument in tehre too because I can, if the combat last long enough, the LSE will win again out of passive regen quite a while after the LASB ran out of cap charge. */troll*
Serene Repose
#98 - 2015-02-03 21:23:03 UTC
Delt0r Garsk wrote:
And a dual ASB has to make compromises on fit. FFS stop playing in safe box and get out there and PvP... tell me how many fights you own. Lets see some proof of there OPness.

Cycle time, 3 sec. 9 charges, 1 min reload, do the math. They are *not* OP or everything would be a ABS fit.

Hell our corp doesn't use them on our t3s or vagurs for a reason.
And...proof of yours?

We must accommodate the idiocracy.

Van Beyus
Hedion University
Amarr Empire
#99 - 2015-02-03 23:14:35 UTC  |  Edited by: Van Beyus
Mournful Conciousness wrote:
Van Beyus wrote:
He's right. The final effect is the same, the only difference is on the ASB your shield points come in bursts.


Nope, he's wrong - see the mathematical treatment above.

LSE protects against alpha strikes. In any situation where the combat lasts longer than 21 seconds the LASB is a better choice.

Yes, alpha will always beat active tanking. Nonetheless those 21 secs you're counting are for 1 module only, and you're considering a module permanently activated wich usually doesn't happen unless the incoming DPS is overwhelming. With two modules, if you can manage to stretch the tanking time of one module while the other module reloads then you'll also have to take into account the cargo space. Overall it is a huge ammount of HP available. Of course, it doesn't make SE obsolete because of alpha and RR, but it is a very powerful module nonetheless.

I only wished the boost was relative to the charge size used. I guess this is something the game engine can't handle though.

I'm not online most of the time, but I won't change this signature when I do just to make your life easier.

GavinGoodrich
Perkone
Caldari State
#100 - 2015-02-04 02:13:20 UTC
I'd agree with the OP that there needs to be a difference in how much shields you can boost, based on the size of the charge.

That was pretty much the entire point of what he was trying to get at.

There ought to be ups and downs to using different size charges in an ASB. Until people get the hang of it, everyone keeps asking the same question: "Well what's the smallest size I can cram into this thing if it doesn't make a difference?? Man that seems a little....off..."

Haaaaaalp my head's on fire