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Balancing of potential isk per hour over ratting, mining and missiong

Author
Lugh Crow-Slave
#21 - 2015-04-15 07:00:30 UTC
Rivr Luzade wrote:
What better bait is there than a properly set up mining fleet in Titan range waiting for harassers to show up and that you can pound on. Besides being troubling for the denial of this PVP source, it is also funny because people sit hours on end without anything to do on gates and "camp" it or sit in station and count their ship spins, yet waiting for a mining fleet to get molested and to punish the molesters is something no one wants to do. Roll



lol and if you really do want the ore not just the PvP drop in the same areas a few times and people start ignoring your fleets



(or bring more guns themselfs still a win in my book)
13kr1d1
Hedion University
Amarr Empire
#22 - 2015-04-15 07:25:39 UTC
Lugh Crow-Slave wrote:
I make 2bill a weak and only log on once a weak for 3-4 hours


it's mostly afk except clicking jump and dock a few times



so how much are we adding to ore to balance it up to this level?


increasing minerals out of ores is like printing money. Which countries have done the same thing where they've increased to millions of required monetary units to buy a loaf of bread because the value crashed?

Minerals are currency. Printing more is going to just devalue each individual one.

Its not the fault of the game or the ore that you cant turn a profit. Your competition is people with no jobs multiboxing for 8 hours a day and undercutting you, so pick a different profession, or limit your sales so that supply drops enough to improve prices.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Cade Windstalker
#23 - 2015-04-15 08:50:07 UTC
Lugh Crow-Slave wrote:
Cade Windstalker wrote:
Seconding what basically everyone else is saying here. If you want to increase your mining income move to Null. Mining is the entire basis for the Eve economy. The more you mine the lower the prices dip due to increased supply. It's simple economics 101.



Well then CCP should just add NPC buy orders because this player run economy is to hard to work with


Not really. Eve runs on a Risk vs Reward system. Mining in High Sec is extremely low risk and requires very little investment on the part of the player (very short training time to maximize rewards compared to other professions). If you want to increase your rewards you need to increase your risk. For mining that means Low Sec, Null Sec, or WH Space.

Adding NPC buy orders would simply cap the price of ore, not grant you a boon of additional income.
Jonah Gravenstein
Machiavellian Space Bastards
#24 - 2015-04-15 08:51:15 UTC
elitatwo wrote:
Silvetica Dian wrote:
To make more isk mining....
Join code and kill as many miners as possible thus reducing the supply of minerals and making them more valuble.
You're welcome.


Oh boy..

Here is somthing for industrialist in empire space. Increade price of Catalysts to 10 billion each, it's empire pay day.
The only response to this would be other people undercutting them and driving them out of the market.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Iroquoiss Pliskin
9B30FF Labs
#25 - 2015-04-15 08:58:45 UTC
It is the Levels 4 and Incursions that are unbalanced in Hisecks.

Lower their respective incomes by 50%.
Enya Sparhawk
Black Tea and Talons
#26 - 2015-04-15 18:45:53 UTC
Cade Windstalker wrote:
Adding NPC buy orders would simply cap the price of ore, not grant you a boon of additional income.


Then don't set the NPC buy orders as the ceiling...

An NPC buy order will provide a constant reliable source of income for everything from salvage/reprossessing mission junk to mining missions to PI, everywhere. (We're not talking about striking it rich here; just paying the bills). Remember to an individual these seem like nothing, to a large corp or an Alliance you have an instant source of resources that instantly resets everytime one accepts/complete a mission, use your people to strip it all (you only have to stop when the servers shut down). Ideally, NPC orders should be geared towards more of a manufacturing tool than actual ISK reward. (the collections of manufacturing mods from loot, materials from salvage and LP gains; maximizing corporation outputs)

With enough of a consistent gain in materials from the buy orders, automatically create NPC sell orders encouraging a better fluctuation in the competition of price for ore/materials based off of the original buy order (ie. NPC buys 10 000 units at one price, collects all of it, then puts those same 10 000 units on the market at the recent best available price. Ultimately, you'd want the NPC's to compete among themselves as stability with the player base creating the fluctuations in price)

You can also use standing towards the NPC buy/sell order to affect overall price to the person buying and selling. Encourages cheaper industry and manufacturing...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

13kr1d1
Hedion University
Amarr Empire
#27 - 2015-04-17 22:48:59 UTC  |  Edited by: 13kr1d1
Jonah Gravenstein wrote:
elitatwo wrote:
Silvetica Dian wrote:
To make more isk mining....
Join code and kill as many miners as possible thus reducing the supply of minerals and making them more valuble.
You're welcome.


Oh boy..

Here is somthing for industrialist in empire space. Increade price of Catalysts to 10 billion each, it's empire pay day.
The only response to this would be other people undercutting them and driving them out of the market.


Miners do the same thing as people who run FW and pay high prices on LP stor goods for 0.0001% profit margins, sometimes even losses if they don't factor out the odds and ends and make sure.

If I buy something at LP store for 10 mil and 10k LP, and it only sells for 11 mil, Im probably throwing my LP and my time/effort to get said LP completely away. This might be fine for chinese ISK farmers, but it should not be okay for any legitimate player, who values his/her real world time.

The same should hold true for miners and other industrial type players. If the market is going to make the time you spent worth only 5 or 10 mil an hour even though you worked long and hard in a video game,maybe you need to not be selling to the market at that point.


https://www.fuzzwork.co.uk/lpstore/listcorpbuy.php

See that red stuff? That means you're losing value buying those to sell on market. How can stuff get to that point? Because there's people out there mindless enough to keep doing that. Supply and demand, here. If this weren't true, if people stopped trying to sell that item, you'd see a decrease in supply for the same demand, and prices should rise. The reason prices don't rise is because people work harder to sell for less money instead of opting out until prices rise again, moving to another thing to sell, etc.

Economics is a hard lesson, and most people want to play the game instead of learn, ironically forcing them not to have fun because they aren't playing the game well and getting what they want from the game.



Here's an idea for everyone who doesn't want to think about things too much. Collect goods. Spam them into the market sell order. If the price isn't GREEN, showing that you're getting above the average value, DO NOT SELL. Otherwise, sell.

If its something you really want to sell, then put a sell order up modified until the price is GREEN, that is, the price for selling a unit of it is above the regional average.

Leave it like that.



Simple, quick, can earn you money sometimes soon sometimes later, but then you can go off and do other things for fun with your time in EvE, instead of grinding away even more to keep making very marginal profit margins.

PIBKAC. How many people keep mining veld even though everyone right now is saying not to mine it? Don't blame the game or us if you're sharding your game/life time for a few milliion isk an hour.


In the real world, when a mining company cannot find itself sustaining eonomic growt from its current source, it moves onto something else. Now, what could be a really nice cash haul right now? ABC ores? Gas? hmm. Maybe a change of scenery and resource mining would inflate those wallets, while also causing a supply drop for low ends, which raises prices?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Daichi Yamato
Jabbersnarks and Wonderglass
#28 - 2015-04-18 06:45:25 UTC
All the other miners are driving your prices down.

Kill them all and pray for the day CCP stop nerfing ganking.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cade Windstalker
#29 - 2015-04-18 07:19:41 UTC  |  Edited by: Cade Windstalker
Enya Sparhawk wrote:
Cade Windstalker wrote:
Adding NPC buy orders would simply cap the price of ore, not grant you a boon of additional income.


Then don't set the NPC buy orders as the ceiling...

An NPC buy order will provide a constant reliable source of income for everything from salvage/reprossessing mission junk to mining missions to PI, everywhere. (We're not talking about striking it rich here; just paying the bills). Remember to an individual these seem like nothing, to a large corp or an Alliance you have an instant source of resources that instantly resets everytime one accepts/complete a mission, use your people to strip it all (you only have to stop when the servers shut down). Ideally, NPC orders should be geared towards more of a manufacturing tool than actual ISK reward. (the collections of manufacturing mods from loot, materials from salvage and LP gains; maximizing corporation outputs)

With enough of a consistent gain in materials from the buy orders, automatically create NPC sell orders encouraging a better fluctuation in the competition of price for ore/materials based off of the original buy order (ie. NPC buys 10 000 units at one price, collects all of it, then puts those same 10 000 units on the market at the recent best available price. Ultimately, you'd want the NPC's to compete among themselves as stability with the player base creating the fluctuations in price)

You can also use standing towards the NPC buy/sell order to affect overall price to the person buying and selling. Encourages cheaper industry and manufacturing...


Sorry, cap is somewhat ambiguous, the correct term would be something more like floor. Basically if there are NPC buy orders the price of ore can never go below that or no one will sell it at that price. The problem with this (at least economically) is that it simultaneously drives up prices everywhere else. Basically miners can never make more than some base percentage of the value of the ships everyone is selling because the price of those ships is based off of the price of ore and the state of the market. As the market inflates the miner's buying power remains roughly the same, with fluctuations for different goods based on their price.

The problem with the rest of what you're suggesting is it would kill the player-driven economy dead which is the core of Eve and one of its main selling points.

You want a steady income, you already have it. Mining is fairly reliable and if you really need to you can always fall back on mining missions, which are effectively an NPC buy order, but one priced so low as to have no effect on the market since maybe 2004. If you feel your ore is worth more then go find a bunch of miners who feel similarly and go corner the market or something.

You want a fake economy with NPCs running it try some other MMO, Eve is not the game for you.
elitatwo
Zansha Expansion
#30 - 2015-04-18 11:17:51 UTC
13kr1d1 wrote:
increasing minerals out of ores is like printing money. Which countries have done the same thing where they've increased to millions of required monetary units to buy a loaf of bread because the value crashed?

Minerals are currency. Printing more is going to just devalue each individual one...


...and here is the line of thinking that some folks follow if they read something and translate it 1:1 into outerworldly economics and it is still all nonsense.

Let's do a thought-experiement:

All day long (or eight hours) you work at a mine and dig for ore. Let's say it is unrefines iron ore. Now you start thinking..

You have iron ore or dirt but if you refine that ore into iron it is not dirt anymore, it is iron.

If you have enough iron and put a little cobalt, carbon, nickel, tin and other things into a fire you create steel.

Now you have steel. Steel is heavy and still don't worth much. But you can form steel into frames and if you have concrete, you can build a building with it.
You can sell said building and collect cash or you take a portion of that steel and give it to a car manufacturer and he gives you a car or two.

The thing is, in EVE there are no worthless resources unless you stop at, you mine veldpspar and fly to Amarr and sell it - the end.
You could just collect that resource and make things with those blue thingies that you can make copies of and even invent things.

If you want cash, run havens and sanctums in nullsec or buy plex.

Eve Minions is recruiting.

This is the law of ship progression!

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BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#31 - 2015-04-18 13:10:55 UTC
elitatwo wrote:
Silvetica Dian wrote:
To make more isk mining....
Join code and kill as many miners as possible thus reducing the supply of minerals and making them more valuble.
You're welcome.


Oh boy..

Here is somthing for industrialist in empire space. Increade price of Catalysts to 10 billion each, it's empire pay day.

The ironic part is that the people that the New Order targets are the only ones with significant capability to do this. They never will though because it requires large scale cooperation, and opens up a market for people that support code to make huge profits.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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Kiddoomer
The Red Sequence
#32 - 2015-04-18 14:37:35 UTC
I'm against improving or balancing isk/hour for miners, because it changes too much the life of nearly all other area of the game in a bad way.

A change in mining for more fun is cool but not for more isk.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

13kr1d1
Hedion University
Amarr Empire
#33 - 2015-04-18 14:40:19 UTC  |  Edited by: 13kr1d1
elitatwo wrote:
13kr1d1 wrote:
increasing minerals out of ores is like printing money. Which countries have done the same thing where they've increased to millions of required monetary units to buy a loaf of bread because the value crashed?

Minerals are currency. Printing more is going to just devalue each individual one...


...and here is the line of thinking that some folks follow if they read something and translate it 1:1 into outerworldly economics and it is still all nonsense.

Let's do a thought-experiement:

All day long (or eight hours) you work at a mine and dig for ore. Let's say it is unrefines iron ore. Now you start thinking..

You have iron ore or dirt but if you refine that ore into iron it is not dirt anymore, it is iron.

If you have enough iron and put a little cobalt, carbon, nickel, tin and other things into a fire you create steel.

Now you have steel. Steel is heavy and still don't worth much. But you can form steel into frames and if you have concrete, you can build a building with it.
You can sell said building and collect cash or you take a portion of that steel and give it to a car manufacturer and he gives you a car or two.

The thing is, in EVE there are no worthless resources unless you stop at, you mine veldpspar and fly to Amarr and sell it - the end.
You could just collect that resource and make things with those blue thingies that you can make copies of and even invent things.

If you want cash, run havens and sanctums in nullsec or buy plex.


Your thought experiment conveniently ignores real economics anyway, buying power, consumer market, blah blah. If mining iron, and selling it directly, or coal were at any points unprofitable for the companies invested in those things, they'd stop doing it. Real world mining companies do not also produce buildings. They just mine, they sell their raw material to other people. If they didn't make a profit doing this, they'd quit.

Your thought experiment is a convenient hiding of real world economics. No company invests in doing "ALL THE THINGS" to turn a profit. That's actually less profitable (in the real world) than a company focusing on one thing, and outsourcing/selling to other companies to do the rest.

I actually know someone who's had a number of businesses, and he found it easier to hire a distributing firm rather than try to sell and distribute his finished product himself. You're saying "to make profits, cut out these middlemen", but sometimes that means you work longer and harder for fractional gains to your own business.

That's real life, so your thought experiment falls flat on its face. We can translate most of "real life" to EvE anyway, because the same driving forces that cause people to go into business in real life are the same driving forces that cause people to go into a business in EvE. Some people crave a finished product, some people crave the minerals to produce said products, and some people crave the isk that comes from selling materials or the finished product.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Zimmer Jones
Aliastra
Gallente Federation
#34 - 2015-04-18 15:42:38 UTC  |  Edited by: Zimmer Jones
Many mining companies and their products are owned by shell corporations. These shell corporations are part of others that use the raw materials garnered at the lowest prices to build parts and projects for other investments, and sell the surplus or stockpile. Vertical integration is a thing, and has been for a very long time. Eve lets everyone do this within days of starting new accounts.

Carnagie and ford as examples.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

13kr1d1
Hedion University
Amarr Empire
#35 - 2015-04-18 15:46:11 UTC  |  Edited by: 13kr1d1
Doesn't invalidate the fact that individuals have to run those shell companies, individuals have to run the equipment, and no one would do so without a profit motive.

The whole "you're a guy and wanna be rich? Become an oil rig worker!" spiel is a thing for a reason.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Zimmer Jones
Aliastra
Gallente Federation
#36 - 2015-04-18 16:56:39 UTC
Ah, but instead of running such shell corps, in eve the individual can do it all on one character.
Sure, it may be more work than some would like to deal with, but it is the individual selling short then complaining they aren't making enough from mining. It is individual choice in eve, short term small profits, or maximising profits by reading market demands and supplying a finished product.
Just because people aren't motivated to manufacture for more isk than the raw materials worth doesn't mean the market should be depressed or limited by greater yeilds or NPC interference.

Oil platform workers work long hours in heath destroying conditions for a good chunk of change, yes. Eve highsec ore miners don't. It is a lazy job with very low risk, provided you plan ahead and play smart. CCP have given miners bigger shovels in the past, and has dropped the bottom from the mineral markets most every time.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

James Baboli
Warp to Pharmacy
#37 - 2015-04-18 16:57:57 UTC
Kiddoomer wrote:
I'm against improving or balancing isk/hour for miners, because it changes too much the life of nearly all other area of the game in a bad way.

A change in mining for more fun is cool but not for more isk.


Their income is largely volume and market based anyways. if ship demand suddenly doubled, and industrialists could realize profits on buying more minerals at higher prices, prices would go up, so those able to sell their minerals would make more.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

elitatwo
Zansha Expansion
#38 - 2015-04-18 18:28:13 UTC
13kr1d1 wrote:
Your thought experiment conveniently ignores real economics anyway, buying power, consumer market...


Wait, are you saying that EVE is not the real world?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

13kr1d1
Hedion University
Amarr Empire
#39 - 2015-04-18 19:14:14 UTC
Zimmer Jones wrote:
Ah, but instead of running such shell corps, in eve the individual can do it all on one character.
Sure, it may be more work than some would like to deal with, but it is the individual selling short then complaining they aren't making enough from mining. It is individual choice in eve, short term small profits, or maximising profits by reading market demands and supplying a finished product.
Just because people aren't motivated to manufacture for more isk than the raw materials worth doesn't mean the market should be depressed or limited by greater yeilds or NPC interference.

Oil platform workers work long hours in heath destroying conditions for a good chunk of change, yes. Eve highsec ore miners don't. It is a lazy job with very low risk, provided you plan ahead and play smart. CCP have given miners bigger shovels in the past, and has dropped the bottom from the mineral markets most every time.


Who are you to say that mining for 10 hours a day to have some reasonable profit in mining isn't health destroying? Sitting all day/office jobs destroy health just as much as any oil rig work. I'd wager oil rig work is actually better, barring catastrophic accidents, given the physical nature of it and the fact that we absolutely know physical activity is vitally important to human vitality, purge reactive oxygen species, build immunity, reduce stress damage to our cells and mitochondria through a healthier body, all that crap.

And yes, people can "do it all themselves", but the bottleneck then becomes the pyhsical time an individual has to put into playing the game. I'd wager most people can't put food on their IRL tables spamming EvE, so it is or should be worth it for individuals to focus on individual jobs within EvE and collaborate with haulers, traders, etc, to do things themselves. Like my example of the person I know who outsourced his product logistics to a distribution company because it actually improved his lifestyle and wallet as well, the same holds true of EvE in game. If you're sacrificing a lot to make "all the isk yourself", you're losing out on the best turnover and value in contracting to other companies, or just selling a raw material or unfinished good on the market.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Hopelesshobo
Hoboland
#40 - 2015-04-18 19:23:01 UTC
There are 2 ways for CCP to increase the cost of ore.

1. Increase the minerals it takes to build everything to increase demand.

2. Create a price floor on all minerals by creating infinite NPC purchase orders.

That being said, #2 is a terrible choice for CCP since it would be an isk faucet and for it to be a legitimate floor, the price would have to be higher then what minerals are currently selling for.

Lowering the average to make you look better since 2012.

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