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Lowsec PodKill super sec status hit?

Author
Kaelynne Rose
WTB Somalians
#1 - 2015-01-30 17:52:58 UTC
So with skillpoint lose gone and medical cost gone, and npcs starting to pod people even in highsec, Why is there still such a Super Atomic Massive Negative securtiy penatly hit for podding?

Even in lowsec.....?

Now if you commit criminal agression, you lose secstatus, makes sense
It is also relative to the systems sec status (ie you gank a venture in a 1.0 you lose more secStatus then if you did the same in a .5)
Also makes sense...


Yet in LOWSEC in a .4 system, if you pod someone, your sec status is NUKED!
Shouldnt podding in a .1-.4 be the same rate? Also way less than current?

Why is this like this still after all the changes to take away podloss negatives/loss/risk?
Hengle Teron
Red Sky Morning
The Amarr Militia.
#2 - 2015-01-30 17:55:30 UTC
because podding is an act of pure evil
Serene Repose
#3 - 2015-01-30 18:10:00 UTC
People actually sit around dreaming up these questions? This is becoming a phenomenon. Maybe something is in the water...or air...or food...or all three. Or, maybe it's this "self-esteem" thing a generation was dosed with.

We must accommodate the idiocracy.

Herzog Wolfhammer
Sigma Special Tactics Group
#4 - 2015-01-30 18:11:11 UTC
Kaelynne Rose wrote:
So with skillpoint lose gone and medical cost gone, and npcs starting to pod people even in highsec, Why is there still such a Super Atomic Massive Negative securtiy penatly hit for podding?

Even in lowsec.....?

Now if you commit criminal agression, you lose secstatus, makes sense
It is also relative to the systems sec status (ie you gank a venture in a 1.0 you lose more secStatus then if you did the same in a .5)
Also makes sense...


Yet in LOWSEC in a .4 system, if you pod someone, your sec status is NUKED!
Shouldnt podding in a .1-.4 be the same rate? Also way less than current?

Why is this like this still after all the changes to take away podloss negatives/loss/risk?




hmmm.. reduced penalty for outright murder. Yeah this will surely address the "kill everything that moves for no reason" problem that keeps Eve a niche game...

Bring back DEEEEP Space!

Black Pedro
Mine.
#5 - 2015-01-30 18:15:37 UTC
Kaelynne Rose wrote:
Yet in LOWSEC in a .4 system, if you pod someone, your sec status is NUKED!
Shouldnt podding in a .1-.4 be the same rate? Also way less than current?

Why is this like this still after all the changes to take away podloss negatives/loss/risk?

It's like that as a disincentive for you to pod other players. That, in theory, provides some additional safety to those PvPers there encouraging other players not to destroy thier pod and is part of the few mechanics that provide the "low" part of low security space.

If you want to pod players without consequence go to wormholes or null. Otherwise just pod them and accept the consequences of ignoring the rules of low security space.

Your choice.
Mr Epeen
It's All About Me
#6 - 2015-01-30 18:24:43 UTC
On the one hand. If you get yourself podded you deserve it for being such a bad player and the podder should actually be rewarded for podding you.

On the other hand. **** you, you murderous bastard! You deserve every point of sec status you lose and then some.

These two hands will never meet.

Mr Epeen Cool
Marsha Mallow
#7 - 2015-01-30 18:34:17 UTC
Considering how long it takes to get to -10 I'd prefer the sec hit to be increased not decreased. I've been stuck at -9.6 for ages. We should also get free monocles when we hit it. For both eyes. And a better wanted sign.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Icarus Able
Refuse.Resist
#8 - 2015-01-30 18:54:13 UTC
Destruction of property and Murder are two VERY different things, it doesnt take anything away from gameplay so why change it?
War Kitten
Panda McLegion
#9 - 2015-01-30 18:58:01 UTC
Kaelynne Rose wrote:
So with skillpoint lose gone and medical cost gone, and npcs starting to pod people even in highsec, Why is there still such a Super Atomic Massive Negative securtiy penatly hit for podding?

Even in lowsec.....?

Now if you commit criminal agression, you lose secstatus, makes sense
It is also relative to the systems sec status (ie you gank a venture in a 1.0 you lose more secStatus then if you did the same in a .5)
Also makes sense...


Yet in LOWSEC in a .4 system, if you pod someone, your sec status is NUKED!
Shouldnt podding in a .1-.4 be the same rate? Also way less than current?

Why is this like this still after all the changes to take away podloss negatives/loss/risk?


Losing a pod =/= Taking a pod

Your deductive reasoning skills could use training past level 1.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Crumplecorn
Eve Cluster Explorations
#10 - 2015-01-30 19:06:20 UTC
Uninteresting thread beyond the number of people jumping to real life logic to justify their response, completely ignoring the little issue of game balance that might be relevant to balancing the game.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Commander Spurty
#11 - 2015-01-30 19:31:46 UTC
Crumplecorn wrote:
Uninteresting thread beyond the number of people jumping to real life logic to justify their response, completely ignoring the little issue of game balance that might be relevant to balancing the game.


I see the words, but the message, it got lost in critical hits to some really awful posts before yours.

What 'balance' are you talking about?




Op, my take is that Low Sec = Awkward Null sec light land. It really needs less punishment sent to the players. How would I like Low Sec to function? One change of thought with it. "If Concord didn't see you do it, you got away with it!"

Sadly, it seems Kill mails are _mostly accurate _evidence of aggression. So, to fix,those 'Kill mail things', would have to only exist where CONCORD are. High sec only.

Solution: Remove all Killmails from Low sec and Null sec and unless Concord were in the system to record the event, it never happened.

Cheaper than paying for your sec status to be fixed again as well.

Sadly, the level of epeen and willy waving surrounding killmails squashes this idea, so "Off to Jail with you!"

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Jessica Duranin
Doomheim
#12 - 2015-01-30 19:37:30 UTC
Kaelynne Rose wrote:
Yet in LOWSEC in a .4 system, if you pod someone, your sec status is NUKED!

Lowsec doesn't mean that it's lawless space. Of course your sec status get's nuked when you commit murder in empire space.
d0cTeR9
Caldari Provisions
Caldari State
#13 - 2015-01-30 21:48:19 UTC
Icarus Able wrote:
Destruction of property and Murder are two VERY different things, it doesnt take anything away from gameplay so why change it?


Sucks to be those hundreds of crew men and women heh? LOL! Lol

Been around since the beginning.

John E Normus
New Order Logistics
CODE.
#14 - 2015-01-31 00:23:38 UTC
Can it be murder if you are an immortal capsuleer?

Between Ignorance and Wisdom

Unsuccessful At Everything
The Troll Bridge
#15 - 2015-01-31 00:34:09 UTC
Well, once CCP has finished baby-proofing highsec, its only natural that they'll turn to lowsec for the next round of edge softening and padding.




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#16 - 2015-01-31 00:49:35 UTC
Jessica Duranin wrote:
Kaelynne Rose wrote:
Yet in LOWSEC in a .4 system, if you pod someone, your sec status is NUKED!

Lowsec doesn't mean that it's lawless space. Of course your sec status get's nuked when you commit murder in empire space.


It's not murder, it's just firing up the space brain xerox machine.
Kaelynne Rose
WTB Somalians
#17 - 2015-01-31 04:22:08 UTC
Jessica Duranin wrote:
Kaelynne Rose wrote:
Yet in LOWSEC in a .4 system, if you pod someone, your sec status is NUKED!

Lowsec doesn't mean that it's lawless space. Of course your sec status get's nuked when you commit murder in empire space.


It aint bad in a .1, but .4 is too severe sec hit.

It should round .4 DOWN!!

1 podkill in a .4 shouldn't make u like a -3.7 right off bat. Its lowsec for gods sakee
Dr Ron
Caldari Provisions
Caldari State
#18 - 2015-01-31 06:07:07 UTC
Kaelynne Rose wrote:
Its lowsec for gods sakee


Empire space is empire space. Your sec status hit is directly proportional throughout empire. Just because concord is awol doesn't mean you can shoot everything without penalty.

Sent while driving

Chainsaw Plankton
FaDoyToy
#19 - 2015-01-31 19:56:35 UTC
Marsha Mallow wrote:
Considering how long it takes to get to -10 I'd prefer the sec hit to be increased not decreased. I've been stuck at -9.6 for ages. We should also get free monocles when we hit it. For both eyes. And a better wanted sign.


disco a bunch of pods in jita I went from +5 to -10 in about 10 seconds Twisted

@ChainsawPlankto on twitter

Kaelynne Rose
WTB Somalians
#20 - 2015-02-08 06:35:09 UTC
Chainsaw Plankton wrote:
Marsha Mallow wrote:
Considering how long it takes to get to -10 I'd prefer the sec hit to be increased not decreased. I've been stuck at -9.6 for ages. We should also get free monocles when we hit it. For both eyes. And a better wanted sign.


disco a bunch of pods in jita I went from +5 to -10 in about 10 seconds Twisted


Yet 1 podkill in a .4 (lowsec) will take you from positive sec status to like -3.6 boom 1 second

Seems OP

Clone/med costs GONE
Skillpoint loss. GONE
Npcs podding players. HERE

Crimewatch even allowed the legal aggression of pods after fights a couple years ago

Time to rebalance the harsh podkill laws?
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