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Merging 3 games into 1 Input requested

First post
Author
Cassandra Skjem
Big Sister Exploration
#61 - 2015-02-10 23:39:31 UTC  |  Edited by: Cassandra Skjem
Anhenka wrote:


If CCP ever proposes letting Dusties take over EVE ships, the mass riot and loss of subs over Incarna will look tame in comparison. The playerbase was cranky over overpriced cosmetics and CCP's misguided priorites, and you think that people are suddenly going to accept having their ships be vulnerable to people playing a completely different game?

It's not going to happen. CCP would have to monumentally stupid to **** off the playerbase of their flagship (and only significantly profitable) game to that degree.

23. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.


Be constructive or get lost please

Again this is about merging the games rather than leaving them separate entities, you have been warned previously sir.

Is it a tarp?

Khaldem
Big Sister Exploration
#62 - 2015-02-10 23:55:43 UTC
I'd be interested in being able to launch bunnies into the relic and data hackable structures to capture the loot. It makes for good co-operative gameplay and would give those pilots delivering them to the sites the ability to be vigilant guarding the site rather than hacking it, being an easy target.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#63 - 2015-02-10 23:56:11 UTC
Cassandra Skjem wrote:
If you had read more this is relating to merging the games not having separate ones, please keep up.

If you had read more this is related to why A) It doesn't matter. and B) It's a bad idea. Please keep up.
Schayol Sunkeeper
Oruze Cruise
White Stag Exit Bag
#64 - 2015-02-10 23:57:02 UTC
Anhenka wrote:
If CCP ever proposes letting Dusties take over EVE ships, the mass riot and loss of subs over Incarna will look tame in comparison. The playerbase was cranky over overpriced cosmetics and CCP's misguided priorites, and you think that people are suddenly going to accept having their ships be vulnerable to people playing a completely different game?

It's not going to happen. CCP would have to monumentally stupid to **** off the playerbase of their flagship (and only significantly profitable) game to that degree.

Did you somehow miss the part where I proposed you can only launch it at people who're in structure? Meaning they're basically dead anyways?

Why are you going crazy over that particular aspect? Again, for this thing to work, you'd need to be:

- Pointed, for extensive amounts of time, we're talking 5-15 minutes here
- In structure

Cassandra Skjem wrote:

23. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.


Be constructive or get lost please

Again this is about merging the games rather than leaving them separate entities, you have been warned previously sir.

Also, nobody likes rule ... "lovers", that feel the need to literally repost the rules in question, as if this place depends on their wisdom.
Cassandra Skjem
Big Sister Exploration
#65 - 2015-02-10 23:59:14 UTC
Schayol Sunkeeper wrote:

Also, nobody likes rule ... "lovers", that feel the need to literally repost the rules in question, as if this place depends on their wisdom.

He is trolling to block discussion, please don't feed the troll

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#66 - 2015-02-11 00:04:21 UTC
Antillie Sa'Kan wrote:
Cassandra Skjem wrote:
If you had read more this is relating to merging the games not having separate ones, please keep up.

If you had read more this is related to why A) It doesn't matter. and B) It's a bad idea. Please keep up.

If you have something to explain why this is a bad idea I am all ear, lost the other, but otherwise I am not sure that you understand the topic. Please contribute ways for the 3 separate entities to interact and merge, negative feedback is fine but just saying no because you say so doesn't actually improve the bytes or flavour of your argument.

Is it a tarp?

Anhenka
The New Federation
Sigma Grindset
#67 - 2015-02-11 00:12:18 UTC  |  Edited by: Anhenka
Cassandra Skjem wrote:
Schayol Sunkeeper wrote:

Also, nobody likes rule ... "lovers", that feel the need to literally repost the rules in question, as if this place depends on their wisdom.

He is trolling to block discussion, please don't feed the troll


Not trolling at all. The EVE playerbase is really quite picky about what it likes and doesn't like.

The vast majority of the core playerbase of EVE (the veteran players with multiple accounts and high retention levels) have never played DUST, and have absolutely no serious interest in doing so.

The above proposal was to allow EVE players to force a ship into structure, then both prevent them from self destructing at command, and potentially being able to eject the player from their own ship through a DUST match.

It doesn't matter if it's restricted to ships in hull. It's my ship, and I have a big red button on my metaphorical dashboard, I'll blow it up when I damn well feel like it. It's a system that takes a game that we don't care about and don't play, and allowing someone else playing that game to both prevent me from self destructing my ship, and potentially stealing my ship out from around me with only the hope that some random group of DUST bunnies succeed to prevent it from happening.

You can sit there and squawk about how you think I'm trolling and blocking discussion, but you are sticking your head in the sand if you think people would be OK with this change. People were pissy and quit en masse over Monoclegate and CCP's microtransaction plans, but forcing control out of a players hands into the hands of someone else playing a different game is going to go over well? No it won't. At all.

And the people the angriest about the change would be those the longest playing players, who have high numbers of accounts per person, and are the main content generators for CCP's advertisements, mainly the nullsec Sov wars. The ones CCP can afford to lose the least by ill planned and executed mechanics.
Cassandra Skjem
Big Sister Exploration
#68 - 2015-02-11 00:18:08 UTC
Anhenka wrote:
Cassandra Skjem wrote:
Schayol Sunkeeper wrote:

Also, nobody likes rule ... "lovers", that feel the need to literally repost the rules in question, as if this place depends on their wisdom.

He is trolling to block discussion, please don't feed the troll


Not trolling at all. The EVE playerbase is really quite picky about what it likes and doesn't like.

The vast majority of the core playerbase of EVE (the veteran players with multiple accounts and high retention levels) have never played DUST, and have absolutely no serious interest in doing so.

The above proposal was to allow EVE players to force a ship into structure, then both prevent them from self destructing at command, and potentially being able to eject the player from their own ship through a DUST match.

It doesn't matter if it's restricted to ships in hull. It's my ship, and I have a big red button on my metaphorical dashboard, I'll blow it up when I damn well feel like it. It's a system that takes a game that we don't care about and don't play, and allowing someone else playing that game to both prevent me from self destructing my ship, and potentially stealing my ship out from around me with only the hope that some random group of DUST bunnies succeed to prevent it from happening.

You can sit there and squawk about how you think I'm trolling and blocking discussion, but you are sticking your head in the sand if you think people would be OK with this change. People were pissy and quit en masse over Monoclegate and CCP's microtransaction plans, but forcing control out of a players hands into the hands of someone else playing a different game is going to go over well? No it won't. At all.

And the people the angriest about the change would be those the longest playing players, who have high numbers of accounts per person, and are the main content generators for CCP's advertisements, mainly the nullsec Sov wars. The ones CCP can afford to lose the least by ill planned and executed mechanics.

Ah but see if it were all one game it would be a game you play and not in fact one you don't, unless of course you un-sub or don't buy your monthly quota of plex, which would be a real shame because all those bunnies would be playing for the same sub rate you are if any of this were to happen.

Is it a tarp?

Nariya Kentaya
Ministry of War
Amarr Empire
#69 - 2015-02-11 00:20:17 UTC
Anhenka wrote:
Cassandra Skjem wrote:
Schayol Sunkeeper wrote:

Also, nobody likes rule ... "lovers", that feel the need to literally repost the rules in question, as if this place depends on their wisdom.

He is trolling to block discussion, please don't feed the troll


Not trolling at all. The EVE playerbase is really quite picky about what it likes and doesn't like.

The vast majority of the core playerbase of EVE (the veteran players with multiple accounts and high retention levels) have never played DUST, and have absolutely no serious interest in doing so.

The above proposal was to allow EVE players to force a ship into structure, then both prevent them from self destructing at command, and potentially being able to eject the player from their own ship through a DUST match.

It doesn't matter if it's restricted to ships in hull. It's my ship, and I have a big red button on my metaphorical dashboard, I'll blow it up when I damn well feel like it. It's a system that takes a game that we don't care about and don't play, and allowing someone else playing that game to both prevent me from self destructing my ship, and potentially stealing my ship out from around me with only the hope that some random group of DUST bunnies succeed to prevent it from happening.

You can sit there and squawk about how you think I'm trolling and blocking discussion, but you are sticking your head in the sand if you think people would be OK with this change. People were pissy and quit en masse over Monoclegate and CCP's microtransaction plans, but forcing control out of a players hands into the hands of someone else playing a different game is going to go over well? No it won't. At all.

And the people the angriest about the change would be those the longest playing players, who have high numbers of accounts per person, and are the main content generators for CCP's advertisements, mainly the nullsec Sov wars. The ones CCP can afford to lose the least by ill planned and executed mechanics.

the whole purpose is to blur the lines between one game and the other

by your argument against this, you shouldnt be able to be violenced while running level 5 missions because PvP is somethign you have no interest in and therefore shouldnt be susceptible to


now im not saying boarding is a good idea, its plain stupid honestly, realistically the capsuleer would just plasma vent all decks and be done with it

but gameplay wise, limiting interaction to "only minor benefits, nothing game breaking, adn absolutely no downsides to not participating" is basically not wanting the games to be together at all.

Originally CCP wanted EVE and EVE alone to be the be-all-end-all of scifi simulation, not just spaceships, it wasnt until later on they decided theyd rather piecemeal the game out (hell, i believe it was soudnwave who said if he could remove PI and make it a tablet game with separate accounts and players, he would, same with mining/industry). What were saying is we want CCP to go back to the ORIGINAL vision, which was "1 game to rule them all"
Cassandra Skjem
Big Sister Exploration
#70 - 2015-02-11 00:20:46 UTC
Please understand, this topic is a merge 3 or 2 games into one thread, under the EVE banner so that players could enjoy both sides of the fence under the same game client.

Is it a tarp?

Anhenka
The New Federation
Sigma Grindset
#71 - 2015-02-11 00:45:09 UTC  |  Edited by: Anhenka
Nariya Kentaya wrote:

by your argument against this, you shouldnt be able to be violenced while running level 5 missions because PvP is somethign you have no interest in and therefore shouldnt be susceptible to


Cassandra Skjem wrote:
Please understand, this topic is a merge 3 or 2 games into one thread, under the EVE banner so that players could enjoy both sides of the fence under the same game client.


It's all part of EVE. PvE or PvP, you open up you eve client, jump in your spaceship, and off you go. Or not. Stay in stations and trade or scam or w/e. It's all EVE.

It is quite likely that eventually, we will have a single launcher from which I can launch EVE or DUST or Valkyrie. Maybe we can swap between from our CQ, our Warbarge, or our fighter hangar as well as a unified launcher. I don't know what form it will take.

But EVE, DUST, and Valk are all built on 100% completely incompatible software bases. They were built from the ground up as separate games, and there is absolutely no framework that would permit them to be "the same game". They will always be separate games, a separate executable that launches when you go from EVE to DUST or Valk or the other way around.

You can't just take a PC space submarine simulator that runs on full second pings from a central server and displays position with a rough approximation, a PC space twitch fighter that relies on low latency and a low-moderate number of tracked hitbox objects moving, and a console game FPS and tell them to do the fusion dance to get a product where everything plays nicely together in space with fighters buzzing around ships, Dusties fighting on whatever, and space ships fighting it out.

If you had Dusties in a launcher, you would launch them, at which point the Dusties, operating a SEPARATE SPECIFIC DUST program, would fight it out, and return to results to the EVE clients.

That's not the same game. That's a separate game that feeds back into EVE.


So before you start insisting that everyone is ignoring your genius idea of a "unified game client" how about you paint us a picture of exactly what you think that means, and how EVE/DUST/VALK is magically going overcome being three separate games and turn into something where they can all run concurrently within a unified client.

And no, it can't involve the words "rewrite everything in all three games from the ground up". On that point, here's a links one of the CCP programmers posted in reply to a Reddit thread from a while back about "EVE 2.0 and the need to rewrite spaghetti code"

http://www.joelonsoftware.com/articles/fog0000000069.html

TLDR: A ground up rewrite is not going to happen.
Cassandra Skjem
Big Sister Exploration
#72 - 2015-02-11 02:26:11 UTC  |  Edited by: Cassandra Skjem
Anhenka wrote:
...stuff...

TLDR: A ground up rewrite is not going to happen.

Noted.

Why would you need a seperate launch? I have seen threads indicating people want to be able to skill L5 Gallente Assault Rifles for their capsuleers so they could get in their stealth bombers in Amarr, fly to Resbroko, dockup in station and deploy to the planet from their CQ. This is not unrealistic, I have faith that CCP in their vast wisdom has a better understanding of what is possible and what is not, in fact many of my friends have seen the beginning of this game and have played through the better part of the last 10 years from basic functionality to the space shooter it is now. This game is constantly being re-written and will continue to be so.

I support One Game Client to Rule Them All regardless of your opinion. One step at a time is all I ask, what you would have CCP do is continue independent which means more overhead and cost in having multiple dev teams working independent of one another. Bring it all together for a stronger more robust experience to capture a bigger audience I say.

No one is asking for a ground up rewrite unless it's the only way. CCP originally introduced DUST 514 as a shooter for the computer, one would think it possible to connect the two in more than just Dev company and server.

Is it a tarp?

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#73 - 2015-02-11 04:14:08 UTC
Cassandra Skjem wrote:
If you have something to explain why this is a bad idea I am all ear, lost the other, but otherwise I am not sure that you understand the topic. Please contribute ways for the 3 separate entities to interact and merge, negative feedback is fine but just saying no because you say so doesn't actually improve the bytes or flavour of your argument.

I and other posters have already done so. I see no reason to come up with ways to merge the games just so EVE players can mercilessly grief DUST players and vise versa. Since any interaction that does not allow merciless griefing is basically a waste of time I don't see the point. Any inter-game links will either be too weak to matter or so strong that one or both games will be negatively affected.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#74 - 2015-02-11 04:18:28 UTC  |  Edited by: Antillie Sa'Kan
Cassandra Skjem wrote:
I support One Game Client to Rule Them All regardless of your opinion. One step at a time is all I ask, what you would have CCP do is continue independent which means more overhead and cost in having multiple dev teams working independent of one another. Bring it all together for a stronger more robust experience to capture a bigger audience I say.


Please show me a modern 3D rendering engine that is equally good at flight sim and FPS type games and does not need to have parts of it rewritten each time it switches between the two to avoid the performance hit of rendering a type of game it was not designed for.
Cassandra Skjem
Big Sister Exploration
#75 - 2015-02-11 06:31:53 UTC
Antillie Sa'Kan wrote:
Cassandra Skjem wrote:
I support One Game Client to Rule Them All regardless of your opinion. One step at a time is all I ask, what you would have CCP do is continue independent which means more overhead and cost in having multiple dev teams working independent of one another. Bring it all together for a stronger more robust experience to capture a bigger audience I say.


Please show me a modern 3D rendering engine that is equally good at flight sim and FPS type games and does not need to have parts of it rewritten each time it switches between the two to avoid the performance hit of rendering a type of game it was not designed for.

Although I feel this is fairly far from on topic, I would hesitate to recommend a specific on market engine currently in play, although perhaps there may be some experts in rendering technologies that could assist us in understanding how to do this, I am far from an expert on modern modelling or rendering technologies. I would rather put this to the engineers who work with it every day at CCP to look for a way to do this, as they develop both games (the Iceland and Shanghai studios in separate TZ and continents) should be able to find a way, considering they proposed something similar at Fanfest when they announced Legion as the future of Dust. Hopefully there is a way to make this possible, as I have seen many cases of RTS games going straight from on ground running and moving, shooting to vehicle piloting, for instance Battlefield 3.

But I digress and this is not a topic about functionality of the client but rather what benefits each game could share from being merged with the other. On a side note, I really don't think it would necessarily need the same engine as if you notice, every time you Dock or Undock you go through a Loading process, from one environment to the other, the Legionnaire deploying from station to ground would likely be able to use the engine for the FPS action and the Pilot would still have the benefit of Pilot's current game engine, as it is now, the main difference being that the Pilot would be able to either board their POD and or ship or deploy to the ground with an upgraded cyber implant of course. There is already a common ground of the space station and MQ/CQ.

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#76 - 2015-02-11 06:42:14 UTC
Antillie Sa'Kan wrote:
Cassandra Skjem wrote:
If you have something to explain why this is a bad idea I am all ear, lost the other, but otherwise I am not sure that you understand the topic. Please contribute ways for the 3 separate entities to interact and merge, negative feedback is fine but just saying no because you say so doesn't actually improve the bytes or flavour of your argument.

I and other posters have already done so. I see no reason to come up with ways to merge the games just so EVE players can mercilessly grief DUST players and vise versa. Since any interaction that does not allow merciless griefing is basically a waste of time I don't see the point. Any inter-game links will either be too weak to matter or so strong that one or both games will be negatively affected.


I am not talking about inter-game links sir. Nor am I discussing a way to grief Dust or Eve players, as the forums are likely full of both options. Benefits are what I would like to see gathered in this thread, suggestions and solutions to problems even you yourself have stated, granted much of this thread seems to have been arguments about if it should happen. Should you be able to deploy to the ground to defend your sovereignty along with 1500 other members of your coalition or not? Seems to me like the clear choice would be yes they should, give Eve players a FPS portion of their game and a means to do it with out having to purchase another system other than their current gaming rig! The code is in Dev hands, it is their property, no additional proprietary software need be bought unless the current code is not up to the task.

The console market window is limited, many players are trading in their PS3s for PS4s, already the initial boom of 10k Dust players online at a time has dwindled to near 3k players online at once and it seems to me to be falling as the PS3 is quickly being replaced by newer, better (yes better no question) consoles. If the FPS market is what CCP wants to capture I say bring it all together. I play FPS, as well as this Sci-fi Space game, others do as well.

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#77 - 2015-04-04 14:49:58 UTC  |  Edited by: Cassandra Skjem
Anhenka wrote:
Nariya Kentaya wrote:

by your argument against this, you shouldnt be able to be violenced while running level 5 missions because PvP is somethign you have no interest in and therefore shouldnt be susceptible to


Cassandra Skjem wrote:
Please understand, this topic is a merge 3 or 2 games into one thread, under the EVE banner so that players could enjoy both sides of the fence under the same game client.


It's all part of EVE. PvE or PvP, you open up you eve client, jump in your spaceship, and off you go. Or not. Stay in stations and trade or scam or w/e. It's all EVE.

It is quite likely that eventually, we will have a single launcher from which I can launch EVE or DUST or Valkyrie. Maybe we can swap between from our CQ, our Warbarge, or our fighter hangar as well as a unified launcher. I don't know what form it will take.

But EVE, DUST, and Valk are all built on 100% completely incompatible software bases. They were built from the ground up as separate games, and there is absolutely no framework that would permit them to be "the same game". They will always be separate games, a separate executable that launches when you go from EVE to DUST or Valk or the other way around.

You can't just take a PC space submarine simulator that runs on full second pings from a central server and displays position with a rough approximation, a PC space twitch fighter that relies on low latency and a low-moderate number of tracked hitbox objects moving, and a console game FPS and tell them to do the fusion dance to get a product where everything plays nicely together in space with fighters buzzing around ships, Dusties fighting on whatever, and space ships fighting it out.

If you had Dusties in a launcher, you would launch them, at which point the Dusties, operating a SEPARATE SPECIFIC DUST program, would fight it out, and return to results to the EVE clients.

That's not the same game. That's a separate game that feeds back into EVE.


So before you start insisting that everyone is ignoring your genius idea of a "unified game client" how about you paint us a picture of exactly what you think that means, and how EVE/DUST/VALK is magically going overcome being three separate games and turn into something where they can all run concurrently within a unified client.

And no, it can't involve the words "rewrite everything in all three games from the ground up". On that point, here's a links one of the CCP programmers posted in reply to a Reddit thread from a while back about "EVE 2.0 and the need to rewrite spaghetti code"

http://www.joelonsoftware.com/articles/fog0000000069.html

TLDR: A ground up rewrite is not going to happen.

From what I understand about how Dust was built from the ground up on PC and Ported each patch to the PS3 (not developed on PS3) it would be easy enough to convert it over to PC in a very short time period.

In fact during fanfest when CCP announced they were moving to PC from PS3, they presented us with a product for PC that functioned as normal for Dust, looked smoother and not at all glitchy as the current build clearly is (likely caused by designing on pc an porting to ps3).

Is it a tarp?

Cassandra Skjem
Big Sister Exploration
#78 - 2015-04-05 08:39:06 UTC
With regards to questions about how this could work, say your pilot were to have some sov conflict going on in null sec, the space roles are filled but you have some skill in ground fighting as well, you deploy to the ground to hold your ground bases safe, the valkyrie pilots board their ships and all launch from the same interface, the Eve client and the Captains Quarters whether to ground Space or Fighters.

Is it a tarp?

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#79 - 2015-04-05 09:39:39 UTC  |  Edited by: Corraidhin Farsaidh
Anhenka wrote:


And no, it can't involve the words "rewrite everything in all three games from the ground up". On that point, here's a links one of the CCP programmers posted in reply to a Reddit thread from a while back about "EVE 2.0 and the need to rewrite spaghetti code"

http://www.joelonsoftware.com/articles/fog0000000069.html

TLDR: A ground up rewrite is not going to happen.


ISD should drop that link into every 'rewrite it all' thread, I know that pain and the article is so true. All you can do is improve sections as you work on them and hope one day the legacy core code becomes small enough to rewrite.

On linking the three games isn't this impossible simply due to the differing economies? I thought the cost of DUST and Valkyrie gear was basically peanuts compared even with how much ISK the average combat anom hunter leaves behind them when they run off looking for the next site. Any single EvE pilot would be able to equip the DUST corp with the absolute best gear pretty easily wouldn't they?

Don't get me wrong it could be quite fun to have very specific areas of faction war or new systems where dusties, valk pilots and EvE eggs can interact with each other but that's all it could be. The games are all too vastly different to directly affect each other.
Cassandra Skjem
Big Sister Exploration
#80 - 2015-04-05 17:09:50 UTC
Corraidhin Farsaidh wrote:
Anhenka wrote:


And no, it can't involve the words "rewrite everything in all three games from the ground up". On that point, here's a links one of the CCP programmers posted in reply to a Reddit thread from a while back about "EVE 2.0 and the need to rewrite spaghetti code"

http://www.joelonsoftware.com/articles/fog0000000069.html

TLDR: A ground up rewrite is not going to happen.


ISD should drop that link into every 'rewrite it all' thread, I know that pain and the article is so true. All you can do is improve sections as you work on them and hope one day the legacy core code becomes small enough to rewrite.

On linking the three games isn't this impossible simply due to the differing economies? I thought the cost of DUST and Valkyrie gear was basically peanuts compared even with how much ISK the average combat anom hunter leaves behind them when they run off looking for the next site. Any single EvE pilot would be able to equip the DUST corp with the absolute best gear pretty easily wouldn't they?

Don't get me wrong it could be quite fun to have very specific areas of faction war or new systems where dusties, valk pilots and EvE eggs can interact with each other but that's all it could be. The games are all too vastly different to directly affect each other.

They have had an economist employed to watch the Dust economy and envision what is the best way to integrate the two economies since closed beta. The transfer of isk between had been suggested at an exchange rate varying from 10:1 to 100:1, depending on who you talk to.

I agree a ground up rewrite would be tortuous for all involved but i do not believe that is the case, it's not like someone quit/was fired and ran away with the code for Dust, the development was parallel on the computer for it throughout according to several dev posts. I haven't kept up with Valkyrie but believe something similar must have occurred at one point due to the debate around the time when it was announced to be slated for the OR gear.

As for affecting each other, in a limited way Eve already affects Dust. Dust affects Eve not at all (IMO). There are no Eve Pilot Contracts to defend anything from anyone, nor are there significant benefits to having Dust players in an Eve corp. They are both on the same server and share some local chat windows but that's pretty much it. There has been too much outcry from really vocal individuals who say "Console Kiddies shouldn't affect my Eve game ever!". Remember the Incarna fiasco? This mostly pushed all visible development to merge economies as well as a lot of those things talked about in these posts to the back-burner.

My hope and belief is that the two groups (or three even) could come together and provide some ways for a merger of the three (or two) games to happen, giving the best of all the games to the hands of New Eden to be able to experience it all from one hardware setup.

Is it a tarp?