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Social Corps

First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#601 - 2015-05-29 02:58:03 UTC
Sri Nova wrote:
Sorry but the term Isolated relative or not evokes imagery that the non player corp character is some how largely separated from the game. just want to curtail any misconception, as non player corp chars are anything but isolated.

No one is creating second class players here, what my concern is about is creating game systems that prevent the players from contributing the in game content. ie allowing players to create their own protected bubbles within the eve universe that can not be interacted with.

reading through the posts here it needed to be addressed and stated repeatedly, that the social features should benefit the player corps.

it should not be a system that the non player corp characters can use to skirt around the current corp system.
and the ending note is that this effort, should be placed into making the tools for player corps better, and hopefully this will be the out come. improving the social aspect of eve should come from providing the player corps better tools .

Well consider your fears resolved as the core concept of a groups that can't be interfered with in space doesn't exist, whether NPC corp or player corp. No such mechanic with proposed could create that or alter the ability of a player or group of players to resist interference.

It never needed stated that any social tools should remain corp exclusive as that position is entirely untrue and wholly unjustifiable as the supposed bubbles of immunity never existed and the rules that keep them from existing would remain intact.

Improving the social aspects of an MMO should benefit all the players, not a subset who have a false sense of superiority for how they chose to use their space pixels.
Lupe Meza
Hedion University
Amarr Empire
#602 - 2015-05-29 03:13:08 UTC
Mike Azariah wrote:
Where did we get stuck on the idea that Societies would be for npc folks only?

Special interest groups such as veteran support is cross corp, cross the entire game.

Language groups . . . ditto

This is about enhancing the social fabric of the entire game.

m


This is why I'm thinking this is the perfect platform for player corps to show what they are about and if they offer something worthwhile they should see an increase in members, not the opposite. If your corp goes out and brings the type of content that appeals to someone, I don't see why they wouldn't sign up with you long term.
Sri Nova
Sebiestor Tribe
Minmatar Republic
#603 - 2015-05-29 04:08:07 UTC
Eli Stan wrote:

"Play EVE fully"? What does that mean? EVE is a sandbox. There is no such thing as playing it "fully" any more than there is end-game content. Are you saying that somebody who has never mined outside the tutorials be restricted from using in-game social tools? Are you saying that you, the person behind Sri Nova, who has likely never flown with CAS, who therefore hasn't experienced the full-time cooperative NPSI playstyle of ours, who therefore hasn't "played EVE fully", should be restricted from in-game social tools?


Play eve fully means joining up in a corp participating in fleet battle and doing the in game things you see in the marketing promos, marking a target as primary and watching it go boom, or participating in that event through gathering the intel, or creating/transporting/defending the stuff used to accomplish the referenced task, taking and holding sov, building your corp from the bottom up, creating content for the players of new eden to engage in.

you are not playing eve fully sitting in a non player corp shooting rats . im sorry but your not. and yes im saying that in order to experience eve fully you need to be engaged in the game. if im not willing to risk why should i be rewarded ? if im not willing to devote the time necessary why should i have access to content that similar players are putting forth effort to obtain ? non player corps are paradise. they offer plenty of content for players. it is ashame that players corps have so few tools available to them to draw in players from non player corps. the argument is that non player corp characters should be using tools provided from player corps to find in game content. The emergent game play you refer to is a awesome by product of eve core fundamentals. They allowed for this play style to emerge with out the need for added social tools.

Quote:

Because the whole intent of these features (not perks) is to facilitate engagement with other EVE players. This isn't a reward for being engaged - this is a tool to create that engagement in the first place.


The majority of this content should be coming form player corps. CCP should be working on ways to allow for player corps to create content that will draw those out of non player corps. Social tools that erode the purpose of player corps. should be avoided.

Quote:

I have no objection to enhancing player corps. Social groups, however, would not bypass player corps.


if not implemented with a degree of caution then yes social groups could be yet another reason to not join a player corp.

Quote:


I'd say that social interplayer interactions are the fundamental building block of EVE gameplay. Otherwise it's a dull single-player experience. Tools to enhance existing interactions and create new ones will only enrich the game.


I agree, lets not castrate player corps in the process.

Quote:

that is just wrong.


while it may not be the intention alot here in this thread is treading very close to allowing players, to by pass player corps.
Sri Nova
Sebiestor Tribe
Minmatar Republic
#604 - 2015-05-29 04:08:55 UTC
Eli Stan wrote:

So existing NPC corp players (excepting CAS of course) who do not engage socially with other players - you want them to remain isolated? Do you think orgs like Bomber's Bar and Spctre Fleet shouldn't be allowed to operate since they're not a singular corp? Do you think NPC corp members shouldn't be able to particulate in Bomber's Bar or Spectre Fleet? Do you want new players to the game, still in their starter corps, learning their way around EVE and New Eden, who don't know anybody yet, isolated from in-game tools that will allow them to easily approach and sample the various people in the game, and hopefully generate connections and enemies and even friends that keep them hooked?


I think bomber bar and specter fleet are prime examples of the current in game tools and meta tools working very well with out the assistance of in game social tools. I also think they can be used as an example why some of the fear about added social tools being made available to non player corp characters, will increase the likely hood of less players joining player corps.
new/old players should be targeted by player corp tools. player corp should have the ability to create content that draws in new/old players. again its not about isolating non player corps. ("isolated" there's that term again, non player corps are not isolated !!) its about strengthen player corps allowing them to create content to " generate connections and enemies and even friends that keep them hooked?"


Quote:


I really don't care if somebody stays in an NPC corp (eg, CAS,) operates in a one-man corp (eg, Chribba,) joins a 20-person corp, or becomes part of a giant coalition - if they're playing the game in a manner that's rewarding for them and they stick around, I'm happy to have them. They make New Eden that much more interesting.



Keeping new eden intresting will require keeping the player corps alive and vibrant .
Veers Belvar
Swordmasters of New Eden
#605 - 2015-05-29 04:35:00 UTC
glad to see the ridiculous mass wardec nonsense is being brought to an end. People should be able to operate in a social fashion in highsec without exposing themselves to endless unwinnable wars.
PhilosoRapta
ScrapBox16
#606 - 2015-05-29 04:39:20 UTC
.
Omar Alharazaad
New Eden Tech Support
#607 - 2015-05-29 05:19:13 UTC
Veers Belvar wrote:
glad to see the awesome mass wardec system is being left untouched. People should be able to operate in a social fashion in highsec while exposing themselves to endless fun wars.

Fixed that for you.
You is welcome.
\o\
/o/
\o/
Lol

Come hell or high water, this sick world will know I was here.

Noragen Neirfallas
Emotional Net Loss
#608 - 2015-05-29 05:22:41 UTC
So after reading a goodly chunk of this meaningless threadnaught I have an observation to make. The first CSM post had 2 ideas but I notice since about page 3 the posts now only refer to 'Societies' which are basically a better method of communication then a mailing list and a chat channel if I understand right.

My observation is that this thread seems devided into to sides. Those defending the idea of societies and those not wanting full blown unwardeccable social corps with all the benefits of a normal corp. I think both sides are arguing a different argument in the same thread...

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Omar Alharazaad
New Eden Tech Support
#609 - 2015-05-29 05:25:27 UTC  |  Edited by: Omar Alharazaad
pretty much. One of these things is pretty alright, the other one has many peoples' hackles up for reasons that have been delved into at length.

To be more clear. The idea of social clubs/cults/groups/societies or whatever you want to call them isn't half bad. If implemented properly it could result in a handy new tool that will make things more accessible to both pvp and pve players alike for enjoying their chosen activities.

The other idea is pretty much a steaming pile of dookie. With sprinkles.

Come hell or high water, this sick world will know I was here.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#610 - 2015-05-29 06:02:33 UTC  |  Edited by: Tyberius Franklin
Omar Alharazaad wrote:
pretty much. One of these things is pretty alright, the other one has many peoples' hackles up for reasons that have been delved into at length.

To be more clear. The idea of social clubs/cults/groups/societies or whatever you want to call them isn't half bad. If implemented properly it could result in a handy new tool that will make things more accessible to both pvp and pve players alike for enjoying their chosen activities.

The other idea is pretty much a steaming pile of dookie. With sprinkles.
Societies if I understand is corp social tools without corp boundaries as I understand. The issue brought up regarding them is that some people do not want NPC corp players in them as they feel those social tools should remain player corp exclusive.

Corp lite sounds like placing a name on an NPC corp subgroup with the current NPC corp gameplay limits + again, corp social tools. The rationale for opposition here extends from that of societies to the concept of identity. Specifically that those not in full player corps should be denied game recognized identities even if their abilities do not differ from NPC corps.

The latter already exists gameplay wise in NPC corps with chat and mail workarounds, the former just extends the limits of those social tools beyond existing corps.

I'm not seeing an issue with either really.
Omar Alharazaad
New Eden Tech Support
#611 - 2015-05-29 06:37:47 UTC
That's cool. I'm going to stick to my opinions on the separate matters. The societies seem like a decent idea and don't really pose a threat to any kind of gameplay, nor do they have that bad smell of entitlement to them.

Corp Lite sounds very very bad to me, and smells funny.

Honestly these two things should have been given separate threads for the discussion of them individually. Most of the friction here is due to porkbarreling a not bad idea in with another not good idea, and then farting enough smoke over the mess to make it hard to distinguish the two for sake of argument.

Come hell or high water, this sick world will know I was here.

Noragen Neirfallas
Emotional Net Loss
#612 - 2015-05-29 06:59:09 UTC
^^This. Somebody should do this. Ideally somebody who won't get their thread locked

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Lucas Kell
Solitude Trading
S.N.O.T.
#613 - 2015-05-29 07:02:27 UTC
Sri Nova wrote:
Wait, why should players who are not willing to play eve fully be in entitled to features and perks that was once reserved for those who engaged and participated in the game (players corps)?
Firstly, that entirely depends on "fully". Someone in an NPC corp is playing the game as much as anyone else, their playstyle is valid whether you like it or not. I don;t like people who sit around in highsec wardeccing industrial corps and hiding behind concord the rest of the time, but I'd not whine about them not playing the game fully.

Secondly, it's not adding the featured that were restricted to corps. Nothing stops people using social features now, you can joi channels and mailing lists and use sites like fleet-up regardless of what type of corp you are in. What these features would do is streamline that process and make it easier to advertise.

Thirdly, restricting it to player corps removes a big point of adding it, which is to get players who would normally not group up to try something new, which would only further segregate players.

Finally, even if they restricted it to player corps only, many people who didn't want to be decced would just create one man corps anyway to bypass the restriction.

Eli Stan wrote:
[Because the whole intent of these features (not perks) is to facilitate engagement with other EVE players. This isn't a reward for being engaged - this is a tool to create that engagement in the first place.
This.

Sri Nova wrote:
Play eve fully means joining up in a corp participating in fleet battle and doing the in game things you see in the marketing promos, marking a target as primary and watching it go boom, or participating in that event through gathering the intel, or creating/transporting/defending the stuff used to accomplish the referenced task, taking and holding sov, building your corp from the bottom up, creating content for the players of new eden to engage in.
Which NPC corps players do. See here for some proof. The only thing they don't take part in is highsec wardecs. Neither do I, I don't go to highsec and my alts while in player corps avoid all wardecs, so I guess that means I'm not playing EVE fully either.

At the end of the day, I don't think people should be excluded from content because they choose not to put themselves at the mercy of merc groups who are specifically trained to kill them constantly in highsec. I'm certainly not going to agree with your premise that someone living in an NPC corp is automatically playing the game less while someone who sits outside Jita undock all day shooting wartargets is somehow playing fully.

Sri Nova wrote:
I think bomber bar and specter fleet are prime examples of the current in game tools and meta tools working very well with out the assistance of in game social tools. I also think they can be used as an example why some of the fear about added social tools being made available to non player corp characters, will increase the likely hood of less players joining player corps.
Bombers bar and Spectre both accept NPC corp players. The changes suggested here are to make groups like that able to run more smoothly and advertise more easily.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#614 - 2015-05-29 07:07:15 UTC  |  Edited by: Lucas Kell
Omar Alharazaad wrote:
Corp Lite sounds very very bad to me, and smells funny.
For me, corp lite is neither here nor there, since it's no different from an NPC corp excet you get to choose who's in it with you. The benefit being that I believe the idea is to allow a one-way transition to a regular corp if you want offices, shared finances, assets in space, etc. Could be a good way for people to build up in safety from wardecs then take the plunge when they feel they are ready, rather than what happens now which is they build up slowly, get to having 3 people, get wardecced by someone who saw them flying a battleship once, disband and stop playing in player corps.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#615 - 2015-05-29 07:13:46 UTC
Sibyyl wrote:

I think the term "Social Corp" is maybe not a good term, but it does make a lot of people apprehensive about devaluing Player Corps. Instead, let me ask some User Interface related questions, and see if anyone agrees:

1. Shouldn't I be able to share a collection of fits with anyone I want? I don't mean this 20th century dragging each fit from the Windows 95 fitting window and dragging it somewhere, or stuffing them in an MOTD. I mean a CCP designed way to share a *package* of fits, even when I'm offline?

2. Shouldn't I be able to share a collection of bookmarks with anyone? Why are we dragging these things into the cargo bay in a game that is 12 years in the making? If a lot of people share deep safes and then blap each other because the safes are compromised, then that's more content isn't it? What do we possibly have to gain by this UI complexity?

3. Shouldn't I have better email tools? Why can't we do a simple search of our email? Why is mailing list management like playing with an AOL settings widget circa 1990s? Why does mail older than 3-4 months become totally inaccessible?

4. Shouldn't we have a way to advertise channels like we do corps? We *have* communities in EVE.. Anti-Ganking, WGoE, the radio channels, the Corp Public channels (useful in a large alliance like mine). Why is advertisement limited to MoTDs of existing channels or the clunky email system?

5. Shouldn't I be able to share a standings list? Why can't multiple ganking groups instantly mirror each other's anti-gank KoS list? Is it deliberate to hamper information sharing of this nature? What possible gameplay benefit does this UI limitation have?

If you agree with this list, and you should because we are no longer in the 20th century and we should not find *difficult* UIs to be sexy or necessary, then you agree with the proposal.

I've covered every item in Eli's proposed list (post #360) with the exception of a shared kill list. I think zKillboard can serve this function just fine (and better than anything UI based than CCP can provide). CREST should absolutely be the solution here.

In many ways, the EVE UI is *still* pathologically allergic to information sharing. I still have to run clunky batch files to mirror settings across alts. I have to copy-paste links into secret chat channels to mirror notes between alts. I have to click and drag hundreds of things just to share basic information with rookies in Brave Dojo. The game is so heavily dependent on information, and it is frustratingly difficult to share it a lot of the time.

This proposal is not about Player Corps at all. This has nothing to do with NPC Corps, which I personally think should be stripped of wardec immunity. The whole thing is about much needed and long overdue UI improvements.


Yep, all 5 of those things would be brilliant enhancements to the game. Ones that should be given to everyone, not tied up in a prettily-coloured parcel and handed only toy Spectre fleet and CAS. Personally I want to be able to give my Supercap alt my massive collection of POS tower bookmarks, I want to give my neutral ganker alt my standings so I don't accidentally gank a friendly.

I think we are on the same wavelength here, the UI as it stands could do with massive improvements, and a lot of what the social groups are asking for are features that we could all do with making easier and more intuative. It feels that the "Social Corp" proposal is addressing the problem in the wrong way, and its not actually solving half the problms they think it will (I can't stress this enough, existing corps DO NOT USE the in-game calendar, why do social groups want a feature that real corps have universally agreed is utterly worthless?), and would be better served by just going to the root of the problems (if chat channels and mailing lists aren't providing quite what you need, get them fixed so they do, don't ask for corp notice boards which equally wont provide quite what you need).

Ultimately, I think thats why this proposal is meeting with resistance. On the surface it makes no sense to address the problem social groups have in this way, because it doesn't solve their problems. There are much simpler and more direct ways of doing that. Which then leads to the question "If this solution doesn't solve the problem they say they have, what problem does it solve that they are not talking about", and we know where that thought leads ;)
Omar Alharazaad
New Eden Tech Support
#616 - 2015-05-29 07:29:26 UTC
Lucas Kell wrote:
Omar Alharazaad wrote:
Corp Lite sounds very very bad to me, and smells funny.
For me, corp lite is neither here nor there, since it's no different from an NPC corp excet you get to choose who's in it with you. The benefit being that I believe the idea is to allow a one-way transition to a regular corp if you want offices, shared finances, assets in space, etc. Could be a good way for people to build up in safety from wardecs then take the plunge when they feel they are ready, rather than what happens now which is they build up slowly, get to having 3 people, get wardecced by someone who saw them flying a battleship once, disband and stop playing in player corps.


Thing is, doesn't the society thingy pretty much cover this anyways? As far as assets in space and offices etc, I'm very much against the idea of people having things worth fighting over such as these while remaining immune from them being contested by others. It would literally be cancer for high sec, as eventually the stations and moons would fill up with the offices and space junk of groups who could not have them taken from them.

This is what actually bothers me about the notion. So long as the benefits are merely social that's one thing. Once you start talking about things that people already fight bitter wars over then that's a whole other flaming bag of poo.

Come hell or high water, this sick world will know I was here.

Lucas Kell
Solitude Trading
S.N.O.T.
#617 - 2015-05-29 07:29:32 UTC
Aralyn Cormallen wrote:
I can't stress this enough, existing corps DO NOT USE the in-game calendar, why do social groups want a feature that real corps have universally agreed is utterly worthless?
Sure they do. We don't use it on an alliance level, but corp level events are generally put on there.

Aralyn Cormallen wrote:
Ultimately, I think thats why this proposal is meeting with resistance. On the surface it makes no sense to address the problem social groups have in this way, because it doesn't solve their problems. There are much simpler and more direct ways of doing that. Which then leads to the question "If this solution doesn't solve the problem they say they have, what problem does it solve that they are not talking about", and we know where that thought leads ;)
It kinda does solve the problem though. The difficulty right now is advertising it, getting people signed up to the 50,000 systems they need to be in it, then organising who's actually involved vs who's just signed up and buggered off (since the only lists of who's in it is really the mailing list membership). These social groups should make it a lot easier for everyone to create interest groups though even players who want to group their alts into one across multiple corps, it's just the main benefits go to groups like spectre who would use the features day to day.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#618 - 2015-05-29 07:37:16 UTC
Omar Alharazaad wrote:
Thing is, doesn't the society thingy pretty much cover this anyways? As far as assets in space and offices etc, I'm very much against the idea of people having things worth fighting over such as these while remaining immune from them being contested by others. It would literally be cancer for high sec, as eventually the stations and moons would fill up with the offices and space junk of groups who could not have them taken from them.

This is what actually bothers me about the notion. So long as the benefits are merely social that's one thing. Once you start talking about things that people already fight bitter wars over then that's a whole other flaming bag of poo.
Sort of, the social groups idea is to allow people who share interests to group up (hopefully into multiple groups too) so they have quick access to content when their corp isn't doing anything without having to leave and rejoin corps.

The corp lites seem to be like being in an NPC corp, but with a shared name and the same restrictions on joining as a normal corp (so just one) so people can group together if they aren't comfortable making a full player corp with the view to later eveolve into that.

I don't think in either case that anyone is suggesting shared hangars, finances, offices, assets in space or anything like that, and if anyone is they should be taken out back and "dealt with". It's purely social tools to encourage people to interact more which in my mind is a good thing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#619 - 2015-05-29 08:24:17 UTC  |  Edited by: Aralyn Cormallen
Lucas Kell wrote:

Aralyn Cormallen wrote:
Ultimately, I think thats why this proposal is meeting with resistance. On the surface it makes no sense to address the problem social groups have in this way, because it doesn't solve their problems. There are much simpler and more direct ways of doing that. Which then leads to the question "If this solution doesn't solve the problem they say they have, what problem does it solve that they are not talking about", and we know where that thought leads ;)
It kinda does solve the problem though. The difficulty right now is advertising it, getting people signed up to the 50,000 systems they need to be in it, then organising who's actually involved vs who's just signed up and buggered off (since the only lists of who's in it is really the mailing list membership). These social groups should make it a lot easier for everyone to create interest groups though even players who want to group their alts into one across multiple corps, it's just the main benefits go to groups like spectre who would use the features day to day.


I'll give you advertisements, there really should be a way for you guys to get your message out, but I would take bets any "social group finder" will get as clogged with tiny 1-man social corps used as Jita trade adverts and scams as the current corp finder is clogged with tiny worthless corps. An overhaul of the entire corp finder system (adding in ways for mailing groups and special interest channels to also be shown), adding a non-gameable "feature" search, or some other way for someone looking for a specific breed of corp or mailing group to parse down the list, would probably better serve than to just add you guys in to whats already an unhelpful geletinous mass that hurts the head to trawl through.

As for knowing whose signed up and buggered off, this proves my point about asking for things that aren't giving you what you want. Existing corp member lists only show when a character has logged on, not when they last participated (we have pap links for that, don't we Blink), so you'll still have a huge list full of lurkers who sit in the channel but aren't really members, and the corp member list does not (and currently cannot) differentiate alts, so you might easily (and regularly) purge active guys less-active alts. Some have said that social corps should have "automatic acceptance" as a settable feature (shouldn't corps be allowed this option if they want too), but if you have that, you'll have no way of regulating inflow, and even with regular inactivity purges, people can app right back in next day (you and I both see this regularly with coalition SIGs). Why not give channel and mailing list moderators an "activity check" option that pings the entire membership, and if not responded to within a time set by the one pinged, they get automatically removed. You could even set a automatic check-interval so the entire process is automated. Takes away a lot of the drudgery and does so better than any corp tool (which still has the drudgery).

As for "active" and "inactive", how about a function in fleet creation where you can "register" the fleet to a chat channel or mailing list (or multiple), so that it automatically adds the fleet to the MoTD for the duration it is active (or as I said in previous posts, why do channels not have a tabbed second page for important notices and information in place of the currently imperfect MoTD system), and then it can remember in the channel/mailing list settings how many "linked" fleets the member attended in whatever set interval you chose.

These are off the top of my head stuff. My point is, just giving social groups a handful of corp-tool is a fudge, and not really providing the functionality you are asking for, just giving you another stepping stone imperfect solution. Lets aim for the perfect solution instead.
Don Purple
Snuggle Society
Test Alliance Please Ignore
#620 - 2015-05-29 08:30:43 UTC
I think I lost some brain cells coming here.

I am just here to snuggle and do spy stuff.