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Social Corps

First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#581 - 2015-05-28 16:41:07 UTC
malcovas Henderson wrote:
That is saying you do not need to leave a corp to join. That implies you can stay in your NPC corp to benefit from this. Again going against what is being said.

look at it this way. To get player out of NPC corps you have to give incentives that only being outside of NPC corps can give.
But this is the problem, it's not supposed to be an incentive to move out of NPC corps. People like Feyd see any improvement to the game that NPC players will also receive as an attack on risk, laughably with most of them be as risk averse as most carebears. If it were up to them NPC players games would be frozen, receiving no updates until they leave the NPC corps. What they refuse to accept is that NPC corps are a valid part of the game and those players can and will benefit from broad improvements to the game like this. The fear of them benefiting along with other players is certainly no reason to halt progress.

Lan Wang wrote:
why join a player corp if you have all the benefits of player corp and the benefits of a npc corp?
But you wouldn't have all the benefits, and you know it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Feyd Rautha Harkonnen
Doomheim
#582 - 2015-05-28 17:11:24 UTC
We can only hope that CCP upon reviewing this thread see the stealth-nerf to war mechanics and hisec mercenary corporations this 'societies' or 'corp lite' movement is really about, and they do not validate this insane idea that carebears hiding out in NPC corps should be given more incentive to stay there and never leave, or for those in full corporations to drop corp to return to NPC corps -- because they can avoid wardecs and still have their corp-like cake too.

I have always been honest, I want to see EvE's core of non-consensual conflict preserved, which at a minimum is just a 'do no harm' approach, parking this idea and not simply not implementing it.

Carebears however (being the insidious little entitlement cake eaters they are), will not compromise, will not tie these new features to full-corp membership and risk of wardec. CSM-bears like Mike showed their true colors here for all to see.

These are the facts.

Ultimately, CCP will decide, and their decision to implement this back-door nerf to hisec conflict drivers will be very telling. CCP was bold in telling the CFC and CSM's decrying the jump changes to take a hike. My hope is they also tell these have-my-cake-and-eat-it-too carebears in hisec the same thing.

I love EvE online, I fight hard against the tide of nerfs because I think its basic premise of non-consensual conflict is worth fighting for, even in hisec. Mark my words guys, today it is indirect nerfs to wardecs, tomorrow it will be ganking...again.

We are watching CCP.

F
Solstice Punk
Sebiestor Tribe
Minmatar Republic
#583 - 2015-05-28 17:28:49 UTC

No one ever mentions how suicide ganking got buffed for small ships back in 2013,
with the change of sentry damage projection and the change to the faction police spawn-rate and movement.

That buff translated in less cost and less SP needed for more damage until the destroyer pops.

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Lucas Kell
Solitude Trading
S.N.O.T.
#584 - 2015-05-28 17:55:29 UTC
Feyd Rautha Harkonnen wrote:
We can only hope that CCP upon reviewing this thread see the stealth-nerf to war mechanics and hisec mercenary corporations this 'societies' or 'corp lite' movement is really about
What they will see is your Dinsdale-like tears and tinfoil hat theories which they will dismiss as irrelevant and continue. When your points of view are ignored, you only have yourself to blame, because you refuse to be reasonable when doing so. You wildly equate everything to THE END OF THE WORLD and back it up with nothing but further tears.

Feyd Rautha Harkonnen wrote:
I have always been honest, I want to see EvE's core of non-consensual conflict preserved
Which is what is happening. What NPC corp player could do with social corps they could already do with mailing lists and chat channels. What they aren't doing is what you want, which is forcing players to have to agree to being wardecced (on of the most carebear forms of PvP) to join in with other people's special interest groups. What you want is to force the exact same restrictions that prevent many newer or more risk averse players from even trying out new content onto the mechanics which are supposed to help those players move out of their comfort zone.

Feyd Rautha Harkonnen wrote:
Ultimately, CCP will decide
Yes they will, and they will decide against what you want, and you will further cry about it. At some point you have to ask yourself, if you hate everything that EVE is becoming, why bother staying? And can I have your stuff?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Eli Stan
Center for Advanced Studies
Gallente Federation
#585 - 2015-05-28 18:18:23 UTC
Feyd Rautha Harkonnen wrote:
We can only hope that CCP upon reviewing this thread see the stealth-nerf to war mechanics and hisec mercenary corporations this 'societies' or 'corp lite' movement is really about, and they do not validate this insane idea that carebears hiding out in NPC corps should be given more incentive to stay there and never leave, or for those in full corporations to drop corp to return to NPC corps -- because they can avoid wardecs and still have their corp-like cake too.

I have always been honest, I want to see EvE's core of non-consensual conflict preserved, which at a minimum is just a 'do no harm' approach, parking this idea and not simply not implementing it.

Carebears however (being the insidious little entitlement cake eaters they are), will not compromise, will not tie these new features to full-corp membership and risk of wardec. CSM-bears like Mike showed their true colors here for all to see.

These are the facts.

Ultimately, CCP will decide, and their decision to implement this back-door nerf to hisec conflict drivers will be very telling. CCP was bold in telling the CFC and CSM's decrying the jump changes to take a hike. My hope is they also tell these have-my-cake-and-eat-it-too carebears in hisec the same thing.

I love EvE online, I fight hard against the tide of nerfs because I think its basic premise of non-consensual conflict is worth fighting for, even in hisec. Mark my words guys, today it is indirect nerfs to wardecs, tomorrow it will be ganking...again.

We are watching CCP.

F


All you would accomplish by preventing highsec NPC corp characters from using in-game bundling of social tools like calendars, mailing lists, chat channels and such is further their isolation, limit their opportunities to try new things, and inhibit the creation of new social connections within the playerbase.
Feyd Rautha Harkonnen
Doomheim
#586 - 2015-05-28 19:53:43 UTC
Eli Stan wrote:
Feyd Rautha Harkonnen wrote:
We can only hope that CCP upon reviewing this thread see the stealth-nerf to war mechanics and hisec mercenary corporations this 'societies' or 'corp lite' movement is really about, and they do not validate this insane idea that carebears hiding out in NPC corps should be given more incentive to stay there and never leave, or for those in full corporations to drop corp to return to NPC corps -- because they can avoid wardecs and still have their corp-like cake too.

I have always been honest, I want to see EvE's core of non-consensual conflict preserved, which at a minimum is just a 'do no harm' approach, parking this idea and not simply not implementing it.

Carebears however (being the insidious little entitlement cake eaters they are), will not compromise, will not tie these new features to full-corp membership and risk of wardec. CSM-bears like Mike showed their true colors here for all to see.

These are the facts.

Ultimately, CCP will decide, and their decision to implement this back-door nerf to hisec conflict drivers will be very telling. CCP was bold in telling the CFC and CSM's decrying the jump changes to take a hike. My hope is they also tell these have-my-cake-and-eat-it-too carebears in hisec the same thing.

I love EvE online, I fight hard against the tide of nerfs because I think its basic premise of non-consensual conflict is worth fighting for, even in hisec. Mark my words guys, today it is indirect nerfs to wardecs, tomorrow it will be ganking...again.

We are watching CCP.

F


All you would accomplish by preventing highsec NPC corp characters from using in-game bundling of social tools like calendars, mailing lists, chat channels and such is further their isolation, limit their opportunities to try new things, and inhibit the creation of new social connections within the playerbase.

Addressed by like...joining a player corp?

F
Eli Stan
Center for Advanced Studies
Gallente Federation
#587 - 2015-05-28 20:07:27 UTC
Feyd Rautha Harkonnen wrote:
Quote:

All you would accomplish by preventing highsec NPC corp characters from using in-game bundling of social tools like calendars, mailing lists, chat channels and such is further their isolation, limit their opportunities to try new things, and inhibit the creation of new social connections within the playerbase.

Addressed by like...joining a player corp?

F

There are significant hurdles to joining a player corp. (I am reminded again of a comment by a CSM 9 member, while discussing the friendly-fire toggle during one of their session, on how he was in charge of a corp's recruitment process and it would take up to six months on their side to vet applicants.) The barriers to joining these proposed social groups are minimal - a perfect avenue for new players, or solitary vet players, to ease in to social activities within EVE and later, perhaps, if the they find it to their liking, joining a more formalized player corp with greater risk but the potential for greater rewards.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#588 - 2015-05-28 20:17:59 UTC
Feyd Rautha Harkonnen wrote:
Addressed by like...joining a player corp?

F

So you endorse the relative isolation of NPC corp players in a social MMO? How does that make sense?
Sri Nova
Sebiestor Tribe
Minmatar Republic
#589 - 2015-05-28 21:26:25 UTC
Wait, why should players who are not willing to play eve fully be in entitled to features and perks that was once reserved for those who engaged and participated in the game (players corps)?

dont take this wrong, but i support added social features that allows players particular those in player corps to group up and have a club of corps ie: agony unleash join red and then have eve uni join blue , or a save our alliance club.

but why should those of us who choose not to engage get more perks and features ?

as it stands npc corp is pretty much perfect . it allows us to play eve with minimized risk and or obligations while keeping us from experiencing the bigger game overall.

if you want the whole eve experience then setup or join a corp.

features that enhance the player corps is whats needed not features that allow the players to bypass player corps.

player corps are a fundamental building block of the eve on line game play. undermining this will do more harm to the game then you can imagine.

alot of what has been discussed here is a means to bypass and not participate in player corps.

that is just wrong.

really think some should take a step back and rethink what some of the suggestions here regarding to social corp should mean.

it should not be in any way shape or form a way for npc corp players to engage in the richer side of eve game play .

in short as long as social corps is a buff to player corps does not benefit npc corp players, and corp lite is flushed down the toilet then their is nothing wrong with social corps.

Allowing npc corp players further access to eve elements while bypassing player corps is a misstep that needs to be avoided.
Sri Nova
Sebiestor Tribe
Minmatar Republic
#590 - 2015-05-28 21:31:52 UTC
Tyberius Franklin wrote:
Feyd Rautha Harkonnen wrote:
Addressed by like...joining a player corp?

F

So you endorse the relative isolation of NPC corp players in a social MMO? How does that make sense?


umm npc corp players are not isolated. they engage in incursions, exploration mining, , markets, contracts, chat channels and a majority of eve related activities. really its the player corps that need buffs .

player corps is what will make eve better, not players who only use eve and do not contribute to the games premise.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#591 - 2015-05-28 22:03:43 UTC
Sri Nova wrote:
Tyberius Franklin wrote:
Feyd Rautha Harkonnen wrote:
Addressed by like...joining a player corp?

F

So you endorse the relative isolation of NPC corp players in a social MMO? How does that make sense?


umm npc corp players are not isolated. they engage in incursions, exploration mining, , markets, contracts, chat channels and a majority of eve related activities. really its the player corps that need buffs .

player corps is what will make eve better, not players who only use eve and do not contribute to the games premise.

Relative isolation, not complete isolation. Do not confuse the 2 as they are not the same. And there are isolating elements in group socialization that some corp mechanics help resolve. Mainly in the form of being more visible, automatic entry into default chat channels and corp mailing lists as well as shared resources like bookmarks/fleet adverts/etc.

This is relatively isolating in that it creates effort barriers to shared activity.

Also no one contributes to the games premise more than any other as the premise is to create your own goals and pursue them to the best of your ability. For some, NPC corps are the best tool to that end, but at the same time that shouldn't make anyone a second class citizen when it comes to social tools access.
Eli Stan
Center for Advanced Studies
Gallente Federation
#592 - 2015-05-28 22:15:50 UTC
Sri Nova wrote:
Wait, why should players who are not willing to play eve fully be in entitled to features and perks that was once reserved for those who engaged and participated in the game (players corps)?

"Play EVE fully"? What does that mean? EVE is a sandbox. There is no such thing as playing it "fully" any more than there is end-game content. Are you saying that somebody who has never mined outside the tutorials be restricted from using in-game social tools? Are you saying that you, the person behind Sri Nova, who has likely never flown with CAS, who therefore hasn't experienced the full-time cooperative NPSI playstyle of ours, who therefore hasn't "played EVE fully", should be restricted from in-game social tools?

Quote:
but why should those of us who choose not to engage get more perks and features ?

Because the whole intent of these features (not perks) is to facilitate engagement with other EVE players. This isn't a reward for being engaged - this is a tool to create that engagement in the first place.

Quote:
as it stands npc corp is pretty much perfect . it allows us to play eve with minimized risk and or obligations while keeping us from experiencing the bigger game overall.

if you want the whole eve experience then setup or join a corp.

features that enhance the player corps is whats needed not features that allow the players to bypass player corps.

I have no objection to enhancing player corps. Social groups, however, would not bypass player corps.

Quote:
player corps are a fundamental building block of the eve on line game play. undermining this will do more harm to the game then you can imagine.


I'd say that social interplayer interactions are the fundamental building block of EVE gameplay. Otherwise it's a dull single-player experience. Tools to enhance existing interactions and create new ones will only enrich the game.

Quote:
alot of what has been discussed here is a means to bypass and not participate in player corps.

that is just wrong.

really think some should take a step back and rethink what some of the suggestions here regarding to social corp should mean.

it should not be in any way shape or form a way for npc corp players to engage in the richer side of eve game play .

in short as long as social corps is a buff to player corps does not benefit npc corp players, and corp lite is flushed down the toilet then their is nothing wrong with social corps.

Allowing npc corp players further access to eve elements while bypassing player corps is a misstep that needs to be avoided.


So existing NPC corp players (excepting CAS of course) who do not engage socially with other players - you want them to remain isolated? Do you think orgs like Bomber's Bar and Spctre Fleet shouldn't be allowed to operate since they're not a singular corp? Do you think NPC corp members shouldn't be able to particulate in Bomber's Bar or Spectre Fleet? Do you want new players to the game, still in their starter corps, learning their way around EVE and New Eden, who don't know anybody yet, isolated from in-game tools that will allow them to easily approach and sample the various people in the game, and hopefully generate connections and enemies and even friends that keep them hooked?

I really don't care if somebody stays in an NPC corp (eg, CAS,) operates in a one-man corp (eg, Chribba,) joins a 20-person corp, or becomes part of a giant coalition - if they're playing the game in a manner that's rewarding for them and they stick around, I'm happy to have them. They make New Eden that much more interesting.

Lupe Meza
Hedion University
Amarr Empire
#593 - 2015-05-28 22:15:55 UTC  |  Edited by: Lupe Meza
Sri Nova wrote:
Tyberius Franklin wrote:
Feyd Rautha Harkonnen wrote:
Addressed by like...joining a player corp?

F

So you endorse the relative isolation of NPC corp players in a social MMO? How does that make sense?


umm npc corp players are not isolated. they engage in incursions, exploration mining, , markets, contracts, chat channels and a majority of eve related activities. really its the player corps that need buffs .

player corps is what will make eve better, not players who only use eve and do not contribute to the games premise.



Isn't it the responsibility of players to make player run corps better? The state of player corps is a direct result of the actions and practices of players as they exist in game. Not an idealized notion or metaphysical thought exercise, but what players do in practice.

It is that same behavior that resulted in changes to intercorp agression. It is that same behavior that has the developers entertaining the notion of social corps.

Ideally they wouldn't be necessary because the eve community would produce such a great player corp experience. While there are very good corps out there, there are probably more that exist to exploit members, place serious restrictions on how someone spends their gametime (what to fly, what to train, what to do when they log on), and being in a player corp can exponentially increase a player's risk for little personal gain (wardecs) or any number of qualities that just make the proposition unattractive for many. But again if it is unattractive, it is up to players to make it more attractive.

I personally love this new "custodial" philosophy of making the sandbox less of a litterbox. This is a perfect way of dealing with the getting players flying together and interacting. i still don't see how any player that has good experiences with a group from a social corp would hesitate to form a player corp with those people when they are ready. Instead of spending weeks or months going through a recruiting process that could wash out, players can be actively jumping into social activity from day 1 in a more accessible in way than what is currently available.

If the problem is getting players playing together this is a good approach. If the problem is how to get player to engage me in EVE the way that I would like and use a scorched earth approach to force them into my killzones, then maybe not.

I again say if player corps struggle to get members out of social corps, good. It will mean that the leadership in player corps will have to incentivize people flying under them. Recruitment becomes more active and a single player's value increases to something more than meat for the grinder, another dope to tax, or cannon fodder. Why? because if you treat them as such they can leave your corp and still have options for playing with others and finding a group they as an EVE subscriber will enjoy spending their time flying, mining, pewing, or whatever with.

Again, good for the game in my opinion.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#594 - 2015-05-28 22:17:13 UTC
Sri Nova wrote:
but why should those of us who choose not to engage get more perks and features ?
Because engaging in a particular mechanic never should have been a prerequisite for the feature set being discussed. Rather the big lie here is the concept that player corps are being reduced when infact they would be extended since this allows for another level of such organizations to exist.

The truth is that this is purely about wardecs which, while one attribute of a player corp, are not their defining attribute or purpose. They also to collect players and share information to allow for easier coordination. Wardecs come in to play for the benefits of setting taxes and keeping those taxes for the benefits of the corp and owning assets in space.

I sincerely doubt they were ever intended as a consequence of social tool availability.
Mike Azariah
The Scope
Gallente Federation
#595 - 2015-05-28 22:35:15 UTC
Where did we get stuck on the idea that Societies would be for npc folks only?

Special interest groups such as veteran support is cross corp, cross the entire game.

Language groups . . . ditto

This is about enhancing the social fabric of the entire game.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Mr Epeen
It's All About Me
#596 - 2015-05-28 22:51:14 UTC
Mike Azariah wrote:
Where did we get stuck on the idea that Societies would be for npc folks only?


Right about the time that Feyd started posting.

Mr Epeen Cool
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#597 - 2015-05-28 22:57:01 UTC
Mike Azariah wrote:
Where did we get stuck on the idea that Societies would be for npc folks only?

Special interest groups such as veteran support is cross corp, cross the entire game.

Language groups . . . ditto

This is about enhancing the social fabric of the entire game.

m

It's not an argument that they would be for NPC people only, but rather that certain people don't want NPC people in them specifically.
Kaarous Aldurald
Black Hydra Consortium.
#598 - 2015-05-28 23:05:35 UTC
Sri Nova wrote:

features that enhance the player corps is whats needed not features that allow the players to bypass player corps.


Exactly this. We don't need to be giving people less reasons to be in a player corp, let alone ways to completely abrogate their existence.

Even one step in this direction is one step too far.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sibyyl
Garoun Investment Bank
Gallente Federation
#599 - 2015-05-28 23:48:50 UTC

Aralyn, I can see your point about how people have a misconception that corps are not for casual players. Lucas seems to be arguing that these social groups would encourage people to participate and make them more receptive to joining Corps. Both of these arguments make sense to me.



I think the term "Social Corp" is maybe not a good term, but it does make a lot of people apprehensive about devaluing Player Corps. Instead, let me ask some User Interface related questions, and see if anyone agrees:

1. Shouldn't I be able to share a collection of fits with anyone I want? I don't mean this 20th century dragging each fit from the Windows 95 fitting window and dragging it somewhere, or stuffing them in an MOTD. I mean a CCP designed way to share a *package* of fits, even when I'm offline?

2. Shouldn't I be able to share a collection of bookmarks with anyone? Why are we dragging these things into the cargo bay in a game that is 12 years in the making? If a lot of people share deep safes and then blap each other because the safes are compromised, then that's more content isn't it? What do we possibly have to gain by this UI complexity?

3. Shouldn't I have better email tools? Why can't we do a simple search of our email? Why is mailing list management like playing with an AOL settings widget circa 1990s? Why does mail older than 3-4 months become totally inaccessible?

4. Shouldn't we have a way to advertise channels like we do corps? We *have* communities in EVE.. Anti-Ganking, WGoE, the radio channels, the Corp Public channels (useful in a large alliance like mine). Why is advertisement limited to MoTDs of existing channels or the clunky email system?

5. Shouldn't I be able to share a standings list? Why can't multiple ganking groups instantly mirror each other's anti-gank KoS list? Is it deliberate to hamper information sharing of this nature? What possible gameplay benefit does this UI limitation have?



If you agree with this list, and you should because we are no longer in the 20th century and we should not find *difficult* UIs to be sexy or necessary, then you agree with the proposal.

I've covered every item in Eli's proposed list (post #360) with the exception of a shared kill list. I think zKillboard can serve this function just fine (and better than anything UI based than CCP can provide). CREST should absolutely be the solution here.



In many ways, the EVE UI is *still* pathologically allergic to information sharing. I still have to run clunky batch files to mirror settings across alts. I have to copy-paste links into secret chat channels to mirror notes between alts. I have to click and drag hundreds of things just to share basic information with rookies in Brave Dojo. The game is so heavily dependent on information, and it is frustratingly difficult to share it a lot of the time.



This proposal is not about Player Corps at all. This has nothing to do with NPC Corps, which I personally think should be stripped of wardec immunity. The whole thing is about much needed and long overdue UI improvements.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sri Nova
Sebiestor Tribe
Minmatar Republic
#600 - 2015-05-29 02:50:10 UTC
Tyberius Franklin wrote:
[quote=Sri Nova][quote=Tyberius Franklin][quote=Feyd Rautha Harkonnen]Addressed by like...joining a player corp?


Relative isolation, not complete isolation. Do not confuse the 2 as they are not the same. And there are isolating elements in group socialization that some corp mechanics help resolve. Mainly in the form of being more visible, automatic entry into default chat channels and corp mailing lists as well as shared resources like bookmarks/fleet adverts/etc.

This is relatively isolating in that it creates effort barriers to shared activity.

Also no one contributes to the games premise more than any other as the premise is to create your own goals and pursue them to the best of your ability. For some, NPC corps are the best tool to that end, but at the same time that shouldn't make anyone a second class citizen when it comes to social tools access.


Sorry but the term Isolated relative or not evokes imagery that the non player corp character is some how largely separated from the game. just want to curtail any misconception, as non player corp chars are anything but isolated.

No one is creating second class players here, what my concern is about is creating game systems that prevent the players from contributing the in game content. ie allowing players to create their own protected bubbles within the eve universe that can not be interacted with.

reading through the posts here it needed to be addressed and stated repeatedly, that the social features should benefit the player corps.

it should not be a system that the non player corp characters can use to skirt around the current corp system.
and the ending note is that this effort, should be placed into making the tools for player corps better, and hopefully this will be the out come. improving the social aspect of eve should come from providing the player corps better tools .