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Crime & Punishment

 
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End of the Awoxer? Is eve getting too soft?

Author
Lucas Kell
Solitude Trading
S.N.O.T.
#441 - 2015-02-18 14:52:52 UTC
Destiny Corrupted wrote:
But war spying is actually a much greater factor in corporations rejecting newbies, and I'm saying this as someone who has infiltrated (and by extent, been a member of) hundreds of corporations. Awoxing was almost never brought up; war spies were a daily discussion in almost every single corporation.

And with regard to your entertainment thing, I think we can both agree that a much more significant amount of people would prefer it if high-sec was free of pvp. If we don't, then once again, we're at an impasse.
War spies happen though, and you can have inromation security and restricted roles to stop that being a serious issue. There is no role you can put in place to stop an awoxer. Other than "Don't undock in something an awoxer will kill" which obviously affect what your corp can do, the best method of keeping an awoxer out was looking at the killboards and employment history of members and automatically rejecting anyone below a certain age.

Destiny Corrupted wrote:
Right, and I agree.

But as per my example, I could also play the villain by getting players to agree to my duel requests, and then kill them without recourse. That should be enough in itself, right? So we don't actually need silly things like wars and ganking to still be in the game. All they're doing is driving away new players, after all.
You could, yes, but then you know as well as I do that it wouldn't be entertaining enough. You're claiming here that since we're losing awoxing, we may as well lose all forms of non-consensual PvP because dueling exists, and you can't see why that's a straw man?

Like I say, there has to be a balance between safety and entertaining gameplay.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#442 - 2015-02-18 15:00:05 UTC  |  Edited by: Destiny Corrupted
Lucas Kell wrote:
Destiny Corrupted wrote:
The wardeccers and gankers go where the money is. I assure you that if it was more profitable to go after 0.0 residents, they would (or at least most of them would). The thing is, popping the occasional ratting Tengu or even a roaming HAC fleet is nowhere near as lucrative as ransoming an industrial corporation or blowing up a freighter carrying 8b worth of stuff. Safety is not our primary concern.
Well that's yet to be seen. We can all say whatever we want, but actions speak louder than words, and the actions point to an avoidance of risk. Not that there's anything wrong with that, but it's a choice you make. You choose highsec, so you choose to live in a place that is designed to be mechanically more safe yet complain about the mechanical safety.

Incorrect.

First of all, there was a time when high-sec wasn't as profitable compared to other areas of space. And it was during that time that low-sec and null piracy was extremely common.

Furthermore, correlation does not equal to causation. While it's true that high-sec is "safer" for all players, and it's also true that pirates prefer to live in high-sec, you have no actual proof that one is a factor of the other. All you're doing is trying to strawman people into the belief that high-sec pvpers are cowards, and therefore also hypocrites.

As someone who is a high-sec pvper, I can tell you for a fact that you are wrong, both with regard to myself, and with regard to the community as a whole, with which I am intimately familiar. We go where the money is.

You want our "actions to speak louder than words"? Give us a reason to go to low and null. And no, having "honourable pvp" for the sake of "gudfites" is not a reason.

Lucas Kell wrote:
I disagree, it's certainly nowhere close to total safety in highsec, and plenty of changes have gone toward increasing players kills too. Many players seem to only notice the negative though, and come up with as many reasons to reject any notion that anything has ever become more risky. Even then though, if it becomes totally safe in highsec and you don't like it then stop living in highsec.

I said "approaching," not "is." Furthermore, it's actually been proven, most recently in the hyperdunking thread, that high-sec pvp (in particular ganking) has actually decreased over time, and significantly so. Also, as someone inherently familiar with the war mechanic and its history, I can tell you for a fact that there is less warfare today than there was during the days of the Privateers. Take away the few major hub-camping groups that exist in the game, and the war scene is almost dead, actually.

Lucas Kell wrote:
War spies happen though, and you can have inromation security and restricted roles to stop that being a serious issue. There is no role you can put in place to stop an awoxer. Other than "Don't undock in something an awoxer will kill" which obviously affect what your corp can do, the best method of keeping an awoxer out was looking at the killboards and employment history of members and automatically rejecting anyone below a certain age.

You're ignoring the point that the presence of spies is inherently more hurtful to the corporation, and especially hurtful to the new players who aren't being recruited, than awoxing ever was. Even if awoxing is a mechanical concept and spying is more abstract and intangible, the latter is still more more significant in scope and effect as far as the reasons for removing awoxing go.

Lucas Kell wrote:
You could, yes, but then you know as well as I do that it wouldn't be entertaining enough. You're claiming here that since we're losing awoxing, we may as well lose all forms of non-consensual PvP because dueling exists, and you can't see why that's a straw man?

Like I say, there has to be a balance between safety and entertaining gameplay.

It would be entertaining enough for most of high-sec's population, which wants nothing to do with any form of pvp combat whatsoever.

Saying that it's fine to see awoxing go because it suits the majority but it's not fine to see wars/ganking go because "it wouldn't be entertaining enough" is a huge double standard.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Drez Arthie
Center for Advanced Studies
Gallente Federation
#443 - 2015-02-18 15:02:23 UTC
Lucas Kell wrote:
[...], if it becomes totally safe in highsec and you don't like it then stop living in highsec.


Now don't gloat. Friendly fire switch aside, there's still plenty of room for hi sec shenanigans, intra-corp and otherwise. Former awoxers will just make a slight career change to some other, even more insidious hi sec MO. It can be entertaining for all involved if we don't get too sentimental about our shiny ships and starbases.
Lucas Kell
Solitude Trading
S.N.O.T.
#444 - 2015-02-18 15:46:35 UTC
Destiny Corrupted wrote:
First of all, there was a time when high-sec wasn't as profitable compared to other areas of space. And it was during that time that low-sec and null piracy was extremely common.
A lot of that though is technique. High sec is only more rewarding if you minmax the hell out of it. Things like incursions are great, sure, but then the effort and number of characters you have to sling into it makes up for it. Level 4s actively blitzed are at best on par with an active null ratter with a proper setup. When you consider how much more passive isk can be made in null too though, that's where null excels. Wormholes are much the same just you're shipping sleeper loot instead of collecting bounties, and have a bit more of an unknown element. Lowsec sucks, but then that's because lowsec always has an needs to be looked at, not because highsec is pulling in too much isk.

The main thing that makes people collect in highsec though isn't the reward, it's the market. It's a neutral market with pretty much everything you need being piled into the hubs.

Destiny Corrupted wrote:
Furthermore, correlation does not equal to causation. While it's true that high-sec is "safer" for all players, and it's also true that pirates prefer to live in high-sec, you have no actual proof that one is a factor of the other. All you're doing is trying to strawman people into the belief that high-sec pvpers are cowards, and therefore also hypocrites.

As someone who is a high-sec pvper, I can tell you for a fact that you are wrong, both with regard to myself, and with regard to the community as a whole, with which I am intimately familiar. We go where the money is.
True, it's not necessarily the reason, but I have to ask whether people who are PvPing are doing so because they like that gameplay style. If it's about profit, then there are other ways of making far more profit. If it's about PvP as a gameplay style, there are far better places for that too. To me it seems like a lot of highsec PvPers choose to live in highsec but also choose to complain to no end about the mechanics that differentiate highsec from other areas of space. And I just don't get that.

Destiny Corrupted wrote:
You want our "actions to speak louder than words"? Give us a reason to go to low and null. And no, having "honourable pvp" for the sake of "gudfites" is not a reason.
But then what you're asking for is them to nuke highsec into practically nothing, since anything short of that is not going to stop it being the go-to hub for market trading, and that's what will make sure that for someone looking to kill people for isk, that it's the place to go. Even if you took away all missions but level 1, made mining 1/4 speed and chucked all incursions into lowsec, it would still be more profitable to gank haulers in highsec than go anywhere else.

Destiny Corrupted wrote:
I said "approaching," not "is." Furthermore, it's actually been proven, most recently in the hyperdunking thread, that high-sec pvp (in particular ganking) has actually decreased over time, and significantly so. Also, as someone inherently familiar with the war mechanic and its history, I can tell you for a fact that there is less warfare today than there was during the days of the Privateers. Take away the few major hub-camping groups that exist in the game, and the war scene is almost dead, actually.
Where is this proof?

And I fail to believe that wars are less common now than they were before the new wardec mechanics. In fact since I have war data from CREST randomly dumped from last august, I can show you the yearly wars declared:
2003 841
2004 3,873
2005 7,348
2006 10,215
2007 23,411
2008 21,661
2009 32,303
2010 36,603
2011 45,088
2012 102,081
2013 52,048
2014 37,638

So 2012 was when the main wardec changes occurred with most wars occurring in that year after that month, and 2014 only goes up to the beginning of august (Judging by war IDs in January, 2014 ended at around 61,000 wars). Certainly doesn't look like wars have decreased.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#445 - 2015-02-18 15:53:26 UTC
Destiny Corrupted wrote:
You're ignoring the point that the presence of spies is inherently more hurtful to the corporation, and especially hurtful to the new players who aren't being recruited, than awoxing ever was. Even if awoxing is a mechanical concept and spying is more abstract and intangible, the latter is still more more significant in scope and effect as far as the reasons for removing awoxing go.
I'm not ignoring it, you're siply not considering people's reactions to each type of activity. Spies will often be of any age, any random alt can be a spy as long as you can clean it's API. Because of this spies are always an issue, and are countered by actively moderating information security and roles. Spying is also often long term and often able to be done without being detected even once the job is done.

Awoxers on the other hand can be permanently flagged as such once they awox. Your killboard will never forget your awox kills, and so characters often get created to awox and are burned once that's done. It's a shorter term thing, so newer characters get used to do it. For that reason the best way to protect against the bulk of awoxers is to simply not recruit anyone too new. While it doesn't get rid of all awoxers, it certainly helps. That though is not good if you want actual new characters to be recruited.

Destiny Corrupted wrote:
It would be entertaining enough for most of high-sec's population, which wants nothing to do with any form of pvp combat whatsoever.

Saying that it's fine to see awoxing go because it suits the majority but it's not fine to see wars/ganking go because "it wouldn't be entertaining enough" is a huge double standard.
I really don't think *most* want that. Some do, sure, but I think they are as much a minority as people who want zero safety in highsec.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

admiral root
Red Galaxy
#446 - 2015-02-18 16:00:48 UTC
Lan Wang wrote:
well if people are avoiding your gun boats then clearly they dont agree with playing every part of the game, they may be agreeing to playing the game but the systems in force clearly disagree with everyone having to play your game or the game they dont want to play.


If they're deliberately avoiding us, they're playing the game. If they don't accept that it's part of the game then they should quit before they get upset over the insignificant loss of pixels.

Lan Wang wrote:
basically if things change to bring more people to the game then you need to stop hiding behind a theory that you should be able to do what you want because its unfair to your playstyle regardless of how much you affect others playstyles,


Why would I care about player numbers. Heck, even most devs shouldn't be worrying about that - it's the job of the marketing and accounting departments. All I care about is that the game is available and it's fun to play. I'd wager that most of the devs don't give player numbers much thought, either, as long as they know their jobs are safe. This is a nonsense that's been used repeatedly by players who are desperately looking for something, anything to justify their desire for a further wussified game.

Lan Wang wrote:
HTFU there is plenty of other places to go you dont need to hide in highsec all your life


I haven't been in highsec "all my life", but thanks for re-affirming that you belong to the "PvP doesn't belong in highsec" crowd. Highsec is part of New Eden and thus is as much a PvP zone as lowsec, nullsec or wormhole space.

Lan Wang wrote:
im wondering how long it would take wardeccers to cry if they let cynos into highsec so null/low pvpers could hotdrop when they wanted to


I can't see BAW or Kane crying at all, seeing as it would give them more people to shoot at. Marmite might, but that's because Tora is a soft cuddly carebear on the quiet. :P

No, your rights end in optimal+2*falloff

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#447 - 2015-02-18 16:19:26 UTC  |  Edited by: Destiny Corrupted
Lucas Kell wrote:
True, it's not necessarily the reason, but I have to ask whether people who are PvPing are doing so because they like that gameplay style. If it's about profit, then there are other ways of making far more profit. If it's about PvP as a gameplay style, there are far better places for that too. To me it seems like a lot of highsec PvPers choose to live in highsec but also choose to complain to no end about the mechanics that differentiate highsec from other areas of space. And I just don't get that.

You might get that if you were a high-sec pvper. See, I did/do pve too, so I have a perspective from both sides with regard to this issue. When I don't, I tend to not talk about it, just like I never talked about the capital changes, since I'm not into that aspect of gameplay.

High-sec is by far the most profitable area of space to make money from pvp. Yes, we high-sec pvpers could go to null-sec to have pvp if we were after pvp, and we could engage in pve to make more money (on average) if we were after money; but we're not after just one particular part of that formula.

Lucas Kell wrote:
But then what you're asking for is them to nuke highsec into practically nothing, since anything short of that is not going to stop it being the go-to hub for market trading, and that's what will make sure that for someone looking to kill people for isk, that it's the place to go. Even if you took away all missions but level 1, made mining 1/4 speed and chucked all incursions into lowsec, it would still be more profitable to gank haulers in highsec than go anywhere else.

Trading is a separate consideration, because it's not part of normal game mechanics, such as CONCORD taxes, standings, and protection. In fact, if the only profitable pvp to exist in high-sec dealt with going after traders, then the environment would quickly reach the saturation point, and there would simply not be enough targets for players to stick around for. But mining, mission, and incursion income takes the form of infinite faucets, as opposed to player-defined margins of opportunity, and thus, there's more than enough action to go around. Yes, I think that the pve aspect of high-sec should be nerfed into oblivion, but trading, being a purely player-driven aspect of gameplay, can stay. In fact, it has to stay, because interfering with it would be contrary to the sandbox principle the game operates on.

Lucas Kell wrote:
And I fail to believe that wars are less common now than they were before the new wardec mechanics. In fact since I have war data from CREST randomly dumped from last august, I can show you the yearly wars declared:
2003 841
2004 3,873
2005 7,348
2006 10,215
2007 23,411
2008 21,661
2009 32,303
2010 36,603
2011 45,088
2012 102,081
2013 52,048
2014 37,638

So 2012 was when the main wardec changes occurred with most wars occurring in that year after that month, and 2014 only goes up to the beginning of august (Judging by war IDs in January, 2014 ended at around 61,000 wars). Certainly doesn't look like wars have decreased.

Pure numbers don't give the whole picture, and what little they do give is actually heavily skewed.

For example, the reason you see so many wars during the 2011-2013 period is because the dec shield thing resulted in literally hundreds of "blank" wars against most war-declaring entities. My corporation alone has like 300 wars from that period; it was that insane.

Furthermore, you need to consider wars on a per-capita basis, both by the quantity of wars, and by the quantity of kills made during the wars. EVE's concurrent player count grew until about 2011, and its total population has grown at a steady pace until today. On top of that, the proportion of players living in high-sec has increased as well. Finally, due to the prevalence of various dec-dodging methods during the past few years, the kill per player and kills per war ratio dropped significantly. I can tell you for a fact that despite declaring more wars recently than in years past (especially since the three-war-limit was removed), I got way less kills per target/war around 2011-2013 than, say, 2008.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#448 - 2015-02-18 16:24:12 UTC  |  Edited by: Destiny Corrupted
Lucas Kell wrote:
I'm not ignoring it, you're siply not considering people's reactions to each type of activity. Spies will often be of any age, any random alt can be a spy as long as you can clean it's API. Because of this spies are always an issue, and are countered by actively moderating information security and roles. Spying is also often long term and often able to be done without being detected even once the job is done.

Awoxers on the other hand can be permanently flagged as such once they awox. Your killboard will never forget your awox kills, and so characters often get created to awox and are burned once that's done. It's a shorter term thing, so newer characters get used to do it. For that reason the best way to protect against the bulk of awoxers is to simply not recruit anyone too new. While it doesn't get rid of all awoxers, it certainly helps. That though is not good if you want actual new characters to be recruited.

- Awoxers can also be of any age. You don't need more than a few hours to train for destroyers.
- Any random alt can be an awoxer.
- Awoxers can be countered by actively monitoring information security.

You're just listing examples of why awoxing is a minor issue compared to spying at this point. Spying is a bigger deterrent to recruiting new players than awoxing ever was. This is something I've come to know from my many years of infiltration, as mentioned previously. I can count on one hand the amount of times awoxing was discussed in the corporations I've been a part of, and it happened in practice even less than that. Meanwhile, spying and the dangers of warfare were a daily topic, constant even, in the majority of the carebear corporations I was a part of. I don't think I've ever even seen a new player get passed over because of a risk of awoxing. Corp theft? Sure. But awoxing? Never. Meanwhile, CEOs and directors rejected newbies by the boatload because of a fear that they were Marmite alts etc.

Lucas Kell wrote:
Destiny Corrupted wrote:
It would be entertaining enough for most of high-sec's population, which wants nothing to do with any form of pvp combat whatsoever.

Saying that it's fine to see awoxing go because it suits the majority but it's not fine to see wars/ganking go because "it wouldn't be entertaining enough" is a huge double standard.
I really don't think *most* want that. Some do, sure, but I think they are as much a minority as people who want zero safety in highsec.

Look at the general sentiment of the high-sec carebear population from an unbiased perspective, and you'll quickly realize that what I'm saying is true. Talk to them, hundreds of them, and you'll see that the majority would like nothing more than for the "griefers" to be kicked out so that they could mine and run missions in peace. I'm serious; you're looking at this whole thing through 0.0-tinted goggles, and that's skewing your perception, because 0.0 players, even renters, aren't averse to the concept of pvp, even if they don't personally engage in it. You think that most high-sec players wouldn't love to get rid of high-sec pvp based on some kind of ideal, but that really isn't the case.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#449 - 2015-02-18 16:26:19 UTC  |  Edited by: Lan Wang
admiral root wrote:
If they're deliberately avoiding us, they're playing the game. If they don't accept that it's part of the game then they should quit before they get upset over the insignificant loss of pixels.


Likewise, if you cant accept that people dont want to fight your wardecs or jump to npc corps to avoid them then you dont belong in the game, there becomes a serious issue with a game when one group can practically eliminate another player from playing the game by simply wardeccing them, forcing them to stay docked for a week.

admiral root wrote:
Why would I care about player numbers. Heck, even most devs shouldn't be worrying about that - it's the job of the marketing and accounting departments. All I care about is that the game is available and it's fun to play. I'd wager that most of the devs don't give player numbers much thought, either, as long as they know their jobs are safe. This is a nonsense that's been used repeatedly by players who are desperately looking for something, anything to justify their desire for a further wussified game.


Ofcourse its a problem devs will have to care about, who do you think brainstorms these ideas? if a game is losing players because of certain mechanics then developers have to come up with a way to fix that mechanic to create a better experience for more people, they dont care if its not to your liking they care if it makes the game better for a wider audience, its a business afterall

admiral root wrote:
I haven't been in highsec "all my life", but thanks for re-affirming that you belong to the "PvP doesn't belong in highsec" crowd. Highsec is part of New Eden and thus is as much a PvP zone as lowsec, nullsec or wormhole space.


Im not saying it doesnt belong in highsec, you guys are worse than the carebears with complaining about how mechaincs enable defenclesss players avoid you and how you deserve that everyone plays your playstyle and how your trying to enforce the core features of eve on highsec like your a sort of carebear god.

its not about saying pvp doesnt belong in highsec its about not caring because there is pvp in plenty of other areas. Maybe i should try out this highsec stuff as eveyone seems soo cut about anything happening it must be something magical

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lucas Kell
Solitude Trading
S.N.O.T.
#450 - 2015-02-18 16:44:37 UTC
Destiny Corrupted wrote:
Trading is a separate consideration, because it's not part of normal game mechanics, such as CONCORD taxes, standings, and protection. In fact, if the only profitable pvp to exist in high-sec dealt with going after traders, then the environment would quickly reach the saturation point, and there would simply not be enough targets for players to stick around for. But mining, mission, and incursion income takes the form of infinite faucets, as opposed to player-defined margins of opportunity, and thus, there's more than enough action to go around. Yes, I think that the pve aspect of high-sec should be nerfed into oblivion, but trading, being a purely player-driven aspect of gameplay, can stay. In fact, it has to stay, because interfering with it would be contrary to the sandbox principle the game operates on.
But it's not a separate consideration. PvP is only so profitable in highsec because people live there because of the market hubs. If the market hubs didn't exist in highsec, you have no freighters rolling through in the thousands, and you'd see people move their areas of operation to close to where the hubs are. Clearly people collect around the hubs and its that concentration of people that makes high sec PvP as successful as it is.

Destiny Corrupted wrote:
Pure numbers don't give the whole picture, and what little they do give is actually heavily skewed.

For example, the reason you see so many wars during the 2011-2013 period is because the dec shield thing resulted in literally hundreds of "blank" wars against most war-declaring entities. My corporation alone has like 300 wars from that period; it was that insane.
Well dec shielding stopped existing in 2012, so it wouldn't occur after then. Also, that would just mean that the number of actual wars has increased even more than the stats indicate.

Destiny Corrupted wrote:
Furthermore, you need to consider wars on a per-capita basis, both by the quantity of wars, and by the quantity of kills made during the wars. EVE's concurrent player count grew until about 2011, and its total population has grown at a steady pace until today. On top of that, the proportion of players living in high-sec has increased as well. Finally, due to the prevalence of various dec-dodging methods during the past few years, the kill per player and kills per war ratio dropped significantly.
CREST doesn't have much on war kills prior to 2012, so it's not so easy to look at kill data, but at least in recent years kills are about the same. That does mean that kills per war would be lower, but it certainly doesn't indicate that there's less fighting in highsec, it would suggest it's about the same.

I'm hoping CCP will go ahead and release all kills on public CREST, as I'd love to look at the analysis of highsec kills overall. zKB doesn't offer the facility to grab bulk data from long time periods unfortunately, only walking through given characters, corps or alliances. Everything else you're restricted to 10 pages of data.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#451 - 2015-02-18 16:53:02 UTC
Destiny Corrupted wrote:
- Awoxers can also be of any age. You don't need more than a few hours to train for destroyers.
- Any random alt can be an awoxer.
- Awoxers can be countered by actively monitoring information security.

You're just listing examples of why awoxing is a minor issue compared to spying at this point. Spying is a bigger deterrent to recruiting new players than awoxing ever was. This is something I've come to know from my many years of infiltration, as mentioned previously. I can count on one hand the amount of times awoxing was discussed in the corporations I've been a part of, and it happened in practice even less than that. Meanwhile, spying and the dangers of warfare were a daily topic, constant even, in the majority of the carebear corporations I was a part of. I don't think I've ever even seen a new player get passed over because of a risk of awoxing. Corp theft? Sure. But awoxing? Never. Meanwhile, CEOs and directors rejected newbies by the boatload because of a fear that they were Marmite alts etc.
Awoxers can be of any age, but you're unlikely to use an old character for awoxing more than a couple of times at most without throwing up red flags on your killboard that you're an awoxer. And how can awoxers be stopped by restricting information? They don't need much information to fly up to an asset in space and blow it up. Spies will happen regardless and most people accept that as long as you recruit players at all, chances are you'll get spied on eventually. And like I say, for corp thefts and such there's other way to combat it, like roles for example. There is no role that stops a new player being able to blow up another corpmates ship.


Destiny Corrupted wrote:
Look at the general sentiment of the high-sec carebear population from an unbiased perspective, and you'll quickly realize that what I'm saying is true. Talk to them, hundreds of them, and you'll see that the majority would like nothing more than for the "griefers" to be kicked out so that they could mine and run missions in peace. I'm serious; you're looking at this whole thing through 0.0-tinted goggles, and that's skewing your perception, because 0.0 players, even renters, aren't averse to the concept of pvp, even if they don't personally engage in it. You think that most high-sec players wouldn't love to get rid of high-sec pvp based on some kind of ideal, but that really isn't the case.
Lol? You're looking at it from a biased perspective yourself. You've seen a handful of carebears crying about how they want it to be super safe and you're generalising the entire highsec populous on that. I may live in nullsec now, but I was a highsec carebear once, and only a small minority of the population was of the opinion that all combat should be stripped from highsec, and they were regularly shunned.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#452 - 2015-02-18 16:59:40 UTC  |  Edited by: Destiny Corrupted
Lucas Kell wrote:
But it's not a separate consideration. PvP is only so profitable in highsec because people live there because of the market hubs. If the market hubs didn't exist in highsec, you have no freighters rolling through in the thousands, and you'd see people move their areas of operation to close to where the hubs are. Clearly people collect around the hubs and its that concentration of people that makes high sec PvP as successful as it is.

No, high-sec would still be used as a market hub even if the entirety of the game's industrial base would be moved to 0.0/low/wh space. In fact, high-sec is only responsible for the majority of manufacturing and LP/ISK generation. While about two-thirds of all total minerals get mined in high-sec, the majority of raw resources are still extracted in the other three areas of space. The manufacturing would still stay in high-sec for the most part, while LP/ISK generation wouldn't affect the amount of freight traffic present.

Lucas Kell wrote:
Well dec shielding stopped existing in 2012, so it wouldn't occur after then. Also, that would just mean that the number of actual wars has increased even more than the stats indicate.

Right at the end of 2012, actually, meaning that a significant amount of residual declarations went out into the next year. And while the amount of wars continued to rise throughout the years despite the removal of dec-shielding (you can cut the 2012 number in half and this would be correct), as I already mentioned, other factors play into why this number alone doesn't show the big picture.

Lucas Kell wrote:
CREST doesn't have much on war kills prior to 2012, so it's not so easy to look at kill data, but at least in recent years kills are about the same. That does mean that kills per war would be lower, but it certainly doesn't indicate that there's less fighting in highsec, it would suggest it's about the same.

I'm hoping CCP will go ahead and release all kills on public CREST, as I'd love to look at the analysis of highsec kills overall. zKB doesn't offer the facility to grab bulk data from long time periods unfortunately, only walking through given characters, corps or alliances. Everything else you're restricted to 10 pages of data.

Even if the amount of fighting is the same, because EVE's (and high-sec's) population is growing, that would mean that there are less kills per war/per capita. You said it yourself. How this would translate into less fighting, I have no idea. I don't judge violence by the amount of ammo expended, but by the outcome.

Lucas Kell wrote:
Awoxers can be of any age, but you're unlikely to use an old character for awoxing more than a couple of times at most without throwing up red flags on your killboard that you're an awoxer. And how can awoxers be stopped by restricting information? They don't need much information to fly up to an asset in space and blow it up. Spies will happen regardless and most people accept that as long as you recruit players at all, chances are you'll get spied on eventually. And like I say, for corp thefts and such there's other way to combat it, like roles for example. There is no role that stops a new player being able to blow up another corpmates ship.

Look, all I'm saying is that the reasons given for the removal of awoxing apply much more to wars than awoxing. Follow along here:

1. Awoxing is removed because it's responsible for corporation managers passing over new players due to fear of betrayal.

2. War spying is responsible for corporation managers passing over new players due to fear of betrayal.

3. The degree of (2) is much higher than the degree of (1).

If (1) is true, then there's a significantly greater incentive to get rid of wars than there was to get rid of awoxing.

Lucas Kell wrote:
Lol? You're looking at it from a biased perspective yourself. You've seen a handful of carebears crying about how they want it to be super safe and you're generalising the entire highsec populous on that. I may live in nullsec now, but I was a highsec carebear once, and only a small minority of the population was of the opinion that all combat should be stripped from highsec, and they were regularly shunned.

I'd estimate that at the height of my activity, I was privy to the thoughts of machinations of about 50 people per week on average. Now, that's 2600 people per year, which is quite a decent sample size when you're considering a singular demographic. Most of those players expressed the exact opinions I mentioned.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#453 - 2015-02-18 17:13:28 UTC
Destiny Corrupted wrote:
No, high-sec would still be used as a market hub even if the entirety of the game's industrial base would be moved to 0.0/low/wh space. In fact, high-sec is only responsible for the majority of manufacturing and LP/ISK generation. While about two-thirds of all total minerals get mined in high-sec, the majority of raw resources are still extracted in the other three areas of space. The manufacturing would still stay in high-sec for the most part, while LP/ISK generation wouldn't affect the amount of freight traffic present.
But it's industrial base would never move there because industry benefits from being done close to the hub. It's a catch 22 situation. And whatever happened, it would still always be more profitable for you to PvP near the hubs, so how could they possibly encourage highsec PvPers to leave highsec without physically relocation the hubs?

Destiny Corrupted wrote:
Right at the end of 2012, actually, meaning that a significant amount of residual declarations went out into the next year. And while the amount of wars continued to rise throughout the years despite the removal of dec-shielding (you can cut the 2012 number in half and this would be correct), as I already mentioned, other factors play into why this number alone doesn't show the big picture.
It was Inferno, so it was the end of April 2012. And the majority of wardecs in 2012 happened after that month. It was about 70% after Inferno, with November being the peak month (I put the stats away but looked at it earlier, can give you exact figures later if you want).

Destiny Corrupted wrote:
Even if the amount of fighting is the same, because EVE's (and high-sec's) population is growing, that would mean that there are less kills per war/per capita. You said it yourself. How this would translate into less fighting, I have no idea. I don't judge violence by the amount of ammo expended, but by the outcome.
Is it growing though? That's questionable in itself. In truth though, without solid long-term highsec kill data available to view there's no real way we can gauge how highsec combat is changing beyond using anecdotal evidence which is incredibly subjective.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#454 - 2015-02-18 17:27:42 UTC
Lucas Kell wrote:
But it's industrial base would never move there because industry benefits from being done close to the hub. It's a catch 22 situation. And whatever happened, it would still always be more profitable for you to PvP near the hubs, so how could they possibly encourage highsec PvPers to leave highsec without physically relocation the hubs?

Industry is done in high-sec despite the fact that most materials, especially the advanced ones, come from other places. Just look at T2 and T3 production. People aren't importing those ships to high-sec from the places where their base materials originate from; they're importing the materials, and then selling the final product, which creates trade.

Lucas Kell wrote:
It was Inferno, so it was the end of April 2012. And the majority of wardecs in 2012 happened after that month. It was about 70% after Inferno, with November being the peak month (I put the stats away but looked at it earlier, can give you exact figures later if you want).

Retribution, actually.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#455 - 2015-02-18 17:30:47 UTC
Destiny Corrupted wrote:
Look, all I'm saying is that the reasons given for the removal of awoxing apply much more to wars than awoxing. Follow along here:

1. Awoxing is removed because it's responsible for corporation managers passing over new players due to fear of betrayal.

2. War spying is responsible for corporation managers passing over new players due to fear of betrayal.

3. The degree of (2) is much higher than the degree of (1).

If (1) is true, then there's a significantly greater incentive to get rid of wars than there was to get rid of awoxing.
I follow, I just disagree with 2. A spy can be pretty much ignored as long as your opsec is good enough. I live in a group that has definitely got spies, lots of spies, spies looking to destroy everything every day. WE don't care because spies happen, and as long as you watch who has access to what information, they can sit there and spy all they want.

With awoxing you can't do the same. The only way to stop an awoxer is to either not field targets which an awoxer will hit (difficult to get anything worthwhile done) or avoid recruiting them. You can;t really just ignore awoxers being recruited the way you can ignore a spy that's been recruited.

That said, wars do prevent large non-PvP focused corps form forming. Take for example red frog who live exclusively in NPC corps. For that reason I expect CCP to look at wars before too long (and I'm sure I heard something along those lines on a podcast or read it on a blog at some point). Personally I think they should move more to a system where highsec PvP groups can take over sections of space and restrict who can operate there and pull an income from those living there, and fight over that Not with any sort of system like sov, but on a more temporary a fluid basis. The fights would be a lot more meaningful than merc groups simply roflstomping hundreds of tiny corps on a regular basis. Let's face it, when RvB and the highsec mercs went head to head over the POCOs, that was considerably more exciting combat.

Destiny Corrupted wrote:
I'd estimate that at the height of my activity, I was privy to the thoughts of machinations of about 50 people per week on average. Now, that's 2600 people per year, which is quite a decent sample size when you're considering a singular demographic. Most of those players expressed the exact opinions I mentioned.
And who was it that was communicating with you and why? If you're selecting purely from victims who are floating above their wrecks when you've just vapourised their ship, I imagine the poll would be a bit biased. I know for sure that I've been playing for a long time, and only really seen the same few faces complaining about how highsec should be safer. You only need to take a look at F&I threads with dumb "get rid of highsec PvP" ideas and you see plenty of highsec players coming down hard on the OP.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#456 - 2015-02-18 17:38:08 UTC
Destiny Corrupted wrote:
Industry is done in high-sec despite the fact that most materials, especially the advanced ones, come from other places. Just look at T2 and T3 production. People aren't importing those ships to high-sec from the places where their base materials originate from; they're importing the materials, and then selling the final product, which creates trade.
Sure, they import moon materials from null for example but that's not all that's used to make them. Moon materials also tend to be spread all over hell, so rather than moving them all to one location in null, manufacturing then moving them all back out to where they need to be, some production is done in null and the rest is shipped to highsec for sale as materials or production then sale. Logistically that's more sound. Manufacturing then shipping would take you considerably more runs for most items, and it would require you to ship in materials from highsec too.

Destiny Corrupted wrote:
Retribution, actually.
Retribution was crimewatch. Inferno was wardecs.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lord Parallax
School of Applied Knowledge
Caldari State
#457 - 2015-02-18 17:46:25 UTC  |  Edited by: Lord Parallax
Interfectorem Tacet wrote:
I read about the 'social corps' WTF!! How on earth is that going to help eve in any way.

People seem to forget EVE is often tauted as one of, if not, the most hardcore/difficult games on the market because of the vast amount of things that you can do.

It is slowly but surely becoming more like a theme park game. It used to be all about consequence of your actions, Hell they even did a number of trailers specifically promoting this, now they are making more and more mechanics to curb creativity and make it more childlike!

For all these extra 'protections' they are putting in place they are not increasing the 'cost' to live in high sec i.e. reducing the ability to make isk in high. No wonder null is a f**ked as it is. It isn't work spending the time there!


You have to understand, as the world grows older the newer generations coming to us are relatively dumber. They didn't have the days of old where you learned life lessons by doing and that in turn developed commonsense, they learn how to you tube and think jumping off a 50 foot cliff into a buring barrel is cool b/c it got 20 mill hits. they think reading is over rated and everything should be handed to them with little to zero effort.

intellectual gameplay is over.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#458 - 2015-02-18 19:07:10 UTC
Lucas Kell wrote:
I follow, I just disagree with 2. A spy can be pretty much ignored as long as your opsec is good enough. I live in a group that has definitely got spies, lots of spies, spies looking to destroy everything every day. WE don't care because spies happen, and as long as you watch who has access to what information, they can sit there and spy all they want.

With awoxing you can't do the same. The only way to stop an awoxer is to either not field targets which an awoxer will hit (difficult to get anything worthwhile done) or avoid recruiting them. You can;t really just ignore awoxers being recruited the way you can ignore a spy that's been recruited.

You're still not getting my point.

I understand that spies aren't always as huge of a danger as people make them out to be. I understand that dealing with them is often easy. I understand that in your experience, they are a non-issue because you've been desensitized to their presence. I understand that awoxing presents a more immediate danger that's mechanical in nature. I get all of that.

But what you're not getting is that I'm not saying spies are a bigger danger than awoxers to corporations, but that most corporations perceive them as a bigger danger than awoxing, or anything else for that matter. And because of this, new players are often not recruited, at a much higher rate than they weren't recruited because of awoxing.

Do you understand? The fact that spies can easily be dealt with is irrelevant here, because they're the big scary boogeyman that keeps carebear CEOs awake at night.

Lucas Kell wrote:
And who was it that was communicating with you and why? If you're selecting purely from victims who are floating above their wrecks when you've just vapourised their ship, I imagine the poll would be a bit biased. I know for sure that I've been playing for a long time, and only really seen the same few faces complaining about how highsec should be safer. You only need to take a look at F&I threads with dumb "get rid of highsec PvP" ideas and you see plenty of highsec players coming down hard on the OP.

I'm speaking strictly from the perspective of interacting with these players as a member of their corporations.

Lucas Kell wrote:
Sure, they import moon materials from null for example but that's not all that's used to make them. Moon materials also tend to be spread all over hell, so rather than moving them all to one location in null, manufacturing then moving them all back out to where they need to be, some production is done in null and the rest is shipped to highsec for sale as materials or production then sale. Logistically that's more sound. Manufacturing then shipping would take you considerably more runs for most items, and it would require you to ship in materials from highsec too.

I stand by what I said. Very little high-end production is done in null, supercaps excluded. Which is why, you know, CCP did a whole bunch of industry expansions for 0.0 (which didn't even have their desired effect). Fact of the matter is that in high-sec, you can produce with zero danger, and selling is closer/easier too. Most goods actually see Jita before being imported for use in 0.0, even those produced in 0.0.

Lucas Kell wrote:
Retribution was crimewatch. Inferno was wardecs.

Correct, but dec-shielding was finally neutralized in Retribution.

I'm the guy who's personally done like half a thousand wars, not including the thousands I've been part of on my other characters in other corporations. Take my word here.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Lucas Kell
Solitude Trading
S.N.O.T.
#459 - 2015-02-18 19:24:54 UTC
Destiny Corrupted wrote:
You're still not getting my point.

I understand that spies aren't always as huge of a danger as people make them out to be. I understand that dealing with them is often easy. I understand that in your experience, they are a non-issue because you've been desensitized to their presence. I understand that awoxing presents a more immediate danger that's mechanical in nature. I get all of that.

But what you're not getting is that I'm not saying spies are a bigger danger than awoxers to corporations, but that most corporations perceive them as a bigger danger than awoxing, or anything else for that matter. And because of this, new players are often not recruited, at a much higher rate than they weren't recruited because of awoxing.

Do you understand? The fact that spies can easily be dealt with is irrelevant here, because they're the big scary boogeyman that keeps carebear CEOs awake at night.
And you're still nto getting my point. The standard procedure for dealign with spies is a different procedure than dealing with awoxers, and generally doesn't mean "auto reject everyone". A 50m isk character than never awoxed is unlikely to be joining a corp to blow up one ship and leave burned as an awoxer. A spy on the other hand does not need to get burned, and so can go for the long op and even leave clean if need be. Rejecting new characters is pretty pointless if your aim is to not get spied on and so it's not the go to move for preventing them. Rejecting new players is however good for keeping out awoxers. So yes, while I agree that some people believe spies are a danger, very few remotely decent corps will reject newbies for fear of spies.

Destiny Corrupted wrote:
I stand by what I said. Very little high-end production is done in null, supercaps excluded. Which is why, you know, CCP did a whole bunch of industry expansions for 0.0 (which didn't even have their desired effect). Fact of the matter is that in high-sec, you can produce with zero danger, and selling is closer/easier too. Most goods actually see Jita before being imported for use in 0.0, even those produced in 0.0.
Right, and I don't disagree, but even if you made it so production was impossible in highsec, people would still ship their stuff to a safe neutral place like highsec to sell it. Gankers would still have the most to gain by camping in and around those trade hubs, wherever they ended up being.

More to the point: how could you possibly change it so that high sec combat was not as profitable as flying out into other space killing people? You could remove all ability to generate income, all mining, all missions and all incursions, and it would still be the best place to hang out to gank for profit.

Destiny Corrupted wrote:
Correct, but dec-shielding was finally neutralized in Retribution.

I'm the guy who's personally done like half a thousand wars, not including the thousands I've been part of on my other characters in other corporations. Take my word here.
Ah, I see what you mean. That wasn't dec shielding, that was suppressing specific corps from being able to declare war. You weren't shielded from a dec from group B if you piled wardecs onto group A. Also, following retribution after November there were still substantially more wardecs in that 1 month than any other (around 11 thousand of them), and so it still indicates that after the changes the number of wardecs went up and has continued that trend.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#460 - 2015-02-18 19:35:19 UTC  |  Edited by: Destiny Corrupted
Lucas Kell wrote:
And you're still nto getting my point. The standard procedure for dealign with spies is a different procedure than dealing with awoxers, and generally doesn't mean "auto reject everyone". A 50m isk character than never awoxed is unlikely to be joining a corp to blow up one ship and leave burned as an awoxer. A spy on the other hand does not need to get burned, and so can go for the long op and even leave clean if need be. Rejecting new characters is pretty pointless if your aim is to not get spied on and so it's not the go to move for preventing them. Rejecting new players is however good for keeping out awoxers. So yes, while I agree that some people believe spies are a danger, very few remotely decent corps will reject newbies for fear of spies.

Nope. The primary perception is that new players = fresh characters = spy alts made to spy with their spying and spy spy spy.

Once again, primary source, hundreds of corporations. Don't believe me? Start doing what I do.

Lucas Kell wrote:
More to the point: how could you possibly change it so that high sec combat was not as profitable as flying out into other space killing people? You could remove all ability to generate income, all mining, all missions and all incursions, and it would still be the best place to hang out to gank for profit.

Ganking would still be prevalent, but there isn't enough of it to go around for all of the high-sec pvpers. There are only so many fat haulers that fly around each day. If other profitable high-sec pvp activities were eliminated, then the ganking scene would quickly become saturated (it kind of already is, actually), and market forces would take over and force many of the gankers out of the profession as quickly as they entered it.

Lucas Kell wrote:
Ah, I see what you mean. That wasn't dec shielding, that was suppressing specific corps from being able to declare war. You weren't shielded from a dec from group B if you piled wardecs onto group A. Also, following retribution after November there were still substantially more wardecs in that 1 month than any other (around 11 thousand of them), and so it still indicates that after the changes the number of wardecs went up and has continued that trend.

That spike was essentially a "shiny new feature" kind of thing. Judging a sample by its outliers is silly. The fact of the matter is that aside from the massive spike in 2012 due to dec-shielding reaching a fevered pitch, the amount of wars went up steadily throughout the years. Which I haven't disagreed with.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted