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[Tiamat] Corp Friendly Fire Option

First post
Author
CCP Lebowski
C C P
C C P Alliance
#1 - 2015-01-28 17:18:20 UTC  |  Edited by: CCP Lebowski
Greetings Capsuleers,

As mentioned in our Coming to EVE in Tiamat blog, we are introducing the option for corporations to have CONCORD intervene in internal conflicts, also know as:

Friendly Fire!

Friendly Fire (FF) allows corporation members to engage in aggressive acts with each other without fear of repercussion from CONCORD. Until now, all corporations have had this Enabled automatically, but with Tiamat we're putting the power in the hands of the corporation. With FF disabled, attacking corpmates will have all the effects that you would expect if they were a neutral (Depending on the sec status this could be a criminal timer or a good old Concor'dokken or nothing at all). Safety settings will reflect this, so having safety set to green will still avoid any accidental explosions. Existing corps will find that FF is enabled by default on patch day (Nothing will change in other words). New corps will have it set to disabled unless they specify otherwise (There's a check box in the Create Corporation window).

A CEO or director can Enable/Disable friendly fire using the Enable/Disable toggle button found in the Corporation Window in the Home -> Details tab. Doing this is always subject to a warm-up/cool-down timer of 24 hours (Currently set at 10minutes on Sisi for testing purposes). A notification will be sent to all members of the corporation at the start and end of this timer.

The FF status of a corp will be displayed in the following places:
  1. Corporation Window -> Home -> Details tab.
  2. Corporation Ads (Not yet implemented)
  3. Join Corporation Window
  4. Corp Show Info Window -> Attributes tab

Additionally, when browsing Corporation Adverts you will be able to exclude corporations that have this setting enabled.

The Friendly Fire feature can now be found on Singularity & as always, any feedback is welcome, as well as bug reports on any issues found.

Current Known Issues
• Reducing the width of the show info window can cause clipping issues with 'Enabled in X' text.
• Notifications are not yet implemented.

Thanks in advance for all your testing and feedback,

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Vincent Athena
Photosynth
#2 - 2015-01-28 17:31:54 UTC
What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it.

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tgl3
The Scope
Gallente Federation
#3 - 2015-01-28 17:33:26 UTC
Will this be enabled by default?
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#4 - 2015-01-28 17:34:53 UTC
Hurrar! To give reference to the Mittani article, another sacred cow massacred on the altar of user retention \o/
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#5 - 2015-01-28 17:35:51 UTC
How will sec status be affected by friendly fire when a corp has it disabled, if at all?
Altrue
Exploration Frontier inc
Tactical-Retreat
#6 - 2015-01-28 17:40:27 UTC  |  Edited by: Altrue
Could you make CONCORD take a 5% tax if the protection is on? Would be nice for the risk versus reward philosophy, and for more content Big smile

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Ultimate Citadel Guide - 2016 EVE Career Chart

tgl3
The Scope
Gallente Federation
#7 - 2015-01-28 17:43:08 UTC
Ned Thomas wrote:
How will sec status be affected by friendly fire when a corp has it disabled, if at all?

From the looks of it; if Friendly Fire is disabled then all inter-corp shootings are the same as shooting random people (affected by security status/suspect status etc)
CCP Lebowski
C C P
C C P Alliance
#8 - 2015-01-28 17:44:53 UTC
tgl3 wrote:
Will this be enabled by default?
Good question! Existing corps will find that this is enabled by default on patch day (Nothing will change in other words). New corps will have it set to disabled unless they specify otherwise (Theres a check box in the Create Corporation window). Updating the OP to reflect this.

Ned Thomas wrote:
How will sec status be affected by friendly fire when a corp has it disabled, if at all?
Everything will work in exactly the same way it would if you were attacking a player that is not in your corporation.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#9 - 2015-01-28 17:52:56 UTC
CCP Lebowski wrote:

Ned Thomas wrote:
How will sec status be affected by friendly fire when a corp has it disabled, if at all?
Everything will work in exactly the same way it would if you were attacking a player that is not in your corporation.


Cool.
Vincent Athena
Photosynth
#10 - 2015-01-28 18:02:13 UTC
Altrue wrote:
Could you make CONCORD take a 5% tax if the protection is on? Would be nice for the risk versus reward philosophy, and for more content Big smile

Asking CONCORD to allow inter-corp conflict (AKA a war dec) costs money. Maybe in the same way, asking CONCORD to allow intra-corp conflict should also cost money. That would be the exact opposite of what you suggest.

Maybe we compromise on no money either way?

Also, if you do not like the idea of a corp with FF turned off, join a different corp.

One wonders when the "This corp can participate in wars" check box is coming.

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CCP Lebowski
C C P
C C P Alliance
#11 - 2015-01-28 18:02:26 UTC
Vincent Athena wrote:
What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it.
Also a good question! Initially nothing will happen. If you were to disable and re-enable your weapons, you safety level will stop you. If your safety was turned off re-aggressing would trigger a concord response.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Gilbaron
The Scope
Gallente Federation
#12 - 2015-01-28 18:13:52 UTC
sooo, can we please get a 10% NPC ratting tax for every corp that has coward mode enabled ?
Vincent Athena
Photosynth
#13 - 2015-01-28 18:15:39 UTC
CCP Lebowski wrote:
Vincent Athena wrote:
What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it.
Also a good question! Initially nothing will happen. If you were to disable and re-enable your weapons, you safety level will stop you. If your safety was turned off re-aggressing would trigger a concord response.

Ah, I get it. The game only checks if a CONCORD response is needed when I turn the weapon on. It does not check each weapon cycle.

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tgl3
The Scope
Gallente Federation
#14 - 2015-01-28 18:16:39 UTC
CCP Lebowski wrote:
Vincent Athena wrote:
What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it.
Also a good question! Initially nothing will happen. If you were to disable and re-enable your weapons, you safety level will stop you. If your safety was turned off re-aggressing would trigger a concord response.

Would you not have a Limited Engagement at that point?
Vincent Athena
Photosynth
#15 - 2015-01-28 18:17:17 UTC
Gilbaron wrote:
sooo, can we please get a 10% NPC ratting tax for every corp that has coward mode enabled ?

I doubt it, as right now many corps have a different coward mode enabled: applications by invitation only.

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Bobmon
Imperial Academy
Amarr Empire
#16 - 2015-01-28 18:18:19 UTC
More protection will mean that concord has to hire new Officers. This will hurt them financially. In my eyes it would be very understandable that a corporation pays more ISK to concord in order to get more protection for their corp members.


@BobmonEVE - BOBMON FOR CSM 12

CCP Masterplan
C C P
C C P Alliance
#17 - 2015-01-28 18:24:47 UTC  |  Edited by: CCP Masterplan
Vincent Athena wrote:
What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it.

Exactly the same as if you were repping someone who picks up a criminal flag - on the next cycle your safety will kick in and deactivate the module, with no legal penalty to yourself.

EDIT after scrolling down some more...
Vincent Athena wrote:
Ah, I get it. The game only checks if a CONCORD response is needed when I turn the weapon on. It does not check each weapon cycle.

The safety is evaluated and enforced each time the module cycles.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Omnathious Deninard
University of Caille
Gallente Federation
#18 - 2015-01-28 18:26:49 UTC
Gilbaron wrote:
sooo, can we please get a 10% NPC ratting tax for every corp that has coward mode enabled ?

Do you realize how much isk null sec renters will lose because of a coward tax?

If you don't follow the rules, neither will I.

Vincent Athena
Photosynth
#19 - 2015-01-28 18:26:58 UTC  |  Edited by: Vincent Athena
Bobmon wrote:
More protection will mean that concord has to hire new Officers. This will hurt them financially. In my eyes it would be very understandable that a corporation pays more ISK to concord in order to get more protection for their corp members.



An yet wars, conflict that does not require a concord response and hence reduces their personnel requirements, cost money.

The way I see it is CONCORD's systems are automatic, and respond to conflict the same way, always. But if the conflict involves a war, extra checks cut in the stop the automatic response. Thus it takes more effort to not respond, and hence costs more money.

So any corp with FF disabled should pay a fee to CONCORD, just as if they did a war dec.

But wait! A mutual war is free. Turning on FF is sort of like having a mutual war with yourself, so it should be free.

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Shailagh
6Six6Six6Six
#20 - 2015-01-28 18:59:32 UTC
CCP Lebowski wrote:
Existing corps will find that FF is enabled by default on patch day (Nothing will change in other words). New corps will have it set to disabled unless they specify otherwise (There's a check box in the Create Corporation window).



Why the different default settings please? Thank you.
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