These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

How to make people dont care to lose ships in EVE

First post
Author
Tippia
Sunshine and Lollipops
#21 - 2015-01-28 15:56:35 UTC  |  Edited by: Tippia
Crumplecorn wrote:
People will not become less risk-averse because things are cheaper, the tear-threshold will simply drop. When we reached the point where you respawned for free after death, we'd go from risk-averse to losing-averse and the tears would continue to flow.

This is unfortunately true. The two are close enough that it may seem like a minor semantic quibble, but it really seems to be more a matter of losing than of loss. The (material) loss is only difficult because it generally entails losing against someone. The difficulty is teaching people that losing, much less loss, is not a horrible slight against them, but we're talking about something that requires proper psychological analysis and work here, so I am very doubtful that it can really be done in a simple video game.

I mean, just look at the “I'd rather self-desctruct” response you see pop up with some frequency: the loss matters less than having been beaten — robbing the opponent of a win, even through some kind of Pyrrhus victory, is a preferred outcome to outright losing. At the same time, lots of people would have no issues throwing huge amounts of losses after something if it meant winning the actual conflict.

Loss aversion is perhaps something of a smoke screen that hides the much trickier problem of lose-aversion.
Herzog Wolfhammer
Sigma Special Tactics Group
#22 - 2015-01-28 16:54:40 UTC
Clearly there is an advantage to having 20x ships all fitted the same lined up and in such manner that one uses a clone vat as a spawn point.

But if you go through that much trouble you deserve you treat the clone vat as a spawn point.

Bring back DEEEEP Space!

Vamp Hakuli
Celestial Precision
#23 - 2015-01-28 17:01:05 UTC
Expensive to do cheap PvP eh? Its not even expensive you can fit cheap t1 frigs easily with h any among nt if isk coming in, and with insurance its even easier... I don't get what ur on about mate
Frostys Virpio
State War Academy
Caldari State
#24 - 2015-01-28 17:29:12 UTC
Rain6637 wrote:
How to make people not scared to lose ships in EVE. Well there's an S. And then an R. And then a P.


*Queu ghost buster theme*

When you lose your ship

Getting blown to bits

What you gonna file?

S R P!!!
Inxentas Ultramar
Ultramar Independent Contracting
#25 - 2015-01-28 17:35:19 UTC  |  Edited by: Inxentas Ultramar
Riak-addiction is something I find quite easy to stimulate as a CEO. First, you attend fleet yourself and volunteer for all the risky stuff, lead by example and show other people their leadership doesn't give a damn about the collective stats. That kills the social pressure of not losing ships. Secondly, you make sure every random Joe in your group has easier access to ISK and ships by being an active member of your corp. SRP or the conquest of farmland does the trick. Third, you promote a maximum K/D efficiency by repeating the "everybody above X efficiency comes off as a risk-averse blobber that is bad at PVP" axiom.

If those three things fail you're fighting an uphill battle trying to promote something to which the audience isn't interested. Just give up... there are plenty of other players to fleet up with and shoot people.
RomeStar
Caldari Provisions
Caldari State
#26 - 2015-01-28 19:23:19 UTC
Is anybody else as confused as I am after reading that? Did OP just slam his head on the keyboard and luckily words were formed?

Signatured removed, CCP Phantom

Serene Repose
#27 - 2015-01-28 20:08:51 UTC
Tippia wrote:
Crumplecorn wrote:
People will not become less risk-averse because things are cheaper, the tear-threshold will simply drop. When we reached the point where you respawned for free after death, we'd go from risk-averse to losing-averse and the tears would continue to flow.

This is unfortunately true. The two are close enough that it may seem like a minor semantic quibble, but it really seems to be more a matter of losing than of loss. The (material) loss is only difficult because it generally entails losing against someone. The difficulty is teaching people that losing, much less loss, is not a horrible slight against them, but we're talking about something that requires proper psychological analysis and work here, so I am very doubtful that it can really be done in a simple video game.

I mean, just look at the “I'd rather self-desctruct” response you see pop up with some frequency: the loss matters less than having been beaten — robbing the opponent of a win, even through some kind of Pyrrhus victory, is a preferred outcome to outright losing. At the same time, lots of people would have no issues throwing huge amounts of losses after something if it meant winning the actual conflict.

Loss aversion is perhaps something of a smoke screen that hides the much trickier problem of lose-aversion.
This is all a matter of opinion, and you certainly are entitled to yours...stranger. Cool

We must accommodate the idiocracy.

Solops Crendraven
University of Caille
Gallente Federation
#28 - 2015-01-29 03:24:03 UTC  |  Edited by: Solops Crendraven
mustafa ahmed han wrote:
Since it is expensive to do cheap PVP, hence even to lose any ship, people wil stop trying to lose their ships.
this all will stall the economie in EVE, since we depend on mass consumption.
People who think to make the market less feeded are wrong, you are better of selling 4 ships then to sell 1 ship,
so people would not care that much when they lost a ship.
cheap ships and fitting would benefit everyone, why would you want to sell a 50million ship to a guy and blow him 1 time out the sky, when you can sell him 4 for that price and blow him 4 times out the sky for example.
Traders can have fun to see their big isk wallets grow, but people who like to wreck ships for the fun cant have fun because they are worried everything is expensive and they can not replace it cheap.
Buy a ship in high sec verry expensive to see it blown up in low and nul 10 min later is not gona send people into low and nul.





1 flood the markets with materials
2 build many ships
3 buy cheap
4 wreck them all = win win no feelings hurt, because it was cheap Shocked


1)I Agree
2)Get Rid Of Player Base Economy
3)You solve This Problem
4)replace with a CCP Store And Buy With Cash get rid of plex simple.

Moving To Las Vegas Watch Me Play Poker! enter link description here

The Newface
Doomheim
#29 - 2015-01-29 19:18:10 UTC
When people don't care about loosing ships EVE becomes pointless.
This is not Battlefield in Space.

Eurydia Vespasian
Storm Hunters
#30 - 2015-01-29 22:30:29 UTC
Money!
So they say...is the root of all evil today
But if you ask for a rise it's no surprise they're giving none away.
Solops Crendraven
University of Caille
Gallente Federation
#31 - 2015-01-29 22:44:02 UTC  |  Edited by: Solops Crendraven
The Newface wrote:
When people don't care about loosing ships EVE becomes pointless.
This is not Battlefield in Space.


Actually It should be More Llike COD in space more popular than BF3
No actually Counterstrike in space would even be Better because player would at least get ROI
by playing in cash Tournaments Worldwide creating Jobs for gamers besides
.... being free Beta testers for Devs thats pointless.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Chainsaw Plankton
FaDoyToy
#32 - 2015-01-29 23:02:29 UTC
the reasons behind it don't really matter, as the people who don't want to lose ships will do whatever it takes to not lose ships.

@ChainsawPlankto on twitter

Lucky Ball
Brutor Tribe
Minmatar Republic
#33 - 2015-01-29 23:04:43 UTC
Solops Crendraven wrote:
The Newface wrote:
When people don't care about loosing ships EVE becomes pointless.
This is not Battlefield in Space.


Actually It should be More Llike COD in space more popular than BF3
No actually Counterstrike in space would even be Better because player would at least get ROI
by playing in cash Tournaments Worldwide creating Jobs for gamers besides
.... being free Beta testers for Devs thats pointless.


Solops, a serious question. I've seen a few of your posts here, and I have to ask...

Why the h@&$ are you here??

You clearly dislike the game, and want it changed into something completely unlike what it has always tried to be. Perhaps you should go elsewhere, n'est ce pas? STO does exactly what you want it to. You'd be happier there.

So, in conclusion, and bringing in the OP...h@&$ no, and can I have your stuff?
Dr Ron
Caldari Provisions
Caldari State
#34 - 2015-01-30 02:55:48 UTC  |  Edited by: Dr Ron
RomeStar wrote:
Is anybody else as confused as I am after reading that? Did OP just slam his head on the keyboard and luckily words were formed?



The title made little sense and so did the post. +1 for accuracy.

Sent while driving

Solops Crendraven
University of Caille
Gallente Federation
#35 - 2015-01-30 03:12:32 UTC  |  Edited by: Solops Crendraven
Lucky Ball wrote:
Solops Crendraven wrote:
The Newface wrote:
When people don't care about loosing ships EVE becomes pointless.
This is not Battlefield in Space.


Actually It should be More Llike COD in space more popular than BF3
No actually Counterstrike in space would even be Better because player would at least get ROI
by playing in cash Tournaments Worldwide creating Jobs for gamers besides
.... being free Beta testers for Devs thats pointless.


Solops, a serious question. I've seen a few of your posts here, and I have to ask...

Why the h@&$ are you here??

You clearly dislike the game, and want it changed into something completely unlike what it has always tried to be. Perhaps you should go elsewhere, n'est ce pas? STO does exactly what you want it to. You'd be happier there.

So, in conclusion, and bringing in the OP...h@&$ no, and can I have your stuff?

And here is a serious Answer Actually i Dont dislike the game Im just trying to create some Content Im actually Pretty happy.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Herzog Wolfhammer
Sigma Special Tactics Group
#36 - 2015-01-30 03:41:27 UTC
There is something I have seen in game for which people do not care about losing ships.

Two words: Live Events.


But oh .... wait.... something is ... coming over.... me.... oh no it's the spirit of the player base..... *urg*...


"Hurrrr durrr live events lame no ISK/stats hurr durr loser go back to WoW"


Bring back DEEEEP Space!

Ima Wreckyou
The Conference Elite
The Conference
#37 - 2015-01-30 07:53:23 UTC
I always die a little inside when I lose a Catalyst
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#38 - 2015-01-30 08:54:13 UTC
Make love, not war. 'Problem' solved.

Thread locked.

The Rules:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counter productive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.

ISD Ezwal Community Communication Liaisons (CCLs)

Previous page12