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Meaningful Combat

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#101 - 2015-01-31 22:19:26 UTC
Zimmy Zeta wrote:
Maybe it's the final stages of bittervet-syndrome speaking out of me, but I tend to agree with the OP.
The problem is that for the most part, pvp is no longer the means to achieve your set goal, but the goal itself.
While curbstomping some clueless fools in FW plexes admittedly has a certain charm, I find the very notion of pvp-roams more and more annoying.
I mean, come on, EVE is supposed to be one of the more intellectual and complex MMOs (player generated economy and all that), and yet the real motivation for pvp boils down to #lolrekt and #yolo- that's an utter disgrace to the game EVE could be and reduces it to some kind of bloated MOBA.

Rain6637 wrote:
A long time ago, in a conference room far, far away (in Vegas), mittens said sov is the one absolute victory in EVE.

Your sense that PVP is meaningless is more or less correct. What matters is Sov.


I always hate it when your dear leader leaves me no choice but to agree with him. Sov wars are about the best narrative we have in this game to give pvp a meaning. Unfortunately, however, that would go with all that terrible stuff like structure grinds, massive TiDi in huge fleets and alarmclocking...Sad



QFT

The "kill everything that moves for no reason" thing is immersion breaking. Heck IMO even CODE. has more purpose they put together an extortion racket with RP and a touch of religious cult.

Everything boils down to either "muh ISK" or "muh stats". This is why every change proposed or implement to the game is always hitting that filter first and foremost. When I see the usual lament about criminality in the game, people will say "well, why don't you get people together and do something about it?". It's a good question, but go ahead and try and what will the reply be?

It will fall because "you don't make ISK doing that".

Hence it's rather lopsided. The best way to handle people killing just for the sake of stats would be to put teams together and route them out (rather then complain to CCP), but that "other half of the players" only cares about making ISK and if they are not min-maxing every two seconds they probably start getting spergian.

Compounding the matter is that in order to be a leet kill everything that moves PVPer you have to be an ISK min-maxer. It makes sense: if you need ISK to PVP you don't want to spend more time earning less because you are there to get in, get your ISK, get out.

Something is going to have to happen in the game to break people of their stats and ISK addiction. I could go on for 10 pages of suggestions but it's a legacy system anyway and it's not changing overnight.

Bring back DEEEEP Space!

Ima Wreckyou
The Conference Elite
The Conference
#102 - 2015-02-02 07:41:58 UTC
So all the OP does is to replace the killboard stats with his wallet stats and then he thinks that creates meaning? Meanwhile he dismisses organizations who actually fight for a cause because they don't care about his preferred stat, the ISK wallet.
Trajan Unknown
State War Academy
Caldari State
#103 - 2015-02-02 12:18:41 UTC
I personally don´t like and don´t care for the killboard at all. Doing the efficiency math when running a campaign/war can be useful but outside of that I don´t see any meaningful sense in it. Non the less, a lot of players like their KB and whore on every chance they get. When you look up my KB you will see a lot of kills where I barely scratched the hull of the other ship but still it adds to my K/D ratio what is a bit hilarious in my mind but nothing I can do against.
I don´t see any changes in the KB thingy since a lot of people would go crazy on any change that possibly leads into a removal but there are a few more people out there who care more about trying to be efficient and learning from your pvp experiences than one might think. So not everything is lost and in the end it´s everyone decisions to care for KB or not. :)
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#104 - 2015-02-02 12:21:31 UTC
It seems to me that what creates meaning in RL is that resources run out, precious reserves must be protected. Food, fuel, womenfolk and so on. You need it and it's worth stealing, therefore worth protecting.

In Eve, none of that matters. Asteroids, sleepers, pirates, moon goo, gas - it all just grows infinitely everywhere. You can't die, can't even lose skill points any more. It's impossible to fail. There is no meaning.

Under those conditions, it turns out that people either express psychopathic tendencies, doing just enough PVE to pay for their mistakes in PVP - or people become avaricious hoarders. Ultra-rich cerebears who aspire to nothing more than an officer-fitted marauder, who see PVPers as nothing more than an annoying impediment to their gain.

It turns out that I'm one of the former, but I'd like to see more "meaningful" realism. Some ideas:

1. resources that really do run out, therefore the requirement to discover new solar systems and build/protect trade routes.
2. ships that consume fuel and food, even when docked - they have crew after all!
3. the requirement to be supported by industrialists, just to keep flying (or stay alive)
4. Why not create a mini-game of farming on planets that people can play on the iPad? they could sell their food to capsuleers and buy supplies from them. Now there's an economy of survival, something to protect, something to steal or control. A real market.

and so on.

Necessity is the mother of motivation.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Trajan Unknown
State War Academy
Caldari State
#105 - 2015-02-02 12:31:13 UTC
"Finite" resources could be achieved by lowering the amount of space one can hold without cutting edges here and there.
If it harder to hold large amounts of systems (first steps made) the resources are less not finite for sure but a lot less. As long as it is "easy" to hold a lot of R64´s and pump billions into the coorp/alliance wallets not much will change I guess. Once that changed things will change a lot I guess. The day when you can´t rat/mine "safe" in your home systems anymore and the steady income from moons is cut down during sov losses we will see much more "meaningful fights".
I don´t thing we need finite resources by definition but more reasons to fight for them and therefore make them kinda finite.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#106 - 2015-02-02 12:44:13 UTC
Trajan Unknown wrote:
"Finite" resources could be achieved by lowering the amount of space one can hold without cutting edges here and there.
If it harder to hold large amounts of systems (first steps made) the resources are less not finite for sure but a lot less. As long as it is "easy" to hold a lot of R64´s and pump billions into the coorp/alliance wallets not much will change I guess. Once that changed things will change a lot I guess. The day when you can´t rat/mine "safe" in your home systems anymore and the steady income from moons is cut down during sov losses we will see much more "meaningful fights".
I don´t thing we need finite resources by definition but more reasons to fight for them and therefore make them kinda finite.


I hear you, but limiting the amount of space one could hold would be like price controls in a market - that never ends well. Market economies work because there is a cost to managing and holding assets - requiring the asset holders to put their assets to work. That and the fact that without work being done, everyone would die!

We have a bit of this in 0.0 - sov holders rent their space out and so on. But sov holders have no incentive to expand other than merely liking the idea of being bigger.

If their food and materials started to run out, forcing them to raid other systems, then you'd see war on a galactic scale - and we'd all see more meaning in the combat.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Trajan Unknown
State War Academy
Caldari State
#107 - 2015-02-02 12:57:28 UTC
Well, you can hold - in theory - all the null-sec space if you really want to. Does it have any usefulness? I don´t think so.
CFC abandoned parts of their systems for a good reason and I guess others will do the same or be forced to.
I had to ship thousands and thousands of m³ down to null to stock my assets so sov is not just about resources available around the corner but how you can connect what you have and how that connects to high/-low-sec. The lower the security goes the more ISK you can make generally speaking. Usually you have to go deep into null to find these systems. It´s good to have them and even better to connect them to systems with access to low-sec or withing jump range of low-sec. When these upcoming sov changes will alter that it will be harder to keep the ISK flow steady I guess. So if you have to make decisions about holding deep null-sec systems while holding null-sec systems with access to low-sec you better be bolstered with a healthy wallet and a ton of pretty active member willing to sacrifice in never ending wars. This is all theory of course but I can see "darkness" at the end of tunnel. So once these "sov changes" will hit we will see how much it will change. But I am pretty certain we don´t really need finite resources just make it harder to get them everywhere in EvE.
Ortus Maleficus
Lambent Enterprises
#108 - 2015-02-02 17:22:32 UTC
Ima Wreckyou wrote:
So all the OP does is to replace the killboard stats with his wallet stats and then he thinks that creates meaning? Meanwhile he dismisses organizations who actually fight for a cause because they don't care about his preferred stat, the ISK wallet.


Yeah, because I said something even remotely like that?
Ortus Maleficus
Lambent Enterprises
#109 - 2015-02-02 17:38:54 UTC
Zimmy Zeta wrote:
The problem is that for the most part, pvp is no longer the means to achieve your set goal, but the goal itself.


A little behind on keeping up on the forums -- but this is the point I'm really trying to make here, guys.

It is kind of like profit in business. So many businesses chase money as if it were the only goal itself. However, profit is actually a symptom of doing good things that people in the market want. As in, pvp should be a symptom of things happening in the world, not the goal in of itself.

I apologize if I wasn't very clear in my original post, this sort of thing is hard for me to describe perfectly.
Sean Parisi
Blackrise Vanguard
#110 - 2015-02-02 18:08:54 UTC
I kill ships because they are either helpless and have awesome loot (exploration, missioners, haulers) or they are PvP ships that drop tech 2 modules. Thus, killing some random guy in low sec will net me a 4-30 mil profit on typical fits.

Code essentially represents the terrorists of EvE. But don't think they lack motives - yes some seek to bring about chaos, others might have more pointed goals that are subtle (Hulkageddon, Ice interdiction, etc). But one thing I will tell you is that often times the person targeted for terrorism has painted that target on themselves. A person seeks to haul 9 billion isk in a freighter, this is picked up by a scout who reports it over. After all calculations are done - whelping 30 thrashers or catalysts onto the freighter is profitable.
Zimmy Zeta
Perkone
Caldari State
#111 - 2015-02-02 21:35:41 UTC
I think CODE. are doing a fine job as far as "meaningful combat" and content creation are concerned.
I just happen to dislike the concept of suicide ganking. Not because I pity the poor carebears, but because I believe that any tactic that requires you to die repeatedly is inherently idiotic and immersion breaking.

But the problem is not the gankers, the problem is Concord. An infallible, god-tier entity that is also stupid as **** is not healthy for a sandbox.
Whenever there is a whine thread about the evil gankers, some smugposters point out that the carebears should form fleets to defend themselves. While the idea is kind of funny (and somewhat surreal), it is also utterly useless- as long as gankers are guaranteed to die by Concord, the best an anti-ganking fleet could achieve would be to whore on some Concord-killmails, but the gankship is basically already dead the moment it agresses the target.

Now imagine how this game would change if it was possible (and legal) to outrun Concord and survive.
Gankers would have fun to zip from deep safe to deep safe to get rid of the cops, while anti-gankers would try to probe their safe spots down as fast as possible and kill them after Concord had given up the pursuit..

just a thought..

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Hengle Teron
Red Sky Morning
The Amarr Militia.
#112 - 2015-02-02 21:39:26 UTC
Zimmy Zeta wrote:
I think CODE. are doing a fine job as far as "meaningful combat" and content creation are concerned.
I just happen to dislike the concept of suicide ganking. Not because I pity the poor carebears, but because I believe that any tactic that requires you to die repeatedly is inherently idiotic and immersion breaking.

But the problem is not the gankers, the problem is Concord. An infallible, god-tier entity that is also stupid as **** is not healthy for a sandbox.
Whenever there is a whine thread about the evil gankers, some smugposters point out that the carebears should form fleets to defend themselves. While the idea is kind of funny (and somewhat surreal), it is also utterly useless- as long as gankers are guaranteed to die by Concord, the best an anti-ganking fleet could achieve would be to ***** on some Concord-killmails, but the gankship is basically already dead the moment it agresses the target.

Now imagine how this game would change if it was possible (and legal) to outrun Concord and survive.
Gankers would have fun to zip from deep safe to deep safe to get rid of the cops, while anti-gankers would try to probe their safe spots down as fast as possible and kill them after Concord had given up the pursuit..

just a thought..

except if you alpha a few catalysts off the field, they might lose enough dps for gank to fail
Jade Krendraven
Center for Advanced Studies
Gallente Federation
#113 - 2015-02-06 16:27:22 UTC
Herzog Wolfhammer wrote:
Something is going to have to happen in the game to break people of their stats and ISK addiction.


Why? If that's what people enjoy, I don't see why you care? If you don't want to focus on stats or ISK you can play the game however you like. Why are you guys trying to tell the rest of us what we should or shouldn't care about?
Syn Shi
School of Applied Knowledge
Caldari State
#114 - 2015-02-06 16:31:14 UTC
Leave things as they are.

Nothing gives me laughs like someone talking about their stats and when you look its all MTU, Mining and cargo ships.
DaReaper
Net 7
Cannon.Fodder
#115 - 2015-02-06 18:29:27 UTC
Trajan Unknown wrote:
"Finite" resources could be achieved by lowering the amount of space one can hold without cutting edges here and there.
If it harder to hold large amounts of systems (first steps made) the resources are less not finite for sure but a lot less. As long as it is "easy" to hold a lot of R64´s and pump billions into the coorp/alliance wallets not much will change I guess. Once that changed things will change a lot I guess. The day when you can´t rat/mine "safe" in your home systems anymore and the steady income from moons is cut down during sov losses we will see much more "meaningful fights".
I don´t thing we need finite resources by definition but more reasons to fight for them and therefore make them kinda finite.



Finite resources won;t work in an mmo game. In the real world if we run out of resources we can improve out tech and move to otehr resources, you can;t do that in eve. In about a week all roids would be mined out, leavign all space a husk. Its not possible.

Moon goo needs to be removed form moons. They need to deplete. Moon ore shoudl be moved to either Comet mining, system wide astroid belts, ring mining, or T2 roid belts. It should be ACTIVE. It was an arbitary conflict driver that really did not cause conflict.

If moon goo is in the Roids, and activly mined, people will mine it, this will make targets and staragy to use agaisnt alliances, if you stop them making money, you can cause then to have issues.

And why shoudl you not be able to rat and mine safe in yoru home system? If you have a millitary to guard your boarders and partol and kill people who get in, then you should be safe from day to day attacks. A full on invation is different.

Making home systems not safe won;t increase fights it will decreae fights. Because miners won;t go out an mine if they can;t in relitive safty. Thats kinda the point of an alliance navy.

Eve doesn;t need fake drivers f conflicts, it needs to give players more changes to get out and wrok the feilds and be hunted. Reasons for one alliance to get pissed at another and want to invade. And this you cnalt create in a sandbox mmo, the player have to.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#116 - 2015-02-06 18:44:23 UTC
Humans are competitive by nature, everyone competes, often subconsciously. Removing kb states wn;t really do anything. Players will just make up there own stats.

We are immortal gods, what do you think we would do to eachother? Some who would be cloned would be dicks, and would want to rampage and kill because they can. This is not immersion breaking, and if you think it is, then your a bit nutty. I'm a captain, i can;t be killed. i know you can;t be killed. I also know that if i blow up you ship i could hurt you. I could make your life harder, i could make you get ultra pissed and yell at me. Thats a conflict driver, its called fun. I can have a demented soiciopathic pleasure at watching your pod go boom. There would be people that in new eden, people who slipped past the physc exam and just went hog wild. What is immersion breaking, is the fact that the empires let criminals clone there. like an enimy of amar can still clone in amar. That makes no logical sense. In Templar one, one of the char had to run, because if he died the federation would arrest him, after they had already killed all his clones except one.

If you want to add meaning, then standings should make things harder, your a criminal? then you can only clone into ls or 0.0. Because the empire will want to catch you. But meh i'm rambling

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Sebastian Voss
Voss Heavy Industries
#117 - 2015-02-06 19:31:05 UTC
Ima Wreckyou wrote:
So all the OP does is to replace the killboard stats with his wallet stats and then he thinks that creates meaning? Meanwhile he dismisses organizations who actually fight for a cause because they don't care about his preferred stat, the ISK wallet.



I'm a code victim but I'll give you guys this. Most of you are making the game more interesting. I like the fact that you have a quasi-religious moral imperative about your ganking. So I hope you continue on and I'll continue on trying to stop you when I can. Because that is about the only thing happening right now in High Sec.
Sebastian Voss
Voss Heavy Industries
#118 - 2015-02-06 19:48:39 UTC
Zimmy Zeta wrote:
I some smugposters point out that the carebears should form fleets to defend themselves. While the idea is kind of funny (and somewhat surreal), it is also utterly useless- as long as gankers are guaranteed to die by Concord, the best an anti-ganking fleet could achieve would be to ***** on some Concord-killmails, but the gankship is basically already dead the moment it agresses the target.
..



The other issue with trying to do anything about it is that it's incredibly difficult to bring them to a fight. They have the ability to attack when and where it best suits them. Unless you want to take the security hit yourself and be killed by conchord you can't stop their scouts or bumpers. It's fighting against gurellia war with absolutely no organization on your side. Fleeting up once, the most we were able to do was to get on a killmail and, hey I made ISK from their bounties. They still managed to kill the idiot freighter pilots flying AFK.

I mean, I hope they keep going, as I said before, nothing else happens in High Sec and mining is boring.
DaReaper
Net 7
Cannon.Fodder
#119 - 2015-02-06 20:46:11 UTC
The only other way to make combat meaningful is another pass at the county and bounty hunting system. it still doesn;t quite feel like a real professtion

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Herzog Wolfhammer
Sigma Special Tactics Group
#120 - 2015-02-06 23:51:13 UTC
Sebastian Voss wrote:
Ima Wreckyou wrote:
So all the OP does is to replace the killboard stats with his wallet stats and then he thinks that creates meaning? Meanwhile he dismisses organizations who actually fight for a cause because they don't care about his preferred stat, the ISK wallet.



I'm a code victim but I'll give you guys this. Most of you are making the game more interesting. I like the fact that you have a quasi-religious moral imperative about your ganking. So I hope you continue on and I'll continue on trying to stop you when I can. Because that is about the only thing happening right now in High Sec.



I've always liked CODE. because they threw in a dose of role-playing with an extortion racket. It's Eve Online "well played".

Look at the KB of a player by the name of Liek Darz (I might be misspelling that) or a Plasma Death and you'll see that many of the ships they destroyed were wide open for it, the kind of fits that make me afraid to play with passive targeters and ship scanners lest I feel a need to put some ships out of their misery myself.
(And I should know such a fitting because I come from the factory Oops )

Bring back DEEEEP Space!