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Meaningful Combat

Author
Solops Crendraven
University of Caille
Gallente Federation
#81 - 2015-01-30 19:01:09 UTC
Jasmine Deer wrote:
Pok Nibin wrote:
Ortus Maleficus wrote:
... I'm not fundamentally against that, but things just... feel off, in this department.
Am I a crazy person, or does anyone else get what what I mean?

I've been ranting about this for years. People respond like it's a crying carebear who got ganked. Fact is, I'm a rabid competitor who lives for the kill - against someone I could quite easily lose against if I don't watch myself and do it right. This CODE group (for instance) has a philosophical reason why they won't pick a fair fight with a worthy opponent - it's the basis of the CODE - "we have a good excuse for ganking." Ganking IS attacking helpless players with overwhelming force for yucks. It's a term devised in WOW, and (unfortunately for us) has found its way HERE. *shudders in disgust*

The game mechanics have a lot to do with this, and the price to be paid for being an outlaw has a lot to do with that. The mechanics are close, don't get me wrong. They just aren't severe. Pirates were hung summarily on capture. They were never allowed to just walk into town. The navys involved wouldn't see a pirate in a bar, let him get on his ship with a head start to the open sea, then call the alarm. So, this highly infantile, (romanticized) idea of being a pirate is wildly inaccurate.

Races with so-called "sovereignty" in a so-called "advanced society" with pure unpunished lawlessness cannot happen. You can't rollerskate in a buffalo herd. You can't have spaceships in a world with no law and order - severe enforcement of sovereign authority. It's RIDICULOUS. But, CCP doesn't mind being the object of ridicule, and have no intention of doing anything about this, so I ridicule them with regularity and don't take them seriously - like men. I see them as children who shave.

Thanks for bringing this up once more. Don't worry about the children and their responses.
They have to write on a wall with their crayons. Let it be this one.


Thanks for writing. I don't feel so alone now in my views.


We Are The Crendravens
Your not alone Im a Miner,
with My Family Of alts
now has taken up arms against our Foes
However we Industrialists
must unite and Fight to gain our Freedoms . Liberty is not given but taken.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Solops Crendraven
University of Caille
Gallente Federation
#82 - 2015-01-30 19:02:43 UTC  |  Edited by: Solops Crendraven
Solops Crendraven wrote:
Jasmine Deer wrote:
Pok Nibin wrote:
Ortus Maleficus wrote:
... I'm not fundamentally against that, but things just... feel off, in this department.
Am I a crazy person, or does anyone else get what what I mean?

I've been ranting about this for years. People respond like it's a crying carebear who got ganked. Fact is, I'm a rabid competitor who lives for the kill - against someone I could quite easily lose against if I don't watch myself and do it right. This CODE group (for instance) has a philosophical reason why they won't pick a fair fight with a worthy opponent - it's the basis of the CODE - "we have a good excuse for ganking." Ganking IS attacking helpless players with overwhelming force for yucks. It's a term devised in WOW, and (unfortunately for us) has found its way HERE. *shudders in disgust*

The game mechanics have a lot to do with this, and the price to be paid for being an outlaw has a lot to do with that. The mechanics are close, don't get me wrong. They just aren't severe. Pirates were hung summarily on capture. They were never allowed to just walk into town. The navys involved wouldn't see a pirate in a bar, let him get on his ship with a head start to the open sea, then call the alarm. So, this highly infantile, (romanticized) idea of being a pirate is wildly inaccurate.

Races with so-called "sovereignty" in a so-called "advanced society" with pure unpunished lawlessness cannot happen. You can't rollerskate in a buffalo herd. You can't have spaceships in a world with no law and order - severe enforcement of sovereign authority. It's RIDICULOUS. But, CCP doesn't mind being the object of ridicule, and have no intention of doing anything about this, so I ridicule them with regularity and don't take them seriously - like men. I see them as children who shave.

Thanks for bringing this up once more. Don't worry about the children and their responses.
They have to write on a wall with their crayons. Let it be this one.


Thanks for writing. I don't feel so alone now in my views.


We Are The Crendravens
Your not alone Im a Miner,
with My Family Of alts
now has taken up arms against our Foes
However we Industrialists
must unite and Fight to gain our Freedoms . Liberty is not given but taken.

Now That is meaningful Combat.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Ortus Maleficus
Lambent Enterprises
#83 - 2015-01-30 22:00:55 UTC
Commander Spurty wrote:
Dear Op,

You appear to be thinking EVE is a deep single-player story driven game. That's impossible with a Sandbox.

For best effect, forget these forums exist and close all chat windows in the game and climb into your ship.

Go putter around and enjoy the visuals!


Heh, no. I've been playing sandbox mmos since they exist. People like you think seem to think they are MOBAs.
ShahFluffers
Ice Fire Warriors
#84 - 2015-01-30 22:05:20 UTC  |  Edited by: ShahFluffers
Crumplecorn wrote:
"Griefing"

No. There is no such thing as griefing in EVE, or rather, the term applies only to a very small number of edge cases, as defined by CCP. Blowing up ships is a perfectly natural thing to want to do in the game, as is going after the easy targets. When I play Battlefield, and I run into someone who is new and bad at the game, I kill them. That is not 'griefing', that is playing the game. Shooting people is fun. The same holds true of EVE. Blowing up ships is fun (so I'm told).

"Noob Stomping"

You might say, "noob stomping is just dumb and is bad for the game" and I would agree, but it's not an issue, since actual noobs are in NPC corps, and thus can only be suicide ganked. To be wardecced, you must start or join a player corp, voluntarily opening yourself to the possibility of a wardec. By joining a player corp, you are declaring that you are stepping out of the kiddy pool. In this way, all wardecs are in fact consensual; nobody can wardec unless you choose to be in a player corp, just as they cannot kill you unless you choose to undock, or scam you unless you choose to chase free lunches.

"It's a sandbox"

But then, some bright spark in the back pipes up, EVE is a sandbox, so I should be able to do whatever I want. EVE is indeed a sandbox, however it is a Multiplayer Sandbox. The definition of a sandbox is not "I can do whatever I want", it is that rather than providing a specific experience, the game provides an environment and tools with which to craft your own experience. For single-player games, these definitions are functionally the same. The problem with a multiplayer sandbox is that not only can you do whatever you want, so can everyone else. You want to mine in highsec in complete peace? The game lets you. It's the other players that are the problem.

The hypocrisy of demanding the freedom to do what you like, while simultaneously demanding or celebrating the curtailment of other people's playstyles should be self-evident, but apparently it's not.

"EVE isn't a PvP game"

Yes, it really is. Being, as it is, a multiplayer sandbox, it is a shared environment which we all inhabit together and all affect. For any of it to be non-PvP, all of it would have to be non-PvP. Even if CCP made it so it was impossible to blow up spaceships in highsec, highsec would still affect the rest of the game just by being there. As long as we are all playing the same game, the guy in the corner mining endlessly has an effect on the guys fighting a war in the other corner. And so, requests to be able to act with impunity will be not be received well by those who actually understand the game.

"But people want PvE"

If people really want PvE, they are in the wrong game. End of story. But there is a positive feedback loop here. Carebears join a harsh PvP game. Carebears whine en masse (in the way that only carebears can whine) that there is harshness and PvP in this harsh PvP game. CCP tone down the harshness, and reduce the PvP opportunities. Being a more 'accessible' game, more carebears join. The whining gets louder. More nerfs. It goes on and on in a never ending cycle, eventually leading to PvP being marginalised in the areas carebears inhabit.

In this way they not only impact other people's playstyles, but also change the fundamental nature of the game, all the while whining about how everyone should be able to play however they want. And the worst part is that game like EVE are in the minority, and yet carebears insist on coming here and trying to convert it into one of their massively singleplayer games.

And this is what irks me (since the rule 'change' doesn't affect me). Carebears are the most catered to group in the game. Sure it was originally designed to be harsh, but basically ever since launch, it has steadily been getting less and less so. People play a game which doesn't cater to them, and whine and whine until it is changed to cater to them, with their call to arms being "everyone should be able to play as they want". Hypocrisy or just stupidity? You decide.

You may argue that carebears should have a place to live in the game. Carebears in the sense of miners, traders and industrialists (such as myself) can find a home anywhere in the game. You think there is no industry in 0.0? Carebears in the sense of people who don't want meaningful player interaction have a place to live: WoW.


Source: https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176
Crumplecorn
Eve Cluster Explorations
#85 - 2015-01-30 22:11:29 UTC
>tfw getting reposted

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Paranoid Loyd
#86 - 2015-01-30 22:13:54 UTC
Crumplecorn wrote:
>tfw getting reposted

It is a thing of beauty.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ortus Maleficus
Lambent Enterprises
#87 - 2015-01-30 22:18:05 UTC
ShahFluffers wrote:
Crumplecorn wrote:
"Griefing"

No. There is no such thing as griefing in EVE, or rather, the term applies only to a very small number of edge cases, as defined by CCP. Blowing up ships is a perfectly natural thing to want to do in the game, as is going after the easy targets. When I play Battlefield, and I run into someone who is new and bad at the game, I kill them. That is not 'griefing', that is playing the game. Shooting people is fun. The same holds true of EVE. Blowing up ships is fun (so I'm told).

"Noob Stomping"

You might say, "noob stomping is just dumb and is bad for the game" and I would agree, but it's not an issue, since actual noobs are in NPC corps, and thus can only be suicide ganked. To be wardecced, you must start or join a player corp, voluntarily opening yourself to the possibility of a wardec. By joining a player corp, you are declaring that you are stepping out of the kiddy pool. In this way, all wardecs are in fact consensual; nobody can wardec unless you choose to be in a player corp, just as they cannot kill you unless you choose to undock, or scam you unless you choose to chase free lunches.

"It's a sandbox"

But then, some bright spark in the back pipes up, EVE is a sandbox, so I should be able to do whatever I want. EVE is indeed a sandbox, however it is a Multiplayer Sandbox. The definition of a sandbox is not "I can do whatever I want", it is that rather than providing a specific experience, the game provides an environment and tools with which to craft your own experience. For single-player games, these definitions are functionally the same. The problem with a multiplayer sandbox is that not only can you do whatever you want, so can everyone else. You want to mine in highsec in complete peace? The game lets you. It's the other players that are the problem.

The hypocrisy of demanding the freedom to do what you like, while simultaneously demanding or celebrating the curtailment of other people's playstyles should be self-evident, but apparently it's not.

"EVE isn't a PvP game"

Yes, it really is. Being, as it is, a multiplayer sandbox, it is a shared environment which we all inhabit together and all affect. For any of it to be non-PvP, all of it would have to be non-PvP. Even if CCP made it so it was impossible to blow up spaceships in highsec, highsec would still affect the rest of the game just by being there. As long as we are all playing the same game, the guy in the corner mining endlessly has an effect on the guys fighting a war in the other corner. And so, requests to be able to act with impunity will be not be received well by those who actually understand the game.

"But people want PvE"

If people really want PvE, they are in the wrong game. End of story. But there is a positive feedback loop here. Carebears join a harsh PvP game. Carebears whine en masse (in the way that only carebears can whine) that there is harshness and PvP in this harsh PvP game. CCP tone down the harshness, and reduce the PvP opportunities. Being a more 'accessible' game, more carebears join. The whining gets louder. More nerfs. It goes on and on in a never ending cycle, eventually leading to PvP being marginalised in the areas carebears inhabit.

In this way they not only impact other people's playstyles, but also change the fundamental nature of the game, all the while whining about how everyone should be able to play however they want. And the worst part is that game like EVE are in the minority, and yet carebears insist on coming here and trying to convert it into one of their massively singleplayer games.

And this is what irks me (since the rule 'change' doesn't affect me). Carebears are the most catered to group in the game. Sure it was originally designed to be harsh, but basically ever since launch, it has steadily been getting less and less so. People play a game which doesn't cater to them, and whine and whine until it is changed to cater to them, with their call to arms being "everyone should be able to play as they want". Hypocrisy or just stupidity? You decide.

You may argue that carebears should have a place to live in the game. Carebears in the sense of miners, traders and industrialists (such as myself) can find a home anywhere in the game. You think there is no industry in 0.0? Carebears in the sense of people who don't want meaningful player interaction have a place to live: WoW.


Source: https://forums.eveonline.com/default.aspx?g=posts&m=482176#post482176


Cool post. None of that really disagrees with my original post. So. Thanks?
ShahFluffers
Ice Fire Warriors
#88 - 2015-01-30 22:18:16 UTC  |  Edited by: ShahFluffers
Paranoid Loyd wrote:
Crumplecorn wrote:
>tfw getting reposted

It is a thing of beauty.

It really is. That's why I have it bookmarked. Smile

Ortus Maleficus wrote:
Cool post. None of that really disagrees with my original post. So. Thanks?

Actually... it completely disagrees.

You say that we "seem to think they are MOBAs" (in reference to EVE and sandboxes in general). In actuality... that is exactly what a Multi-Player sandbox is. It's a giant "battle arena" where different styles of play are all in direct or indirect conflict with one another because they all affect each other in some way.

This means that there really is no true "meaninglessness" to any sort of combat in EVE.
ShahFluffers
Ice Fire Warriors
#89 - 2015-01-30 22:21:06 UTC
oops... double post
Orlacc
#90 - 2015-01-30 22:49:17 UTC
Ortus Maleficus wrote:
First of all, this is most certainly not a whine thread -- this is something I've been thinking about for years now, and I'd love to have an actual discussion about the following: too much of Eve's PVP is "meaningless", which is driven by two things -- the existence of killmails/killboards, and the lack of consequences of criminal acts.

By meaningless, I mean that there are no in-game motivations for it. Oh, sure, often there are, don't get me wrong, but so much of it is just killboard stats padding. I think that judging things in such a manner warps the reality of the game world.

Running into some random piratey-type-of-guy in lowsec should be about him wanting the isk value of your stuff, not about more points on the killboard (and it seems to me these CODE guys that are ganking shuttles in hi-sec are the perfect example of killboard stat whoring).

Wars should be judged by the outcomes of movements and strategy, not about who has done more isk-damage.

I think back to Ultima Online, when being a "PK" (player-killer, for those of you who aren't old) was a fairly rare thing, the average player was not going to attack another player on sight, and then once in a while, if you were too aggressive at killing people outside of town, they would round up a band of "anti-PKs" and chase us down.

And don't get me wrong, Eve's PVP is fantastic. I would just somehow love to see one step towards in-game motivations.

Now, what I find very interesting about all this is that once I started thinking about this sort of thing, the more I see it in everything... once there were WoW mods like recount, raids became much less fun, or even in business with executives overly-focusing on monthly incomes and causing the rest of the business to get dragged down chasing that single goal.

So, of course I have NO idea how to fix this aside from removing all pvp stats from the game, but of course that is ridiculous, and there is certainly something to be said for having the ability to measure things as such. I'm not fundamentally against that, but things just... feel off, in this department.

Am I a crazy person, or does anyone else get what what I mean?







I don't care about a killboard. I kill folks to make money. And the fun. For me at least, that is meaningful. And I am older than you.

"Measure Twice, Cut Once."

Ortus Maleficus
Lambent Enterprises
#91 - 2015-01-30 23:29:03 UTC
Orlacc wrote:


I don't care about a killboard. I kill folks to make money. And the fun. For me at least, that is meaningful. And I am older than you.


Killing people for isk (theirs, or mercenary work) is totally meaningful and legit -- if anyone thinks I implied otherwise, my point was missed.

Also, this is not my main, which is years older than that character you posted with :P
Solops Crendraven
University of Caille
Gallente Federation
#92 - 2015-01-31 01:19:10 UTC
Ortus Maleficus wrote:
Orlacc wrote:


I don't care about a killboard. I kill folks to make money. And the fun. For me at least, that is meaningful. And I am older than you.


Killing people for isk (theirs, or mercenary work) is totally meaningful and legit -- if anyone thinks I implied otherwise, my point was missed.

Also, this is not my main, which is years older than that character you posted with :P

I really like this Guy.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Kaarous Aldurald
Black Hydra Consortium.
#93 - 2015-01-31 01:26:50 UTC
I fail to understand what the OP thinks the problem is.

Grr, killboards?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#94 - 2015-01-31 01:41:44 UTC
I might get flamed for this, but I agree with the OP at least on one level. The rewards to individual pilots for participating in combat are far too low in most cases. Its idiotic that the primary reward for pvp is based on losing your ship and being reimbursed by whatever group you are part of instead of killing your target. Even worse is the fact that solo pvp when targeting other combat capable targets is primarily a way to lose money. I understand that this is "realistic", but it is bad for the game as a whole.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#95 - 2015-01-31 03:56:12 UTC
BeBopAReBop RhubarbPie wrote:
I might get flamed for this, but I agree with the OP at least on one level. The rewards to individual pilots for participating in combat are far too low in most cases. Its idiotic that the primary reward for pvp is based on losing your ship and being reimbursed by whatever group you are part of instead of killing your target. Even worse is the fact that solo pvp when targeting other combat capable targets is primarily a way to lose money. I understand that this is "realistic", but it is bad for the game as a whole.

Then you're engaging in the wrong type of "pvp." I've never had this problem, because I'm a profiteer when it comes to combat. Of course, the only reason I'm able to do what I do is because there are so many other people who don't (because they subscribe to the 0.0 ideals of pvp, or because they don't pvp at all, etc etc).

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Serene Repose
#96 - 2015-01-31 09:24:30 UTC
Look at what a fight you start putting "meaningful" in your subject line!

We must accommodate the idiocracy.

Serene Repose
#97 - 2015-01-31 09:26:29 UTC
Scipio Artelius wrote:
Serene Repose wrote:
Scipio Artelius wrote:
Solops Crendraven wrote:
No Your Not Crazy. Yes Eve PvP Is Meaningless.

Why does there have to be a meaning?
Eve is just a game after all. Entertainment is meaning enough.
'Cause not all of us are witless.

Wit isn't a qualifying factor that brings meaning to pvp.

Seems a pretty witless thing to imply all on its own.
It's so like you to take things out of context.

We must accommodate the idiocracy.

Zimmy Zeta
Perkone
Caldari State
#98 - 2015-01-31 09:53:21 UTC  |  Edited by: Zimmy Zeta
Maybe it's the final stages of bittervet-syndrome speaking out of me, but I tend to agree with the OP.
The problem is that for the most part, pvp is no longer the means to achieve your set goal, but the goal itself.
While curbstomping some clueless fools in FW plexes admittedly has a certain charm, I find the very notion of pvp-roams more and more annoying.
I mean, come on, EVE is supposed to be one of the more intellectual and complex MMOs (player generated economy and all that), and yet the real motivation for pvp boils down to #lolrekt and #yolo- that's an utter disgrace to the game EVE could be and reduces it to some kind of bloated MOBA.

Rain6637 wrote:
A long time ago, in a conference room far, far away (in Vegas), mittens said sov is the one absolute victory in EVE.

Your sense that PVP is meaningless is more or less correct. What matters is Sov.


I always hate it when your dear leader leaves me no choice but to agree with him. Sov wars are about the best narrative we have in this game to give pvp a meaning. Unfortunately, however, that would go with all that terrible stuff like structure grinds, massive TiDi in huge fleets and alarmclocking...Sad

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

flakeys
Doomheim
#99 - 2015-01-31 10:28:04 UTC  |  Edited by: flakeys
Ortus Maleficus wrote:


Running into some random piratey-type-of-guy in lowsec should be about him wanting the isk value of your stuff, not about more points on the killboard (and it seems to me these CODE guys that are ganking shuttles in hi-sec are the perfect example of killboard stat whoring).









Before there where killboards there was this type of behaviour .It has nothing to do with killboards , though i do hold them accountable for 'as riskfree as possible pvp' and would love them to be '"removed' , it has more to do with 'Hey dude , let me **** up your day and in return make mine a lot brighter'.It works btw , it made so many of my days brighter ... and i must add also a lot of days got ****** up Blink .

We are all born ignorant, but one must work hard to remain stupid.

CERA Elitist
The Prometheus Society
#100 - 2015-01-31 21:07:27 UTC
Why isn't Eve combat more emotionally engaging?