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Meaningful Combat

Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#61 - 2015-01-29 17:40:54 UTC
Eojek wrote:
I will loosely quote Hobbes (?) on humanity as it relates to "WAR".

Mankind engages in conflict for several reasons; among them are Glory, Self Defense, and Greed. Self defense may include requiring materials that another nation has in order to maintain your own quality of life. It also includes the usual reason as kill them before they kill us.

In EVE online, the game's players are constantly in a state of WAR, which by design is encouraged for several real business reasons I'll not go into here. Is conflict pointless? Is mindless conflict an act akin to rolling a stone up a hill only to have it fall back down again? Ultimately, yes. Some people still find personal meaning in rolling that stone by engaging in aformentioned conflict. By that mental disturbance, they are fulfilled and find meaning in their own way.

To talk about meaning, an individual builds a home in the countryside so he can live in it. He or She does not think too much about what the condition of the house will be in two thousand years. He or she thinks about the long winters they are spending, in the now, under reletively good shelter.

Are the people who hang out in lowsec and shooting at random people engaging in meaningless conflict? In the larger perspective, yes, it is an act of futility. In the individual perspective, they take great meaning in each ship they destroy.

If you are looking for meaningful combat, I believe that there are groups who do in fact hunt pirates and nerdowells. They are around. As I do not want to get involved in Nul Sec politics, I can suggest looking into a few NRDS organizations who will remain unnamed for now. Maybe among likeminded indivdiuals you will find meaning.

None of the conflict in EVE is meaningless, because the game's economy literally relies on the parable of the broken window to function.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Eojek
Starlight Moly
#62 - 2015-01-29 17:58:13 UTC
Destiny Corrupted wrote:
None of the conflict in EVE is meaningless, because the game's economy literally relies on the parable of the broken window to function.


While some make the claim that a little destruction will feed the glasier, I have never baught into this. I have never believed that warfare or needless destruction is a good.

If you wish, here is some reading on the Broken Window Parable.

http://mises.org/library/which-seen-and-which-not-seen

https://robertnielsen21.wordpress.com/2013/10/01/debunking-the-broken-window-fallacy/
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#63 - 2015-01-29 18:13:51 UTC
Eojek wrote:
Destiny Corrupted wrote:
None of the conflict in EVE is meaningless, because the game's economy literally relies on the parable of the broken window to function.


While some make the claim that a little destruction will feed the glasier, I have never baught into this. I have never believed that warfare or needless destruction is a good.

If you wish, here is some reading on the Broken Window Parable.

http://mises.org/library/which-seen-and-which-not-seen

https://robertnielsen21.wordpress.com/2013/10/01/debunking-the-broken-window-fallacy/

It is when you have an innovation ceiling. EVE isn't real life, and doesn't have a nearly infinite (or actually infinite, depending on your view of economics) amount of works to dedicate resources to. We can literally extract a few dozen materials, and build a few thousand things out of them. If there's no destruction, no one's going to need stuff in very short order.

FYI, and although I hate to bring it up, econ degree here, so I'm already aware of what's in those links.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Amyclas Amatin
SUNDERING
Goonswarm Federation
#64 - 2015-01-29 18:38:48 UTC  |  Edited by: Amyclas Amatin
I have a 98.6% kill efficiency. I must be the best pvper ever.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Solops Crendraven
University of Caille
Gallente Federation
#65 - 2015-01-29 18:50:34 UTC  |  Edited by: Solops Crendraven
One Thing thats Not healthy In This Community and many other gaming Communities its the PvP machoism and elitism. Im not afraid of pvp I play it all day in other better PvP Games that requires real skill And can make 100k a year as a Pro .However you gotta understand whats Meaningful combat to one person may be useless to another dosnt mean one is wrong or right .The More CCP caters to all types of gamers including PvPeers the more this community will become socially Vibrant and meaningful to all.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#66 - 2015-01-29 18:52:52 UTC
Solops Crendraven wrote:
The More CCP caters to all types of gamers including PvPeers the more this community will become socially Vibrant and meaningful to all.

This is like, 100% impossible in a sandbox, dude.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Solops Crendraven
University of Caille
Gallente Federation
#67 - 2015-01-29 18:58:09 UTC  |  Edited by: Solops Crendraven
Nothing is impossible.
that's a defeatist mentalityThinking things arnt possible.
Now thats living a Life with no meaning and purpose.

Moving To Las Vegas Watch Me Play Poker! enter link description here

UberFly
Metallurgy Incorporated
#68 - 2015-01-29 19:09:36 UTC
Tippia wrote:
Unfortunately, you'll soon discover that making sense is not one of the strong points of the PvP-adverse.

The word you are looking for is averse, not adverse. Adverse would be someone opposed to your doing it, but in this game folks are averse, because they don't care if you do it, as long as they aren't involved.
UberFly
Metallurgy Incorporated
#69 - 2015-01-29 19:20:05 UTC
Watch this, it'll be weird....
Destiny Corrupted wrote:
This is like, 100% impossible in a sandbox, dude.

I agree with Destiny on this one. In order to satisfy the no/consensual PVP group, you'd have to remove non-consensual PVP, and only have PVP between willing parties (which is what most games do). This would make the people who like non-consensual PVP unhappy, because they could no longer attack defenseless targets. So, in this case, you'd have a happy group (no/consensual PVP) and an un-happy group (non-consensual PVP).
Do it the other way - non-consensual PVP all the time everywhere, and you'll still have one happy group and one unhappy group. So, there is no way to make both groups happy. If you create areas where non-consensual PVP isn't allowed, even though other areas allow it, this will still not make the non- folks happy, because you've impacted their play style by having places where they can be avoided.
So, back to Destiny's point, you can't please everyone.

There is no good answer, and that is why CCP has so much trouble trying to balance it.
UberFly
Metallurgy Incorporated
#70 - 2015-01-29 19:27:03 UTC  |  Edited by: UberFly
Amyclas Amatin wrote:
I have a 98.6% kill efficiency. I must be the best pvper ever.

Or you just fly cheep ****? and blob...Big smile
Sugar Smacks
Khanid Royal Navy
Khanid.
#71 - 2015-01-29 20:15:28 UTC
Ortus Maleficus wrote:
First of all, this is most certainly not a whine thread -- this is something I've been thinking about for years now, and I'd love to have an actual discussion about the following: too much of Eve's PVP is "meaningless", which is driven by two things -- the existence of killmails/killboards, and the lack of consequences of criminal acts.

By meaningless, I mean that there are no in-game motivations for it. Oh, sure, often there are, don't get me wrong, but so much of it is just killboard stats padding. I think that judging things in such a manner warps the reality of the game world.

Running into some random piratey-type-of-guy in lowsec should be about him wanting the isk value of your stuff, not about more points on the killboard (and it seems to me these CODE guys that are ganking shuttles in hi-sec are the perfect example of killboard stat whoring).

Wars should be judged by the outcomes of movements and strategy, not about who has done more isk-damage.

I think back to Ultima Online, when being a "PK" (player-killer, for those of you who aren't old) was a fairly rare thing, the average player was not going to attack another player on sight, and then once in a while, if you were too aggressive at killing people outside of town, they would round up a band of "anti-PKs" and chase us down.

And don't get me wrong, Eve's PVP is fantastic. I would just somehow love to see one step towards in-game motivations.

Now, what I find very interesting about all this is that once I started thinking about this sort of thing, the more I see it in everything... once there were WoW mods like recount, raids became much less fun, or even in business with executives overly-focusing on monthly incomes and causing the rest of the business to get dragged down chasing that single goal.

So, of course I have NO idea how to fix this aside from removing all pvp stats from the game, but of course that is ridiculous, and there is certainly something to be said for having the ability to measure things as such. I'm not fundamentally against that, but things just... feel off, in this department.

Am I a crazy person, or does anyone else get what what I mean?






Being a PK in Ultima Online was not a rare thing, every pvpr had one.
There was no way to get powerscrolls outside of pvp areas, it was fight or buy them.

If you were a pvpr but were afraid to make a murderer (red) you probably would of been kicked from any larger guild.

Personally between spawns for powerscrolls and house fallings pvp in Ultima was strong for many years. That is until so much wealth was accumulated people just stopped coming.
Sugar Smacks
Khanid Royal Navy
Khanid.
#72 - 2015-01-29 20:21:49 UTC
Btw if you want to change the ganking mechanics without changing too much do this.

1. Stop letting people use tech 2 weapons on rookie ships.
2. Stop letting people who have commited criminal acts use rookie ships, any flashy, no ship.

Things would change immediately.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#73 - 2015-01-29 22:25:56 UTC
Serene Repose wrote:
Scipio Artelius wrote:
Solops Crendraven wrote:
No Your Not Crazy. Yes Eve PvP Is Meaningless.

Why does there have to be a meaning?
Eve is just a game after all. Entertainment is meaning enough.
'Cause not all of us are witless.

Wit isn't a qualifying factor that brings meaning to pvp.

Seems a pretty witless thing to imply all on its own.
Paranoid Loyd
#74 - 2015-01-29 22:29:39 UTC  |  Edited by: Paranoid Loyd
Sugar Smacks wrote:
Btw if you want to change the ganking mechanics without changing too much do this.

1. Stop letting people use tech 2 weapons on rookie ships.
2. Stop letting people who have commited criminal acts use rookie ships, any flashy, no ship.

Things would change immediately.


1.What the hell does T2 weapons on rookie ships have to do with anything?

2.If you take away my ability to pull concord after I have gone criminal I will just log out and use an alt.

You have changed nothing, then again there is no good reason for changes.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Solops Crendraven
University of Caille
Gallente Federation
#75 - 2015-01-30 01:26:39 UTC  |  Edited by: Solops Crendraven
UberFly wrote:
Watch this, it'll be weird....
Destiny Corrupted wrote:
This is like, 100% impossible in a sandbox, dude.

I agree with Destiny on this one. In order to satisfy the no/consensual PVP group, you'd have to remove non-consensual PVP, and only have PVP between willing parties (which is what most games do). This would make the people who like non-consensual PVP unhappy, because they could no longer attack defenseless targets. So, in this case, you'd have a happy group (no/consensual PVP) and an un-happy group (non-consensual PVP).
Do it the other way - non-consensual PVP all the time everywhere, and you'll still have one happy group and one unhappy group. So, there is no way to make both groups happy. If you create areas where non-consensual PVP isn't allowed, even though other areas allow it, this will still not make the non- folks happy, because you've impacted their play style by having places where they can be avoided.
So, back to Destiny's point, you can't please everyone.

There is no good answer, and that is why CCP has so much trouble trying to balance it.
You seem To Me as a Gentleman I do respect that yes it would take a miracle for Utopia to happen in In Eve.
However this is A sandbox in which minimal limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will.
so even if I Fail I can at least Try To make the Impossible possible Even though its a Dream of mine its the only drive and hope that keeps me playing Eve.
Without that Hope my Struggles and combat are meaningless and without Purpose.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Ima Wreckyou
The Conference Elite
The Conference
#76 - 2015-01-30 07:45:08 UTC
Sugar Smacks wrote:
Btw if you want to change the ganking mechanics without changing too much do this.

1. Stop letting people use tech 2 weapons on rookie ships.
2. Stop letting people who have commited criminal acts use rookie ships, any flashy, no ship.

Things would change immediately.

1. A Catalyst with t1 weapons has more damage and is cheaper than a rookie ship with t2 weapons.
2. Can be compensated with cheap mass produced shuttles and t1 frigs

Maybe you should just learn how the game works instead of proposing changes for something you have no idea about. You may find out that there is a huge amount of tools to stop us.*

(* May need effort)
Jasmine Deer
Perkone
Caldari State
#77 - 2015-01-30 15:27:56 UTC
Pok Nibin wrote:
Ortus Maleficus wrote:
... I'm not fundamentally against that, but things just... feel off, in this department.
Am I a crazy person, or does anyone else get what what I mean?

I've been ranting about this for years. People respond like it's a crying carebear who got ganked. Fact is, I'm a rabid competitor who lives for the kill - against someone I could quite easily lose against if I don't watch myself and do it right. This CODE group (for instance) has a philosophical reason why they won't pick a fair fight with a worthy opponent - it's the basis of the CODE - "we have a good excuse for ganking." Ganking IS attacking helpless players with overwhelming force for yucks. It's a term devised in WOW, and (unfortunately for us) has found its way HERE. *shudders in disgust*

The game mechanics have a lot to do with this, and the price to be paid for being an outlaw has a lot to do with that. The mechanics are close, don't get me wrong. They just aren't severe. Pirates were hung summarily on capture. They were never allowed to just walk into town. The navys involved wouldn't see a pirate in a bar, let him get on his ship with a head start to the open sea, then call the alarm. So, this highly infantile, (romanticized) idea of being a pirate is wildly inaccurate.

Races with so-called "sovereignty" in a so-called "advanced society" with pure unpunished lawlessness cannot happen. You can't rollerskate in a buffalo herd. You can't have spaceships in a world with no law and order - severe enforcement of sovereign authority. It's RIDICULOUS. But, CCP doesn't mind being the object of ridicule, and have no intention of doing anything about this, so I ridicule them with regularity and don't take them seriously - like men. I see them as children who shave.

Thanks for bringing this up once more. Don't worry about the children and their responses.
They have to write on a wall with their crayons. Let it be this one.


Thanks for writing. I don't feel so alone now in my views.
Herzog Wolfhammer
Sigma Special Tactics Group
#78 - 2015-01-30 16:44:41 UTC
Destiny Corrupted wrote:
The point I was trying to make is that implementing realistic social systems for criminality would be unfair when coupled with already-existing, hard-coded punishments that are absolutely effective. You want pirates to realistically live on the fringes of society? Make cops realistic as well. The kill triggers would have to go.




Thus you can't go on with your usual PVP religious dogma without admitting to ONE thing. And it's this: You cannot justify "kill everything that moves for no reason" as a means of pushing your sense of moral superiority over the matter of PVP on a server that does not have permadeath.

Were it up to me this would be normal in all PVP games. You want to run around being all "hurr durrrr PVP game kill kill kill" fine then, permadeath would also be in play. So when you finally to get offed and have to role anew, eventually you'll be the one with nothing but a can opener and everybody else is driving tanks. Your only target will be noobs with can openers.


Would be admittedly leet if you can still get kills though and if you had a tank and got killed by someone with a can opener well that's a new dimension of butthurt right there.

Bring back DEEEEP Space!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#79 - 2015-01-30 17:20:07 UTC  |  Edited by: Destiny Corrupted
Herzog Wolfhammer wrote:
Destiny Corrupted wrote:
The point I was trying to make is that implementing realistic social systems for criminality would be unfair when coupled with already-existing, hard-coded punishments that are absolutely effective. You want pirates to realistically live on the fringes of society? Make cops realistic as well. The kill triggers would have to go.




Thus you can't go on with your usual PVP religious dogma without admitting to ONE thing. And it's this: You cannot justify "kill everything that moves for no reason" as a means of pushing your sense of moral superiority over the matter of PVP on a server that does not have permadeath.

Were it up to me this would be normal in all PVP games. You want to run around being all "hurr durrrr PVP game kill kill kill" fine then, permadeath would also be in play. So when you finally to get offed and have to role anew, eventually you'll be the one with nothing but a can opener and everybody else is driving tanks. Your only target will be noobs with can openers.


Would be admittedly leet if you can still get kills though and if you had a tank and got killed by someone with a can opener well that's a new dimension of butthurt right there.


That's all clever and all, but I highly doubt that I wouldn't be at the top of the food chain if that were to happen:

1. Because I know what I'm doing.
2. Because I wouldn't quit after a setback.
3. Because I understand the social aspect of this game's environment, and would have friends to rely on, just like they would rely on me, as opposed to the derpy bear who wants all of the rocks and missions for himself.

There are plenty of survival games out there that follow this principle, by the way, and I enjoy playing them too. And I'm not even an aggressive "kos" player in them, like I'm not one here.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Commander Spurty
#80 - 2015-01-30 17:45:59 UTC
Dear Op,

You appear to be thinking EVE is a deep single-player story driven game. That's impossible with a Sandbox.

For best effect, forget these forums exist and close all chat windows in the game and climb into your ship.

Go putter around and enjoy the visuals!

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP