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Meaningful Combat

Author
Keno Skir
#21 - 2015-01-28 13:01:35 UTC
Right i'm gonna go out on a limb here, and hopefully most of you know i'm not exactly PvP averse. I think removal of killmails would "to a certain extent" improve imersion.

Just sayin.. I like my killmails too but still...
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#22 - 2015-01-28 13:22:09 UTC
Keno Skir wrote:
Right i'm gonna go out on a limb here, and hopefully most of you know i'm not exactly PvP averse. I think removal of killmails would "to a certain extent" improve imersion.

Just sayin.. I like my killmails too but still...

Not really. We already live in an age of data today, in which every little bit of our lives is somehow recorded. Imagine how it would be like 20,000 years from now. It's highly unlikely that no one would make detailed combat records.

Also, if kill mails were removed, I guarantee that players would fine their own way around it (screenshots, etc).

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Pok Nibin
Doomheim
#23 - 2015-01-28 13:26:33 UTC
Ortus Maleficus wrote:
... I'm not fundamentally against that, but things just... feel off, in this department.
Am I a crazy person, or does anyone else get what what I mean?

I've been ranting about this for years. People respond like it's a crying carebear who got ganked. Fact is, I'm a rabid competitor who lives for the kill - against someone I could quite easily lose against if I don't watch myself and do it right. This CODE group (for instance) has a philosophical reason why they won't pick a fair fight with a worthy opponent - it's the basis of the CODE - "we have a good excuse for ganking." Ganking IS attacking helpless players with overwhelming force for yucks. It's a term devised in WOW, and (unfortunately for us) has found its way HERE. *shudders in disgust*

The game mechanics have a lot to do with this, and the price to be paid for being an outlaw has a lot to do with that. The mechanics are close, don't get me wrong. They just aren't severe. Pirates were hung summarily on capture. They were never allowed to just walk into town. The navys involved wouldn't see a pirate in a bar, let him get on his ship with a head start to the open sea, then call the alarm. So, this highly infantile, (romanticized) idea of being a pirate is wildly inaccurate.

Races with so-called "sovereignty" in a so-called "advanced society" with pure unpunished lawlessness cannot happen. You can't rollerskate in a buffalo herd. You can't have spaceships in a world with no law and order - severe enforcement of sovereign authority. It's RIDICULOUS. But, CCP doesn't mind being the object of ridicule, and have no intention of doing anything about this, so I ridicule them with regularity and don't take them seriously - like men. I see them as children who shave.

Thanks for bringing this up once more. Don't worry about the children and their responses.
They have to write on a wall with their crayons. Let it be this one.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Bruce Kemp
Suddenly taken over
#24 - 2015-01-28 13:32:07 UTC
DaReaper wrote:
sigh...

All eve combat has meaning. The meaning is what you make of it. The ganker is either killing to get your loot and make money, or to pad his kill board, or cause its funny.

Alliance fight for territory, resources, glory, laughs, or cause they can,

Eve doesn't need any arbitrary reason to fight. Eve is as close to a real life simulator as you can get. Violence in real life has no meaning, and often no point. why should eve have a meaning? if you **** me off and i want to shove a missile up your tail pipe, then that's all the meaning i need.



This, now ship up and fight. Twisted
Serene Repose
#25 - 2015-01-28 13:38:56 UTC
And, remember, those ships make themselves. So FIGHT FIGHT FIGHT!

We must accommodate the idiocracy.

Crumplecorn
Eve Cluster Explorations
#26 - 2015-01-28 13:42:00 UTC
Ortus Maleficus wrote:
Running into some random piratey-type-of-guy in lowsec should be about him wanting the isk value of your stuff, not about more points on the killboard (and it seems to me these CODE guys that are ganking shuttles in hi-sec are the perfect example of killboard stat whoring).
Removing what stats we have won't make people any more creative in coming up with their motivations. And CODE is about selling permits, something which was invented despite the existence of killboards etc.

Destiny Corrupted wrote:
I recently started playing H1Z1, which is a zombie survival MMO, as you're probably aware. There are pvp servers, and pve servers available, which are pretty self-explanatory.

The biggest complaint on the forums is by people getting the game, going on the pvp servers, getting killed, and then making hate-filled threads on the forums about how "sociopath griefer kids" are going around "KOSing everybody," and the most prominent community demand is that some kind of "pvp-flagging" or "insanity meter" system be added to pvp servers.
I started played Elite:Dangerous a while back, it has a solo mode where you are the only player, a group mode where people you elect to play with are the only players, and finally an open mode anyone can join. Similar to your example, the most common complaints are of 'griefers' in open mode, and how there should be a PvP flag or similar in that mode.

Pok Nibin wrote:
This CODE group (for instance) has a philosophical reason why they won't pick a fair fight with a worthy opponent - it's the basis of the CODE - "we have a good excuse for ganking." Ganking IS attacking helpless players with overwhelming force for yucks.
Ganking is the most elite form of PvP in EVE. The fact that you don't realise this, and think miners are actually helpless (due to mechanical limitation rather than intellectual limitation), demonstrates how little you know of the game. Still, thanks for the rant.

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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#27 - 2015-01-28 14:13:01 UTC
Crumplecorn wrote:
Destiny Corrupted wrote:
I recently started playing H1Z1, which is a zombie survival MMO, as you're probably aware. There are pvp servers, and pve servers available, which are pretty self-explanatory.

The biggest complaint on the forums is by people getting the game, going on the pvp servers, getting killed, and then making hate-filled threads on the forums about how "sociopath griefer kids" are going around "KOSing everybody," and the most prominent community demand is that some kind of "pvp-flagging" or "insanity meter" system be added to pvp servers.
I started played Elite:Dangerous a while back, it has a solo mode where you are the only player, a group mode where people you elect to play with are the only players, and finally an open mode anyone can join. Similar to your example, the most common complaints are of 'griefers' in open mode, and how there should be a PvP flag or similar in that mode.

I truly do wonder what was the point in time at which the gaming world became so pussified.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#28 - 2015-01-28 14:20:59 UTC
I fight for the glory of the federation!!!

Just Add Water

Thorn en Distel
Federal Navy Academy
Gallente Federation
#29 - 2015-01-28 14:48:25 UTC
I have been playing MMO for over a decade, have played many PVP MMOs (no, not EVER wow... ugh) and decided that I like the following in PVP:

- PVP must be a challenge of your skills... not of your wallet, not of your years-in-game (whether this is expressed in an SP difference, the legendary weapon of whatsit / armor of divinity or something else), but of what you, the player, actually bring to the board. Quite a few games allow a system where veterans will ALWAYS stomp newbs into the ground, and that's just unhealthy. The newbs tend to go to greener pastures, leaving the veterans to complain there's no PVP to be had. Well doh...

- PVP against non-PVPers (aka carebears) is boring and stupid. They don't want to fight, most of them don't know how to even react, and I'd much rather not bother. It's more fun if the traders/missioners/whatever can stay neutral and you only get to seek out the ones who WANT a fight.

- The exception being, of course, hunting down merchants/PVE people who are trying to sneak through PVP enabled high-loot areas to get max profit. There, it's tally-ho, and you knew the risk going in. In the games I did this in, though (POTBS especially), the intended victims could actually get away by knowing what to do with the available escape skills and they could actually DEFEND themselves. Way more of a challenge. (Side note: the unarmed EVE freighters are a bit silly... historically, there were always plenty of armed sea traders, so why not here?)

- Killboards lead to boring and stupid gameplay. I've been in MMO that had wargames, where the killboard junkies would ALWAYS focus on getting the max kills, while I and a few others snuck behind them, completed the objectives, and won the actual game - and hence the loot and PVP points. PVP servers, ironically, tend to be the most boring servers to be on for wargames, because EVERYONE is DPS and no one seems to comprehend that a balance of classes and skills wins more matches than 'Chaaaaaarge' and bragging about your DPS gear.

- I like in-game bounty systems that actually work. Meaning the bounty is there for a reason (e.g. bounty on an effective player killer, or an owner of special skills, like SWG jedi), the bounty is rewarding, and the risk is there for both hunter and hunted.

- I like MMO with game wide objectives and actual factions

- I like it when an MMO makes it possible to win by using strategy, even when heavily outnumbered

- Oh yeah, and I REALLY like hunting down gankers, griefers and bots. Twisted


I can't really find anything that fits the bill lately, so I'm playing EVE. Life's a **** and then you die...
Icarus Able
Refuse.Resist
#30 - 2015-01-28 15:04:22 UTC
Personally i always loot my kills if i can. But sometimes i just wanna murder someone. Is being psychotic not a valid roleplay style?
Crumplecorn
Eve Cluster Explorations
#31 - 2015-01-28 15:34:00 UTC
Destiny Corrupted wrote:
I truly do wonder what was the point in time at which the gaming world became so pussified.
It seems to be a MMORPG thing. People who play FPSes understand that they will be shot. Racing game players expect to be overtaken. Even dotalike communities, which are notoriously awful, are much more likely to blame their teammates than to complain about the fact that someone is trying to kill them. It's a conceit of the MMORPG world that "unconsensual PvP" is actually a thing, as if you don't agree to the game rules implicitly just by signing up.

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Ortus Maleficus
Lambent Enterprises
#32 - 2015-01-28 16:33:55 UTC
A ton of food replies.

Yeah, I would never want eve to be watered down or "pussified", but its good to see a lot of people understand what I'm talking about here.

Regarding CODE, I didn't realize they offered permits -- I've had two characters ganked by them, in shuttles, with nothing offered, lol (was autopiloting, and they were non-implant clones so... *shrug*). I certainly admire them for doing something like that, at least. But still, blowing up empty shuttles hoping to get someones implants when you get their pod is "stupid". I don't mean that from a whiney or whatever perspective, I mean that you literally gain nothing in game.
Herzog Wolfhammer
Sigma Special Tactics Group
#33 - 2015-01-28 16:48:17 UTC
Knew it would come to this.

Bring back DEEEEP Space!

DaReaper
Net 7
Cannon.Fodder
#34 - 2015-01-28 17:01:45 UTC  |  Edited by: DaReaper
a few things:

limited resources in a game don't really work. CCP tried that with moons, and all that happens is one group sits on the valuable moons and makes it so no one else can get them. Goons has lots of nice moons, but you don't see anyone invading them for the moons.

Also, if the moons and roids and planets deplet then in about a year eve will close. Your stuff has to regenerate in a game, as unlike the real world, where if we mine earth dry, we can't just move to another area and mine that dry either. Doesn't work that way.

in a game like eve, you can not force anyone to fight, you simply can't. Having "conflict drivers" in the past did not really do anything. Goons did not start a war to destroy bob because bob sat on some jucy moons. Goons did it because they did not like bob.

BoB did not kill ASCN because they had better ore in their belts.

This was the issue with eve development, is they would add arbitrary 'conflict drivers' or reasons and things to fight over. But why fight over it if you can claim it, make a deal with yoru buddies to not attack there if they don't attack yours, and then quickly build up enough so no one else will want to attack you. Doesn't matter what drivers you add, outcome is the same.

Look at oil for example. Its a rare resource, will eventually run out, but most contries have no issues dealing with the ones who own the oil and striking deals.

Humans peaceful animals by nature. We don't like to fight unless we have to, esp if we have a home. Once an alliance settles, they really have no reason to attack other. cause they have the crap they need. They just attack for more human reasons. And in a game, one of thouse is bordem.

Eve has plently of reasons and justifications for pvp. Created by players. Arbitrary crap forced on us by ccp has and always will fail. Untill the day eve become a theme park this is how it is. CCP can add a huge tower of gold to the beach we are playing on, expecting us to fight for it. And lots of people will glance at it, shrug and carry on.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Ortus Maleficus
Lambent Enterprises
#35 - 2015-01-28 18:03:15 UTC
DaReaper wrote:
a few things:

limited resources in a game don't really work. CCP tried that with moons, and all that happens is one group sits on the valuable moons and makes it so no one else can get them. Goons has lots of nice moons, but you don't see anyone invading them for the moons.

Also, if the moons and roids and planets deplet then in about a year eve will close. Your stuff has to regenerate in a game, as unlike the real world, where if we mine earth dry, we can't just move to another area and mine that dry either. Doesn't work that way.

in a game like eve, you can not force anyone to fight, you simply can't. Having "conflict drivers" in the past did not really do anything. Goons did not start a war to destroy bob because bob sat on some jucy moons. Goons did it because they did not like bob.

BoB did not kill ASCN because they had better ore in their belts.

This was the issue with eve development, is they would add arbitrary 'conflict drivers' or reasons and things to fight over. But why fight over it if you can claim it, make a deal with yoru buddies to not attack there if they don't attack yours, and then quickly build up enough so no one else will want to attack you. Doesn't matter what drivers you add, outcome is the same.

Look at oil for example. Its a rare resource, will eventually run out, but most contries have no issues dealing with the ones who own the oil and striking deals.

Humans peaceful animals by nature. We don't like to fight unless we have to, esp if we have a home. Once an alliance settles, they really have no reason to attack other. cause they have the crap they need. They just attack for more human reasons. And in a game, one of thouse is bordem.

Eve has plently of reasons and justifications for pvp. Created by players. Arbitrary crap forced on us by ccp has and always will fail. Untill the day eve become a theme park this is how it is. CCP can add a huge tower of gold to the beach we are playing on, expecting us to fight for it. And lots of people will glance at it, shrug and carry on.


Interesting post. I actually played very heavily during the days of BoB and ASCN, and I do remember, back then, that high value moons really were something worth fighting over -- it was discussed heavily. So, while what you say makes sense, I do tend to disagree -- I think the pile of gold on the beach would be fought vigorously over.
Ortus Maleficus
Lambent Enterprises
#36 - 2015-01-28 18:10:37 UTC
Crumplecorn wrote:
Destiny Corrupted wrote:
I truly do wonder what was the point in time at which the gaming world became so pussified.
It seems to be a MMORPG thing. People who play FPSes understand that they will be shot. Racing game players expect to be overtaken. Even dotalike communities, which are notoriously awful, are much more likely to blame their teammates than to complain about the fact that someone is trying to kill them. It's a conceit of the MMORPG world that "unconsensual PvP" is actually a thing, as if you don't agree to the game rules implicitly just by signing up.


I think it is totally legitimate to have different views on pvp based on the different contexts. In those other games you mention PVP is the only game function. You don't see some guy in Call of Duty just trying to make guns in the back of some map, hoping someone doesn't shoot him.

And I argue heavily that MMOs should be full loot, basically. Risking everything is essential to high-value pvp -- most people don't take world pvp seriously in WoW. It is only in area combat that it matters, and that is because there are points.

The thing is, people like myself don't want a MMORPG -- we want want a MMORPS. We want a simulation of a fully functional world. And that world needs reasons for people to NOT kill each other at random for the lulz, simply because that sort of thing breaks immersion and what not. And I think having a cohesive world simulation is far more important for longevity (both of one holding an account and of the game as a whole) than having what feels like a pvp area, if that make sense.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#37 - 2015-01-28 19:00:25 UTC  |  Edited by: Destiny Corrupted
Ortus Maleficus wrote:
The thing is, people like myself don't want a MMORPG -- we want want a MMORPS. We want a simulation of a fully functional world. And that world needs reasons for people to NOT kill each other at random for the lulz, simply because that sort of thing breaks immersion and what not. And I think having a cohesive world simulation is far more important for longevity (both of one holding an account and of the game as a whole) than having what feels like a pvp area, if that make sense.

The thing about simulations is that no one actually plays them as such.

In real life, governments and militaries are highly structured and efficient, and people in positions of power actually think their actions through because their dinner depends on it. Games, on the other hand, are played by children, or essentially man-children, who don't even bother typing "you" instead of "u," let alone formulating complex plans and strategies, and then carrying them out. Well, you do see some of that at the high-end pvp/economic spectrum of the game, but not nearly enough. And everyone gets to respawn, which doesn't really help things.

You want people to play this game like a simulation? You'll need to do the following:

- You only get one "true" life (mechanics of this to be determined). You lose it, you die in real life too. For real.
- People are forced to play this game, even if they don't want to. If they refuse to, they are killed in real life. For real.

Bam, now you have a simulation. Ganking, for example, would virtually disappear overnight.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Crumplecorn
Eve Cluster Explorations
#38 - 2015-01-28 19:43:00 UTC
Ortus Maleficus wrote:
I think it is totally legitimate to have different views on pvp based on the different contexts.
The context is the game, and any given view of what a game is is either correct, or not.

EVE has reasons not to shoot people. For example, being in the same corporation. However, the default action being not to shoot unless you have a particular reason to is not the standard because when you make that the standard, you are essentially removing gameplay. And that is bad for longevity.

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Pok Nibin
Doomheim
#39 - 2015-01-28 19:57:21 UTC  |  Edited by: Pok Nibin
Crumplecorn wrote:
...Ganking is the most elite form of PvP in EVE....
Elevator doesn't quite reach the top, eh? One fry short of a happy meal are we? Mommy pulls out the sharp knives.
There you are, still in the drawer?

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Badman Lasermouse
Run and Gun Mercenary Corps
#40 - 2015-01-28 19:58:54 UTC
DaReaper wrote:

Humans peaceful animals by nature. We don't like to fight unless we have to, esp if we have a home. Once an alliance settles, they really have no reason to attack other. cause they have the crap they need. They just attack for more human reasons. And in a game, one of thouse is bordem.



This particular comment is complete BS.

-Badman