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Meaningful Combat

Author
Ortus Maleficus
Lambent Enterprises
#1 - 2015-01-28 04:32:14 UTC
First of all, this is most certainly not a whine thread -- this is something I've been thinking about for years now, and I'd love to have an actual discussion about the following: too much of Eve's PVP is "meaningless", which is driven by two things -- the existence of killmails/killboards, and the lack of consequences of criminal acts.

By meaningless, I mean that there are no in-game motivations for it. Oh, sure, often there are, don't get me wrong, but so much of it is just killboard stats padding. I think that judging things in such a manner warps the reality of the game world.

Running into some random piratey-type-of-guy in lowsec should be about him wanting the isk value of your stuff, not about more points on the killboard (and it seems to me these CODE guys that are ganking shuttles in hi-sec are the perfect example of killboard stat whoring).

Wars should be judged by the outcomes of movements and strategy, not about who has done more isk-damage.

I think back to Ultima Online, when being a "PK" (player-killer, for those of you who aren't old) was a fairly rare thing, the average player was not going to attack another player on sight, and then once in a while, if you were too aggressive at killing people outside of town, they would round up a band of "anti-PKs" and chase us down.

And don't get me wrong, Eve's PVP is fantastic. I would just somehow love to see one step towards in-game motivations.

Now, what I find very interesting about all this is that once I started thinking about this sort of thing, the more I see it in everything... once there were WoW mods like recount, raids became much less fun, or even in business with executives overly-focusing on monthly incomes and causing the rest of the business to get dragged down chasing that single goal.

So, of course I have NO idea how to fix this aside from removing all pvp stats from the game, but of course that is ridiculous, and there is certainly something to be said for having the ability to measure things as such. I'm not fundamentally against that, but things just... feel off, in this department.

Am I a crazy person, or does anyone else get what what I mean?




Herzog Wolfhammer
Sigma Special Tactics Group
#2 - 2015-01-28 04:44:48 UTC  |  Edited by: Herzog Wolfhammer
But... but... muh stats!


I will now defend my PVP by hating everybody elses play style and push the notion that I am better than them for the personal
decisions I made.


You make some good points, but you do know you are going to get trolled by the "This is not single player" religionists. Sure you are not even writing about that, but give it time, this thread will get there.

Bring back DEEEEP Space!

Interfectorem Tacet
Doomheim
#3 - 2015-01-28 04:57:29 UTC
I hear you as I too enjoyed the freedom in UO before they split the shards into pvp and non pvp.

However it only worked because of the playerbase...The mechanics of it were very simple but the players set out how your were going to play.

Another way of thinking is comparing High sec to towns where there were guards and players that would hunt down PK's and low/null is out in the wilderness where pretty much anything was game. Eve was very much like this in the beginning but slowly over the course of time it moved to more theme parky sandbox.

Eve now is way better balanced than before however I think they should start dropping some of the control out and let the players fight over it again. (Having said that though there is a much larger portion of idiots and morons in eve nowadays)
DaReaper
Net 7
Cannon.Fodder
#4 - 2015-01-28 06:47:21 UTC
sigh...

All eve combat has meaning. The meaning is what you make of it. The ganker is either killing to get your loot and make money, or to pad his kill board, or cause its funny.

Alliance fight for territory, resources, glory, laughs, or cause they can,

Eve doesn't need any arbitrary reason to fight. Eve is as close to a real life simulator as you can get. Violence in real life has no meaning, and often no point. why should eve have a meaning? if you **** me off and i want to shove a missile up your tail pipe, then that's all the meaning i need.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Mr Epeen
It's All About Me
#5 - 2015-01-28 06:55:57 UTC
Ortus Maleficus wrote:
So, of course I have NO idea how to fix this aside from removing all pvp stats from the game, but of course that is ridiculous,

Au contraire.

I think that would be a fine idea, personally.

Mr Epeen Cool
Kim O'Blasy
Caldari Provisions
Caldari State
#6 - 2015-01-28 07:26:44 UTC  |  Edited by: Kim O'Blasy
There is nothing to fix. Loot and isk reward are only motivators for the small minded or new players. EVE lets those that are not motivated by the 'physical' labor of small time combat to acheive so much more...Simply for the fun and the glory while they give away the bounty and loot. Remember, EVE battles make international news when the battle deserves attention and EVE players in real life battles get remembered...Bengahzi.
Rain6637
GoonWaffe
Goonswarm Federation
#7 - 2015-01-28 07:33:00 UTC
A long time ago, in a conference room far, far away (in Vegas), mittens said sov is the one absolute victory in EVE.

Your sense that PVP is meaningless is more or less correct. What matters is Sov.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#8 - 2015-01-28 07:34:35 UTC  |  Edited by: Scipio Artelius
In a game that is open ended, it's up to each individual/group to find the meaning, not for it to be dictated by CCP imo.

Sure some people fight to pad stats, others fight for sov, others for the FW mechanics, etc. Some fight because that's what they find to be fun, irrespective of the stats.

There's no single, one meaning to pvp. Trying to force a meaning to pvp will end up failing. People will still fight for whatever reason they feel is important, not for a target/purpose set by CCP.
Kim O'Blasy
Caldari Provisions
Caldari State
#9 - 2015-01-28 07:39:41 UTC
Scipio Artelius wrote:
In a game that is open ended, it's up to each individual/group to find the meaning, not for it to be dictated by CCP imo.

Sure some people fight to pad stats, others fight for sov, others for the FW mechanics, etc. Many just fight because that's what they find to be fun, irrespective of the stats.

There's no single, one meaning to pvp. Trying to force a meaning to pvp will end up failing. People will still fight for whatever reason they feel is important, not for a target/purpose set by CCP.



This is correct and can be applied in real life applications.
Skydell
Bad Girl Posse
#10 - 2015-01-28 07:43:04 UTC
EVE the game of blow stuff up.

People have questioned the motivations of EVE for ten years though.

CCP Listen
Yarda Black
The Black Redemption
#11 - 2015-01-28 09:17:19 UTC
You know when your targets' three bars go from white to red? You see that creeping and then.... finally... he flashes and disappears?

I dont care what anybody has to say about my motivation to get there; I love it!
Vek Hareka
Fist Bumps All Around
#12 - 2015-01-28 10:11:38 UTC  |  Edited by: Vek Hareka
In MMOs, people kill people "meaninglessly" because virtual murder is fun: it's pleasantly mild and consequence-free violence.

Want to promote motivations, outcomes and strategy over raw kill figures ? Make more blogs, stories, fictions, news articles, videos, gifs and pictures: they are what makes this galaxy of cold harsh numbers alive.

Here comes a time, ganker,

When blingfits cease to sparkle,

When hermophite looses its luster,

When the station hangar becomes a prison

And all that is left is a capsuleer's love for his fedo.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#13 - 2015-01-28 10:14:27 UTC
Read up to "lack of consequences of criminal acts" and stopped.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Big Lynx
#14 - 2015-01-28 10:16:24 UTC
What would eve become without nerdy epeen comparisons?
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#15 - 2015-01-28 11:06:28 UTC
Making the resources more limited would create more incentives to fight for those resources. People fight for killmails when ISK making potential is essentially unlimited and does not need to be competed over.

The problem with PvP in eve is the lack of conflicts of interest in many areas.

Who would hate the suicide ganker, if he selectively killed your competition and gave you a bigger share of the scarce asteroids?
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#16 - 2015-01-28 11:32:19 UTC
Godfrey Silvarna wrote:
Who would hate the suicide ganker, if he selectively killed your competition and gave you a bigger share of the scarce asteroids?

People who are morally opposed to the existence of nonconsensual pvp in video games, and/or don't consider themselves competing with others despite resources being limited.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Hippinse
University of Caille
Gallente Federation
#17 - 2015-01-28 11:50:24 UTC
Destiny Corrupted wrote:
Godfrey Silvarna wrote:
Who would hate the suicide ganker, if he selectively killed your competition and gave you a bigger share of the scarce asteroids?

People who are morally opposed to the existence of nonconsensual pvp in video games, and/or don't consider themselves competing with others despite resources being limited.


It wouldn't make sense for someone who felt that way to play EVE and expect to enjoy themselves. Wouldn't that be like going to a restaurant that specializes in food that you're allergic to?
Inxentas Ultramar
Ultramar Independent Contracting
#18 - 2015-01-28 11:53:42 UTC
All of my PVP is an interaction with another person, and whoever loses a ship has to replace it. The more an entity needs to replace ships defensively, the less ISK they have available to deploy ships offensively. That makes all PVp relevant by my metrics.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#19 - 2015-01-28 12:02:25 UTC
Hippinse wrote:
Destiny Corrupted wrote:
Godfrey Silvarna wrote:
Who would hate the suicide ganker, if he selectively killed your competition and gave you a bigger share of the scarce asteroids?

People who are morally opposed to the existence of nonconsensual pvp in video games, and/or don't consider themselves competing with others despite resources being limited.


It wouldn't make sense for someone who felt that way to play EVE and expect to enjoy themselves. Wouldn't that be like going to a restaurant that specializes in food that you're allergic to?

Let me put things in perspective for you:

I recently started playing H1Z1, which is a zombie survival MMO, as you're probably aware. There are pvp servers, and pve servers available, which are pretty self-explanatory.

The biggest complaint on the forums is by people getting the game, going on the pvp servers, getting killed, and then making hate-filled threads on the forums about how "sociopath griefer kids" are going around "KOSing everybody," and the most prominent community demand is that some kind of "pvp-flagging" or "insanity meter" system be added to pvp servers.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#20 - 2015-01-28 12:58:03 UTC
Hippinse wrote:
It wouldn't make sense for someone who felt that way to play EVE and expect to enjoy themselves. Wouldn't that be like going to a restaurant that specializes in food that you're allergic to?

Unfortunately, you'll soon discover that making sense is not one of the strong points of the PvP-adverse.
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