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A Message Regarding "Hyperdunking"

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Author
Black Pedro
Mine.
#1441 - 2015-02-20 15:26:34 UTC
Valterra Craven wrote:
See here's the thing. I've been here since 2006. (After earlier, but details). You know what has stood virtually unchanged since then? Missions. You know what hasn't gone unchanged? Null sec.

Missions haven't changed yet there have been multiple buffs to ships, and the release of new ships like marauders and their bastion mode. These have perhaps not trivialized the content, they certainly allow a player to run them much more quickly and efficiently. Being able to complete a mission in a half or a third of the time than what the developers intended when it was released is a huge buff in ISK/hour. And I won't even mention the introduction of Incursions and their affect on highsec income.

Valterra Craven wrote:
The biggest problems I have with the argument that you can make too much isk in hi-sec is it is entirely dependent on what is and is not possible in null sec. Put it this way. Why would nerfing hi-sec income in any way change the current dynamics of null sec? The answer is it wouldn't. People leaving null sec still have absolutely zero reason to go back. The only thing nerfing hi-sec accomplishes is making everyone poorer. Now you can argue about how that affects the game for good or ill, but what it won't do is fix anything anywhere else.

Of course it would. Some players, who refuse to leave highsec under any circumstances might be poorer, but a large amount of the rest would pick up shop and follow the money back to nullsec, faction warfare or to wormholes as they prefer. I agree, this would be best timed with release of new features (player built stargates? Jove space? new sov mechanics?) so that players would be helped to make the move by the excitement of new shinies, but why wouldn't a player comfortable living in all spaces and needing ISK move to the most lucrative area? I am sure this is what CCP is waiting for before dropping the nerfbat on at least Incursion income.

Highsec can still be highsec and those that want the extra security can live there and do their highsec things. Those that are just after ISK however will move to where they can most efficiently earn it, and for the health of the game, it is better for that to be in riskier spaces that foster player conflict, rather than a zone best characterized by a high level of NPC protection which stifles conflict.
Market McSelling Alt
Doomheim
#1442 - 2015-02-20 15:28:38 UTC  |  Edited by: Market McSelling Alt
Valterra Craven wrote:
Black Pedro wrote:

This is because highsec missions and incursions pay too much compared to nullsec after you factor in the risk and/or effort needed to mitigate that risk.



See here's the thing. I've been here since 2006. (Actually earlier, but details). You know what has stood virtually unchanged since then? Missions. You know what hasn't gone unchanged? Null sec. The biggest problems I have with the argument that you can make too much isk in hi-sec is it is entirely dependent on what is and is not possible in null sec. Put it this way. Why would nerfing hi-sec income in any way change the current dynamics of null sec? The answer is it wouldn't. People leaving null sec still have absolutely zero reason to go back. The only thing nerfing hi-sec accomplishes is making everyone poorer. Now you can argue about how that affects the game for good or ill, but what it won't do is fix anything anywhere else.



Actually there have been two HUGE nerfs to high-sec missions. One is drone agro and agro switching, and the other is the massive nerf to warp drive speeds.

So the argument that CCP hasn't already nerfed Missions while at the same time providing buffs to Null, Low (FW) and WH space is disingenuous at best. Valterra is right, high-sec is kinda like the constant lower middle-class of EVE, which is fine for a majority of players who play part-time which is why the population is so high.


Black Pedro wrote:
Missions haven't changed yet there have been multiple buffs to ships, and the release of new ships like marauders and their bastion mode. These have perhaps not trivialized the content, they certainly allow a player to run them much more quickly and efficiently. Being able to complete a mission in a half or a third of the time than what the developers intended when it was released is a huge buff in ISK/hour. And I won't even mention the introduction of Incursions and their affect on highsec income.


Actually you are very very wrong. Isk/hr has decreased massively from a diluted LP market (incursions) and the nerfs I mentioned above. Also changes to Heavy Missiles, and several ships have been negative on Mission income. About the only buff I can see really mattering was the Marauder bastion module, but even that reduces the efficiency of missions by making you sit still.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Valterra Craven
#1443 - 2015-02-20 15:36:42 UTC  |  Edited by: Valterra Craven
Black Pedro wrote:

Missions haven't changed yet there have been multiple buffs to ships, and the release of new ships like marauders and their bastion mode. These have perhaps not trivialized the content, they certainly allow a player to run them much more quickly and efficiently.


The biggest changes CCP ever introduced to missions were the missile changes making torps not be the best choice ever. You know what has had almost no impact on missions? Every other ship change. Marauders are a perfect example. They are completely stupid to use in any lvl 4 mission. Why? They are expensive, and other ships do a better job for cheaper. (My choice is a Navy scorp.) Even the way I fly it is completely overkill for missions and the only reason I use it is because I have a perma active rep on my setup that can handle full room aggro in lvl 4 bonus angel room. You know what also hasn't change since 2006? Game of alts. The reason I specifically use that setup is to make it easier to manage things since I play with two accounts. AND given the fact that all the gankers in this thread are like "use a webber" which in a lot of contexts was also reffered to as an ALT, is a completely legit way to play. My argument stands.

Black Pedro wrote:

a large amount of the rest would pick up shop and follow the money back to nullsec, faction warfare or to wormholes as they prefer.


Why? If the very reason they are leaving is because the risk of dying is too high and the risk of dying isn't changed, why would they go back? Seriously, if you can legit tell me why anyone would go back to those places when they left because the risk was too high, and the changes you propose do not in any way shape or form change the risk side of the equation ON EITHER side, WHY would they go back just because their income stream got nerfed?
Herzog Wolfhammer
Sigma Special Tactics Group
#1444 - 2015-02-20 16:45:21 UTC
Dracvlad wrote:
When I log on I find a report that a freighter is caught, so I head over there, the guy was in a Charon, he had an alt webbing it, he was not AFK, yet he was still bumped, they took two goes to kill him because people tried to help him. That in itself blows your AFK smokescreen away. Lets repeat he was not AFK and he had a webber yet he was bumped before he could web his freighter into warp, so much for your think not...

The little explanation about things that make catching people easier is to explain that CCP Falcons words are hollow, he is holding the hands of those that hunt, making it easier and easier for player killers, everyone I know believes this is the case and most of those no longer play, and these were people that played all aspects of the game PvP too. Because you look at hisec only and seem to be blind to other aspects of the game in your Grrr hisec.

People are not in hisec because the ISK ratio is better they are in hisec because its too easy to hunt. in other areas Roll

The freighters are losses to people who are solo or small group players like most people in hisec, the numbers getting destroyed per day has been growing, the systems you mention are always going to be the hotspots due to the fact that other routes are massive deviations. If you trade in Jita and come from Amarr, Gallente or Mimatar space you have to use them.

The POS's, I may not disagree with your feeling on them, however the impact is that suddenly there is a mechanic that when used enables people to attack them without a war dec and it is not an exploit, its a major change and a lot of people are going to get caught out and be very upset, and while I agree turning them off and trusting to Concord is lame in itself the fact that it happened just like that with no real warning is the issue. Try to think a bit deeper on such things, yeah perhaps they deserve it for being complacent and al that, but its a game change.


Baltec, the guy I talk about is in the CFC, thats what he said he does per hour in his efforts to get a Super to be part of your glorious space fleet, why would he lie to me. And in any case location is everything now that jumping has been nerfed so much, I used to operate in Cobalt Edge, I know the impact that had in terms of safety, surely a Goon of your strategic capability is not blind to the benefits of your location. Your biggest threat is BLOP's and people coming through WH's and the occasional poke by BL and we know how risk averse BLOP's players are don't we!




And the one point I cannot seem to hammer through Karous' thick skull is that the player killers themselves are in highsec for the same exact reason their prey is in highsec.
And that's why when someone like Karous comes along with the "Hurr durrr HTFU" dogma I have no respect for it. It's they who can't HTFU any more than whoever they are telling it to.

I think we are going to have to help Karous with more extreme measures.

Bring back DEEEEP Space!

baltec1
Bat Country
Pandemic Horde
#1445 - 2015-02-20 16:46:49 UTC  |  Edited by: baltec1
Market McSelling Alt wrote:



Actually there have been two HUGE nerfs to high-sec missions. One is drone agro and agro switching, and the other is the massive nerf to warp drive speeds.


The first didnt do much to impact mission runners and also impacted every other activity involving shooting NPCs. The second is a buff and I am now near three times faster in warp with a battleship as before.

Market McSelling Alt wrote:

So the argument that CCP hasn't already nerfed Missions while at the same time providing buffs to Null, Low (FW) and WH space is disingenuous at best. Valterra is right, high-sec is kinda like the constant lower middle-class of EVE, which is fine for a majority of players who play part-time which is why the population is so high.


There has been no buffs to sov null sec income and there has not been any direct nerfs that only impacted high sec missions.



Market McSelling Alt wrote:

Actually you are very very wrong. Isk/hr has decreased massively from a diluted LP market (incursions) and the nerfs I mentioned above. Also changes to Heavy Missiles, and several ships have been negative on Mission income. About the only buff I can see really mattering was the Marauder bastion module, but even that reduces the efficiency of missions by making you sit still.


Ships of today have more firepower, more tank, faster speeds and far better LP payouts than ever before.
baltec1
Bat Country
Pandemic Horde
#1446 - 2015-02-20 16:52:20 UTC
Dracvlad wrote:


Unless you are ratting as part of the CFC, or are way out in the deep parts of Drone lands you will have a very hard time of it.


Again, this is a lie. CFC ratting losses are quite high.

Dracvlad wrote:

Incursions are only run by a sub-set of hisec, and missions for the majority of people are not that great.


Incursions are done by a great many null sec alts and missions beat anything we have in sov space.
Valterra Craven
#1447 - 2015-02-20 16:56:13 UTC
baltec1 wrote:


There has been no buffs to sov null sec income


How you can say that with a straight face is beyond me. You know what didn't exist when I was in delve? Relic, and data sties. Anoms. "Upgradable" outposts (at least not that had any direct change on the space around you unlike today). Hell even the static complexes where only allowed to be run by a select few. You know what that left? Mining and Belt ratting. All of that came in as I was leaving. Hell I even forgot about gas clouds.
Valterra Craven
#1448 - 2015-02-20 16:58:07 UTC
baltec1 wrote:
Dracvlad wrote:


Unless you are ratting as part of the CFC, or are way out in the deep parts of Drone lands you will have a very hard time of it.


Again, this is a lie. CFC ratting losses are quite high.


How is it a lie? Just because you sustain losses doesn't mean the losses of others in crappy null aren't far higher.
Valterra Craven
#1449 - 2015-02-20 17:05:53 UTC
baltec1 wrote:


Ships of today have more firepower, more tank, faster speeds and far better LP payouts than ever before.


Oh and I'd also like to correct this point. You know what adjusts to how quickly missions are done? LP payouts. Thats right, these are averaged and calculated by how people ya know RUN the missions. So given this is true and the payouts have stayed roughly the same, then it would seem that ships having more firepower, more tank, and faster speeds have not changed mission income all that significantly.
baltec1
Bat Country
Pandemic Horde
#1450 - 2015-02-20 17:16:23 UTC  |  Edited by: baltec1
Valterra Craven wrote:


How is it a lie? Just because you sustain losses doesn't mean the losses of others in crappy null aren't far higher.


About the same.


Valterra Craven wrote:
baltec1 wrote:


Ships of today have more firepower, more tank, faster speeds and far better LP payouts than ever before.


Oh and I'd also like to correct this point. You know what adjusts to how quickly missions are done? LP payouts. Thats right, these are averaged and calculated by how people ya know RUN the missions. So given this is true and the payouts have stayed roughly the same, then it would seem that ships having more firepower, more tank, and faster speeds have not changed mission income all that significantly.


It has changed. There used to be a time when belt ratting was a viable activity but the income from it is now worth about the same as level 2 missions. See, we might be getting more LP but the demand for said LP has also gone up. See, LP rises in value with inflation which means its value will only ever go up. Anoms meanwhile deal mostily in bounty which does not rise with inflation.

It was inevitable that missions in highsec would overtake anoms in value, it was only a question of time. The nerfs to anoms over the years didn't help.
Market McSelling Alt
Doomheim
#1451 - 2015-02-20 17:24:05 UTC
baltec1 wrote:
Market McSelling Alt wrote:



Actually there have been two HUGE nerfs to high-sec missions. One is drone agro and agro switching, and the other is the massive nerf to warp drive speeds.


The first didnt do much to impact mission runners and also impacted every other activity involving shooting NPCs. The second is a buff and I am now near three times faster in warp with a battleship as before.

Market McSelling Alt wrote:

So the argument that CCP hasn't already nerfed Missions while at the same time providing buffs to Null, Low (FW) and WH space is disingenuous at best. Valterra is right, high-sec is kinda like the constant lower middle-class of EVE, which is fine for a majority of players who play part-time which is why the population is so high.


There has been no buffs to sov null sec income and there has not been any direct nerfs that only impacted high sec missions.



Market McSelling Alt wrote:

Actually you are very very wrong. Isk/hr has decreased massively from a diluted LP market (incursions) and the nerfs I mentioned above. Also changes to Heavy Missiles, and several ships have been negative on Mission income. About the only buff I can see really mattering was the Marauder bastion module, but even that reduces the efficiency of missions by making you sit still.


Ships of today have more firepower, more tank, faster speeds and far better LP payouts than ever before.



You are so full of crap your eyes are brown. BS now warp at 2/3 their previous speed and changes to the warp acceleration means it takes them even longer even if you rig them back to 3au/s

http://cdn1.eveonline.com/www/newssystem/media/65418/1/numbers_table.png

Just because YOU put billions into an ascendency set and nerf your fit to put put warp rigs in doesn't mean there was a "buff" with the changes. You're hilarious.

Also the Drone nerf effects only mission runners and anom runners as Sleepers and Incursion rats already switched targets, they simply applied those mechanics to missions.

So you fail on both retorts. Ships today do not have more firepower as a Tengu used to rip through lvl 4's with faster warps, 1000dps at 60km and the option to bring your alt in for salvage while in mission. None of that is possible now.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

baltec1
Bat Country
Pandemic Horde
#1452 - 2015-02-20 17:29:03 UTC  |  Edited by: baltec1
Market McSelling Alt wrote:



You are so full of crap your eyes are brown. BS now warp at 2/3 their previous speed and changes to the warp acceleration means it takes them even longer even if you rig them back to 3au/s

http://cdn1.eveonline.com/www/newssystem/media/65418/1/numbers_table.png

Just because YOU put billions into an ascendency set and nerf your fit to put put warp rigs in doesn't mean there was a "buff" with the changes. You're hilarious.



My mission ship warps at over 8au and warp acceleration does not work they way you think it does.

Market McSelling Alt wrote:

Also the Drone nerf effects only mission runners and anom runners as Sleepers and Incursion rats already switched targets, they simply applied those mechanics to missions.


anom rats didn't used to switch targets. CCP also took the further step of adding frigate rats with tackle to some anoms so that they couldn't be powered through with high DPS battleships as quickly or safely. So, the biggest nerf of this change was to anoms.
King Aires
Viziam
Amarr Empire
#1453 - 2015-02-20 17:30:00 UTC
Baltec is out of his freaking gourd if he thinks warp speed changes and drone changes "helped" high sec mission runners.


This is all very interesting talk from both sides. Basically carebears like the security of high-sec, and gankbears like the security of high-sec. I say if the two of you can't get along we put you both in time out.
Black Pedro
Mine.
#1454 - 2015-02-20 17:30:02 UTC
Valterra Craven wrote:
The biggest changes CCP ever introduced to missions were the missile changes making torps not be the best choice ever. You know what has had almost no impact on missions? Every other ship change. Marauders are a perfect example. They are completely stupid to use in any lvl 4 mission. Why? They are expensive, and other ships do a better job for cheaper. (My choice is a Navy scorp.) Even the way I fly it is completely overkill for missions and the only reason I use it is because I have a perma active rep on my setup that can handle full room aggro in lvl 4 bonus angel room. You know what also hasn't change since 2006? Game of alts. The reason I specifically use that setup is to make it easier to manage things since I play with two accounts. AND given the fact that all the gankers in this thread are like "use a webber" which in a lot of contexts was also reffered to as an ALT, is a completely legit way to play. My argument stands.

The details really don't matter and only CCP has all the statistics anyways so we can argue about specifics until we are blue in the face. The fact is that mission running is faster than when they were first implemented as ships are significantly more powerful then they were upon the release of missions (T3s, marauders came after for example) and in addition to blitz-able L4 missions, we now have Incursions contributing to the problem.

Valterra Craven wrote:

Why? If the very reason they are leaving is because the risk of dying is too high and the risk of dying isn't changed, why would they go back? Seriously, if you can legit tell me why anyone would go back to those places when they left because the risk was too high, and the changes you propose do not in any way shape or form change the risk side of the equation ON EITHER side, WHY would they go back just because their income stream got nerfed?

The risk of dying is too high for the relative low amount of ISK on offer. If CCP went nuts tonight and nerfed L4 missions and incursions income to 10% of what it is now, do you think most people would still keep running them? Of course not, once people accepted that the nerf was here to stay many of the people motivated by ISK would look for the next most lucrative activity to make their income which would be faction warfare, high class wormholes, null anomalies or whatever. They would be forced to move, or, be out-competed by those brave enough to accept more risk and move out of highsec, if they wanted to maintain their income.

Many would quit too and I am not really advocating for that change, just using it as a thought experiment. Many players are doing highsec missions and Incursions not because it their favourite content in Eve, but rather it is just has the best risk vs. reward balance. Make it not, and they will move to more risky space and provide more player conflict.

The risk vs. reward balance in completely relative. If you increase or decrease risk or reward, you will change where the optimal place is to make ISK. For example, if you want to move people from highsec to nullsec you can:
1) increase the reward in nullsec
2) lower the reward in highsec
3) increase the risk in highsec
4) lower the risk in nullsec

Or you could make a combination of these changes. If the pay in highsec is becomes too low, many people will turn their eyes back to other spaces, and move back regardless of the increased risk as long as the pay is their best option.
baltec1
Bat Country
Pandemic Horde
#1455 - 2015-02-20 17:31:33 UTC
King Aires wrote:
Baltec is out of his freaking gourd if he thinks warp speed changes and drone changes "helped" high sec mission runners.


This is all very interesting talk from both sides. Basically carebears like the security of high-sec, and gankbears like the security of high-sec. I say if the two of you can't get along we put you both in time out.


I didnt say the frigate changes helped but warp speed changes sure did. You can get even faster warp times out of battleships than before the changes, hence the buff.
King Aires
Viziam
Amarr Empire
#1456 - 2015-02-20 17:32:28 UTC
baltec1 wrote:
Market McSelling Alt wrote:



You are so full of crap your eyes are brown. BS now warp at 2/3 their previous speed and changes to the warp acceleration means it takes them even longer even if you rig them back to 3au/s

http://cdn1.eveonline.com/www/newssystem/media/65418/1/numbers_table.png

Just because YOU put billions into an ascendency set and nerf your fit to put put warp rigs in doesn't mean there was a "buff" with the changes. You're hilarious.



My mission ship warps at over 8au and warp acceleration does not work they way you think it does.

Market McSelling Alt wrote:

Also the Drone nerf effects only mission runners and anom runners as Sleepers and Incursion rats already switched targets, they simply applied those mechanics to missions.


anom rats didn't used to switch targets. CCP also took the further step of adding frigate rats with tackle to some anoms so that they couldn't be powered through with high DPS battleships as quickly or safely. So, the biggest nerf of this change was to anoms.



http://community.eveonline.com/news/dev-blogs/warp-drive-active?_ga=1.118072521.1765930751.1420584837

Actually he is right. Warp acceleration is now completely different. And your T2 Rigged Mach with full head of isk can go 8.0 au/sec. Good for you. That is a nerf to mission running because now you can't fit Burst rigs, or Crystals, or anything else to help maximize your income.

Again, just because YOU sir can do something, doesn't mean it was a boost to the overall profession.
baltec1
Bat Country
Pandemic Horde
#1457 - 2015-02-20 17:34:19 UTC  |  Edited by: baltec1
King Aires wrote:



http://community.eveonline.com/news/dev-blogs/warp-drive-active?_ga=1.118072521.1765930751.1420584837

Actually he is right. Warp acceleration is now completely different. And your T2 Rigged Mach with full head of isk can go 8.0 au/sec. Good for you. That is a nerf to mission running because now you can't fit Burst rigs, or Crystals, or anything else to help maximize your income.

Again, just because YOU sir can do something, doesn't mean it was a boost to the overall profession.


So to point out, an 8au mach will earn 90+ mil/hr from level 3 missions in highsec.

He is also wrong in how warping works.
Market McSelling Alt
Doomheim
#1458 - 2015-02-20 17:37:10 UTC
baltec1 wrote:
King Aires wrote:



http://community.eveonline.com/news/dev-blogs/warp-drive-active?_ga=1.118072521.1765930751.1420584837

Actually he is right. Warp acceleration is now completely different. And your T2 Rigged Mach with full head of isk can go 8.0 au/sec. Good for you. That is a nerf to mission running because now you can't fit Burst rigs, or Crystals, or anything else to help maximize your income.

Again, just because YOU sir can do something, doesn't mean it was a boost to the overall profession.


So to point out, an 8au mach will earn 90+ mil/hr from level 3 missions in highsec.




And? That is crap isk. Missions have been nerfed, and the more people are successful, the more they get nerfed because of LP

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

baltec1
Bat Country
Pandemic Horde
#1459 - 2015-02-20 17:39:52 UTC
Market McSelling Alt wrote:



And? That is crap isk.


Thats the income you get from the best anoms using the best ratting ships.

Market McSelling Alt wrote:

Missions have been nerfed,


Feel free to list high sec mission specific nerfs


Market McSelling Alt wrote:

and the more people are successful, the more they get nerfed because of LP


If that is true why are all LP items worth more than they used to be?
Jenn aSide
Soul Machines
The Initiative.
#1460 - 2015-02-20 17:43:57 UTC
Market McSelling Alt wrote:



And? That is crap isk.


That crap is is less that what you would make with the SAME HULL (Machariel, which is what I primarily fly everywhere expect Blood/Sansha space because of TDing) in null sec chaining anomalies. Best you get from a mach in SOV null is 90 mil per hour (30 mil ticks) and that's pushing hard as hell.

Glad you can see the imbalance here.