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A Message Regarding "Hyperdunking"

First post First post First post
Author
Tippia
Sunshine and Lollipops
#821 - 2015-02-02 13:13:50 UTC
Malcanis wrote:
baltec1 wrote:
Do this and you would make it impossible to gank freighters in highsec.

Well yes because they wouldn't be allowed in hisec

…and they'd probably require a lot more training to compensate. I seem to recall this exact kind of conversation when people asked for rigs or fittings of freighters, and then were shocked to learn that there would be severe drawbacks to the implementation. Lol
Jenn aSide
Worthless Carebears
The Initiative.
#822 - 2015-02-02 13:24:04 UTC  |  Edited by: Jenn aSide
Veers Belvar wrote:


Eh? Where did you get that nugget? I personally think that the mechanics should steer crime towards high profitability targets. So empty freighters should be very safe, sure, but not so for ones stuffed with goodies.


It's not surprising that the underlying motivation here is to control how others play the game. The 'carebearist' view is always external ("you should do something, you should protect me") rather than more properly internal ("I should do something, I should protect myself").

All of This rather than simply expecting people to know how to play (my freighter has never been ganked and it only takes a little extra effort to ensure that it stays that way) and educating them how (hard to gank something that that insta warps almost as soon as it decloaks while receiving the benefits of certain boosts via links, boosters and implants).

Why play video games at all if you need to be hand held rather than seeing things as a fun challenge to be overcome?
Valterra Craven
#823 - 2015-02-02 16:03:48 UTC
Destiny Corrupted wrote:

In real life, we pay around half of our incomes to have these levels of safety. What's paid in EVE? The market tax is less than 1% with max skills, and according to its description, it doesn't go to CONCORD, but to the station owners. So why, or better yet, how should EVE citizens get protection that significantly exceeds the protections afforded to us by real-life police, when the former don't even pay anything for it?


Half? Where do you live? I live in America. The marginal tax rate is no where near half of my income or anyone else's. In fact, even if you tacked on sales taxes its only another couple percent of the 8 percent tax that I pay to the Fed every year. On top of that the full 10-12% of taxes I do pay of my income in no way shape or form 100% goes to paying for my safety. I'm sorry but I'm going to need to see some real data of what real modern day protection actually costs, cuse otherwise you are pulling numbers out of your butt.

Destiny Corrupted wrote:

Tell you what: you get CCP to implement a 50% tax on all high-sec income, and then we can talk about a stronger police force.
Tell you what: prove what protection actually costs and I will support a reasonable facsimile of that in game (yay more isk sinks!)

Destiny Corrupted wrote:

So because the masses are so bombastically stupid, and because despite the developers' bestest efforts, they still refuse to learn even the most rudimentary game concepts, we need to dumb down EVE Online to the point that it becomes palatable for them?


Oh I never once argued that we need to dumb eve down, but frankly the claim that the goal should be to educate everyone to be smarter instead of adding in more consequences for an obviously unreasonable mechanic is just as unrealistic as saying that ganking adds a "ton of content" to the game.
Tippia
Sunshine and Lollipops
#824 - 2015-02-02 16:19:29 UTC
Valterra Craven wrote:
Oh I never once argued that we need to dumb eve down
…aside from suggesting that people are too stupid to analyse and adapt to their environment and therefore need more NPC-created protection.

Quote:
but frankly the claim that the goal should be to educate everyone to be smarter instead of adding in more consequences for an obviously unreasonable mechanic is just as unrealistic as saying that ganking adds a "ton of content" to the game.
Not really, no. For one, it's not something that's very difficult to understand or educate about. For another, there's nothing particularly unreasonable about the mechanic, and for a third, no-one has said that ganking adds a ton of content.

Education is, realistically speaking, the only conceivable and useful solution to players getting themselves killed in stupid ways.
Valterra Craven
#825 - 2015-02-02 16:23:30 UTC
Tippia wrote:
Because the error is blatant and obvious, and yet presented as something it very clearly is not — a fact that should have been spotted during the writing, but which was left in anyway. The lie is a lie, even if it was just incompetence that created it.


So blatant and obvious that a roughly 10 year Eve veteran like myself missed it? Look, I'll admit that I've never tried to gank anyone, so I wouldn't have had the knowledge that their timers were 5 minutes longer than all of the other timers I'm used to. (I'm still not really clear on why this is the case since no one has bothered to point out why) In fact, looking at the Evelopedia wouldn't have shown this either (https://wiki.eveonline.com/en/wiki/Crimewatch). None of the timers listed there are longer than 15 minutes. The very definition of the word lie means that you can't be lying if you are in incompetent/ignorant because the whole point when you are lying is to intentionally deceive someone when you know the truth to be something else. SO I will correct my previous statement. Its for BS like this that SOME people hate you. You exaggerate needlessly to tear down others when it is completely unnecessary instead of just saying "Hey, you are wrong. Here is the evidence that proves it" It really is that simple.

Tippia wrote:
Read it in context and look at what was described when I said it. You already have the answer to this and the answer does not and will not change just because you try to link it to a completely different statement or move the goalposts.
Ah, I gotcha. Being obtuse for the sake of it. At least I'm willing to try and do some research and leg work and the stuff I say and back what up I say and don't resort to be a butt munch until the last possible second.

Tippia wrote:
It's not just garbage – before 2013, it is simply massively incomplete. All killboards are, because the reporting structure and API integration of kills left tons of kills and losses out.


So the question then becomes, what data can either of use to look at to prove the frequency of ganks that happened in empire before and after the insurance change.

Tippia wrote:
So basically, you don't buy that ganking shifted to cheap catalysts? That one entity does it entirely for profit (in fact, being able to do it for profit is how they got famous and managed to make an industry of it)? That the other entity operates almost entirely on a donation basis? That there is no third entity any more, in an area where there were a large number of them before and in spite of the repeated, unproven, spurious claims that it's so cheap and easy anyone can do it? That jollyjabbing was invented because it improves profitability (per gank, if not over time)? You don't buy that if ganks went back to being, not just free, but inherently profitable regardless of outcome, ganking wouldn't become much more prevalent?

You buy the chest-beating rhetoric on one hand, even though it's highly suspect, but you don't believe it when the same entities actually describe the logistics behind it all, even though it makes sense? Why is that?


No, what I don't buy is that everyone does everything in Eve for profit. There's a reason people like CODE and RP players exist like CVA.
Valterra Craven
#826 - 2015-02-02 16:31:28 UTC  |  Edited by: Valterra Craven
Tippia wrote:
aside from suggesting that people are too stupid to analyse and adapt to their environment and therefore need more NPC-created protection.


We'll agree to disagree on what I'm actually asking for.

Tippia wrote:
Not really, no. For one, it's not something that's very difficult to understand or educate about. For another, there's nothing particularly unreasonable about the mechanic, and for a third, no-one has said that ganking adds a ton of content.

Education is, realistically speaking, the only conceivable and useful solution to players getting themselves killed in stupid ways.


Oh, if its not very difficult to educate people about ganking and it is the only conceivable and useful solution, then why has it failed? Surely the word would have gotten out by now and surely the people hauling 10 bil worth of stuff through udema yeterday would have known better. I mean its not like newbros have the money to even have 10 bil worth of stuff to haul, nor would they even be able to afford cap ships in the first place...

Also, you yourself said that ganking adds tons of content. But I'm sure I just "misunderstood the context". *eyeroll*

Tippia wrote:
Yes. Because if it acted as an effective police force, it would remove tons of content and gameplay, imbalance the game, and completely redefine the entire security system, for no practical reason.


EDIT: Not only did you say but so did someone else
Destiny Corrupted wrote:

They are. And I'm saying this as someone who's taken significant losses to ganks.


So either you haven't read posts in this thread, or as you like to say it: you're a liar. You know what my vote is for.
Valterra Craven
#827 - 2015-02-02 16:37:25 UTC
Destiny Corrupted wrote:

Think about this for a second. Think about what this means for the people playing this game, and the direction it's heading in.


Thats great, but this just proves my point of why education is a failure of a policy.
Tippia
Sunshine and Lollipops
#828 - 2015-02-02 16:43:37 UTC
Valterra Craven wrote:
So blatant and obvious that a roughly 10 year Eve veteran like myself missed it?
So blatant and obvious that an 8-year old would have spotted it, which is what raises the suspicion that it was entirely deliberate attempt at providing false and unsupported data.

As a 10-year vet in EVE, you should know that the timers run from last contact to first ability to even be in a ship again. Now add the time for finding the target before that. Then add the time to warp into position. Then add time to manipulate CONCORD. Then add the time for the actual gank. So the 15-minute timer strictly prohibits a gank from happening every 15 minutes — it's yet another fence post error. The fact that you skipped over this basic functionality further raises the suspicion that it was a deliberate attempt at providing false and unsupported data.

I don't exaggerate needlessly. You are confusing me with the likes of you and Veers, who keep trying to “augment” the truth with obviously false claims. I am telling you that you are wrong, and I'm being very precise in telling you what the error was. Any “tearing down” you encounter at that point is not needless, but rather the appropriate response to the pigheaded attempt at trying to support obvious falsehoods.

Quote:
Ah, I gotcha. Being obtuse for the sake of it.
No, being very precise. It was you, not me, who obtusely tried to pretend that the response applied to anything other than what it actually responded to. I have done my research and I have a mind for keeping track of these things, which is how I can quickly spot when you haven't done your research or legwork properly.

Quote:
So the question then becomes, what data can either of use to look at to prove the frequency of ganks that happened in empire before and after the insurance change.
As mentioned above: CCPs internal statistics that show a decrease. A year after the insurance removal, ganking was at a historical low. This was with the advent of the dirt-cheap catalyst.

Quote:
No, what I don't buy is that everyone does everything in Eve for profit. There's a reason people like CODE and RP players exist like CVA.
CODE does it for profit, and even CVA is subject to economic reality. Something that costs more simply cannot be done as often or using the same set of targets. When ganking is made more expensive, it must forcibly become less frequent.
Valterra Craven
#829 - 2015-02-02 16:49:36 UTC  |  Edited by: Valterra Craven
Destiny Corrupted wrote:

Actually, your original point had to do with the "imbalance" of being able to perform ganks in less than 15-minute intervals on a single character.


No, my orginal point was that the frequency of the activity is too high right now. Whether its every 15 or every 20 is immaterial since 5 minutes difference has very little impact on why I think the mechanic is broken. Put another way, I think a better way to balance these timers would be to use a varaiton of the jump fatigue mechanic. The hope is that this would cut down on the ganks that happen in the 1.2 to 2bil range of freighters and make them more picky. I saw some of those CODE ganks yeterday and I have to say some of those people deserved to die. That bowhead carrying billions in BPO's I thought to myself, man I want in on that action!

Destiny Corrupted wrote:

Except that the intent of such laws was to achieve a direct decrease in drug usage, thereby protecting citizens from drugs and their various negative health and social effects.
Well we can argue about the "intent" of drug laws all day (especially given how lop sided the prison population is ethnically). But I will concede that was perhaps not the best example.

Destiny Corrupted wrote:

And how is that relevant to the validity of his arguments?


Because arguing with Tippia is mostly pointless. His arguments aren't really arguments so much as picking a part people actually making arguments on technicalities.
Briar Thrain
Arcana Noctis
#830 - 2015-02-02 16:49:57 UTC  |  Edited by: Briar Thrain
Hyperdunking is an exploit of game mechanics regardless of it's legality. If the majority of players agreed that they don't want it in the game I would hope that CCP would listen to that.

Also, I think the idea of CONCORD going after criminal pods is a no-brainer. Or perhaps they could transport the criminal pods to a detention center or the middle of Thera? That would be hilarious Big smile
Tippia
Sunshine and Lollipops
#831 - 2015-02-02 17:00:01 UTC  |  Edited by: Tippia
Valterra Craven wrote:
No, my orginal point was that the frequency of the activity is too high right now.
Your point is wrong. The frequency of kills is catastrophically low, and it activity is harmfully restricted in the kinds of targets and locations that are viable.

Quote:
The hope is that this would cut down on the ganks that happen in the 1.2 to 2bil range of freighters and make them more picky.
There it is. More safety, for targets that don't need it, for no good reason.

Briar Thrain wrote:
Hyperdunking is an exploit of game mechanics regardless of it's legality
Incorrect. Jollyjabbing isn't an exploit, by virtue of CCP asserting that it isn't.
Valterra Craven
#832 - 2015-02-02 17:00:28 UTC
Tippia wrote:

The fact that you skipped over this basic functionality further raises the suspicion that it was a deliberate attempt at providing false and unsupported data.


I'd like to point out that there's a VERY big difference between raising suspicion compared to the rhetoric you've been using in this thread.

Tippia wrote:

I don't exaggerate needlessly. You are confusing me with the likes of you and Veers, who keep trying to “augment” the truth with obviously false claims. I am telling you that you are wrong, and I'm being very precise in telling you what the error was. Any “tearing down” you encounter at that point is not needless, but rather the appropriate response to the pigheaded attempt at trying to support obvious falsehoods.


Oh right, I'm the exaggerater. LOL. I've made a lot of attempts to at least SHOW my work and how I arrived at conclusions while also trying to keep the rhetoric down. You've done neither.

Tippia wrote:
No, being very precise. It was you, not me, who obtusely tried to pretend that the response applied to anything other than what it actually responded to. I have done my research and I have a mind for keeping track of these things, which is how I can quickly spot when you haven't done your research or legwork properly.


*Facepalm* You've done your research. I have no doubts that you are intensely educated about a vast majority of every little nuance in this game. No problem there. What I have a problem with is how you present that research, or in some cases not presenting it. Whats ironic is that you are espousing education so dang much, but actually doing none of it.

Tippia wrote:
CCPs internal statistics that show a decrease. A year after the insurance removal, ganking was at a historical low. This was with the advent of the dirt-cheap catalyst.


Do you have links to this research? Did CODE exist in the form that it does today?
Valterra Craven
#833 - 2015-02-02 17:06:04 UTC  |  Edited by: Valterra Craven
Tippia wrote:
The frequency of kills is catastrophically low, and it activity is harmfully restricted in the kinds of targets and locations that are viable.


Unless you are going to use real numbers or real arguments to support your claim, then it is merely your opinion that the frequency is too low (just like it is my opinion that the number is too high)

Tippia wrote:
More safety, for targets that don't need it, for no good reason.


Again, "good reason" is subjective. I think given the frequency of CODE's activities that they are borderline greifers. I have no problems with kills that are like OMG I wish I was in on that, but there are just too many kills of them, WTF why would you waste your time on that?
Tippia
Sunshine and Lollipops
#834 - 2015-02-02 17:22:08 UTC  |  Edited by: Tippia
Valterra Craven wrote:
I'd like to point out that there's a VERY big difference between raising suspicion compared to the rhetoric you've been using in this thread.
The only difference is in how malicious the repeated lying is. It doesn't change the fact that it's a lie being offered as evidence for something that isn't actually the case.

Quote:
Oh right, I'm the exaggerater.
Yes, you and Veers both. This is shown by how you arrive at “conclusions” that has no basis in the existing data, and in how you keep ignoring, distorting, and rejecting out of hand anything that doesn't fit your narrative.

Quote:
Do you have links to this research? Did CODE exist in the form that it does today?
See above. There's a reason why I'm not going to tone the rhetoric down until you start skipping things you don't want to read.

Quote:
Unless you are going to use real numbers or real arguments to support your claim, then it is merely your opinion that the frequency is too low (just like it is my opinion that the number is too high)
Yesterday — during the weekday that sees the most server activity — Uedama saw about one hauler (any type) killed per hour listed on zkillboard as far as I can tell. This is for the haven of hauler ganking, with two separate groups patrolling it for victims.

That is a pathetically low amount of kills and any notion that this is too high is nothing short of pure, unadulterated lunacy. The frequency is laughably low, especially since not all of those kills were actual ganks; the number of collectives doing it (two) is equally pathetic; and the threat this insignificantly low number poses to haulers is so low as to not even be worth measuring.

Quote:
Again, "good reason" is objective.
Not really, no. You simply haven't given any reason why freighters need to be made more safe. Indeed, you haven't given any reason why anyone needs more safety. Thus, there is no good reason: it is non-existant.
Valterra Craven
#835 - 2015-02-02 17:48:37 UTC  |  Edited by: Valterra Craven
Tippia wrote:
The only difference is in how malicious the repeated lying is. It doesn't change the fact that it's a lie being offered as evidence for something that isn't actually the case.
A. Given that I nor really anyone in this thread that I can tell saying that kills can happen every 15 minutes was intentionally trying to deceive anyone, or B. That its been repeated (when I obviously tried to correct what I was saying after presented with the error) Means that you seem to be the one trying to distort the truth here.

Tippia wrote:
how you keep ignoring, distorting, and rejecting out of hand anything that doesn't fit your narrative.
You mean actually providing links to data and resources? See you've been VERY specific about how you counter arguments. So when I say that I am not specifically asking for increased NPC protection, and argue with people stating that am, I'm somehow the bad guy for doing the same crap you are? (For the record while what I'm asking for would make SOME people safer, asking for exponentially increasing criminal timers based on activity does not in anyway involve NPCs)

Tippia wrote:
There's a reason why I'm not going to tone the rhetoric down until you start skipping things you don't want to read.
Yeah, there's a reason why your not going to tone the rhetoric down, but it has nothing to do with the actions of others. Further, given how I've replied to almost literally every post that someone mentions something I've said in, your claim that I skipped anything is another falsehood.

Tippia wrote:
Yesterday — during the weekday that sees the most server activity — Uedama saw about one hauler (any type) killed per hour listed on zkillboard as far as I can tell. This is for the haven of hauler ganking, with two separate groups patrolling it for victims.


Because ganking is solely defined as killing haulers in one system only? No the point of my argument is that the frequency of ganking is too high. Ergo you would have to look at all of their kills yesterday.

Funny how you just did the same thing you accused me of, skewing the data. I wonder if you will fess up to it. My guess is no.

Tippia wrote:
Indeed, you haven't given any reason why anyone needs more safety. Thus, there is no good reason: it is non-existant.


Just because you don't agree with the reason why I think something doesn't mean that it is non-existant. I for one think activities such as CODEs are bad for the game as it decrease the potential playerbase and therefore the money CCP has to spend on improving eve.
Tippia
Sunshine and Lollipops
#836 - 2015-02-02 17:59:19 UTC  |  Edited by: Tippia
Valterra Craven wrote:
A. Given that I nor really anyone in this thread that I can tell saying that kills can happen every 15 minutes was intentionally trying to deceive anyone, or B. That its been repeated (when I obviously tried to correct what I was saying after presented with the error) Means that you seem to be the one trying to distort the truth here.
Yeah, aside from the whole “I made no error” and the repetition of the same claim over and over again. So no, the distortion is all yours.

Quote:
You mean actually providing links to data and resources? See you've been VERY specific about how you counter arguments. So when I say that I am not specifically asking for increased NPC protection, and argue with people stating that am, I'm somehow the bad guy for doing the same crap you are?
The difference is that you are very clearly asking for increased NPC protection, as shown by your suggestions and your last post outright stating it. You can keep claiming that you haven't asked for it, but that doesn't change what's in your actual posts — the ones where you want NPCs to become even more of a hindrance to criminals.

Quote:
Further, given how I've replied to almost literally every post that someone mentions something I've said in, your claim that I skipped anything is another falsehood.
Given that you keep asking for information you've been provided, the claim that you skip that information is entirely true.

Quote:
Because ganking is solely defined as killing haulers in one system only?
It is when you explicitly state that you want to make haulers safer.

Quote:
Just because you don't agree with the reason why I think something doesn't mean that it is non-existant. I for one think activities such as CODEs are bad for the game as it decrease the potential playerbase and therefore the money CCP has to spend on improving eve.
Do you have anything to support this opinion? How do you square this idea with fact that the population has gone up and down pretty much completely independently of the constant downward trend of ganking?

And how do you square it with the simple fact that the more the game caters to that part of the market, the more it competes with a number of (unsuccessful) games over a fickle set of gamers, rather than cater to the strong niche where it has a long history of forging immensely strong customer retention?

Oh, and CODE is not relevant. Again, you are asking for safety for haulers. If all you have as a reason for this increase is “because CODE”, then you have no reason. They, and their minute impact on the overall hauler traffic in EVE, are not a reason to make sweeping balance changes to an entire group of ships or to core mechanics.
Valterra Craven
#837 - 2015-02-02 18:06:31 UTC  |  Edited by: Valterra Craven
Tippia wrote:
Yeah, aside from the whole “I made no error” and the repetition of the same claim over and over again. So no, the distortion is all yours.


Here I will make this simple: "I made no argumentative error". I clearly made a math error, but the math error was minor enough that if did not affect the argument I was making. But I'm sure even that wont please you.

Tippia wrote:
The difference is that you are very clearly asking for increased NPC protection, as shown by your suggestions and your last post outright stating it. You can keep claiming that you haven't asked for it, but that doesn't change what's in your actual posts — the ones where you want NPCs to become even more of a hindrance to criminals.


Ok, you define criminal timers as NPCs. Good to know. At least I know where I stand now.

Tippia wrote:
Given that you keep asking for information you've been provided, the claim that you skip that information is entirely true.


You mean asking you to provide direct evidence of things that I can't find myself is skipping it? Gotcha.

Tippia wrote:
It is when you explicitly state that you want to make haulers safer.
Given that I don't think I've ever explicitly said I want to solely make haulers safer, I'll disagree here as well.

Tippia wrote:
Do you have anything to support this opinion? How do you square this idea with fact that the population has gone up and down pretty much completely independently of the constant downward trend of ganking?

Again, you are asking for safety for haulers


Are you going to categorically state that empire ganking has cost CCP no subscribers? Didn't think so.

Again, you think I am asking for safety for haulers, but the problem is that what I'm actually asking for would make other players safer that are not flying haulers. Haulers are a part of the equitation, but they are not the sum total of it.
Tippia
Sunshine and Lollipops
#838 - 2015-02-02 18:11:01 UTC
Valterra Craven wrote:
Ok, you define criminal timers as NPCs.
Yeah, uhm… that's what the C-flag is, you know?

Quote:
You mean asking you to provide direct evidence of things that I can't find myself is skipping it?
Asking me to provide evidence you've already been provided means you've skipped it, yes.

Quote:
Given that I don't think I've ever explicitly said I want to solely make haulers safer, I'll disagree here as well.
Fair enough. You did something much worse: you narrowed it down to just freighters. Of course, any suggestion that such increased safety would only benefit freighters is thoroughly disingenuous.

Quote:
Are you going to categorically state that empire ganking has cost CCP no subscribers? Didn't think so.
So that's a “no” then. You have nothing to support you opinion.
Valterra Craven
#839 - 2015-02-02 18:25:41 UTC
Tippia wrote:
Yeah, uhm… that's what the C-flag is, you know?


Point taken. See? Why was it so hard to just come right out and say that instead of the reams of stuff you said instead?

Tippia wrote:
Asking me to provide evidence you've already been provided means you've skipped it, yes.
Saying that numbers are a certain way is different than actually providing links to them. See unlike you I'm willing to back up what I've done.

So for example when I do google searches, I find threads like this with ZERO CCP response:

https://forums.eveonline.com/default.aspx?g=posts&m=4810361#post4794698

What I'm having trouble finding is concrete numbers of ganks. You seem to indicate that you've not only seen this data, but that I should have as well. So please, share this data with me so that I can look at it too.

Tippia wrote:
Fair enough. You did something much worse: you narrowed it down to just freighters. Of course, any suggestion that such increased safety would only benefit freighters is thoroughly disingenuous.


Where did I narrow it down to just freighters? I did link to a kill board and reference freighter kills, yes. But no where did I say that I want to limit ganks of just freighters. Otherwise I'd just suggest an EHP buff to them like they did for mining barges and call it day. No, my suggestion of increasing timers would be more effective for ALL ganks.

Tippia wrote:
You have nothing to support you opinion.
That works both ways you know.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#840 - 2015-02-02 18:28:36 UTC  |  Edited by: Hiasa Kite
Tippia wrote:
Oh, and CODE is not relevant. Again, you are asking for safety for haulers. If all you have as a reason for this increase is “because CODE”, then you have no reason. They, and their minute impact on the overall hauler traffic in EVE, are not a reason to make sweeping balance changes to an entire group of ships or to core mechanics.

I'm going to expand on this point on CODE's irrelevance - because it turns out this is a pretty major point.

Over the last few days I've been invistigating the plausibility of being a profit-making anti-ganker. Specifically, breaking bump-tackles through the use of counter-bumping, tactical bookmarks and webbing freighters into warp. While the strategy looked trickier than first envisioned, it seemed viable. The biggest drawback was in fact the lack of ganking activity.

I checked the killboards for HiSec freighter ganks (suicide ganks, not war tallies) and at the time I looked, the last 3 days had seen two ganks in the whole of HiSec. Both of which were by Globby and his hyperdunking method against what were almost certainly AFK freighters (one was empty and both kills were accompanied with pod kills).

By far and away the most likely source of content for me was indeed CODE freighter ganking fleets. Going back over a week on the killboards, I can see 3 freighter killing events. All other freighter kills were so infrequent that it was infeasible for me to be in the right place at the right time. The only place where it looked like I could make a meaningful impact and profit was Uedama during these specific events. Even then, I would be met with freighter pilots that simply wouldn't pay me to save them not to mention the significant portion that would be straight up AFK.

These are insurmountable obstacles facing my attempts to save freighters from certain death and they all stem from the fact that freighter ganking simply doesn't happen enough!

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein