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A Message Regarding "Hyperdunking"

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Author
Tippia
Sunshine and Lollipops
#721 - 2015-02-01 19:52:13 UTC
Valterra Craven wrote:
Ever heard of low sec? Your argument would make plenty of sense in that context. It doesn't make any sense in the context of hi-sec.
Fine. Gulf of Aden. Same thing: a crucial transport route, full of patrols, that everyone and their dog goes through, and which see regular attacks. Somalia is lowsec; the sea route that passes by it is highsec. So yes, it makes perfect sense that the same people would be allowed to attack the same targets in the same locations on a daily basis. It happens all over the world, actually.

It would be highly suspicious if it weren't the case, especially in a game that is a deep dystopia.

Quote:
Because it was so trivially easy to avoid concord before those changes were put into place?
You're confusing yourself. It is impossible to avoid CONCORD right now. If the changes in your scenario took place, it would make even more sense to be able to repeatedly attack in the same spot since avoiding them would suddenly be possible.

Quote:
Last time I checked my Eve history books it wasn't trivially easy to evade them before.
You need to check again. In the early history, you could just blow them up and be on your merry way.

Quote:
My point is that CCP has been that way on other things before, but players have changed their mind and changes happened. I respect other people's opinions, but at the end of the day that argument is not going to dissuade me from trying to show CCP a different line of thinking.
The problem is that you're not offering them that. You are only demonstrating that CCP's line of thinking is the right one since no coherent argument exist for changing their minds. This is because you reuse and refer to the same irrelevances that have failed to convince them so far: things like lore and “realism” — neither of which have any bearing whatsoever on gameplay and balance.

Quote:
If I didn't agree with that premise I wouldn't be in this thread arguing that their current form makes no sense.
But they make perfect sense. That's where your argument falls down completely. CONCORD is a tax; police and navies are a nuisance. That is all. They only “don't make sense” if you fail to remember that they are game mechanics, nothing more. If they made sense from any other perspective, they would be inherently broken and require immediate removal since they no longer have any place in the game.

Really, the only thing that does not make sense is the hauler pilots' abject refusal to do anything about their situation, in spite of the metric fuckton of means at their disposal. If you want want to bring some sense into the game, that's where you have to start.
Tippia
Sunshine and Lollipops
#722 - 2015-02-01 19:57:20 UTC
Veers Belvar wrote:
The fact that people are blowing up empty freighters shows how broken the system is.
How so? Why should people not be able to blow up freighters just because they're empty? If anything, the opposite would be hilariously broken.

Quote:
The fact that code folks can sit in uedama and gank freighters every 15 minutes with no tangible consequences is telling.
That is a fantasy, not a fact, and the fact that people keep bringing this nonsense up is telling. It shows that they are utterly clueless about all things related to ganking, and yet they feel the urge to change it for no sane or sensible reason.

Quote:
Because that should not be a concern in a law abiding area patrolled by a competent police force. That is what makes highsec different than low/null.
Incorrect on both points.

it is their concern because the police force does not patrol the area. The fact that you are in higsec does not mean that you can't concern yourself with what other players might do. Quite the opposite. What makes highsec different than low or null is that aggression in highsec comes at a cost — be it cash or assets — that is all. So flying around in highsec comes down to a single, very simple gamble: are you betting that other people will be too cheap and too miserly to blow you up? You can skew that gamble for or against you by making it more or less costly to go for the kill, but at the end of the day, any “security” you experience in highsec comes down to that gamble.

What makes highsec high security is that outside of highsec, you're not betting on something as safe as miserliness, but on effort and time. In null, all bets are off.
baltec1
Bat Country
Pandemic Horde
#723 - 2015-02-01 19:58:09 UTC
Veers Belvar wrote:

The folks getting their empty freighters blown up are not the level 4 mission and incursion runners.


Gonna need some evidence for that statement.


Veers Belvar wrote:

They are the simple players who mine and run low level missions.


Yep, people on low incomes are needing and buying billion isk ships with the largest holds in the game...

Veers Belvar wrote:

Those are the guys suffering here....the better players are good enough to not get hit by any of this. And the point is that goon line members never have to worry about being unable to plex - your alliance takes care of them...not so for independent pve highsec players who can get blown straight out of the game from ganking.


Yep, we buy in thousands of plex each month for every memeberRoll

Malcanis
Vanishing Point.
The Initiative.
#724 - 2015-02-01 20:00:42 UTC
Veers Belvar wrote:
David Mandrake wrote:
Veers Belvar wrote:
David Mandrake wrote:


Perhaps if it was such a big loss to them they shouldn't have moved it in to a well-known ganking area, or they should have used a cheaper ship until they could afford to replace it. T1/T2 haulers aren't that expensive compared to a freighter, and a DST can fit a rather serious tank. Most of these kills are in Uedama; and it should be something easy to avoid by now.


You should not need to be worry about having an empty ship blow up at a huge loss in highsec.


Why?


Because that should not be a concern in a law abiding area patrolled by a competent police force. That is what makes highsec different than low/null.


You're referring to the empire factions who are at war with each other here?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hiasa Kite
Brutor Tribe
Minmatar Republic
#725 - 2015-02-01 20:19:14 UTC
Veers Belvar wrote:
David Mandrake wrote:


Perhaps if it was such a big loss to them they shouldn't have moved it in to a well-known ganking area, or they should have used a cheaper ship until they could afford to replace it. T1/T2 haulers aren't that expensive compared to a freighter, and a DST can fit a rather serious tank. Most of these kills are in Uedama; and it should be something easy to avoid by now.


You should not need to be worry about having an empty ship blow up at a huge loss in highsec.

"Don't fly what you can't afford to lose" applies to the ship just as much as it does to its contents.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Valterra Craven
#726 - 2015-02-01 20:25:41 UTC
Tippia wrote:
Fine. Gulf of Aden. Same thing: a crucial transport route, full of patrols, that everyone and their dog goes through, and which see regular attacks. Somalia is lowsec; the sea route that passes by it is highsec. So yes, it makes perfect sense that the same people would be allowed to attack the same targets in the same locations on a daily basis. It happens all over the world, actually.


I see a lot of reports of violence in Yemen and Somolia, but what I don't see is a lot of reports of gangs continually attacking ships there. Given the price of oil these days I'd think that'd be just as news worthy as when piracy was a thing off the cape of Africa before American snipers started knocking pirates off.

Tippia wrote:
You're confusing yourself. It is impossible to avoid CONCORD right now. If the changes in your scenario took place, it would make even more sense to be able to repeatedly attack in the same spot since avoiding them would suddenly be possible.


Well I'm definitely confused, but more in line with trying to figure out where I stated that it is possible to evade concord now. I'm also confused as how it would make sense that you could evade concord if they didn't have God Powers. See my whole thing is that the God powers aren't necessary to enforce the rule of law. Its not like real cops have them. My point is that in the current scenario of people ganking ships on stations and gates is practically synonymous to a gang of people knocking off 18 wheelers in front of state trooper headquarters... the response would be swift and overwhelming in that case.

TIPPA = "You need to check again. In the early history, you could just blow them up and be on your merry way."

Not sure about the merry way part. But I did find an account of the history you could possibly be talking about. http://www.thecoffeerocks.com/dir/index.php/articles-and-news/84-eve-history-zombies-defied-concord-leading-to-their-revamp

These guys weren't evading them per say, there were merely killing them faster than they could spawn. I don't think that the mechanics back then allowed you to "evade" them.

Tippia wrote:
You are only demonstrating that CCP's line of thinking is the right one since no coherent argument exist for changing their minds. This is because you reuse and refer to the same irrelevances that have failed to convince them so far: things like lore and “realism” — neither of which have any bearing whatsoever on gameplay and balance.


Arguments can be coherent without achieving their desired outcome. It happens all the time in politics because one side is so entrenched in their opinion that no matter what evidence is shown they wont change their mind. Its the same thing here. Two sides are very entrenched and the debate is going to continue for ever whether you like it, or whether you have input or not.

Tippia wrote:
That's where your argument falls down completely. CONCORD is a tax; police and navies are a nuisance. That is all. They only “don't make sense” if you fail to remember that they are game mechanics, nothing more. If they made sense from any other perspective, they would be inherently broken and require immediate removal since they no longer have any place in the game.


So having a police force be actually effective at the job would mean that they are inherently broken and require immediate removal? Not sure what evidence you have to back this up.

Tippia wrote:

Really, the only thing that does not make sense is the hauler pilots' abject refusal to do anything about their situation, in spite of the metric fuckton of means at their disposal. If you want want to bring some sense into the game, that's where you have to start.


Because educating the masses has done so well for CCP, or is there some reason that the NPE has to be continually revised on a regular basis?
baltec1
Bat Country
Pandemic Horde
#727 - 2015-02-01 21:06:51 UTC
Valterra Craven wrote:


I see a lot of reports of violence in Yemen and Somolia, but what I don't see is a lot of reports of gangs continually attacking ships there. Given the price of oil these days I'd think that'd be just as news worthy as when piracy was a thing off the cape of Africa before American snipers started knocking pirates off.



You should look harder then, there is a multi million pound industry for armed guards in that area with several floating armouries in international waters along with 25 frigates from several nations and costs industry $6.6 to $6.9 billion a year in global trade.

Valterra Craven wrote:

So having a police force be actually effective at the job would mean that they are inherently broken and require immediate removal? Not sure what evidence you have to back this up.


CCP dont want the NPCs to do everything for you. They want you to protect yourself.
Tippia
Sunshine and Lollipops
#728 - 2015-02-01 21:08:58 UTC
Valterra Craven wrote:
I see a lot of reports of violence in Yemen and Somolia, but what I don't see is a lot of reports of gangs continually attacking ships there.
Ehm… You are aware of the on-going piracy problem in places like the Gulf of Aden, right? To the point where various nations have sent navy vessels down there, shipping companies starting to count ransom money as part of the cost of doing business, and private security companies making bank of the whole situation?

Quote:
Well I'm definitely confused, but more in line with trying to figure out where I stated that it is possible to evade concord now. I'm also confused as how it would make sense that you could evade concord if they didn't have God Powers. See my whole thing is that the God powers aren't necessary to enforce the rule of law. Its not like real cops have them. My point is that in the current scenario of people ganking ships on stations and gates is practically synonymous to a gang of people knocking off 18 wheelers in front of state trooper headquarters... the response would be swift and overwhelming in that case.
…and the counter-point is that it would make even more sense that people could continuously attack in the same spot if those powers were removed, compared to the already high amount of sense it makes at the moment. You were drawing up a scenario that would make it easier to avoid any repercussions and then rhetorically asking if it “would make sense that they would allow you to repeatedly attack targets in the same system on a daily basis” — the answer to which is obviously “yes” since you've just made it easier.

And yes, back in the day, CONCORD could be evaded — m0o just chose to stay and fight because it was more fun. Or did you really expect the mechanics to be such that they could be destroyed, but were somehow impossible to get away from?

Quote:
Arguments can be coherent without achieving their desired outcome. It happens all the time in politics because one side is so entrenched in their opinion that no matter what evidence is shown they wont change their mind. Its the same thing here. Two sides are very entrenched and the debate is going to continue for ever whether you like it, or whether you have input or not.
True enough, but the point is that they are not coherent to begin with, since they assume a reality that is… well… not real. Argument for mechanical change based on lore or based on appeal to “the real world” are nonsensical for the simple reason that it is a game. Mechanics serve gameplay — all else is pointless fluff. If the gameplay matches the lore, then great; if not, so what.

So to be coherent, any kind of argument about mechanics have to talk about gameplay or it is just fails to have any kind of point.

Quote:
So having a police force be actually effective at the job would mean that they are inherently broken and require immediate removal?
Yes. Because if it acted as an effective police force, it would remove tons of content and gameplay, imbalance the game, and completely redefine the entire security system, for no practical reason. Above all, it would mean it would no longer
serve its purpose of being a tax. So to fix the former problem, it would have to be removed; to fix the latter, something else would have to be instituted in its place.

Quote:
Because educating the masses has done so well for CCP, or is there some reason that the NPE has to be continually revised on a regular basis?
They're getting there, and yes, they're getting better at it. If you take note of all the “think of the children” arguments that fallaciously pop up in these debates, chances are that it's more the older players that are having this problem than the new ones…
Valterra Craven
#729 - 2015-02-01 21:10:26 UTC
baltec1 wrote:

You should look harder then, there is a multi million pound industry for armed guards in that area with several floating armouries in international waters along with 25 frigates from several nations and costs industry $6.6 to $6.9 billion a year in global trade.


http://www.nytimes.com/2013/10/24/world/africa/7-year-low-reported-in-piracy-off-somalia.html

So from what I can tell, piracy has decreased but not stopped with exactly the measures I've been advocating for.

Valterra Craven wrote:

CCP dont want the NPCs to do everything for you. They want you to protect yourself.


Who said anything about making the NPCS do everything for you? On man it would be so cool if I could pay interbus to ship goods for me anywhere in hi sec... or have little mining fleets so neat... /sarcasm.
baltec1
Bat Country
Pandemic Horde
#730 - 2015-02-01 21:11:37 UTC
Valterra Craven wrote:


Who said anything about making the NPCS do everything for you?


You are.
Valterra Craven
#731 - 2015-02-01 21:23:24 UTC
Tippia wrote:
Ehm… You are aware of the on-going piracy problem in places like the Gulf of Aden, right? To the point where various nations have sent navy vessels down there, shipping companies starting to count ransom money as part of the cost of doing business, and private security companies making bank of the whole situation?


You mean reinforcements are being sent by policing bodies to stamp down on the issue? GASP the very thing I've been asking for?! Shocker...


Tippia wrote:
and the counter-point is that it would make even more sense that people could continuously attack in the same spot if those powers were removed, compared to the already high amount of sense it makes at the moment.


That would be the counter if I was saying they should also be deaf, dumb, and blind. But considering I'm not saying any of that your argument falls flat.

Tippia wrote:

And yes, back in the day, CONCORD could be evaded — m0o just chose to stay and fight because it was more fun. Or did you really expect the mechanics to be such that they could be destroyed, but were somehow impossible to get away from?


I do, because that's how they operated, or did you fail to read the article? It specifically said that concord would continue to spawn UNTIL the player was dealt with. Meaning that the mechanic was not designed in such a way that they were meant to be evaded initially.

Tippia wrote:
True enough, but the point is that they are not coherent to begin with, since they assume a reality that is… well… not real. Argument for mechanical change based on lore or based on appeal to “the real world” are nonsensical for the simple reason that it is a game. Mechanics serve gameplay — all else is pointless fluff. If the gameplay matches the lore, then great; if not, so what.
So to be coherent, any kind of argument about mechanics have to talk about gameplay or it is just fails to have any kind of point.


No, the point is that both sides could have competing but equally valid arguments and thus the reason for their being no resolution. As to making arguments for Lore, I'll remember to point that out to CCP the next time they make a change specifically for lore reasons, like the module rebalance where they re-introduced the "eve lingo" back into module names for no other reason than just that.

Tippia wrote:
Because if it acted as an effective police force, it would remove tons of content and gameplay.


So empire ganks are "tons of content" now. You will have to forgive me if I think I'm not the one making incoherent arguments here.
Valterra Craven
#732 - 2015-02-01 21:24:49 UTC
baltec1 wrote:
Valterra Craven wrote:


Who said anything about making the NPCS do everything for you?


You are.


Just because you think I am, doesn't mean that I actually am.
Valterra Craven
#733 - 2015-02-01 21:39:30 UTC  |  Edited by: Valterra Craven
Tippia wrote:


Quote:
The fact that code folks can sit in uedama and gank freighters every 15 minutes with no tangible consequences is telling.
That is a fantasy, not a fact, and the fact that people keep bringing this nonsense up is telling. It shows that they are utterly clueless about all things related to ganking, and yet they feel the urge to change it for no sane or sensible reason.


Can you be more specific as to what you are saying is fact and not fact?


I did a little research on some code gankers today and judging by the time stamps on this killboard link, there doesn't seem to be any reason why they couldn't gank a target every 15 minutes. I don't know of any game mechanic that would limit their killing. In fact, I think that the only real limit here would be their choice of targets, aka is there someone profitable to nuke every 15 minutes vs I'm going to nuke everyone regardless of profitability every 15 minutes. Either way I'm not sure what evidence you are using to support your dispute of that claim.

https://zkillboard.com/character/1941616627/

Edit: Just in case that killboard link is removed What I'm pointing to is loyalanon's killboard page where he has a freighter kill at:
8:05
8:26
8:49
9:07

Some of those kills don't even look profitable. But thats not really the point I'm concerned with or care about.
Tippia
Sunshine and Lollipops
#734 - 2015-02-01 21:40:01 UTC  |  Edited by: Tippia
Valterra Craven wrote:
You mean reinforcements are being sent by policing bodies to stamp down on the issue?
No. The policing bodies aren't enough to deal with the matter, so the carriers enlist the help of private companies and unrelated nations — alliances, if you will. Almost like in EVE, except for that last part. So it's the exact opposite of what you're asking for, and entirely in line with what we're suggesting that haulers do to protect themselves.

Quote:
That would be the counter if I was saying they should also be deaf, dumb, and blind.
No, it's a counter for the simple fact that you say they are less efficient than they are now. You may not realise that you're saying this, but you are.

Quote:
I do, because that's how they operated, or did you fail to read the article? It specifically said that concord would continue to spawn UNTIL the player was dealt with.
…unless the player kept away, which was possible back then. It was more of a faff than just blowing them up, though.

Quote:
So to be coherent, any kind of argument about mechanics have to talk about gameplay or it is just fails to have any kind of point.
No. To be coherent, the argument has to actually talk about what the argument is about rather than something irrelevant red herring. An argument about a change in mechanics needs to talk about gameplay, not lore or reality, because those are in every way utterly inconsequential.

Quote:
So empire ganks are "tons of content" now.
Everything players do because NPCs don't do it, and everything players invent as a consequence of both of those is content. Tons of it. Ganking is a small part of it, yes, but it is less than half of the equation. You are asking NPCs to do something players can do just fine on their own, and that is inherently a bad thing since it removes gameplay. It's even worse since there's no coherent reason for doing so.
Tippia
Sunshine and Lollipops
#735 - 2015-02-01 21:41:26 UTC  |  Edited by: Tippia
Valterra Craven wrote:
Can you be more specific as to what you are saying is fact and not fact?
None of it is fact. As in “not a single part of that claim was correct.” It doesn't get any more specific than that.
baltec1
Bat Country
Pandemic Horde
#736 - 2015-02-01 21:44:50 UTC
Valterra Craven wrote:


Just because you think I am, doesn't mean that I actually am.


You are asking for faction navies to step up patrols in popular choke points for ganking. Thats asking for CCP to protect you.
Valterra Craven
#737 - 2015-02-01 21:46:50 UTC
Tippia wrote:
Valterra Craven wrote:
Can you be more specific as to what you are saying is fact and not fact?
None of it is fact. As in “not a single part of that claim was correct.” It doesn't get any more specific than that.


So just to be clear. If I make the statement that as of right now people can sit in uedama and gank freighters all day, every day, every 15 minutes, that would be incorrect? Even though I just linked to a killboard where exactly that is happening?
Valterra Craven
#738 - 2015-02-01 21:47:58 UTC
baltec1 wrote:


You are asking for faction navies to step up patrols in popular choke points for ganking. Thats asking for CCP to protect you.



Actually, what I'm asking for escalating consequences for repeated criminal activity. The form of those consequences is irrelevant to me. That is no way asking for CCP to protect me.
Tippia
Sunshine and Lollipops
#739 - 2015-02-01 21:48:10 UTC  |  Edited by: Tippia
Valterra Craven wrote:
If I make the statement that as of right now people can sit in uedama and gank freighters all day, every day, every 15 minutes, that would be incorrect?
Yes.

Quote:
Even though I just linked to a killboard where exactly that is happening?
No.

Quote:
Actually, what I'm asking for escalating consequences for repeated criminal activity.
In other words, you are asking that NPCs provide something you should provide for yourself. You are asking CCP to protect you.
Valterra Craven
#740 - 2015-02-01 21:49:45 UTC  |  Edited by: Valterra Craven
Tippia wrote:
Valterra Craven wrote:
If I make the statement that as of right now people can sit in uedama and gank freighters all day, every day, every 15 minutes, that would be incorrect?
Yes.

Quote:
Even though I just linked to a killboard where exactly that is happening?
No.


Please provide evidence proving your point.