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A Message Regarding "Hyperdunking"

First post First post First post
Author
Black Pedro
Mine.
#301 - 2015-01-28 14:35:12 UTC
Antihrist Pripravnik wrote:

The victims can expect most of the ganks to be performed in these systems and can be prepared for it. I have flown a freighter extensively in the last couple of months to better understand the problem. What I gathered from that experience is that you can effectively (but not completely, of course) avoid most of the gank setups with a Hyena / Rapier alt. My freighter, for example, had an instant warp with the help of a Hyena - I'm talking about from freighter decloak to warp in less than 2 seconds. And I only felt a need to use it in the systems listed above.

I am a little confused. You established the fact that freighter ganking can be prevented near 100% by a single escorting ship, yet then go on with a proposal to "fix" the situation as if there is something unbalanced.

Both your fixes are direct nerfs to ganking, which I think the statistics would agree, is not something we need right now. Removing chokes points would just reduce the number of potential targets for gankers and allow haulers to evade them easier, while taxing them is not only infeasible (you tax the loot? Or just put their balance into negative ISK?), would punish gankers needlessly for engaging in intended game play.

Perhaps instead of a stick, you should propose a carrot? Maybe an ISK bounty for successful ganks in systems that haven't have a suicide gank in a certain amount of time? For lore reasons it could be a prize sponsored by a pirate faction, and might encourage gankers to move beyond the same 0.5-0.6 systems by providing a scaling partial subsidy for gankers in higher security status space if that is your goal.

Tippia
Sunshine and Lollipops
#302 - 2015-01-28 14:38:05 UTC  |  Edited by: Tippia
Antihrist Pripravnik wrote:
It should be implemented in a way that it shouldn't be a nerf if you are doing it right. Maybe add a parameter that eliminates the tax if your loss from CONCORD included you being on an actual killmail at the time. Or maybe game designers in CCP have more creative ideas, but the point is : failure should have consequences.
So really, the best implementation would be none at all since what you're asking for already exists, and adding more of it is a straight up nerf. Doing it right means you pay less; doing it wrong means you pay more. Why should an additional layer of faff be added on top of that, just to increase costs?

Quote:
Besides, gankers have as much reason to complain about nerfs as industrials do, with the exception of a tax that only industrials pay.
No. Gankers have far more reasons to complain about nerfs since, you know, they are actually constantly being nerfed unlike the industrialists. They already pay a tax on their activity — one of the highest taxes the game — and there's no reason for them to pay a higher one.

You are asking for a “fix” to a non-issue by implementing something that already exists. You are asking for things to be made easier for those that have it as easy as anything in the game can possible be, and harder for the ones who have seen their activity made harder and harder and harder in a seemingly endless cycle of nerfs. To put it bluntly: your idea makes absolutely no sense whatsoever from any angle.

Black Pedro wrote:
Perhaps instead of a stick, you should propose a carrot? Maybe an ISK bounty for successful ganks in systems that haven't have a suicide gank in a certain amount of time? For lore reasons it could be a prize sponsored by a pirate faction, and might encourage gankers to move beyond the same 0.5-0.6 systems by providing a scaling partial subsidy for gankers in higher security status space if that is your goal.
This is an interesting idea. Basically belt rat chaining, but with non-AI rats. The only slight issue is that it would divert attention away from haulers and onto other targets since their lootable contents would become less of a variable. As mentioned, haulers aren't really a group that needs a less threatening environment.
Market McSelling Alt
Doomheim
#303 - 2015-01-28 14:41:45 UTC
Tippia wrote:
Antihrist Pripravnik wrote:
It should be implemented in a way that it shouldn't be a nerf if you are doing it right. Maybe add a parameter that eliminates the tax if your loss from CONCORD included you being on an actual killmail at the time. Or maybe game designers in CCP have more creative ideas, but the point is : failure should have consequences.
So really, the best implementation would be none at all since what you're asking for already exists, and adding more of it is a straight up nerf. Doing it right means you pay less; doing it wrong means you pay more. Why should an additional layer of faff be added on top of that, just to increase costs?

Quote:
Besides, gankers have as much reason to complain about nerfs as industrials do, with the exception of a tax that only industrials pay.
No. Gankers have far more reasons to complain about nerfs since, you know, they are actually constantly being nerfed unlike the industrialists. They already pay a tax on their activity — one of the highest taxes the game — and there's no reason for them to pay a higher one.



BS

The changes to the game including the addition of BCs that shoot BS sized guns, changes to Dessies and the changes to alpha damage for certain weapon types have been a huge boost to gankers.

Just because the intended purpose of a change wasn't directly related to ganking doesn't mean gankers didnt get a boost.

Yes there have been nerfs, and they are a direct result of "creative" uses of game mechanics in ways CCP never intended, or that are too OP to let stand, but that is the fault of the gankers for exploiting bad game code excessively and then dancing around a fire naked about it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#304 - 2015-01-28 14:47:04 UTC  |  Edited by: Tippia
Market McSelling Alt wrote:
BS

The changes to the game including the addition of BCs that shoot BS sized guns, changes to Dessies and the changes to alpha damage for certain weapon types have been a huge boost to gankers.
Oh, you mean those changes that were combined with alterations that made ganking far more costly than before, which at best maintained a status quo? The ones that continued the consistent downwards trend in ganking?

Quote:
Just because the intended purpose of a change wasn't directly related to ganking doesn't mean gankers didnt get a boost.
No, but the adjoining changes made sure that such a boost didn't take place. In every instance, the balance was skewed further away from the gankers.

Quote:
Yes there have been nerfs, and they are a direct result of "creative" uses of game mechanics in ways CCP never intended, or that are too OP to let stand
As you say: BS.

Almost none of them have been of that type, except maybe the implementation of CONCORD as an unstoppable force. The rest have all come about because whiners have been too devoid of any kind of cognitive ability beyond slamming their heads into a pulp against their keyboard until the nice men in white coats came and cleaned up the mess and picked out what seemed like at least a consistent message out of the random garbage that ended up on the screen.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#305 - 2015-01-28 14:54:36 UTC
Black Pedro wrote:
Antihrist Pripravnik wrote:

The victims can expect most of the ganks to be performed in these systems and can be prepared for it. I have flown a freighter extensively in the last couple of months to better understand the problem. What I gathered from that experience is that you can effectively (but not completely, of course) avoid most of the gank setups with a Hyena / Rapier alt. My freighter, for example, had an instant warp with the help of a Hyena - I'm talking about from freighter decloak to warp in less than 2 seconds. And I only felt a need to use it in the systems listed above.

I am a little confused. You established the fact that freighter ganking can be prevented near 100% by a single escorting ship, yet then go on with a proposal to "fix" the situation as if there is something unbalanced.

Both your fixes are direct nerfs to ganking, which I think the statistics would agree, is not something we need right now. Removing chokes points would just reduce the number of potential targets for gankers and allow haulers to evade them easier, while taxing them is not only infeasible (you tax the loot? Or just put their balance into negative ISK?), would punish gankers needlessly for engaging in intended game play.

Perhaps instead of a stick, you should propose a carrot? Maybe an ISK bounty for successful ganks in systems that haven't have a suicide gank in a certain amount of time? For lore reasons it could be a prize sponsored by a pirate faction, and might encourage gankers to move beyond the same 0.5-0.6 systems by providing a scaling partial subsidy for gankers in higher security status space if that is your goal.



Exactly Big smile That's why I was looking for - a discussion instead of plain complains. The bolded part is an interesting idea... it may be connected with the insurace, for example. The point is to diversify the gameplay, add choices and spread the activity. I have only proposed one possible scenario, but by all means I'm not seeing it as an ultimately great solution.

Regarding the near 100% rate of success with a single escort ship, it's not exactly like that - especially not for everyone. My escape percentage is higher because I'm a veteran with about of 8 years of experience in nullsec, factional warfare (lowsec) and w-space, so naturally my flying skills are contributing to the success rate. Many players, especially in higsec, do not have that kind of experience and their escape will be considerably lower even with the escort. One example are smartbombing Mallers on gates (mostly active in Uttindar and Niarja area) which target small ships and escorts. If you don't have experience with them or don't time your jumps and move safely, your escort will die first and your freighter is usually the next in line.
Altirius Saldiaro
Doomheim
#306 - 2015-01-28 14:57:43 UTC  |  Edited by: Altirius Saldiaro
Well until CCP fixes this part of the system, good luck to all you haulers.

I might have to make an alt just for this till they fix it. Killing freighters in highsec solo, without the expense of a war dec, sounds like fun.
Market McSelling Alt
Doomheim
#307 - 2015-01-28 14:58:30 UTC
Tippia wrote:
Market McSelling Alt wrote:
BS

The changes to the game including the addition of BCs that shoot BS sized guns, changes to Dessies and the changes to alpha damage for certain weapon types have been a huge boost to gankers.
Oh, you mean those changes that were combined with alterations that made ganking far more costly than before, which at best maintained a status quo? The ones that continued the consistent downwards trend in ganking?

Quote:
Just because the intended purpose of a change wasn't directly related to ganking doesn't mean gankers didnt get a boost.
No, but the adjoining changes made sure that such a boost didn't take place. In every instance, the balance was skewed further away from the gankers.

Quote:
Yes there have been nerfs, and they are a direct result of "creative" uses of game mechanics in ways CCP never intended, or that are too OP to let stand
As you say: BS.

Almost none of them have been of that type, except maybe the implementation of CONCORD as an unstoppable force. The rest have all come about because whiners have been too devoid of any kind of cognitive ability beyond slamming their heads into a pulp against their keyboard until the nice men in white coats came and cleaned up the mess and picked out what seemed like at least a consistent message out of the random garbage that ended up on the screen.



Oh come on... you wanna say that insurance being denied to gankers was a nerf to ganking? Should never have been there in the first place.

So you completely discount the changes that even made Cat ganking viable, or the gankers alpha of choice the Tornado and Talos?

You don't place any blame on gankers for the changes made to warping in the same grid to avoid concord, or what will sure to be in the future a change in policy against this very topic because of almost certain overuse to come?

Please name me a nerf to ganking that actually has had an effect or slowed the proliferation of high sec ganks... I dare ya

How did you get so many likes being so selectively ignorant? Oh, that is right, the good ol boy network of "huck huck, I made a blue wreck, huck huck"

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Lucas Kell
Solitude Trading
S.N.O.T.
#308 - 2015-01-28 15:02:39 UTC
Aleksi Bocharov wrote:
Hey if you don't want your freighter bumped and ganked, just use a DST or a cloaky hauler and make several trips. The only thing that's "been removed" is the easiest form of HiSec haulage. The fact that you describe it as the removal of a playsytle shows you don't want to have to put any effort in, you just want things handed to you. Well tough luck buddy.
I didn't claim it was a removal of a playstyle. You're getting me mixed up with Kaarous who hasn't stopped posting his tears about the removal of playstyles since CCP announced that they support newbie recruitment.

Aleksi Bocharov wrote:
Response to emphasized text: No, you're wrong.
You might want to explain that to the much of the playerbase then, since most people refer to corp theft and disbandment as part of awoxing. Either way, joining a highsec corp to shoot members on it's own is not a playstyle, it's a single activity of a playstyle. The overreaction of some players to the incoming corp aggression change is pretty dramatic.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#309 - 2015-01-28 15:04:57 UTC  |  Edited by: Tippia
Altirius Saldiaro wrote:
Well until CCP fixes this part of the system, good luck to all you haulers.

I might have to make an alt just for this till they fix it.

Fixes what? What's the problem?

Market McSelling Alt wrote:
Oh come on... you wanna say that insurance being denied to gankers was a nerf to ganking?
You did not just serious say that. You didn't. Wow. Thats… beyond my words to even describe. Shocked

Quote:
So you completely discount the changes that even made Cat ganking viable, or the gankers alpha of choice the Tornado and Talos?
No. I just completely account for the environment in which they were changed, which in combination led to ganks being made far harder and far more costly to perform. This, since you aren't familiar with the term, is called a nerf.

Quote:
You don't place any blame on gankers for the changes made to warping in the same grid to avoid concord, or what will sure to be in the future a change in policy against this very topic because of almost certain overuse to come?
This wasn't a ganking nerf — it was a bugfix. The removal of an exploit that allowed players to circumvent the one hard rule in highsec. It was an age-old GM ruling implemented in hard code, kind of like the exact opposite of the OP.

Quote:
Please name me a nerf to ganking that actually has had an effect or slowed the proliferation of high sec ganks.
Removal of insurance. Three instances of reductions of CONCORD response times. Barge buffs. Indy buffs. Freighter buffs. Loot flagging changes. And I didn't even stop writing to think about it. Would you like me to take more than real-time-writing-speed to think about it? Or are you going to continue to speak from a position of absolute ignorance about the history of EVE, and the topic of ganking in general?
Market McSelling Alt
Doomheim
#310 - 2015-01-28 15:15:53 UTC
Tippia wrote:
Stuffz



Lets go through a list of all the boosts to ganking... just for you, cuz you seem to be very ungrateful to CCP for the "environment" they created for you.

You now have extremely overpowered Catalysts capable of pumping out dps beyond expected for their size and cost
You now have powerful alpha weapons with changes to Projectiles and Railguns
You now have the Orca and Bowhead, to drop dozens of ships that can't be touched by concord give you a plethora of methods to gank with little player numbers
You now have Freighters who must choose between cargo and ehp, fit for one and lose the other, making your targets potentially easier to gank
You now have warp changes which give you ample time to set up on a gate before a freighter arrives because it takes them minutes to cross a system.
You now have no clone costs in case someone pops your pod after you gank and forget to warp off
You now have tags to get your sec status up without ever having to shoot a red cross
You now have ships capable of bumping a 55m/s boat to 500-800m/s to get them away from the grid
You now have changes to the log-off log-on trick so I can't log my alt in and make my frieghter pilot disappear.


That last one... was HUGE. It doomed freighters to certain death as soon as a Mach bumped them. Now I agree that it was technically an exploit, but you seem to only be claiming ganking got harder, while ignoring how easy they made it.

AND YOU HAVE NOT GIVEN ME ONE VALID EXAMPLE OF HOW GANKING IS HARDER

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Lucas Kell
Solitude Trading
S.N.O.T.
#311 - 2015-01-28 15:18:07 UTC
Khan Wrenth wrote:
After reading through this thread, I can honestly say Tippa is dangerously close to becoming my new hero. Each post is direct, concise, logical, and done with the greater health of the game in mind.
The fact that you agree with a troll doesn't make their posts any better.

Khan Wrenth wrote:
Each time ganking gets nerfed, the carebears (of which I used to be) get a larger sense of entitlement and laziness that is not healthy for them or the game. The game (which I just lost) empowers those who engage the game, not dismiss it and become complacent. Nerfing ganking is what creates this mindset and subsequent problem, not solves it.
This is fundamentally incorrect. The "entitlement" argument is no more valid for carebears than it is for gankers. Gankers are always harping on about how entitled to all of their ganking mechanics they are. Just look at this thread. There's a mechanic which is so close to an existing exploit that it's nearly indistinguishable and CODE members crawl out of the woodwork to explain why it should definitely not be changed. You could very much see that as entitlement.

At the end of the day we're all here to play a game for entertainment. You need to accept that that entertainment comes in many different forms, not just one single playstyle that people like Tippia support. People supporting their own playstyle are not automatically "entitled".

Khan Wrenth wrote:
Ganking has become so difficult that you have to be highly disciplined and skilled to pull it off, as well as have a ton of support and intimate knowledge of the game's mechanics.
What? Don't make me laugh. Ganking is easy. Like ludicrously easy. Gevlon Goblin who has an incredibly warped understanding of mechanics was able to gank billions with new characters. If you are finding ganking difficult then you are doing it wrong.

Khan Wrenth wrote:
If ganking were a lot easier, if more people did it, people wouldn't wander into EVE with this idea in their head that they should be safe and doing nothing to protect themselves. When it becomes more commonplace people will react accordingly and start taking measures to protect themselves.
Actually you're sort of correct. If ganking were easier people would come in and leave if they weren't able to defend themselves, leaving only players who are heavily resistant to ganking. At that point gankers would complain that ganking is too difficult and demand nerfs to highsec player. Or what, do you think gankers would just accept ganking is no longer viable if everyone was prepared and able to avoid being ganked?

Prior to this announcement IMHO ganking was at an OK level, needed a bit of variation added like Black Pedro's suggestion of varying concord response times, and perhaps a bit of an increase to what you have to put on the line (though not necessarily lose, a risk rather than a cost) to execute a gank. What this does though is effectively legalise an old exploit and bring in the ability to gank any ship regardless of tank. I understand entirely that it's beneficial to gankers and therefore they are going to argue to the end that it should be kept in, but that just makes them as bad as any highsec carebear demanding they get more safety.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Erika Mizune
Lucifer's Hammer
A Band Apart.
#312 - 2015-01-28 15:21:59 UTC
The one thing I am not seeing addressed in the OP is the bumping they do to keep you in place while they are reshipping into the new catalysts, after getting Concorded.

In the past, CCP has stated that this type of bumping is considered harassment, and this is a main part of this type of gank. You have a set of Shuttles, Catalysts, the Bowhead, and a ship that is designated to keep the freighter bumped to hell (Usually a Machariel) so they are pretty much screwed to even try to do anything.

Unless I missed it somewhere in the pages, what about the bumping? Is that type of bumping not considered harassment anymore?

Former DJ & Manager of Eve Radio | Blog | Sounds of New Eden | Twitch | Twitter

Lucas Kell
Solitude Trading
S.N.O.T.
#313 - 2015-01-28 15:23:27 UTC
Erika Mizune wrote:
The one thing I am not seeing addressed in the OP is the bumping they do to keep you in place while they are reshipping into the new catalysts, after getting Concorded.

In the past, CCP has stated that this type of bumping is considered harassment, and this is a main part of this type of gank. You have a set of Shuttles, Catalysts, the Bowhead, and a ship that is designated to keep the freighter bumped to hell (Usually a Machariel) so they are pretty much screwed to even try to do anything.

Unless I missed it somewhere in the pages, what about the bumping? Is that type of bumping not considered harassment anymore?
Bumping has been considered not an exploit for a while now. I think there's an exception if you keep someone bumped for a considerable amount of time without actually ganking them because that's simply preventing someone from playing, but if they are doing it to gank you it's definitely OK.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#314 - 2015-01-28 15:28:52 UTC
Market McSelling Alt wrote:
Lets go through a list of all the boosts to ganking... just for you, cuz you seem to be very ungrateful to CCP for the "environment" they created for you.

1. You now have extremely overpowered Catalysts capable of pumping out dps beyond expected for their size and cost
2. You now have powerful alpha weapons with changes to Projectiles and Railguns
3. You now have the Orca and Bowhead, to drop dozens of ships that can't be touched by concord give you a plethora of methods to gank with little player numbers
4. You now have Freighters who must choose between cargo and ehp, fit for one and lose the other, making your targets potentially easier to gank
5. You now have warp changes which give you ample time to set up on a gate before a freighter arrives because it takes them minutes to cross a system.
6. You now have no clone costs in case someone pops your pod after you gank and forget to warp off
7. You now have tags to get your sec status up without ever having to shoot a red cross
8. You now have ships capable of bumping a 55m/s boat to 500-800m/s to get them away from the grid
9. You now have changes to the log-off log-on trick so I can't log my alt in and make my frieghter pilot disappear.

1 & 2 — cancelled out by the much higher costs.
3. Has existed in other forms since the invention of CONCORD,
4. Has existed in other forms since the invention of freighters, and player stupidity is not a boost to ganking.
5. Has existed since the invention of freighters, and in any system where it takes “minutes to cross”, the warp changes means the gankers have less time to prepare, not more.
6. Ooh. One thing! Neat. It makes a difference of all of one gun fitted, i.e. fsck-all.
7. Could be a boost if it offered any kind of useful benefit, which it doesn't.
8. Has existed since the invention of collisions, and is far less effective now than before.
9. I suppose. Not being able to cheese your way out of a loss is generally considered good balance.

So that's two things you've completely misidentified as boosts when they're the exact opposite; two things that have been cancelled out and end up as net negatives; four things that aren't changes; two things that make no difference; and one thing that is good design.

End result? Pathetic and ignorant, trying to massively inflate changes into something they're not. None of them change the fact that ganking is more costly, requires more effort, and is hellalot easier to avoid than in the past.

Quote:
AND YOU HAVE NOT GIVEN ME ONE VALID EXAMPLE OF HOW GANKING IS HARDER
Learn to read.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#315 - 2015-01-28 15:30:46 UTC  |  Edited by: Globby
As long as you aren't AFK or logged off, you can't die from this.


























lol
Dave Stark
#316 - 2015-01-28 15:30:50 UTC
Erika Mizune wrote:
The one thing I am not seeing addressed in the OP is the bumping they do to keep you in place while they are reshipping into the new catalysts, after getting Concorded.

In the past, CCP has stated that this type of bumping is considered harassment, and this is a main part of this type of gank. You have a set of Shuttles, Catalysts, the Bowhead, and a ship that is designated to keep the freighter bumped to hell (Usually a Machariel) so they are pretty much screwed to even try to do anything.

Unless I missed it somewhere in the pages, what about the bumping? Is that type of bumping not considered harassment anymore?


i think it basically boils down to "if you're bumping some one just for the sake of bumping them" then yeah, it comes under harrassment.

however if you're bumping them as a means to some other end [extortion, setting them up to be ganked, etc], then it's fine.
Market McSelling Alt
Doomheim
#317 - 2015-01-28 15:31:23 UTC
Tippia wrote:
Market McSelling Alt wrote:
Lets go through a list of all the boosts to ganking... just for you, cuz you seem to be very ungrateful to CCP for the "environment" they created for you.

1. You now have extremely overpowered Catalysts capable of pumping out dps beyond expected for their size and cost
2. You now have powerful alpha weapons with changes to Projectiles and Railguns
3. You now have the Orca and Bowhead, to drop dozens of ships that can't be touched by concord give you a plethora of methods to gank with little player numbers
4. You now have Freighters who must choose between cargo and ehp, fit for one and lose the other, making your targets potentially easier to gank
5. You now have warp changes which give you ample time to set up on a gate before a freighter arrives because it takes them minutes to cross a system.
6. You now have no clone costs in case someone pops your pod after you gank and forget to warp off
7. You now have tags to get your sec status up without ever having to shoot a red cross
8. You now have ships capable of bumping a 55m/s boat to 500-800m/s to get them away from the grid
9. You now have changes to the log-off log-on trick so I can't log my alt in and make my frieghter pilot disappear.

1 & 2 — cancelled out by the much higher costs.
3. Has existed in other forms since the invention of CONCORD,
4. Has existed in other forms since the invention of freighters, and player stupidity is not a boost to ganking.
5. Has existed since the invention of freighters, and in any system where it takes “minutes to cross”, the warp changes means the gankers have less time to prepare, not more.
6. Ooh. One thing! Neat. It makes a difference of all of one gun fitted, i.e. fsck-all.
7. Could be a boost if it offered any kind of useful benefit, which it doesn't.
8. Has existed since the invention of collisions, and is far less effective now than before.
9. I suppose. Not being able to cheese your way out of a loss is generally considered good balance.

So that's two things you've completely misidentified as boosts when they're the exact opposite; two things that have been cancelled out and end up as net negatives; four things that aren't changes; two things that make no difference; and one thing that is good design.

End result? Pathetic and ignorant, trying to massively inflate changes into something they're not. None of them change the fact that ganking is more costly, requires more effort, and is hellalot easier to avoid than in the past.

Quote:
AND YOU HAVE NOT GIVEN ME ONE VALID EXAMPLE OF HOW GANKING IS HARDER
Learn to read.


Learn to answer the question... and you are seriously a troll if you are trying to use "cost" as a deterrent to ganking. You were nerfed by "cost"

Hilarious. You use a bunch of 3 mil isk fit ships to gank a 1.5bil ship with untold isk of cargo... and you want to talk about the cost of Catalysts? Troll

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Dave Stark
#318 - 2015-01-28 15:37:17 UTC  |  Edited by: Dave Stark
Market McSelling Alt wrote:
Hilarious. You use a bunch of 3 mil isk fit ships to gank a 1.5bil ship with untold isk of cargo... and you want to talk about the cost of Catalysts? Troll


remind me why 1 pilot should be able to beat 3 pilots? especially when that one pilot willingly chose to fly a ship with 0 offensive capabilities.

edit: oh wait, you mentioned cost not number of pilots... but the point still stands, you're going to need more than one catalyst.
Market McSelling Alt
Doomheim
#319 - 2015-01-28 15:39:09 UTC
Dave Stark wrote:
Market McSelling Alt wrote:
Hilarious. You use a bunch of 3 mil isk fit ships to gank a 1.5bil ship with untold isk of cargo... and you want to talk about the cost of Catalysts? Troll


remind me why 1 pilot should be able to beat 3 pilots? especially when that one pilot willingly chose to fly a ship with 0 offensive capabilities.


1 pilot isn't "beating" anything simply by surviving...

You have a warped sense of "beating"

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Dave Stark
#320 - 2015-01-28 15:40:52 UTC
Market McSelling Alt wrote:
Dave Stark wrote:
Market McSelling Alt wrote:
Hilarious. You use a bunch of 3 mil isk fit ships to gank a 1.5bil ship with untold isk of cargo... and you want to talk about the cost of Catalysts? Troll


remind me why 1 pilot should be able to beat 3 pilots? especially when that one pilot willingly chose to fly a ship with 0 offensive capabilities.


1 pilot isn't "beating" anything simply by surviving...

You have a warped sense of "beating"


the end result is some one ending up without a ship, i'd say that would classify some one as beaten.

*shrug*