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To those concerned about the future of Multi-boxing in EVE...

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Author
Barrogh Habalu
Imperial Shipment
Amarr Empire
#21 - 2015-01-26 11:17:12 UTC
If they are removing fleet warping, I hope they will at least allow us to warp at slower than ship's maximum warp speed.
Nolak Ataru
Hedion University
Amarr Empire
#22 - 2015-01-26 11:18:48 UTC  |  Edited by: Nolak Ataru
Ralph King-Griffin wrote:
Nolak Ataru wrote:
Ralph King-Griffin wrote:
no, you should htfu period.
Again where am I whinging.
get over it, it's done.


You're whining that CCP may have screwed the pooch on this.
CCP is not infallible. T20 should have taught anyone that.
I want to help CCP fix their game. If that's bad, sue me.

Am I ?
your reading comprehension sucks for a law student dude.


Criminal Justice =/= Law. Two separate careers with two separate jobs.
Telling us to not attempt to bring an issue with the game to light is akin to whining to CCP over the original issue. At least, that's how some of those who aren't "hurpdurp ISBoxer is akin to aimbots in COD" see it. I will not attempt to speak for everyone as that's a form of dishonesty. Speaking of "trying to speak for everyone", I'd love to know what CSM corebloodbrother was thinking when ISBoxers were presenting logical arguments, evidence, and proof in every "HURP ISBOXER IS BAD" thread in GD in the past umpteen years, contrary to the whiners who had nothing more to say than "I feel it's bad" and "my freighter with 20b ISK was ganked while AFK through Niarja ergo it's bad."

Quote:
You know what this reminds me of? Arguing with a 15 year old teenager.
Do you know how teenagers argue? They nitpick everything that even touches the subject, moving goalposts etc. etc. ... i.e. lots and lots and lots of noise.
And no before the ad hominem accusations come through, it's directed at how the response was articulated, not the person.

I don't even know why I bothered posting in the first place, except on a whim

That which can be asserted without evidence can also be dismissed without evidence.
If you cannot back up your claims, or have nothing to support your arguments when exposed to logic and solid solutions to the issues, then maybe they aren't good arguments or claims. vOv
Mildew Wolf
#23 - 2015-01-26 12:09:08 UTC
I hope they do remove fleet warp

Also please remove skynetting

Sugar Smacks
Khanid Royal Navy
#24 - 2015-01-26 12:13:57 UTC
Wow CCP you listend to my idea, surely stunning.

The problem with fleet warp is one guy can basically warp everyone to safety (like a pos) at the drop of a dime.
Really there is not much of a way to fight people in null sec from just camping local chat aligned to be able to run 20 to 30 mining ships, ready to warp at the drop of a dime. Yes the guy has to hit the mining lasers individually now, but basically can still multibox to safety without problem and very legally.

Either remove fleet warp or at least make it take a skill as in skill points, making it a skill everyone gets to use for nothing is overpowered and abused.
Crumplecorn
Eve Cluster Explorations
#25 - 2015-01-26 13:00:23 UTC
Removing fleet warp is food for thought, and the isboxer tears are a delightful seasoning.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Delt0r Garsk
Shits N Giggles
#26 - 2015-01-26 13:07:53 UTC  |  Edited by: Delt0r Garsk
Arbitrary click fest to make something harder to do just for the sake of it is stupid . Fleet warp, target broadcast do make mulitboxing easier, but they also make a huge difference for fleets as well. It is really not such a big deal. Seriously? "waaa waa they all warped away and i couldn't gank them". Yea do better next time.

Eve has fundamental mechanics designed around multiboxing. I fly in a time zone where our corp would not work without multiple accounts.

Be able to play a game called eve and mulitboxing, or kiss eve goodbye. There is no way in hell eve would survive banning multiboxing. it would make burn jita look like a walk in the park. And sooner rather than later CCP would be forced to backtrack. Or shutdown.

AKA the scientist.

Death and Glory!

Well fun is also good.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#27 - 2015-01-26 13:53:35 UTC  |  Edited by: Aralyn Cormallen
My only reservations with binning fleet warp are the pain-in-the-ass of combat probing, and variable warp-speeds.

Firstly, I would assume they wouldn't make it mandatory for every combat pilot ever to carry a probe-launcher, so there needs to be some replacement system that allows the prober/FC to communicate a point-to-warp-to to the rest of the fleet. If the prober can just broadcast a co-ordinate to the fleet to manually warp themselves to, all is good.

As for the second, the joy of fleet-warp is it keeps your fleet together. Manually warping will result in a small pack of tackle frigs landing unsupported several seconds before the rest of the fleet; and if the fleet is a BS fleet, you'll then get the support cruisers landing quite a chunk of time before their dps arrives, leaving them rather sitting ducks. If a "set warp speed to slowest fleet member" checkbox could be added, it'd allow dictors and tacklers to speed ahead when they need to (by unchecking the option), whilst keeping more valuable or fragile (but faster than your line) ships within the herd. Without something like this, fragile but fast fleet support becomes worthless (don't bother with ecm frigs, since they'll all be cleaned up long before the logistics get on grid).
Nolak Ataru
Hedion University
Amarr Empire
#28 - 2015-01-26 13:57:41 UTC
Crumplecorn wrote:
Removing fleet warp is food for thought, and the isboxer tears are a delightful seasoning.

Only tears I saw was beforehand, with the hourly "ban isboxer" threads that plagued GD that were made by the same group of people, and the ones after going "wah he's still in my belt". The majority of isboxers attempted to reach out to CCP and bring alternative solutions to light. Attempting yo obtain information about an unfair application of the EULA is a completely legitimate concern for us, as we've spent some time fixing our setups to comply with the new EULA.
Aiyshimin
Mea Culpa.
Shadow Cartel
#29 - 2015-01-26 14:08:03 UTC
Nolak Ataru wrote:
Sturmwolke wrote:
Give it a rest already. An ant hill must look like a mountain, if you're an ant.
Playing ANY game or MMO should never have a pre-requisite that you need to subscribe to 3rd party services to get ahead. This is pure metagaming.
No sane developers or persons will want to encourage this for obvious reasons, and neither should you if you love this game.
Get off ISBoxer. Want to multi-box? Knock yourself out with the usual ways.
Too painful? That's ok .. it's Intended™.


Nobody is forcing you to subscribe to ISBoxer.
ISBoxer does not magically turn you into a god.
It will not magically scam people in local out of their ISK.
It will not magically stop you from losing ISK if someone comes and ganks you.
It will not earn you more ISK / person than supercap building, C5-6 escalations, or scamming in Jita.
It will not magic hundreds of deadspace or officer modules into your cargohold.

It does have a high entry level for new users.
It does paint a massive bullseye on your back wherever you go.
It does not modify the program in any way that could be construed to be injecting code or modifying the rate at which each character earns ISK.
It does require a lot of fiddling to make work.
it does have a high price to pay if you mess up.

People tried to bring solutions to CCP that would have been more effective than the broadcasting ban, but we were ignored. We were the ones who were telling CCP that this wouldn't work, but we were ignored. Oh well.


So you agree that the best solution is to ban isbotter and similar hacks completely? Would that get rid of the botters?

Market McSelling Alt
Doomheim
#30 - 2015-01-26 14:28:03 UTC
Aiyshimin wrote:
Nolak Ataru wrote:
Sturmwolke wrote:
Give it a rest already. An ant hill must look like a mountain, if you're an ant.
Playing ANY game or MMO should never have a pre-requisite that you need to subscribe to 3rd party services to get ahead. This is pure metagaming.
No sane developers or persons will want to encourage this for obvious reasons, and neither should you if you love this game.
Get off ISBoxer. Want to multi-box? Knock yourself out with the usual ways.
Too painful? That's ok .. it's Intended™.


Nobody is forcing you to subscribe to ISBoxer.
ISBoxer does not magically turn you into a god.
It will not magically scam people in local out of their ISK.
It will not magically stop you from losing ISK if someone comes and ganks you.
It will not earn you more ISK / person than supercap building, C5-6 escalations, or scamming in Jita.
It will not magic hundreds of deadspace or officer modules into your cargohold.

It does have a high entry level for new users.
It does paint a massive bullseye on your back wherever you go.
It does not modify the program in any way that could be construed to be injecting code or modifying the rate at which each character earns ISK.
It does require a lot of fiddling to make work.
it does have a high price to pay if you mess up.

People tried to bring solutions to CCP that would have been more effective than the broadcasting ban, but we were ignored. We were the ones who were telling CCP that this wouldn't work, but we were ignored. Oh well.


So you agree that the best solution is to ban isbotter and similar hacks completely? Would that get rid of the botters?



What the heck does ISBoxer and Botting have to do with one another? By it's very nature ISBoxer requires a human presence, if your goal is to reduce botting, programs like ISBoxer help that goal.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenshae Chiroptera
#31 - 2015-01-26 14:42:31 UTC  |  Edited by: Jenshae Chiroptera
ShadowandLight wrote:
It appears at least one of the very CSM's many of us supported (and are tasked with representing what the players desire the future of EVE to hold) have decided to wage a war behind the scenes against multi-boxing.
CoreBloodBrothers stated
Quote:
"We felt with isboxer we where talking too a wall, but CCP came around bigtime. I hate isboxer bomberwings."
https://sites.google.com/site/csmwire/csm-10-election/corebloodbrothers
Quick! Get the pitch forks and torches! We need to have a witch hunt! Roll

Let me make this clear. From what I can tell:
  • Arrow Removing fleet warp is CCP's idea. Not Core's.

I absolutely love the anti-SCRIPTED multi-boxer stance that CCP is taking.

However, I think removing fleet warp would be destroying some really great code that is too aesthetically iconic. Also, it is the one thing that holds a regular dual screen multi-client player's game together. Regular ones mess up. It is far more even fighting, hunting and being hunted by them.

I have been up against multi-boxers with multiple Tech 2 Logistics, Tier 3 ships, etc and let me tell you that broadcasting is the worst thing possible. It puts perfect timing and whole squad or two into the hands of one possibly competant player.

Arguing against that would be like if CCP had brought out a cruiser that had frigate sig radius, frigate speeds, can fit battleship propulsion mods, has the tank of a Titan and can smart bomb any sub capital on grid away.
Then going around and telling people that it is fine and a way of playing EVE.

Edit: Found the exact quote from here
Quote:
Xander asked if there was serious consideration for removing fleet warp. CCP Fozzie replied that yes, it was something being considered but that nothing had been decided.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Bethan Le Troix
Krusual Investigation Agency
#32 - 2015-01-26 14:54:19 UTC
Personally I would say the best thing CCP could have done was to totally ban use of ISBoxer or similar software in conjunction with the EVE Online game client. This would have been much cleaner and easier to police.

If CCP do remove fleet warp I imagine we will still be able to warp to individual members of the same fleet ? We would still be able to warp to bookmarks as well ? If we have those two options still then I don't believe it is prohibitively too much of a problem. But a far better solution would have been for CCP to make a clean break in the first place.

PS I don't think we should really be starting another multi-page rant area on this issue. The last one got a little silly the further it went on.
Nolak Ataru
Hedion University
Amarr Empire
#33 - 2015-01-26 15:00:49 UTC  |  Edited by: Nolak Ataru
Aiyshimin wrote:
So you agree that the best solution is to ban isbotter and similar hacks completely? Would that get rid of the botters?

No, for a few reasons.
1) Isboxing is not botting even under the loosest definition of "bot".
2) Actual botters give zero f•••• about the EULA, and they use ither software, not ISBoxer.
3) We were on record telling CCP this would not work, and proposed at least a dozen gameplay and mechanics changes that woul benefit solo players or players who just alt-tab between a handful if accounts. CCP deigned to ignore us, we adapted, and now they are not following their own EULA.

E: @Jen: automation of the EVE client or ISBoxer removes that player from the ISBoxer catagory and places him into the "bot" catagory. We never argued against this simple fact, and we never will.
Delt0r Garsk
Shits N Giggles
#34 - 2015-01-26 15:06:26 UTC
Sigh.... No it wouldn't. I play on linux. I can set up my window managers to do what isboxer does and more. Without isboxer. So banning the tool would just mean using a different tool *and* it is impossible to tell the difference between round robins and a good alt-tabber.

Seriously if you understood just how hard and how sub optimally you play with mulitpule accounts, you wouldn't all rage so much. And Why? What is the difference between 10 tengus paid for by one credit card and 10 tengus with 10 different? I will tell you for free the 10 separate pilots are at least 3 times more effective than a isboxers fleet.

Seriously get out of stations and play the bloody game or just move on already to WoW or Star Citezen. You won't be missed.

Banning mulitboxing and believe me we will be missed.

AKA the scientist.

Death and Glory!

Well fun is also good.

Jenn aSide
Worthless Carebears
The Initiative.
#35 - 2015-01-26 15:10:39 UTC
Aralyn Cormallen wrote:
My only reservations with binning fleet warp are the pain-in-the-ass of combat probing, and variable warp-speeds.

Firstly, I would assume they wouldn't make it mandatory for every combat pilot ever to carry a probe-launcher, so there needs to be some replacement system that allows the prober/FC to communicate a point-to-warp-to to the rest of the fleet. If the prober can just broadcast a co-ordinate to the fleet to manually warp themselves to, all is good.

As for the second, the joy of fleet-warp is it keeps your fleet together. Manually warping will result in a small pack of tackle frigs landing unsupported several seconds before the rest of the fleet; and if the fleet is a BS fleet, you'll then get the support cruisers landing quite a chunk of time before their dps arrives, leaving them rather sitting ducks. If a "set warp speed to slowest fleet member" checkbox could be added, it'd allow dictors and tacklers to speed ahead when they need to (by unchecking the option), whilst keeping more valuable or fragile (but faster than your line) ships within the herd. Without something like this, fragile but fast fleet support becomes worthless (don't bother with ecm frigs, since they'll all be cleaned up long before the logistics get on grid).


The above is why removing fleet warping is a bad idea. Anything that you remove that requires 15 adjustments to the rest of the game/UI is a bad move.

For myself the removal of fleet warping would make controlling 2-3 ships in PVE a pain in the back side. EVE is the most "multi-box without needing outside tools" friendly game i've ever played (what with fleet warping, drone assist, Regroup Command, FoF missiles etc etc). changing that because large blobs use it is a bad idea.

A better idea to do with fleet warping what was done with drone assist. Limit it to SQUAD warping (ie eliminate Wing and Fleet Warping). This way the large blobs are affected but not the smaller groups.
Mr Epeen
It's All About Me
#36 - 2015-01-26 15:13:18 UTC
Quote:
To those concerned about the future of Multi-boxing in EVE...


I guess that counts me out since I am not the least bit concerned. I really don't care one way or the other.

Nonetheless, I feel it is my duty as a forum warrior to at least make an appearance in this thread.

Mr Epeen Cool
Gregor Parud
Imperial Academy
#37 - 2015-01-26 15:28:34 UTC
Jenn aSide wrote:
Aralyn Cormallen wrote:
My only reservations with binning fleet warp are the pain-in-the-ass of combat probing, and variable warp-speeds.

Firstly, I would assume they wouldn't make it mandatory for every combat pilot ever to carry a probe-launcher, so there needs to be some replacement system that allows the prober/FC to communicate a point-to-warp-to to the rest of the fleet. If the prober can just broadcast a co-ordinate to the fleet to manually warp themselves to, all is good.

As for the second, the joy of fleet-warp is it keeps your fleet together. Manually warping will result in a small pack of tackle frigs landing unsupported several seconds before the rest of the fleet; and if the fleet is a BS fleet, you'll then get the support cruisers landing quite a chunk of time before their dps arrives, leaving them rather sitting ducks. If a "set warp speed to slowest fleet member" checkbox could be added, it'd allow dictors and tacklers to speed ahead when they need to (by unchecking the option), whilst keeping more valuable or fragile (but faster than your line) ships within the herd. Without something like this, fragile but fast fleet support becomes worthless (don't bother with ecm frigs, since they'll all be cleaned up long before the logistics get on grid).


The above is why removing fleet warping is a bad idea. Anything that you remove that requires 15 adjustments to the rest of the game/UI is a bad move.

For myself the removal of fleet warping would make controlling 2-3 ships in PVE a pain in the back side. EVE is the most "multi-box without needing outside tools" friendly game i've ever played (what with fleet warping, drone assist, Regroup Command, FoF missiles etc etc). changing that because large blobs use it is a bad idea.

A better idea to do with fleet warping what was done with drone assist. Limit it to SQUAD warping (ie eliminate Wing and Fleet Warping). This way the large blobs are affected but not the smaller groups.



So you mean to say "it's only bad for the game to remove it if it affects me personally. If they would just choose to make it squad only I'd be fine, because I don't have that many accounts, and THEN it's not bad for the game".


Right.


Flash Startraveler
Caldari Provisions
Caldari State
#38 - 2015-01-26 15:36:48 UTC  |  Edited by: Flash Startraveler
I hope i am allowed to post this and dont offend anyone in his or her personal space...

People that are not using input broascasting are having problems at the moment ( https://forums.eveonline.com/default.aspx?g=posts&t=400578&find=unread ) which is obviously one of the first negative effects on the non ISBoxing community. I dont want to say non multiboxing community cause the considerated changes hit everyone multiboxing or not. There are posts on the forum Klick! that promote new per new regulation LEGAL ways of simplifying the control over several clients at the same time. So as i see it, the recent efforts to prevent players from getting a significant advantage by using the broadcast function of ISBoxer were more or less ineffective. As long a the game itself doesn't force you to do something different to issue the same command on another client, most used example is the entering of a code before you can lauch a bomb, nothing's really gonna change if the boxers dont have a problem with putting in a little bit more effort than before and klick several buttons and not only one.

I finance my stuff with incursions and i have seen some small effects on the incursion community since first of January. Some boxers reduced the amount of their clients and some stopped completely, but by far not all. In my humble opinion though, the incursion boxers are not the real problem. Ya i know some hold them responsible for the high plex prices despite loads of facts proving otherwise (for example a presentation a the last fanfest... war was it two years ago?) yadi yadi yada...
I see the bigger problems with the PvP boxes. Right, removing the fleetwarp could make it a bit harder but i can imagine just a little bit because issuing the warp command will still be the same on all clients and it will hit a huge amount of players that maybe dont even have a second account to multibox.

Mr Epeen wrote:
I guess that counts me out since I am not the least bit concerned. I really don't care one way or the other.


As soon as you have more than one account that you command at the same time, you are multiboxing, which i can imagine is a good part of the playerbase.
Jenn aSide
Worthless Carebears
The Initiative.
#39 - 2015-01-26 15:41:45 UTC  |  Edited by: Jenn aSide
Gregor Parud wrote:
Jenn aSide wrote:
Aralyn Cormallen wrote:
My only reservations with binning fleet warp are the pain-in-the-ass of combat probing, and variable warp-speeds.

Firstly, I would assume they wouldn't make it mandatory for every combat pilot ever to carry a probe-launcher, so there needs to be some replacement system that allows the prober/FC to communicate a point-to-warp-to to the rest of the fleet. If the prober can just broadcast a co-ordinate to the fleet to manually warp themselves to, all is good.

As for the second, the joy of fleet-warp is it keeps your fleet together. Manually warping will result in a small pack of tackle frigs landing unsupported several seconds before the rest of the fleet; and if the fleet is a BS fleet, you'll then get the support cruisers landing quite a chunk of time before their dps arrives, leaving them rather sitting ducks. If a "set warp speed to slowest fleet member" checkbox could be added, it'd allow dictors and tacklers to speed ahead when they need to (by unchecking the option), whilst keeping more valuable or fragile (but faster than your line) ships within the herd. Without something like this, fragile but fast fleet support becomes worthless (don't bother with ecm frigs, since they'll all be cleaned up long before the logistics get on grid).


The above is why removing fleet warping is a bad idea. Anything that you remove that requires 15 adjustments to the rest of the game/UI is a bad move.

For myself the removal of fleet warping would make controlling 2-3 ships in PVE a pain in the back side. EVE is the most "multi-box without needing outside tools" friendly game i've ever played (what with fleet warping, drone assist, Regroup Command, FoF missiles etc etc). changing that because large blobs use it is a bad idea.

A better idea to do with fleet warping what was done with drone assist. Limit it to SQUAD warping (ie eliminate Wing and Fleet Warping). This way the large blobs are affected but not the smaller groups.



So you mean to say "it's only bad for the game to remove it if it affects me personally. If they would just choose to make it squad only I'd be fine, because I don't have that many accounts, and THEN it's not bad for the game".


Right.




Way to read something into nothing. Bad for me is separate from bad overall.

The bad for me part is obvious (i multi-box pve, no fleet warp makes that tedious but not impossible).

The bad for the game part is the part where a problem that only manifests itself is large groups is 'fixed' with a change that affects everyone. Generally, that's a bad policy. If you have a hang nail you cut off that part of the nail, you don't amputate both arms and one leg. CCP has a habit of using jackhammers and nuclear weapons in balance situations that would be better served by using a scalpel and a piece of bailing wire.

It wouldn't be the 1st time. CCP recently changed fighters because of (in their words) an exploit that few people used (ie the wrong way to do things). Contrast that with Drone assist where CCP chose to limit drone assist rather than get rid of it. That's an example of the right way to do things and what they should do with fleet warps, if anything).`

Oh, and again, the other bad for the game part is removing something that then requires 15 adjustments in other areas, like i said.
Flash Startraveler
Caldari Provisions
Caldari State
#40 - 2015-01-26 15:41:52 UTC
Flash Startraveler wrote:
I hope i am allowed to post this and dont offend anyone in his or her personal space...

People that are not using input broascasting are having problems at the moment ( https://forums.eveonline.com/default.aspx?g=posts&t=400578&find=unread ) which is obviously one of the first negative effects on the non ISBoxing community. I dont want to say non multiboxing community cause the considerated changes hit everyone multiboxing or not. There are posts on the forum Klick! that promote new per new regulation LEGAL ways of simplifying the control over several clients at the same time. So as i see it, the recent efforts to prevent players from getting a significant advantage by using the broadcast function of ISBoxer were more or less ineffective. As long a the game itself doesn't force you to do something different to issue the same command on another client, most used example is the entering of a code before you can lauch a bomb, nothing's really gonna change if the boxers dont have a problem with putting in a little bit more effort than before and klick several buttons and not only one.

I finance my stuff with incursions and i have seen some small effects on the incursion community since first of January. Some boxers reduced the amount of their clients and some stopped completely, but by far not all. In my humble opinion though, the incursion boxers are not the real problem. Ya i know some hold them responsible for the high plex prices despite loads of facts proving otherwise (for example a presentation a the last fanfest... war was it two years ago?) yadi yadi yada...
I see the bigger problems with the PvP boxes. Right, removing the fleetwarp could make it a bit harder but i can imagine just a little bit because issuing the warp command will still be the same on all clients and it will hit a huge amount of players that maybe dont even have a second account to multibox.

Mr Epeen wrote:
I guess that counts me out since I am not the least bit concerned. I really don't care one way or the other.


As soon as you have more than one account that you command at the same time, you are multiboxing, which i can imagine is a good part of the playerbase.

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