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combat RR pvp

Author
Nad'x Hapax
Hapaxa
#1 - 2015-01-25 15:05:43 UTC
Im wondering. Is a 2 man RR pvp setup viable? Never tried this or even logi so Im kinda curious of what it can be used for.

Vexors for example, Id like to be able to take fairly heavy DPS in a pure brawling enviroment. This is more for fun than anything else. Still we dont want to be laughed at.

Also since Im a total n00b when it comes to RR Id appreciate a RR Vexor/Nexor fit.
Belle Tristesse
Iron Pyrite.
#2 - 2015-01-25 16:29:15 UTC
Yeh rr Vexors work really well. Exeqs, Dragoon and Algos are also pretty good.

Can be worth fitting a local rep and remote rep in a 2 man setup. That way the guy that gets primaried is still making use of his cap.
ALUCARD 1208
Jerkasaurus Wrecks Inc.
Sedition.
#3 - 2015-01-25 17:01:23 UTC
it works but theres an easy counter, because the reps arent range bonused on normal hulls and if theres only 2 of you a smart gang would just scram / web you both and bump you away from each other.... or ecm drone u guys to death lol
Futt Isimazu
State War Academy
Caldari State
#4 - 2015-01-26 09:45:49 UTC
ALUCARD 1208 wrote:
it works but theres an easy counter, because the reps arent range bonused on normal hulls and if theres only 2 of you a smart gang would just scram / web you both and bump you away from each other.... or ecm drone u guys to death lol



If they're spamming ECM drones, you've probably lost anyway.
Tung Yoggi
University of Caille
#5 - 2015-01-26 10:44:39 UTC
Just go for a regular dual rep vexor and try to shoehorn 2 medium remote reps in your high slots.

Pure passive setups work better when you make larger gangs.

At this point, you have two things that might counter you:

- energy neutralizers: best counter is to go for 2 injectors rather than one.
- ecm: ecm drones can be killed one by one with your own drones, or with guns, the best counter beoing medium and large EM smartbombs, but you will have a lot of trouble fitting these. You can also slap an eccm module, but this is at the cost of either a low slot (that you may want to use for tank) or a mid slot (totally doable, but that leaves only 3 mid slots, so no dual injector / dual prop)

Here is an example fitting that should work somehow. You can replace the scram by a web on the second vexor to achieve full tackle.


[Vexor, Unnamed loadout]
Damage Control II
Medium Ancillary Armor Repairer
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

Medium Electrochemical Capacitor Booster I, Cap Booster 800
Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Faint Epsilon Warp Scrambler I

Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer

Medium Anti-Explosive Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Good luck !
Nad'x Hapax
Hapaxa
#6 - 2015-01-27 20:20:33 UTC
Thanks guys. Lots of good info! Hopefully I can put it to good use
Nad'x Hapax
Hapaxa
#7 - 2015-01-27 20:25:26 UTC
Tung Yoggi wrote:
Just go for a regular dual rep vexor and try to shoehorn 2 medium remote reps in your high slots.

Pure passive setups work better when you make larger gangs.

At this point, you have two things that might counter you:

- energy neutralizers: best counter is to go for 2 injectors rather than one.
- ecm: ecm drones can be killed one by one with your own drones, or with guns, the best counter beoing medium and large EM smartbombs, but you will have a lot of trouble fitting these. You can also slap an eccm module, but this is at the cost of either a low slot (that you may want to use for tank) or a mid slot (totally doable, but that leaves only 3 mid slots, so no dual injector / dual prop)

Here is an example fitting that should work somehow. You can replace the scram by a web on the second vexor to achieve full tackle.


[Vexor, Unnamed loadout]
Damage Control II
Medium Ancillary Armor Repairer
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

Medium Electrochemical Capacitor Booster I, Cap Booster 800
Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Faint Epsilon Warp Scrambler I

Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer

Medium Anti-Explosive Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Good luck !



Interesting fit. Ill try it out for sure. Will drop the small RRs for 2 blasters to up the dps a lil bit. 400 DPS for each vexor with all the potential tank seems really appealing to me. I will also drop one cap injector for ECCM, figured that Im either repping myself or my partner.

Thanks
Plato Forko
123 Fake Street
#8 - 2015-01-27 23:06:57 UTC
unbonused RR is really weak. having tried to run a RR doctrines in the past, I took three necessities from the experience: 1) resists above 70% across the board, 2) some buffer tank to survive missed cycles, 3) armour links

I'm sceptical about success with that Vexor fit above simply because there's too much that can go wrong:

1) anyone that comes at you with a neut ship will have an excellent chance of forcing one of you to run both your boosters simultaneously, and if you get capped out while you're reloading both then you're ****** because the resists are awful and there's no buffer tank to fall back on.

2) you will quickly find yourself overwhelmed trying to a) manage your local reps while b) rationing the amount of outgoing RR while c) maintaining a clear idea of the biggest threat on field and communicating effectively with your mate about who to focus on and when while d) keeping an eye on drones to spew out more as they get shot down (in a drawn-out fight, they will) while e) keeping your cap stable and not accidentally wasting a booster cycle, which could really end up costing you.

and that's just the conditions you'll face if you aren't being neuted as well, in which case you will probably be ****** with all the chaos going on in your head as you're trying to prioritize tasks every second.
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#9 - 2015-01-30 22:21:14 UTC
Plato Forko wrote:
unbonused RR is really weak. having tried to run a RR doctrines in the past, I took three necessities from the experience: 1) resists above 70% across the board, 2) some buffer tank to survive missed cycles, 3) armour links

I'm sceptical about success with that Vexor fit above simply because there's too much that can go wrong:

1) anyone that comes at you with a neut ship will have an excellent chance of forcing one of you to run both your boosters simultaneously, and if you get capped out while you're reloading both then you're ****** because the resists are awful and there's no buffer tank to fall back on.

2) you will quickly find yourself overwhelmed trying to a) manage your local reps while b) rationing the amount of outgoing RR while c) maintaining a clear idea of the biggest threat on field and communicating effectively with your mate about who to focus on and when while d) keeping an eye on drones to spew out more as they get shot down (in a drawn-out fight, they will) while e) keeping your cap stable and not accidentally wasting a booster cycle, which could really end up costing you.

and that's just the conditions you'll face if you aren't being neuted as well, in which case you will probably be ****** with all the chaos going on in your head as you're trying to prioritize tasks every second.


1) this is the pitfall of literally every brawling ship in the game. This is actually better because your tank comes from 2 cap sources rather than 1.

2) just because you're trash at this game doesn't mean a comp won't work. Don't ever criticize setups because you're too garbage to use them.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Plato Forko
123 Fake Street
#10 - 2015-02-03 00:33:29 UTC
God's Apples wrote:

2) just because you're trash at this game doesn't mean a comp won't work. Don't ever criticize setups because you're too garbage to use them.


why would you even say this? clearly the guy asking is not a pro at this which would be why he's asking. i'm just pointing out the difficulties with flying a fit that needs constant management, given a worst-case scenario. when you're getting blobbed by a gang and have to run everything at max just to keep up armour, it sure as **** is hard even for long-term players to make sure everything is being managed properly so don't give me that bullshit
Leeloo Killik
Fweddit
Free Range Chikuns
#11 - 2015-02-06 19:27:15 UTC  |  Edited by: Leeloo Killik
God's Apples wrote:
Plato Forko wrote:
unbonused RR is really weak. having tried to run a RR doctrines in the past, I took three necessities from the experience: 1) resists above 70% across the board, 2) some buffer tank to survive missed cycles, 3) armour links

I'm sceptical about success with that Vexor fit above simply because there's too much that can go wrong:

1) anyone that comes at you with a neut ship will have an excellent chance of forcing one of you to run both your boosters simultaneously, and if you get capped out while you're reloading both then you're ****** because the resists are awful and there's no buffer tank to fall back on.

2) you will quickly find yourself overwhelmed trying to a) manage your local reps while b) rationing the amount of outgoing RR while c) maintaining a clear idea of the biggest threat on field and communicating effectively with your mate about who to focus on and when while d) keeping an eye on drones to spew out more as they get shot down (in a drawn-out fight, they will) while e) keeping your cap stable and not accidentally wasting a booster cycle, which could really end up costing you.

and that's just the conditions you'll face if you aren't being neuted as well, in which case you will probably be ****** with all the chaos going on in your head as you're trying to prioritize tasks every second.


1) this is the pitfall of literally every brawling ship in the game. This is actually better because your tank comes from 2 cap sources rather than 1.

2) just because you're trash at this game doesn't mean a comp won't work. Don't ever criticize setups because you're too garbage to use them.



He's got a fair point. RR fleets are the most complicated to run/manage properly and a lot of things can go wrong. I wouldn't recommend RR to a new or inexperienced player.
Mr Spaxi
#12 - 2015-02-06 20:25:45 UTC
It can be a lot of fun if you're doing it with an organized group in which most members know what they're supposed to do. With newer players, not so much, as many times you'll land the repairs too late and lose a ship, weakening your chain further.