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Locking the camera view with respect to myship

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Author
Owain abArawn
EVE University
Ivy League
#1 - 2015-01-25 14:05:27 UTC
I've been using the WASD keys to manually fly my ship, but I have to continually adjust the camera view with the mouse to align the camera with my ship. Is there any way to lock the camera view to coincide with my ship's orientation?
Miomeifeng Alduin
Lithonauts Inc.
#2 - 2015-01-25 14:25:37 UTC
Nope.
Owain abArawn
EVE University
Ivy League
#3 - 2015-01-25 14:47:05 UTC
Well, if any of the dev's are looking in, if you are going to add manual controls, you should also have an option to lock the camera view.
Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2015-01-25 16:26:07 UTC
Owain abArawn wrote:
Well, if any of the dev's are looking in, if you are going to add manual controls, you should also have an option to lock the camera view.

so you WANT to die in pvp? the whole reason the camera is as free moving as it is is because if it wasnt, knowing what the hell is going on around you is near impossible. locking your camera would be suicidal
Ferni Ka'Nviiou
Doomheim
#5 - 2015-01-25 23:34:52 UTC
It'd be nice if there was mappable for camera movement, but unfortunately, there isn't.

The closest thing you have to an automated movement of the camera is the Advanced Camera and Tracking options.

It would be awesome if it was there, but it isn't.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#6 - 2015-01-26 00:07:35 UTC  |  Edited by: Wacktopia
If this did get implemented, it would be good to have a slight delay in the camera view where the pitch/roll of the camera follows the ship but the movement is delayed by a second or two.

Flight simulators sometimes employ this type of camera movement when looking from behind the plane.

If the ship is 100% fixed in the field of view it can create a rather dizzy outcome.

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Whittorical Quandary
Amarrian Infinity
#7 - 2015-01-28 06:46:16 UTC
Yeah, was thinking of the same thing, a camera that pointed in the direction of ship movement, maby have it drag a bit if there's a sudden direction movement.

Would be nice as there are ship movements that don't always have a target to lock (Would be helpful even when not useing the wsda for movement)

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Pok Nibin
Doomheim
#8 - 2015-01-28 15:36:51 UTC
I'd respond, but I have no respect for your ship. Sad

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Altirius Saldiaro
Doomheim
#9 - 2015-01-28 16:27:35 UTC
Owain abArawn wrote:
I've been using the WASD keys to manually fly my ship, but I have to continually adjust the camera view with the mouse to align the camera with my ship. Is there any way to lock the camera view to coincide with my ship's orientation?


I've been wanting a camera lock as well for a long time.
Owain abArawn
EVE University
Ivy League
#10 - 2015-02-08 00:16:49 UTC  |  Edited by: Owain abArawn
Nariya Kentaya wrote:
Owain abArawn wrote:
Well, if any of the dev's are looking in, if you are going to add manual controls, you should also have an option to lock the camera view.

so you WANT to die in pvp? the whole reason the camera is as free moving as it is is because if it wasnt, knowing what the hell is going on around you is near impossible. locking your camera would be suicidal

Not necessarily. I was a USAF air crew member (F-4 Phantom, a long time ago). I'm used to an out the cockpit view, fixed to the airframe, but with my head on a swivel. That could be simulated with the use of the current right mouse button control. I would be able to change my view in all directions just like moving my head in the cockpit, but when the right mouse button was released, the camera view would snap back to the fixed alignment down the axis of the space craft.

For me that would be very natural, as an option. If you don't like it, don't use it.

Edit: Using the right mouse button provides a temporary change to the camera angle, not the left mouse button. Corrected.
Rain6637
GoonWaffe
Goonswarm Federation
#11 - 2015-02-08 08:33:25 UTC
Former ATC here, RAPCON... USAF. Thank you fo... **** that, I'm jealous of your service.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#12 - 2015-02-08 10:21:51 UTC
My question is why are all these WSDA warriors wanting to fly in EvE like a flight sim....when its not a game about star fighters but Starships........

Go play a WWII game with a cruiser or something or even a sub and navigate the ship with a fixed view and see if like that. If you want an EvE flight sim, may i suggest waiting for Valkyrie so you can fly drones/fighters all you wish.
Owain abArawn
EVE University
Ivy League
#13 - 2015-02-08 13:21:36 UTC
Max Deveron wrote:
My question is why are all these WSDA warriors wanting to fly in EvE like a flight sim....when its not a game about star fighters but Starships........

Go play a WWII game with a cruiser or something or even a sub and navigate the ship with a fixed view and see if like that. If you want an EvE flight sim, may i suggest waiting for Valkyrie so you can fly drones/fighters all you wish.

If it is an option, why do you care? You play the game the way you like to play it, and allow others to play it the way they like to play.

The game provides players with multiple ways to do the same things. Think of how many ways there are to just set a course to a destination. This would just be one more way to maneuver ones ship.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#14 - 2015-02-09 01:25:35 UTC
Just a question, which obviously was not really answered just some smart come back.

Im curious to an actual answer, considering that yes it might be all right for PVE but PVP on the other hand.....or the more serious of PVE might be just a tad much with such a locked camera. But please go ahead and play that way if you wish. I know for one if i FC'd a fleet though and such a pilot caused more havoc than good because he kept getting killed or worse others because he could not keep a full battlefield awareness......well he would not be allowed in the fleet anymore. Further more, maybe being allowed once to mess up like that, twice and there would be a problem.....3rd time would be just have fleet kill and pod the guy for his preference.

just saying
Owain abArawn
EVE University
Ivy League
#15 - 2015-02-09 17:09:23 UTC  |  Edited by: Owain abArawn
Max Deveron wrote:
Just a question, which obviously was not really answered just some smart come back.

Im curious to an actual answer, considering that yes it might be all right for PVE but PVP on the other hand.....or the more serious of PVE might be just a tad much with such a locked camera. But please go ahead and play that way if you wish. I know for one if i FC'd a fleet though and such a pilot caused more havoc than good because he kept getting killed or worse others because he could not keep a full battlefield awareness......well he would not be allowed in the fleet anymore. Further more, maybe being allowed once to mess up like that, twice and there would be a problem.....3rd time would be just have fleet kill and pod the guy for his preference.

just saying

Not everyone has the same experience as other players. As I mentioned, my real life experience comes from flying the F-4, and after 2000 hours, I have some very established habit patterns. I don't know if that will translate into an advantage in EvE, but I think it would be interesting to give it a try, and I think it would be a trivial thing for the devs to add.

As mentioned, I forsee using the method with one hand on the right mouse button, scanning in all directions to maintain situational awareness, and just by releasing the mouse button, the view point would snap back to the axis of the space craft and the direction in which I am heading.

I find the current default method to be cumbersome, since I am always manually aligning the camera with my velocity vector, since it is far more natural for me to be looking in the direction I am heading while glancing from side to side, up and down as necessary.

Old habits die hard.

http://1000pictures.com/view.htm?caircraft/F-4+f091023-f-0502f-904+a3294855421h9435311
CCP Darwin
C C P
C C P Alliance
#16 - 2015-02-09 17:26:46 UTC
This has been discussed extensively, but I have no idea when or if such a feature will make it into the game.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

BuckStrider
Nano-Tech Experiments
#17 - 2015-02-09 17:54:58 UTC
CCP Darwin wrote:
This has been discussed extensively, but I have no idea when or if such a feature will make it into the game.


That's nice.

Now, if you wouldn't mind, could you ask someone who does have an idea or direct such person to this thread.

Thanks.

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Vincent Athena
Photosynth
#18 - 2015-02-09 18:26:25 UTC
Nariya Kentaya wrote:
Owain abArawn wrote:
Well, if any of the dev's are looking in, if you are going to add manual controls, you should also have an option to lock the camera view.

so you WANT to die in pvp? the whole reason the camera is as free moving as it is is because if it wasnt, knowing what the hell is going on around you is near impossible. locking your camera would be suicidal

What if you could still set the camera distance? It points in the direction you are moving, but you can still zoom out far enough to see what is going on around you. Now you will be able to tell which way your ship is moving (into the screen) even when you are zoomed so far out you cannot see the ship model.

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Phoenix Jones
Small-Arms Fire
#19 - 2015-02-09 18:27:58 UTC
Why there isn't a chase camera.... I have no clue. It can't be that hard to program in.

Yaay!!!!

Owain abArawn
EVE University
Ivy League
#20 - 2015-02-09 18:35:26 UTC  |  Edited by: Owain abArawn
Vincent Athena wrote:
Nariya Kentaya wrote:
Owain abArawn wrote:
Well, if any of the dev's are looking in, if you are going to add manual controls, you should also have an option to lock the camera view.

so you WANT to die in pvp? the whole reason the camera is as free moving as it is is because if it wasnt, knowing what the hell is going on around you is near impossible. locking your camera would be suicidal

What if you could still set the camera distance? It points in the direction you are moving, but you can still zoom out far enough to see what is going on around you. Now you will be able to tell which way your ship is moving (into the screen) even when you are zoomed so far out you cannot see the ship model.

This would be fine, and I could use the wheel on my mouse to zoom in and out as the current mech allows. I don't like to zoom all the way in, since you don't get a true 'out the cockpit' view, and i don't like staring at the glare of my own afterburner cans. If they add a fixed view point, I would suggest that the view be fixed at the front of the craft and a bit above the center axis. This would be a natural position for those with pilot experience.

It isn't even unnatural for larger space craft. After all, even aircraft carriers and other capital ships have a bridge located well above the main deck to provide the captain the best visibility.
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