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Crime & Punishment

 
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Defeating CODE/Gankers

First post
Author
Sebastian Voss
Voss Heavy Industries
#81 - 2015-02-06 20:43:27 UTC
Chocolate Mooses wrote:
Seraph IX Basarab wrote:
You need to find the half dozen other groups that have followed the above steps and pool some isk together and hire mercs. Which ones? Well it's a question of numbers really so with Marmite and Forsaken having the best mix of numbers, those two should cripple some of the mobility of CODE.



much good post until this part. hiring "mercs" against the CODE. alliance = giving your ISK away to someone for literally 0 results. look how hard we trashed the noble mermaids led by the brave tomato burrito (space bushido!) in their little war campaign. is that even still going on? and who hires "mercs" to war dec a bunch of -10 sec players anyway? you don't even need a war, just a gun.

these miners think the CODE. is running some huge scam by offering mining permits for a whopping 10 million ISK per year, someone get tora to pop into this thread plz and disclose how many hundreds of billions he has taken from angry miners with promises of having some effect against the CODE. alliance, please. you want a scam, miners, there's your big scam right in front of your eyes. word is that he's been doing this for years now.

also, your post fails to state the most obvious fact which is that the CODE always wins. always!

on the other hand, your post inspired good reaction gifs and made me laugh and told the carebears to HTFU and stop crying for just one more nerf, just one more nerf please oh ccp save us so we can fly untanked hulks while farmvilling like the space god intended

also veers has not started ranting here about real life criminals and cybertorture or calling people idiots yet so my final score is

overall 7.2285 out of 10 would click again


Reason's I won't buy a license. No out of game offense intended.
1. You don't always honor them.
2. I'd rather have you come after me and take the ISK from me if you can. I'm not your b**ch.
3. With all those AFK Miners and AFK Freighters you have such a target rich environment anyway.
4. It would take me out of the content your generating.

Sebastian Voss
Voss Heavy Industries
#82 - 2015-02-06 20:49:08 UTC
William Viper wrote:
HighSec miners are not the main victims of CODE or whatever kind of HighSec gankers.

What about new players? Players who recently joined EVE? Doing some missions, gathering some ore in the belts?
How many of those already quit playing EVE because they got shot by "pirates" while moving to Jita in their first industrial?

What EVE Online needs are new players.
Players who stay with us (!) in New Eden.
Players who spend their money for PLEX and populate our universe.

How can we achieve this?
1st proposal: no offensive action against other players in HighSec should be possible.
No shooting at them, no targeting, no jamming, no whatever.

2nd proposal: buff CONCORDE. They should be everywhere in HighSec and destroy every capsuleer who targets an other player.

You think that's too extreme? Think about the decrease in the number of players who quit playing EVE within their first week because they got ganked in HighSec.


Speaking as someone who seems to be stuck in High-Sec. This is too extreme. Isn't already really difficult to gank someone in a 1.0 or 0.9 system where you start off anyway? Can anyone give me stats on new players quiting because of code. I played for 1 year without never being ganked. Came back after quiting because the game was so boring and got ganked after about 4 months. Learned to tank my ships and have had gank attempts happen but none successfully after that.. more fun.

I mean in game, if you want to try to take down CODE, I'm willing to help. To take them down through nerfing, not interested.
Sebastian Voss
Voss Heavy Industries
#83 - 2015-02-06 20:50:02 UTC
I'm naming all my ships "Kenny".

So when I am ganked I can say "You Bastidges, you killed Kenny!"
Vic Jefferson
Stimulus
Rote Kapelle
#84 - 2015-02-06 21:25:37 UTC
Tora Bushido wrote:
Vic Jefferson wrote:
There is a 100% way to never be ganked in Hi Sec. Leave High Sec. If everyone left Hi Sec, they would have nothing to do, and you'd have won the war.
That doesn't make sense. Are you saying that when someone is shooting bullets at your house, you should move to a different city ? It's like me saying to you "You think jump fatigue is a problem ?" , they move to high-sec.


Hi Sec antagonists win by blowing up people or otherwise hurting their bottom line. You want the big kill mails, and the humorous stories of others being careless. That's fine and I support that 100%, and even indulge in it from time to time. If you really wanted to defeat Hi Sec gankers, you'd deprive them of this victory condition by simply not being a valid target in the areas they almost exclusively operate, as well as encouraging others to do the same. Living where gankers congregate is giving them an open license for victimizing you, as well as making their victory condition easy to attain. You may win a battle with falcons or smartbombs or counterbumping or whatever, but you could potentially do a lot more to rob them of their jollies if targets moved out of Hi Sec. A causal perusing of killboards confirms the rather limited reach of most of the industrial strength ganking alliances, or at least the ones that make the most noise.

Jump Fatigue is not a problem at all. It has made my life considerably better, in fact.

Vote Vic Jefferson for CSM X.....XI.....XII?

John E Normus
New Order Logistics
CODE.
#85 - 2015-02-06 22:45:18 UTC
"Living where gankers congregate is giving them an open license for victimizing you, as well as making their victory condition easy to attain."

~ Vic Jefferson, 2015

Between Ignorance and Wisdom

Solonius Rex
Federal Navy Academy
Gallente Federation
#86 - 2015-02-07 16:24:33 UTC
Lucas Kell wrote:
What you believe to be my interpretation is incorrect. My interpretation of your sentence was that EVE has spaceships in it, which makes me completely correct on my interpretation. As I have now corrected you all ambiguity has disappeared.

What you stated was still what you stated, even if you want to go back and revise it.


Im not talking about your interpretation regarding that aspect of my sentence. Im talking about your inrepretation regarding how i said that Harshness is the central concept, but not the only central concept of Eve, in which you interpreted that to mean, despite the lack of the word "Only", I was claiming that there was only 1 central concept within Eve.

Quote:
I'm not really sure how that matters. What you implied was that people whining indicated that a game was harsh. Wow players do in fact whine all the time, and yet it's generally accepted that WoW is the epitome of a themepark MMO. I suppose that will be revised and my interpretation of that will be wrong too.


Maybe you should read the rest of my paragraph? You know, cause that statement is a part of the entire paragraph. Im not aware of anything within the blizzard forums of something that was complained and petitioned so much that Billzard actually had to post a topic stating their official stance on it, that was still stickied after 2 years, and people still actively post in it and discuss it and complain about it.

Quote:

Point of fact, I'm a 2005 player. But yeah, surely a game that was harsh would involve losses which you couldn't immediately replace?


Your character was only active since 2007 so i thought you were a 2007 player, but okay.

Just because a game is harsh, doesnt mean that it is harsh in all manners and respects, no matter how you play or how you might go on to mitigate the risks and chances of losing all your stuff. After all, a game that is harsh just for the sake of being harsh is a stupid game.

Quote:
The game isn't particularly harsh on new players either, and certainly not by design. The only thing that is "harsh" on new players is how many veterans go out of their way to berate new players once they've destroyed their first few ships. It's like walking into an unmoderated chatroom with spaceships in it. I'm quite often convinced that many of the veterans here don't want new players in the game. You're going to have to do a lot of convincing if you want me to believe that a "central concept" of EVE is purposely trolling noobs out of the game, and when I joined that certainly wasn't anywhere near as common as it is now. Sure, you got blown up but you didn't get so much "LOL, rekt, gtfo noob, go back to wow, cry moar" and other such welcoming comments when it happened.

I've played games that are actually harsh by design, that have serious consequences if you lose a fight. EVE is simply not one of those games these days. EVE is just the 4chan of video games.


https://soundcloud.com/gecko-1-1/gecko-fleet-phoon-awox

Im sure people like this would disagree with you.

But you make it sound as if people leave this game more because they were trolled, rather than because they lost almost all their assets in one swift swoop.

I mean, theres a thread here on C&P of a guy who was scammed out of his 300 dollars worth of plex, saying he was gonna leave this game for good. Do you honestly think that hes leaving because he was trolled, or because all of his assets were utterly and completely stolen?
La Rynx
School of Applied Knowledge
Caldari State
#87 - 2015-02-07 18:24:44 UTC
One problem is, that hisec is called hisec. It is only natural to expect that "hisec" means "safe sec".
Call it "funny" or ridiculous, but it would be better to call it "empire space" / "empire core" or just somthing without "hisec" wich ppl believe means high security.

I am serious about that.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Aihaken Kashada
Doomheim
#88 - 2015-02-07 20:19:19 UTC
Just train a grifin alt. and have ecm drones in your minning ship. ecm drone and jam the catayst then point the pod and force them to self destruct problem solved and you get to hold a pod for two minutes. Also make sure to ask for a gf in local as well. Why tank a ship when you can bait tank it and have a good laugh.
Vector Symian
0 Fear
#89 - 2015-02-07 22:25:07 UTC  |  Edited by: Vector Symian
AttentionWonder this thread could be locked for redundancy?

Im fairly sure this topic has been covered multiple time Lol

You don't like each other so shoot at each other- figure out alts blap their shiny goon asses Twisted

tank your ships appropriately

and never EVER buy that fraud they call a permit

if you don't then I will personally shoot at you and I don't like gankers Evil
Lucas Kell
Solitude Trading
S.N.O.T.
#90 - 2015-02-08 02:28:37 UTC
Solonius Rex wrote:
Im not talking about your interpretation regarding that aspect of my sentence. Im talking about your inrepretation regarding how i said that Harshness is the central concept, but not the only central concept of Eve, in which you interpreted that to mean, despite the lack of the word "Only", I was claiming that there was only 1 central concept within Eve.
I was interpreting it the way it was written. You said "the central concept" which doesn't actually make sense when talking about more than one thing. Anyway, enough arguing over semantics.

Solonius Rex wrote:
Maybe you should read the rest of my paragraph? You know, cause that statement is a part of the entire paragraph. Im not aware of anything within the blizzard forums of something that was complained and petitioned so much that Billzard actually had to post a topic stating their official stance on it, that was still stickied after 2 years, and people still actively post in it and discuss it and complain about it.
I did read your sentence, and what it basically boiled down to is "would WoW be more harsh f WoW was more harsh". That doesn't really affect EVE. I'm not saying i's impossible for a game to be harsh, what I was saying is that the fact that people complain about losses in games doesn't make them harsh, as evidenced by people complaining about themepark MMOs.

Solonius Rex wrote:
Your character was only active since 2007 so i thought you were a 2007 player, but okay.

Just because a game is harsh, doesnt mean that it is harsh in all manners and respects, no matter how you play or how you might go on to mitigate the risks and chances of losing all your stuff. After all, a game that is harsh just for the sake of being harsh is a stupid game.
Second character which rapidly became my main.

Indeed, but it does need to be harsh in at least some respects. The only things that people say are harsh in EVE are thing which boil down to requiring isk to replace (scams, ship explosion, podding) and as ISK is easy to make while asleep, it pretty much makes any loss irrelevant.

When they put in forced permadeath or loss of serious SP on ship loss or even just made it significantly harder to replace your losses, I might agree it's harsh. All that really differentiates EVE from other games at the moment is that scams and emergent gameplay considered bannable in other games because they generally promote spamming and antisocial behaviour isn't bannable here.

Solonius Rex wrote:
https://soundcloud.com/gecko-1-1/gecko-fleet-phoon-awox

Im sure people like this would disagree with you.

But you make it sound as if people leave this game more because they were trolled, rather than because they lost almost all their assets in one swift swoop.

I mean, theres a thread here on C&P of a guy who was scammed out of his 300 dollars worth of plex, saying he was gonna leave this game for good. Do you honestly think that hes leaving because he was trolled, or because all of his assets were utterly and completely stolen?
I'm sure some people would disagree. Look around the forums and you'll find people disagreeing with thins that are clearly true. Disagreeing with something doesn't mean they are right. Certainly from a mechanics standpoint, the game isn't designed to be particularly harsh on newbies. The only reason they get more losses than anyone else is because they haven't learned to dodge the players who farm them for easy kills yet.

I'd bet that considerably more people leave because of the way they are treated socially within the game than from losing their ships. Sure, you can point to a thread where someone is leaving because he dumped a sum of real life cash into the game and got it robbed almost immediately, but that in itself doesn't prove that people leave from the losses. I'm sure some quit over losing their stuff, that always going to happen, but what tends to get people upset to the point of ragequit is when they get bombarded with insults and purposely prodded and poked until they are stressed out. For many bittervets, it's not good enough that they destroy someone's ship, they want them to cry about it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

admiral root
Red Galaxy
#91 - 2015-02-08 04:30:31 UTC
La Rynx wrote:
One problem is, that hisec is called hisec. It is only natural to expect that "hisec" means "safe sec".
Call it "funny" or ridiculous, but it would be better to call it "empire space" / "empire core" or just somthing without "hisec" wich ppl believe means high security.

I am serious about that.


The White House is generally considered high security, yet the Secret Service has been taking some real flak lately over breaches and lapses. High sec isn't safe, just safer. Oh, and empire space is already in the game - high sec and low sec both fit this description.

No, your rights end in optimal+2*falloff

Tyyler DURden
Mordechai and Sons Distribution Co.
#92 - 2015-02-08 16:48:33 UTC
[
Vic Jefferson wrote:
as well as making their victory condition easy to attain.
The code always wins right? Isnt that what they say? Anybody can set their own conditions for victory, thats the nature of the sandbox. In this instance code decided that culling the dumbest 2% of the herd in hisec is their big win. Congrats I guess.
Kind of reminds me of Homer and Bart playing that boxing game and right as Homer is about to finally get his first win Bart unplugs the console and declares himself retired grand champion for life.

Tyyler DURden says "use soap"

admiral root
Red Galaxy
#93 - 2015-02-09 04:15:39 UTC
The whinebears guide to defeating Code and the New Order:

1. Set a victory condition of not being ganked for the duration of Eve's lifetime.
2. Immediately uninstall your client and cancel your subscription(s). Do not re-install and do not re-subscribe, ever.
3. Declare victory somewhere else, because you can't trash this forum up without a subscription.

No, your rights end in optimal+2*falloff

DrMaddog
Ministry of Furious Retribution
Fraternity.
#94 - 2015-02-12 15:48:25 UTC
admiral root wrote:
The whinebears guide to defeating Code and the New Order:

1. Set a victory condition of not being ganked for the duration of Eve's lifetime.
2. Immediately uninstall your client and cancel your subscription(s). Do not re-install and do not re-subscribe, ever.
3. Declare victory somewhere else, because you can't trash this forum up without a subscription.


Such a sick burn, never heard this sick burn. 2004 called and wants its sick burns back for the insult ward.

admiral root
Red Galaxy
#95 - 2015-02-12 15:59:50 UTC
DrMaddog wrote:
admiral root wrote:
The whinebears guide to defeating Code and the New Order:

1. Set a victory condition of not being ganked for the duration of Eve's lifetime.
2. Immediately uninstall your client and cancel your subscription(s). Do not re-install and do not re-subscribe, ever.
3. Declare victory somewhere else, because you can't trash this forum up without a subscription.


Such a sick burn, never heard this sick burn. 2004 called and wants its sick burns back for the insult ward.



Miner, calm down.

No, your rights end in optimal+2*falloff

Tengu Grib
Caldari Provisions
Caldari State
#96 - 2015-02-12 18:00:25 UTC
Sebastian Voss wrote:
William Viper wrote:
HighSec miners are not the main victims of CODE or whatever kind of HighSec gankers.

What about new players? Players who recently joined EVE? Doing some missions, gathering some ore in the belts?
How many of those already quit playing EVE because they got shot by "pirates" while moving to Jita in their first industrial?

What EVE Online needs are new players.
Players who stay with us (!) in New Eden.
Players who spend their money for PLEX and populate our universe.

How can we achieve this?
1st proposal: no offensive action against other players in HighSec should be possible.
No shooting at them, no targeting, no jamming, no whatever.

2nd proposal: buff CONCORDE. They should be everywhere in HighSec and destroy every capsuleer who targets an other player.

You think that's too extreme? Think about the decrease in the number of players who quit playing EVE within their first week because they got ganked in HighSec.


Speaking as someone who seems to be stuck in High-Sec. This is too extreme. Isn't already really difficult to gank someone in a 1.0 or 0.9 system where you start off anyway? Can anyone give me stats on new players quiting because of code. I played for 1 year without never being ganked. Came back after quiting because the game was so boring and got ganked after about 4 months. Learned to tank my ships and have had gank attempts happen but none successfully after that.. more fun.

I mean in game, if you want to try to take down CODE, I'm willing to help. To take them down through nerfing, not interested.


You have the correct attitude towards us.

Personally, if someone quits Eve because they were ganked, then they would have quit eventually due to something else. Those who get ganked and learn from it, or manage to go a long time without being ganked, are players who can and maybe will remain in Eve. Eve is a cold hard place, if new players can't take a hit on the chin, they won't last whether we gank them or not.

Back when I was mining I only got ganked once, and it took 10 Test Alliance catalysts to kill a single one of my Mackinaws and the second target warped off in half shields. I didn't complain, I congratulated them as being the first ones to succeed. Besides, they brought enough firepower they deserved the kill.

And yes, ganking in a 1.0 or 0.9 is quite difficult, you need to bring way more firepower than you actually want to. We spent 150 million ganking a guy who was live streaming with no delay, he was flying a retriever in a 1.0 system. What we brought was overkill, but it gives you an idea.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Capt Starfox
GoonWaffe
Goonswarm Federation
#97 - 2015-02-13 10:09:34 UTC
William Viper wrote:
HighSec miners are not the main victims of CODE or whatever kind of HighSec gankers.

What about new players? Players who recently joined EVE? Doing some missions, gathering some ore in the belts?
How many of those already quit playing EVE because they got shot by "pirates" while moving to Jita in their first industrial?

What EVE Online needs are new players.
Players who stay with us (!) in New Eden.
Players who spend their money for PLEX and populate our universe.

How can we achieve this?
1st proposal: no offensive action against other players in HighSec should be possible.
No shooting at them, no targeting, no jamming, no whatever.

2nd proposal: buff CONCORDE. They should be everywhere in HighSec and destroy every capsuleer who targets an other player.

You think that's too extreme? Think about the decrease in the number of players who quit playing EVE within their first week because they got ganked in HighSec.


How about no.

Eve is and has always been about the uncertainty of space (pixels). In this environment I can, if I wish, shoot your spaceship. What you 'ought to do in return is either get even, or get smarter, or both.

If you cannot, or will not put forth the required amount of effort (some google searches and reading) to counter your opponent, then I'm sorry, this is not the right game for you. If this happens to be a "new" player, and they cannot handle losing their precious spaceship in a video game about losing spaceships, they should not be playing.

However, most new players I've encountered asked me all sorts of questions about what I did and how I did it; I am more than happy to oblige. These players are so grateful as they actually learned something from someone who comprehends the mechanics and sometimes they go out and try something piratey for themselves and realize it's way more fun than shooting little red crosses, or mining space rocks.

I dare say you couldn't be more wrong and that Eve piracy breathes life into Eve Online.

But, because your passive income is at risk you yell bloody murder and carry on about the new players.

Abandon all hope ye who x up in fleet

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#98 - 2015-02-13 11:31:19 UTC
La Rynx wrote:
One problem is, that hisec is called hisec. It is only natural to expect that "hisec" means "safe sec".
Call it "funny" or ridiculous, but it would be better to call it "empire space" / "empire core" or just somthing without "hisec" wich ppl believe means high security.

I am serious about that.

This actually isn't a bad idea, I doubt it would ever be pushed through though.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Shallanna Yassavi
qwertz corp
#99 - 2015-02-14 09:04:29 UTC
How to defeat CODE-type tactics:
0: To keep your sanity, find something else to do while mining.
1: Figure out how the combat system actually works. Google may find how-to guides, but isn't so good at analysis. Yet.
2: Mine with fighter escort nearby, maybe a couple of mission runners. This fighter escort should be able to handle close-range action and be able to scram and maybe web. For the fighters, learning teamwork when running the mission wouldn't hurt, either, cause it's a very multiplayer game.

A signature :o

Intar Medris
KarmaFleet University
#100 - 2015-02-14 11:20:33 UTC
Yield my friend is the reason why to use a T2 barge, and they also have better caps and can fit better tanks. Problem is most miners have never heard of fitting a tank. I stopped flying Hulks and went to Skiffs. The reason is simple. The massive tank you can fit. 71K EHP without boosts vs 10K EHP on a hulk. Sure I give up a some yield, but I would see the gank fleet it would take to take down my Skiffs the moment they came in the system. Skiffs are notorious for the amount of firepower it takes to bring one down.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.