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Power Diag System II - CPU overhead changed ?

First post
Author
Hallvardr
#1 - 2015-01-23 02:41:16 UTC
CCP - I see what you did there !

So has anyone else noticed that the power diag system II module's CPU overhead suddenly went from 15 to 16.5tf ? (at level V for energy grid upgrades) O_o wait ... why does EGU skill level effect a module's CPU overhead ??? Something ain't right here.

A fit I've been using for a while now was always "very tight" and then suddenly a few days back .. too tight. A module went offline due to lack of available CPU resources.

A quick check to my EFT saved fitting for this hull .. confirmed. PDS-II are 15tf (for my level V skill) in EFT but are 16.5tf in game.

There was a simple 56,000 isk fix .. but still, sneaky and disappointing and a bit puzzling.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#2 - 2015-01-23 03:55:58 UTC
what overhead ?
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#3 - 2015-01-23 04:11:01 UTC
At least the Dev blog that outlined the changes to the PDU II was only published a month ago.
Unsuccessful At Everything
The Troll Bridge
#4 - 2015-01-23 04:24:26 UTC
Ned Thomas wrote:
At least the Dev blog that outlined the changes to the PDU II was only published a month ago.


Wait.. it was? Are you sure?

*looks through devblogs

Well ill be dipped in ****. Looky there. Well, its convenient and all, but surely they should have put that somewhere where everyone would notice.. like the launcher!

*looks through 'latest news' launcher bar history

Well butter mah buns! There it is again! Still, they should have maybe mentioned it in the patchnotes!

*looks at patchnotes

Well ill be a monkey's uncle! Them there CCP fellers done thought of everything! If that there news was a snake, it woulda done bit me! Id hafta be downright off muh rocker to miss that there info.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#5 - 2015-01-23 04:35:49 UTC
Unsuccessful At Everything wrote:
Ned Thomas wrote:
At least the Dev blog that outlined the changes to the PDU II was only published a month ago.


Wait.. it was? Are you sure?

*looks through devblogs

Well ill be dipped in ****. Looky there. Well, its convenient and all, but surely they should have put that somewhere where everyone would notice.. like the launcher!

*looks through 'latest news' launcher bar history

Well butter mah buns! There it is again! Still, they should have maybe mentioned it in the patchnotes!

*looks at patchnotes

Well ill be a monkey's uncle! Them there CCP fellers done thought of everything! If that there news was a snake, it woulda done bit me! Id hafta be downright off muh rocker to miss that there info.


Hey hey now, I work with folks who talk like that. Yes, they're morons and deserve ridicule in every way (because goddamit shut up Yosemite) , but there is no reason why I have to be exposed to that dialect here.
Trey Kutoi
SergalJerk
Test Alliance Please Ignore
#6 - 2015-01-23 06:53:26 UTC
was PDU really that OP that they needed to nerf it?
Pok Nibin
Doomheim
#7 - 2015-01-23 08:53:55 UTC
Where you been at, huh?

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Hallvardr
#8 - 2015-01-23 14:36:54 UTC
well .. sonofagun look at that. I'd like to think that I keep up on and read most/all the dev notes as I like to stay informed .. but I somehow missed that ..

UaE's second link clearly shows .. CPU Usage – 22 (was 20) which explains it. But as Trey Kutoi asks, why ? I guess by itself, there wouldn't be a good reason. But in seeing all the other modules that got changed meh. it was simple to fix ..

Still, it knocked me out of the fitting by .2 tf .. [sad panda face]

Somewhat related, does anyone remember DEVs stating that if you could fly it before, you'll still be able to fly it after "X" change ? I've been looking for that post/statement.

I have two Command ships that are fully rigged and fitted that say otherwise due to prereq changes (albeit for a while now).
Silvetica Dian
Imperial Shipment
Amarr Empire
#9 - 2015-01-23 15:37:43 UTC
Hallvardr wrote:
well .. sonofagun look at that. I'd like to think that I keep up on and read most/all the dev notes as I like to stay informed .. but I somehow missed that ..

UaE's second link clearly shows .. CPU Usage – 22 (was 20) which explains it. But as Trey Kutoi asks, why ? I guess by itself, there wouldn't be a good reason. But in seeing all the other modules that got changed meh. it was simple to fix ..

Still, it knocked me out of the fitting by .2 tf .. [sad panda face]

Somewhat related, does anyone remember DEVs stating that if you could fly it before, you'll still be able to fly it after "X" change ? I've been looking for that post/statement.

I have two Command ships that are fully rigged and fitted that say otherwise due to prereq changes (albeit for a while now).

If you have the command ship skill trained you can fly the ship (try undocking it ain't that scary).
The prereq's are needed to inject the command ship skill which you imply you did before the changes.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Tipa Riot
Federal Navy Academy
Gallente Federation
#10 - 2015-01-23 15:56:12 UTC
I used to have very tight fits using PDUs, RCs, and Cores ... none of them still worked after the last two patches. It's more difficult now to get the same stats and flexibility on some of my heavy use ships. The fitting options have been reduced (less modules, wider stats gap, general nerf), is it what we get from Tiericide? Ugh

I'm my own NPC alt.

Frostys Virpio
State War Academy
Caldari State
#11 - 2015-01-23 18:24:08 UTC
Hallvardr wrote:


Somewhat related, does anyone remember DEVs stating that if you could fly it before, you'll still be able to fly it after "X" change ? I've been looking for that post/statement.

I have two Command ships that are fully rigged and fitted that say otherwise due to prereq changes (albeit for a while now).


You can still fly any ships you could before. Specific fits were never mentioned in those messages from CCP.

Try boarding your command ship, you should get inside of it.
Hallvardr
#12 - 2015-01-23 18:30:59 UTC
Silvetica Dian - this is what changed ..

Prereq - Information Warfare 5, Armored Warfare 5, Siege Warfare 5, & Skirmish Warfare 5 skill added as requirement for the Command Ship skill.

IIRC I'd already tried to board the ship but was denied. Before the change I had the Command skill and have it trained to "V" again, IIRC. They then added the above as the prereq for getting the Command sklll which I already have ... and they didn't take it away. However if I look at the "prereq" for either of my two command ships ... the above skills are listed in orange meaning that I need to get them to lvl 5 before I can pilot said hull.

Again ... its been a while since I tried to board them but I'm pretty sure I was surprised when I had and was denied since I own them, fit and rigged them and had been flying them for a while (at that point)
Serene Repose
#13 - 2015-01-23 18:32:44 UTC
Why don't you just copy/paste the dev blog in here? Hell. Reinventing the wheel is an artform.

We must accommodate the idiocracy.

J'Poll
School of Applied Knowledge
Caldari State
#14 - 2015-01-23 18:46:22 UTC
Hallvardr wrote:
Silvetica Dian - this is what changed ..

Prereq - Information Warfare 5, Armored Warfare 5, Siege Warfare 5, & Skirmish Warfare 5 skill added as requirement for the Command Ship skill.

IIRC I'd already tried to board the ship but was denied. Before the change I had the Command skill and have it trained to "V" again, IIRC. They then added the above as the prereq for getting the Command sklll which I already have ... and they didn't take it away. However if I look at the "prereq" for either of my two command ships ... the above skills are listed in orange meaning that I need to get them to lvl 5 before I can pilot said hull.

Again ... its been a while since I tried to board them but I'm pretty sure I was surprised when I had and was denied since I own them, fit and rigged them and had been flying them for a while (at that point)



Hahahaha.

If you could fly the ship before, you still can.


You do know that the skill system is a hierarchy system, where only the top level skills are actually needed to fly a ship (ooh, maybe that is why they are listed layered).

The secondary and tertairy skills are only needed to inject the skill.

As you already had injected command ships skill you can still fly them.

But reading devblogs is as hard for you as it is for the OP it seems.

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Hallvardr
#15 - 2015-01-23 19:53:50 UTC
hmm . abrasive personality ... anyways.

I located this forum post - so I'm going to take a trip when I get home and see if I can once again board my command hulls.
Nariya Kentaya
Ministry of War
Amarr Empire
#16 - 2015-01-23 20:23:33 UTC
Ned Thomas wrote:
Unsuccessful At Everything wrote:
Ned Thomas wrote:
At least the Dev blog that outlined the changes to the PDU II was only published a month ago.


Wait.. it was? Are you sure?

*looks through devblogs

Well ill be dipped in ****. Looky there. Well, its convenient and all, but surely they should have put that somewhere where everyone would notice.. like the launcher!

*looks through 'latest news' launcher bar history

Well butter mah buns! There it is again! Still, they should have maybe mentioned it in the patchnotes!

*looks at patchnotes

Well ill be a monkey's uncle! Them there CCP fellers done thought of everything! If that there news was a snake, it woulda done bit me! Id hafta be downright off muh rocker to miss that there info.


Hey hey now, I work with folks who talk like that. Yes, they're morons and deserve ridicule in every way (because goddamit shut up Yosemite) , but there is no reason why I have to be exposed to that dialect here.

Too bas for you, EVE is "multi-cultural", which means we get to make fun of all flavors of you americans equally.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#17 - 2015-01-23 23:56:38 UTC
This thread has been moved to Ships & Modules.

ISD Ezwal Community Communication Liaisons (CCLs)

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#18 - 2015-01-24 00:15:25 UTC
any examples of fits that no longer work after the PDU change?

I'm quite confident that list will be very short.
Hallvardr
#19 - 2015-01-24 01:28:04 UTC  |  Edited by: Hallvardr
I would tend to agree with you.

But then again... pouring over a long list of changes to modules in a dev blog that mentions where the CPU load for a PDS-II has changed from 20 to 22 tf base ... and realizing "oh crap, I have 3 fits that won't work now" is a bit of a stretch. I don't fly all my hulls after each patch. You just kind of stumble upon these facts as you do.

Tsukino Stareine it's a PDS-II (Power Diag System T2) versus PDU that we're talking about here. Keep up. Smile
Lady Rift
His Majesty's Privateers
#20 - 2015-01-24 04:04:09 UTC
they increased it cpu to from 20 to 22 because of the buff they gave its stats
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