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Why do Empire kill missions come up so frequently?

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Author
Jenn aSide
Worthless Carebears
The Initiative.
#21 - 2015-01-22 15:21:49 UTC  |  Edited by: Jenn aSide
Ferni Ka'Nviiou wrote:

We could then farm the best of the best missions (such as Silence the Informant - Level 3) and not even have to do Level IV's.
I swear, if I could keep doing that mission over and over, I could make about 300 million and hour.
That's part of the main reasons why they can't.

Imbalance.

The lore implications of saying "No, I don't want to kill those Amarrian slavers" over and over, and not receiving some sort of hate from Brutor agents, would seem strange.


Perfectly well said. I shudder to think of the impact on the economy if all i ever had to do was Gone Berserk (the mission that acts like a null sec anomaly) and Dread Pilot Scarlet.

Most mission runners who ask for change don't take into account WHY things exist in their current form and their requests tend to be intensely self serving and unrealistic.
Aiyshimin
Shiva Furnace
#22 - 2015-01-22 15:32:46 UTC
This is a sad thread.

Missions should have never been introduced to EVE.

Aplysia Vejun
Children of Agasul
#23 - 2015-01-22 15:45:40 UTC
Or they could
a)introduce more general missions against pirate factions
b) then they should make an option 'i dont want to fight the other empires. No need to ask me over and over
Aiyshimin
Shiva Furnace
#24 - 2015-01-22 15:50:27 UTC
Aplysia Vejun wrote:
Or they could
a)introduce more general missions against pirate factions
b) then they should make an option 'i dont want to fight the other empires. No need to ask me over and over


Or they could move all pirate missions into lowsec, and make all hisec missions empire missions.



Jenn aSide
Worthless Carebears
The Initiative.
#25 - 2015-01-22 16:10:40 UTC
Aiyshimin wrote:
Aplysia Vejun wrote:
Or they could
a)introduce more general missions against pirate factions
b) then they should make an option 'i dont want to fight the other empires. No need to ask me over and over


Or they could move all pirate missions into lowsec, and make all hisec missions empire missions.





Well, i think there should be SOME pirate missions in high sec, but it's kind of silly to see things how they are now.

In high security space somehow mega-legions of battleship using pirates can be everywhere and CONCORD + the empire navies and private corporations are so undermanned that they farm out pirate hunting to US (mission runners) via agents.

In that same high security space it I so much as shoot a single civilian autocannon round (that can't even make a noob ships shields dip to 99%) at someone, the NPC police instantly appear out of nowhere to blap me...

CCP got it backwards, the pirate missions in high sec should be all against small, really fast ships (like the pirate epic arcs) because those small ships would be the only ones the pirates could get into high sec, and the battleship heavy missions should be in (NPC) null and sometimes low sec.
Vyl Vit
#26 - 2015-01-22 16:34:29 UTC
I'm not a real big fan of this, either. I mission for my combat game and after my last ordeal getting my Amarr/Caldari standings back up, taking these quasi-military missions just isn't my cup of tea anymore. I do marketing as well, and not being able to get in to Jita or Amarr without being attacked by the po po is a pain in the derriere mon ami.

I've often thought, what with this massive data processing capability we have, that it would be nice to have the choice of combating crime, or being an unofficial member of my faction's militia - especially when there already IS a militia I can choose to join, or not join. I think the organization of missions is somewhat lacking in this respect.

I am willing to accept the fact that no matter what, Amarr and Minmatar are at war, even though we're at peace...and my goverrnment needs to combat them under the table like a bunch of chickens...so as not to **** off...WHO? Who is this higher authority the Minmatar must answer to? Either way it's stretching things a bit.

If the Republic Fleet wishes to engage in military ops against Amarr, they have the means to do it without dragging poor, capsuleers like us into it on the sly. (And, if it were truly on the sly, our standings wouldn't take a HIT, 'cause who's ratting us out to the Amarrians and Caldari...our own PEOPLE? So much for hush hush.)

I'm happy to serve as a volunteer sherriff and rid the system of pirates and other criminals. I don't feel right being involved in affairs of state, then being hit in my ability to freely roam the galaxy due to doing favors for "my own people."

Get it?

Paradise is like where you are right now, only much, much better.

Caviar Liberta
The Scope
Gallente Federation
#27 - 2015-01-22 16:39:50 UTC
Galadriel Vasquez wrote:
Provence Tristram wrote:
Ferni Ka'Nviiou wrote:
Provence Tristram wrote:
So... I'm missioning. I guess because that's (generally) what we low SP character do (well, it's what *I* do, at least).

One thing that has irked me for the longest time about missioning in this game is the frequency of Empire kill missions.

"Hey Provence, I need you to go bulldoze fifty Caldari habitat modules for me. Women... children... men... Actually, on second thought, please focus on the children. I want to see broken little bodies floating across the star field."

*Provence dutifully declines, while simultaneously dodging the agent's loogie as he spits at her.*

"Oh, hey, Provence -- good thing I caught you! Yeah, I really need you to drift on over to Gallente space and murder this pesky guy... and his guards... and their base... and any reinforcements that warp in. Hell, just start shooting Concord. What does it even matter?"

I don't have any qualms about killing NPCs, but these missions more often than not run contrary to the realities of the EVE universe. Not only are none of the powers currently at war but -- far more importantly -- mobility is a big deal in this game, and nobody wants to become hostile with one race or another.

It wouldn't be such a big deal except for the mission refusal timer. Why do I need to choose between A) taking a significant reputation hit, B) picking up my operation and moving 10 star systems away, or C) losing standing with the agent? I just don't get this element of missioning... if the Empire kill missions are going to be so common, why can't we just chain refuse missions?

Finally, why are Empire kill missions still an enormous objective of even corporations? I kind of understand the Navy kill quests that have you targeting an opposing military force... but why does Quafe want me to go spraying fire into some Amarr patrol? Don't they enjoy beverages?

This seems like one of those QOL issues that CCP has been trying to rectify... and unlike the cloning changes, I really don't feel like this one requires much thought.

It's more of a:
"Let's take a random mission from the pool, oh hey, Caldari."

It's a game-coding thing, which is pretty hard to rectify. For the amount of people that care about standings, it's just not worth the time for CCP, I guess.

If they were going to change this in anyway, they may as well overhaul the entire mission system. Big task, but it kind of needs it.

Yeah, "because reasons" is what I'm going to go for.


Couldn't they fix it just by removing the refuse mission penalty?


I think that is a good idea.


Taking faction hits by doing faction missions is the consequences of doing them in the first play. Yes it is a penalty, however that is what the game is based. Actions and consequences.

Welcome to EvE.
Finn Stanley
Hilaban Industries United
#28 - 2015-01-22 16:49:27 UTC
Provence Tristram wrote:
Adrie Atticus wrote:
Here comes the choice and consequence:
- don't do missions if you don't want to tank your standings
- locate to a constellation with multiple agents and swap between them to circumvent the decline penalty
- go do SOE arc to get standings up
- go do missions for the sides which you have bad standings towards to raise them


Except, of course, that you're failing to see the forest for the trees.

Consequence? What consequence? Because if the choice to reject had meaning (other than consuming time), then you'd lose standing with the agent no matter whether you refused the mission or waited three hours and then refused it.

I mean, think about it -- the argument you're making is that this is EVE, and that your choices have impact. But this is a really, really bad bit of terrain to plant your flag and fight that battle on considering that A) the game doesn't give a whit if I ultimately refuse the mission (thus essentially eradicating all but real-world time-related consequences for said choice), B) it doesn't invoke any longer term consequences for my refusal, and C) the ultimate result of my missioning, beyond accessing higher level missions, is MEANINGLESS. The objectives mean nothing! The story means nothing!

What's more, this is EXACTLY the type of old-style gameplay that CCP has been attempting to root out. I am totally in favor of keeping EVE a harsh universe (and I was actually very much on the fence about the clone changes). But this element of missioning just screams antiquated roadblock for roadblock's sake.

This isn't a part of the sandbox! This is the antithesis of sandbox elements! Yeah, all my choices have consequence -- I could choose to pick my freaking nose right now, too. Maybe my dog will notice me doing that. CONSEQUENCE: DOG MAY BE GROSSED OUT. Does consequence ultimately matter, however?: NO.



I agree that lore is meaninless, but simply put, according to game design/ game mechanics, you cant have positive standing with everyone, the more you grow towards one faction the less others like you, thats why people do missions, to increase standing.

Now in the same game design, game mechanics approach you most decide to take a mission (meaning: accept the mission), if there were no limitations, you could simply decline till you get what you want, and complain that there isnt a better mission than worlds collide or blockade.

I think developers should revamp pve

they could make "rat belts" that respawn mobs constantly

or they could simply make agents behave with a neural network that helps them learn which missions you like and give you those more often.

I spam missions till i get good minerals then mine from them, because the system im in is always empty when i get home from work, and i hate when the game makes me go 1-2 jumps away because even if i complete the mission, i wont mine from those places, so, dont give me "the artifact" two jumps from home, that would improve things for me.

Stuff like that would be the "little things" of pve... that would make the game enjoyable.
Herzog Wolfhammer
Sigma Special Tactics Group
#29 - 2015-01-22 16:53:49 UTC
Provence Tristram wrote:
So... I'm missioning. I guess because that's (generally) what we low SP character do (well, it's what *I* do, at least).

One thing that has irked me for the longest time about missioning in this game is the frequency of Empire kill missions.

"Hey Provence, I need you to go bulldoze fifty Caldari habitat modules for me. Women... children... men... Actually, on second thought, please focus on the children. I want to see broken little bodies floating across the star field."

*Provence prudently declines, while simultaneously dodging the agent's loogie as he spits at her.*

"Oh, hey, Provence -- good thing I caught you! Yeah, I really need you to drift on over to Gallente space and murder this pesky guy... and his guards... and their base... and any reinforcements that warp in. Hell, just start shooting Concord. What does it even matter?"

I don't have any qualms about killing NPCs, but these missions more often than not run contrary to the realities of the EVE universe. Not only are none of the powers currently at war but -- far more importantly -- mobility is a big deal in this game, and nobody wants to become hostile with one race or another.

It wouldn't be such a big deal except for the mission refusal timer. Why do I need to choose between A) taking a significant reputation hit, B) picking up my operation and moving 10 star systems away, or C) losing standing with the agent? (Or, I suppose there's D) waiting 4 hours to play again Ugh [that's what I'm doing right now, FYI]). I just don't get this element of missioning... if the Empire kill missions are going to be so common, why can't we just chain refuse missions?

Finally, why are these same undesirable missions still an enormous objective even of corporations? I kind of understand the Navy kill quests that have you targeting an opposing military force... but why does Quafe want me to go spraying fire into some Amarr patrol? Don't they enjoy beverages?

This seems like one of those QOL issues that CCP has been trying to rectify... and unlike the cloning changes, I really don't feel like this one requires much thought.



I think you are taking things way too seriously.

The mission plot lines are immersion breaking though, like getting a kill mission against an empire faction in an empire region is an ALLY of the target, which is kind of dumb. Do the Amarr know that the Caldari are sending capsuleers to kill them on the side?


Bring back DEEEEP Space!

Wraith Soulsark
New Eden Unified Forces
#30 - 2015-01-22 17:10:13 UTC  |  Edited by: Wraith Soulsark
Ferni Ka'Nviiou wrote:
Provence Tristram wrote:
Ferni Ka'Nviiou wrote:
Provence Tristram wrote:
So... I'm missioning. I guess because that's (generally) what we low SP character do (well, it's what *I* do, at least).

One thing that has irked me for the longest time about missioning in this game is the frequency of Empire kill missions.

"Hey Provence, I need you to go bulldoze fifty Caldari habitat modules for me. Women... children... men... Actually, on second thought, please focus on the children. I want to see broken little bodies floating across the star field."

*Provence dutifully declines, while simultaneously dodging the agent's loogie as he spits at her.*

"Oh, hey, Provence -- good thing I caught you! Yeah, I really need you to drift on over to Gallente space and murder this pesky guy... and his guards... and their base... and any reinforcements that warp in. Hell, just start shooting Concord. What does it even matter?"

I don't have any qualms about killing NPCs, but these missions more often than not run contrary to the realities of the EVE universe. Not only are none of the powers currently at war but -- far more importantly -- mobility is a big deal in this game, and nobody wants to become hostile with one race or another.

It wouldn't be such a big deal except for the mission refusal timer. Why do I need to choose between A) taking a significant reputation hit, B) picking up my operation and moving 10 star systems away, or C) losing standing with the agent? I just don't get this element of missioning... if the Empire kill missions are going to be so common, why can't we just chain refuse missions?

Finally, why are Empire kill missions still an enormous objective of even corporations? I kind of understand the Navy kill quests that have you targeting an opposing military force... but why does Quafe want me to go spraying fire into some Amarr patrol? Don't they enjoy beverages?

This seems like one of those QOL issues that CCP has been trying to rectify... and unlike the cloning changes, I really don't feel like this one requires much thought.

It's more of a:
"Let's take a random mission from the pool, oh hey, Caldari."

It's a game-coding thing, which is pretty hard to rectify. For the amount of people that care about standings, it's just not worth the time for CCP, I guess.

If they were going to change this in anyway, they may as well overhaul the entire mission system. Big task, but it kind of needs it.

Yeah, "because reasons" is what I'm going to go for.


Couldn't they fix it just by removing the refuse mission penalty?

We could then farm the best of the best missions (such as Silence the Informant - Level 3) and not even have to do Level IV's.
I swear, if I could keep doing that mission over and over, I could make about 300 million and hour.
That's part of the main reasons why they can't.

Imbalance.

The lore implications of saying "No, I don't want to kill those Amarrian slavers" over and over, and not receiving some sort of hate from Brutor agents, would seem strange.


The thing is once you have your faction/ corp standings high enough you can refuse as many missions in a row as you want and only run the missions you wish without ever really feeling it. At most its going to be half a dozen before you get one you want and with a tiny bit of RNG luck you will have recovered those losses in short order. I do it every day .

As far as removing the refusal penalty goes the mechanic is in place now with the new anomic missions.

The problem with the enemy faction kill missions is they simply are not worth doing period other than tags they reward you with nothing better than any non faction kill missions. Without incurring the wrath of all the super leet pvp gods ( we all know they never do anything other than pvp to earn isk and every one else should fall in line and play the same way) How about making the choice viable? More lp ? better isk rewards? Those may already be in place I honestly have no idea as I have not actually read or looked at the rewards in forever. I auto refuse the missions without looking at anything other than the title.
Leannor
State War Academy
Caldari State
#31 - 2015-01-22 17:13:31 UTC
Dunno if it's me, or the agent / corp etc ... but usually whenever I get a faction mission, I get the "this will incurr faction standing loss, you can reject mission without any standing loss to agent" ... (or words to that effect). And, I reject, and, hey presto, no standing loss.

Haven't really tested it, not sure if it's 'everytime', but it certainly alot ... because I always reject the Amarr-Kill missions now.

Jus' Sayin'

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Neevor Airuta
Grey Horizon
#32 - 2015-01-22 21:35:14 UTC
This is only based on personal observation, but the pool from wich every agent assignes missions isn't "All lv X" but rather "Lv x [Faction] [Type of Agent]" ie. lv1 Gallente security; and as such much more limited than it could be.
Second, the mechanic behind RNG tables is (once again, as far as personal experience goes) prone to getting into streaks or series. And that creates certain consequences on mission selection and loot drops.
Third, frequency of unfavorable mission being offered may or may not be influenced by a number of times particular mission is declined, either by some rudimentary level of agent recording mission acceptance rates (highly unlikely), or simply exhausting the RNG series mentioned above.
Possible workarounds are:
- finding other agents of the same NPC corp of the same level nearby (preferably even a system with multiple such agents)
- running missions for more than one corp at a time
- asking other mission runners to join them as support on their missions until decline timer resets
As for repairing damaged standings Sisters of Eve missions; especially storylines; and Epic Arc, provides almost solely standing gains to Empires, at varying rate.

Celthric Kanerian
Viziam
Amarr Empire
#33 - 2015-01-22 22:13:45 UTC
I generally just have all my armor resists, platings and ammo with my Paladin wherever I go... So when I get a ******** faction mission, I move along to the next one if I cannot decline.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#34 - 2015-01-22 22:15:07 UTC
This thread has been moved to Missions & Complexes.

ISD Ezwal Community Communication Liaisons (CCLs)

GordonO
BURN EDEN
#35 - 2015-01-22 23:35:32 UTC
Aiyshimin wrote:
This is a sad thread.

Missions should have never been introduced to EVE.



You don't have to do them or even read the forum posts about them if they bother you that much..

Taking some hits every now and again becomes a non issue if you mission a lot..

... What next ??

Ferni Ka'Nviiou
Doomheim
#36 - 2015-01-22 23:38:09 UTC
Aiyshimin wrote:
This is a sad thread.

Missions should have never been introduced to EVE.


PvP carebear whiner #241958, everyone.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#37 - 2015-01-23 00:31:55 UTC
just have to deal with it. To be honest it's not even that bad, in a small ship you've warped away before anything happens to you. In a fat ship the npcs are nice enough to websling you :P

Only problem i see would be high sec incursions in hostile space, but still that's something you can avoid.
Patri Andari
Thukker Tribe Antiquities Importer
#38 - 2015-01-23 01:21:58 UTC
OP

There are ways to influence the chances that you get an anti-faction mission. You seem to have backed into one such way. I think you are missioning for the right corporation in the wrong faction space. Try moving to a different region.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Elyham
Perkone
Caldari State
#39 - 2015-01-23 01:34:45 UTC
Aiyshimin wrote:
Aplysia Vejun wrote:
Or they could
a)introduce more general missions against pirate factions
b) then they should make an option 'i dont want to fight the other empires. No need to ask me over and over


Or they could move all pirate missions into lowsec, and make all hisec missions empire missions.





All L3/L4 missions should be moved to lowsec only to implement proper balance for risk vs reward.
Patri Andari
Thukker Tribe Antiquities Importer
#40 - 2015-01-23 02:50:51 UTC
Elyham wrote:
Aiyshimin wrote:
Aplysia Vejun wrote:
Or they could
a)introduce more general missions against pirate factions
b) then they should make an option 'i dont want to fight the other empires. No need to ask me over and over


Or they could move all pirate missions into lowsec, and make all hisec missions empire missions.





All L3/L4 missions should be moved to lowsec only to implement proper balance for risk vs reward.


Why stop there? Incursions would still be left to make you jelly.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

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