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Dev blog: A Glimpse into the Future of Ship Skins

First post First post
Author
The Slayer
GoonWaffe
Goonswarm Federation
#141 - 2015-01-21 12:12:44 UTC
CCP Terminus wrote:
You don't have to be docked in order to change your SKIN. When jumping in to a ship in space you can simply go into the fitting window, which is accessible in space and change it there. The ship will then immediately change to your new SKIN choice.


And this is how I get my account banned, by designing a hook which ties into the fitting window and changes my ship skin between all available iterations 10 times a second.
Panther X
Destructive Influence
Northern Coalition.
#142 - 2015-01-21 12:18:30 UTC
Is my Blood Raider Paladin skin still on the way?

My Titan smells of rich Corinthian Leather...

Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#143 - 2015-01-21 12:42:35 UTC
personally I have a feeling that if existing paintjobs are not converted into licenses that can be used, there are going to be some grumpy people. I have a feeling this new system will let you push out new skins faster than you can now, so your priority should be make money from them.

Also another to look at, instead of just Megathron, or all gallente ships, you should also look into size based skins. For example, every gallente cruiser would use the skin, while battleships and BCs would have their own licenses.
Bansaya
Tillistrian Enterprises
#144 - 2015-01-21 13:11:43 UTC
So, basically, instead of actually applying paint to the ship we will have a High Tech, electrically controlled, optical illusion. Is there going to be a capacitor power drain for this?
Lavayar
Haidamaky
UA Fleets
#145 - 2015-01-21 13:18:28 UTC
I really don't like "Buy" button with price in aurum near each SKIN. It's just sort of free-to-play trick. This way of obtaining SKIN should not be encouraged.
Bansaya
Tillistrian Enterprises
#146 - 2015-01-21 13:31:38 UTC
TrouserDeagle wrote:
Quote:
For now the licenses are permanent and cannot be removed from your character once applied. Even if your character loses their pod and dies or jump clones around they still have the license to use all their SKINs.


terrible



What. Kinda like skills? Maybe CCP should start making us retrain skills when we get podded (sarcasm).
Cista2
EVE Museum
#147 - 2015-01-21 13:38:56 UTC
Bansaya wrote:
What. Kinda like skills? Maybe CCP should start making us retrain skills when we get podded (sarcasm).

Combining skill books and cash shop in the same post is not the way forward.

My channel: "Signatures" -

Jolie Croft
Big Strong
Hisec Miners
#148 - 2015-01-21 14:14:50 UTC
Hi folks first time here.. let me start by saying I really enjoy this game and have for years.

I have a suggestion on the ship skins that would be nice to see..

1) I have always enjoyed checking out what folks have named their ships and it would be totally awesome if we could have our ships named appear on the hull of the ship.

2) Lets talk "camo skins" make up some skins that use the systems around us as a ship skin.. like a Golem flying into combat painted all black with stars painted on it.. that would look cool.

Thank you for allowing me to post here.
Keep up the great work.
Sakaane Eionell
Intaki Liberation Front
Intaki Prosperity Initiative
#149 - 2015-01-21 14:49:48 UTC
This change sounds great. I can see myself actually being comfortable to undock in a skinned ship rather than using them as hangar ornaments since the value of the skin will be separated from the value of the hull--as it should be, for a cosmetic change.

That the license will be permanent is very appealing--just like how we've never had to buy/replace facial tattoos after being podded.

I would like the ability for SKINS to not be race-specific. For example, if I want my Amarr hulls to be dressed in Aliastra colors, let me do that. To me this flexibility would also help pave the way for corporation colors down the road since people don't all fly the same race of ship at the same time (the right tool for the right job).
Bentakhar
ANKOU INITIATIVE
#150 - 2015-01-21 15:02:41 UTC  |  Edited by: Bentakhar
PLEASE CCP take a look at this: http://i.imgur.com/Mmj8jBk.jpg
It could make nanocoating part of EVE by involving many other aspects of the game (some of which require attention aswell) while still involving microtransactions.

Images speak louder than words.


Kind Regards, Ben
Primary This Rifter
Mutual Fund of the Something
#151 - 2015-01-21 15:05:30 UTC
Would have been nice if you had announced this BEFORE I destroyed two T2 capital rigs.
kardjaval
Curtana Joyeuse and Durendal Security
#152 - 2015-01-21 15:06:46 UTC  |  Edited by: kardjaval
CCP Phantom wrote:
Ten months ago the ship painting pilot program was introduced (recall the details here), and now is time to look ahead what we have learned, what we want to improve and where we are heading to.

Behold the Super Kerr-Induced Nanocoatings aka SKINS!

We would like to make ship painting more permanent: once your character has purchased a specific SKIN for a ship, you can use that SKIN regardless if you lose ships that have been decorated with that SKIN. A ship loss will not lead to the loss of the ship SKIN being used on that ship.

Read CCP FoxFour's latest dev blog A Glimpse into the Future of Ship Skins for all the interesting details regarding SKINS, why we introduce them and what we can do with them in the future!



Why not use a module system instead. Give every (with exceptions for repainted hull faction ships so a worm can't get a new paint job becuase it's a gurista customized merlin etc) ship a single paint job module slot.

Bring up the paint jobs into small, medium and large (and maybe x-large for capitol ships) allow high run BPC to be purchased from the NEX stores and LP stores, and allow BPO to drop from high end explorations, make the materials and time to manufacturer a paint module minimal, allowing them to be made with the most basic expenditures of time by a low sp pilot.

There are a couple of reasons for using a module
1. It allows a chance of the module surviving when destroyed, allowing player to gain said module though pvp ganks, and allowing pve player to regain it it if they get popped by npc's.
2. It uses known systems and ui, thus the act of using paint jobs will be familiar to all players, and won't require a additional tutorial for the newbies.
3. It creates a new tradable item for players, and since it would be a low skill and low material requirement it should stay cheap to create, and cheap to buy, with a large number of them being sold as well. Plus, if we make
Druadan
Aliastra
Gallente Federation
#153 - 2015-01-21 15:16:13 UTC
Bentakhar wrote:
PLEASE CCP take a look at this: http://i.imgur.com/Mmj8jBk.jpg
It could make nanocoating part of EVE by involving many other aspects of the game (some of which require attention aswell) while still involving microtransactions.

Images speak louder than words.


Kind Regards, Ben


This. Kind of. Paintjobs should definitely be modulebased like this, but there's no reason to involve the Noble Exchange / New Eden Store / Whatever It's Called at all.

It's just being used an opportunity to sell Aurum, rather than being designed into the game we're all playing.
Egravant Alduin
Ascendance Rising
Ascendance..
#154 - 2015-01-21 15:16:55 UTC
While the future you are going to add is really cool and have been asked many times in the past in forums if it doesn't have some customization will make no difference.What i mean ?Able to change the color of a ship or some parts of it ,or able to place signs,flags etc, . Unless you can give us so many options to choose and put them in our ships .I f it's still limited to only few ships ,not a lot of choices etc I don't see any difference from current system(except the destroy factor you said)

Feel the wrath of the GECKO!

Haijuswo Kup
Federal Navy Academy
Gallente Federation
#155 - 2015-01-21 15:18:40 UTC
As someone who is severely allergic to latex, I'm happy to see progress being made in other areas.
War Kitten
Panda McLegion
#156 - 2015-01-21 15:44:19 UTC
Primary This Rifter wrote:
Would have been nice if you had announced this BEFORE I destroyed two T2 capital rigs.


This is why I haven't used the current system yet.


And if they implement this system I'm not likely to purchase any SKINs either because it doesn't make me feel invested in my decision.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Quihote
Derp Company
Get Off My Lawn
#157 - 2015-01-21 16:00:56 UTC
It would be nice to have solid/basic color schemes--white, black, red, yellow, blue, green, etc. in addition to the special skins. A Serpentis Edition skin is nice and all, but sometimes I just want my Dominix to be bright red.


I would also favor a tiered costs system:

- Small set of solid color schemes would be free
- Wider range of solid colors/pattern skins sold for a price, but less than the cost of faction/special edition skins
- Special edition/faction skins would make up the top tier


I would also like to see skins sold in packs at a discounted rate. Ideally, I want to buy four skins for cheap.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#158 - 2015-01-21 16:04:42 UTC
@CCP FoxFour
With it no longer being destructible, I foresee over-saturation of the markets where these skins drop rather quickly.. so, I have a suggestion.

You Buy a SKIN, or a rat drops one, or you get it from a LP Store.. Anyway, it's a painjob, but on it's own, it is NOT tied to a ship. No you are in your fitting Window, and you are deciding what to paint your shiny new Mega.. Sure you already have the base ones, and the Quafe one, but you want something different, so you take one of your SKIN's from your loot pile, and inject it. BAM. Blood Raider Megathron. That SKIN has been inject, and is now your license to paint all your Mega's that way.
This way no one is stick with a pile of SKIN's for Blood Raider Proph's or whatever. You can inject it to apply to any hull, but as your current idea is, once injected it's tied to that hull.
This also opens up far more fun in being able to skin ships that shouldn't look that way, the way you want.

If I want a Blood Raider Dominix, I should be able to do that with your new system. Rather than hoping that at some point you make a specific skin for doing that outside of the Lore.




Personally. This isn't the way I'd of done it. I'd make drops be like I said above, a paintjob that can be applied to ANY ship. But I'd leave them destructible, and just add a fitting slot to every hull that you can drop the paintjob in (or remove when you are done).. This way it can be lost, and it's not tied to any one ship/hull/class/race/whatever. I could go mission all day in my Blood Raider Paladin, pop the skin out, and go drop off my loots in Jita in my Blood Raider Iteron V, only to be ganked in Niarja, and now have some ganker flying around in his Bloot Raider Tornado :p

In my opinion, this would open up more choices for players, and a more fluid market . I'm sure your way will be a nice boost in $$$ when it launches, but after a year or so, most people will have what they want and never need to buy them again. My way, you need it again each time you die, unless the loot god's are kind and you are able to scoop it back.

Anyway, there's my 2cents.

But while I'm here, When are we going to get access to the skinned Marauders? They are there, in game, let us have them! I want my Quafe Kronos Dammit!
Linus Gorp
Ministry of Propaganda and Morale
#159 - 2015-01-21 16:15:27 UTC
Shut up and take my money!

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Moac Tor
Cyber Core
Immediate Destruction
#160 - 2015-01-21 16:25:12 UTC
Bentakhar wrote:
PLEASE CCP take a look at this: http://i.imgur.com/Mmj8jBk.jpg
It could make nanocoating part of EVE by involving many other aspects of the game (some of which require attention aswell) while still involving microtransactions.

Images speak louder than words.


Kind Regards, Ben

+1. Now that is much more eve like.

Out of curiosity who produced that image?