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Dev blog: The Svipul Tactical Destroyer andProjectile Changes

First post First post
Author
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#61 - 2015-01-20 16:45:46 UTC
Pokerizer wrote:
I hate being negative when it comes to new ships but when you guys design minmatar ships do you just say to yourselves "how ugly and ******** looking can we make this thing?" Please please do not let that slight against God of a monstrosity you posted be anything even close to what it's going to actually look like.

With that being said I love the new class and the bonuses and stats for it are looking impressive. Thanks for all your hard work.


The ugly is what makes it pretty.
Harvey James
The Sengoku Legacy
#62 - 2015-01-20 16:49:53 UTC
also isn't this a 2.5% falloff nerf when using barrage?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ab'del Abu
Atlantis Ascendant
#63 - 2015-01-20 16:50:34 UTC
Huh awesome new ship models v0v

The one thing I don't like is that the ship bonuses motivate the use of artillery much more than autocannons.

1.) It would be great if the Svipul got 5% optimal + 10% to fallof instead of 10% to optimal range.

2.) The 66% reduction to mwd signature penalty is also much more useful with kiting/artillery setups than with autocannon brawlers (since brawling will most likely get your mwd scramed anyway).
Khald Hilitari
Native Freshfood
Minmatar Republic
#64 - 2015-01-20 16:54:35 UTC  |  Edited by: Khald Hilitari
I'm gonna go ahead and throw my two cents in with the folks saying that the AC changes are nice, but not enough/in the wrong direction. I feel like the reason for the prevalence of Barrage is that it's the only projectile ammo with any falloff bonuses, t2 or otherwise.

I also agree that the biggest issue with small artillery is that they just don't fit on anything.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#65 - 2015-01-20 16:55:51 UTC
Khald Hilitari wrote:
I also agree that the biggest issue with small artillery is that they just don't fit on anything.

+1
Harvey James
The Sengoku Legacy
#66 - 2015-01-20 16:57:53 UTC
i'd still like to know why you give these T2 resists? .. there has been no discussion as too why they have T2 resists
1. because they aren't T2 so why have it?
2. does this mean the cruisers will keep their OP resist profile ?
3. what happened to navy tank on T3's?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Samsara Toldya
Academy of Contradictory Behaviour
#67 - 2015-01-20 16:57:57 UTC
Trackingbonus in sharpshooter mode is helpfull as soon as an enemy is flying under your guns (read: is very close to you).
It isn't very beneficial while you are fighting at 30+ km distance.
If someone manages to fly under my guns I will try to pull range (speed mode) or prepare for brawling (defensive mode) but most likely not switch into sharpshooting mode.

That said: +100% lock range in sharpshooter mode... so I can lock someone at ~100km but I can't fight him because I neither get an optimal nor falloff bonus and 280mm Artys won't reach that far. Not very usefull.

First impressions, have to run the numbers.
Anna Karhunen
Inoue INEXP
#68 - 2015-01-20 17:09:48 UTC
Mike Azariah wrote:
Love the name but need a pronunciation guide from one of the Norse brethren or we are gonna massacre it

m

It is pronounced "Ferdinand."

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Moac Tor
Cyber Core
Immediate Destruction
#69 - 2015-01-20 17:11:12 UTC
Very nice ship. Obviously it is meant to be used with artillery which is in a pretty poor state; hopefully the damage buff you have given them will improve things on that front.
Freelancer117
So you want to be a Hero
#70 - 2015-01-20 17:11:29 UTC
are fof missiles still balanced Cool ?

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Harvey James
The Sengoku Legacy
#71 - 2015-01-20 17:13:39 UTC
i'd like too pick up on a point made in the thread about projectile ammo.

- barrage IS the only ammo with a falloff bonus too it ..
- the others are tracking or optimal based

so its a different problem compared too using scorch, as all laser ammo is designed for optimal ranges .. the problem here is the 2 different guns use the different ranges , arty's use optimal mainly with some falloff and auto's use falloff extensively..

so your change doesn't address the big problem here, which is 95% of the ammo is designed for arty's ONLY and auto's are left with just barrage ... so do you expect a vaga or stabber too start using any other ammo than barrage after this change?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#72 - 2015-01-20 17:16:40 UTC
Samsara Toldya wrote:
Trackingbonus in sharpshooter mode is helpfull as soon as an enemy is flying under your guns (read: is very close to you).
It isn't very beneficial while you are fighting at 30+ km distance.
If someone manages to fly under my guns I will try to pull range (speed mode) or prepare for brawling (defensive mode) but most likely not switch into sharpshooting mode.

That said: +100% lock range in sharpshooter mode... so I can lock someone at ~100km but I can't fight him because I neither get an optimal nor falloff bonus and 280mm Artys won't reach that far. Not very usefull.

First impressions, have to run the numbers.


Seems like the sharpshooter mode is intended as a counter to ewar. Not necessarily a good counter, of course.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#73 - 2015-01-20 17:17:18 UTC
Harvey James wrote:
i'd like too pick up on a point made in the thread about projectile ammo.

- barrage IS the only ammo with a falloff bonus too it ..
- the others are tracking or optimal based

so its a different problem compared too using scorch, as all laser ammo is designed for optimal ranges .. the problem here is the 2 different guns use the different ranges , arty's use optimal mainly with some falloff and auto's use falloff extensively..

so your change doesn't address the big problem here, which is 95% of the ammo is designed for arty's ONLY and auto's are left with just barrage ... so do you expect a vaga or stabber too start using any other ammo than barrage after this change?


a better question is do you actually expect someone who isn't awful to try and kite with autocannons when missiles and drones exist
Soldarius
Dreddit
Test Alliance Please Ignore
#74 - 2015-01-20 17:17:28 UTC  |  Edited by: Soldarius
Unless I'm blind, the PG on this ship is only 2MW less than the Confessor. And since the PG consumption on T2 small arty is the same as T2 small beams, it should be approximately the same difficulty to fit as the Confessor. The extra CPU is very welcome.

I, too, was confused about the MWD bonus being on the defense mode instead of prop mode. Not to mention no optimal range bonus in sharpshooter mode. I ran the numbers and found the sharpshooter bonuses to be arguably worse than those on a stock Thrasher.

Svipul: 9 effective turrets. +50% optimal. +33% tracking (sharpshooter mode only).
Thrasher: 8.75 effective turrets. +50% optimal. +50% tracking. (always)

Ofc, the versatility and extra slots of the Svipul puts it above the Thrasher. It is far more likely to survive.

This does mean that is always gets the optimal range bonus, whereas the Confessor does not. But without the locking range to support the optimal range, its kinda useless. I really don't want to have to sacrifice a slot on a ship with a 4/4/7 slot layout for a sebo, sig amp, or ion projector rig, when I can get more consistent and complementary stats out of a Confessor.

Svipul base locking range is 40km, as opposed to the Confessor's 45km. With only a 25% maximum bonus from Long Range Targeting to compensate, we're going to be stuck with a 50km locking range on a ship with weapons that hit at 41+11km before fitting a TC/TE, or locus coordinator. With 2x Locus Coordinator IIs, were at 57+11km with Tremor.

Not saying its bad. Just... its a shame to have the complementary bonuses scattered about on the different modes, rather than together where they need to be, and then having to compensate by fitting mods, thus duplicating those bonuses because they aren't available when they are needed.

http://youtu.be/YVkUvmDQ3HY

Phoenix Jones
Small-Arms Fire
#75 - 2015-01-20 17:21:06 UTC
This new boat can be flown in pretty much anyway you want though. Speed tank, armor tank, shield tank, alpha, brawl, kite, snipe, etc etc.

The major difference is 10mn afterburner fits. May or may not work.

Yaay!!!!

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#76 - 2015-01-20 17:34:52 UTC
so what FW space really needs is a buff to camping thrashers, and a special pimp camping thrasher that does it way better.
Irregessa
Obfuscation and Reflections
#77 - 2015-01-20 17:37:32 UTC
Seems that CCP isn't the first to use the name Svipul for something that is changeable.

http://valkyrietruckco.com/shop/svipul-adjustable-base

Rowells
Blackwater USA Inc.
Pandemic Horde
#78 - 2015-01-20 17:38:13 UTC
V
E
R
T
I
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Parmenionas
New Eden Times News and Media Agency
#79 - 2015-01-20 17:43:06 UTC






i do not like the looks in the vertical mode. it makes it look to transformer like. I think that CCP should keep in mind that even though this is both sci fi and a game, some reasson should still be behind individual ship models. Design wise there is little to comment about this or any other ship in game. They look amazing, but..... as i said. Reason.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#80 - 2015-01-20 17:47:46 UTC  |  Edited by: M1k3y Koontz
Destoya wrote:
I'm not sure autocannons are that reliant on barrage to deal damage in the first place. Regardless, the falloff boost is appreciated


Shh, let it happen, I can finally used phased plasma in my Cynabal with autocannons again.

Harvey James wrote:
i'd still like to know why you give these T2 resists? .. there has been no discussion as too why they have T2 resists
1. because they aren't T2 so why have it?
2. does this mean the cruisers will keep their OP resist profile ?
3. what happened to navy tank on T3's?


People and strat cruisers Roll
The balance on those is still coming, don't try to read into things, it never works out.

How much herp could a herp derp derp if a herp derp could herp derp.