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Direct X 11 & EvE

Author
Xenuria
#1 - 2011-11-30 17:32:52 UTC
Why does eve still not make use of direct x 11?

Solstice Project
Sebiestor Tribe
Minmatar Republic
#2 - 2011-11-30 17:35:25 UTC

Because there are plenty of people who can't use DirectX 11
for quite a few reasons and it simply is not worth it.

Besides, what effects would there be that could only implemented with 11 anyway ?

Also ... your character looks damaged.
You have a bright black ... shadow? ... on your left side (facewise).
Xenuria
#3 - 2011-11-30 17:42:57 UTC
Solstice Project wrote:

Because there are plenty of people who can't use DirectX 11
for quite a few reasons and it simply is not worth it.

Besides, what effects would there be that could only implemented with 11 anyway ?

Also ... your character looks damaged.
You have a bright black ... shadow? ... on your left side (facewise).


I know its the new expansion pack it broke everything...
Solstice Project
Sebiestor Tribe
Minmatar Republic
#4 - 2011-11-30 17:44:21 UTC

Your character is the first that i've seen that's broken.

Or you managed to get the shadow to look like this. ^^
Nova Fox
Novafox Shipyards
#5 - 2011-11-30 17:45:26 UTC
Dunno everytime you complain about something ti seems to break further on you. .

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Xenuria
#6 - 2011-11-30 17:49:06 UTC
Nova Fox wrote:
Dunno everytime you complain about something ti seems to break further on you. .

I know right... CCP is trolling me.
DarkXale
The Scope
Gallente Federation
#7 - 2011-11-30 17:49:38 UTC  |  Edited by: DarkXale
Solstice Project wrote:
Besides, what effects would there be that could only implemented with 11 anyway ?.

DX11 puts more priority on performance optimizations than actual effects (WoW has no DX11 effects, but has DX11 capability). Several of these optimizations are not GPU based, and optimize memory and CPU resources - working as such even on a system that has only a DX10 capable GPU.
Karadion
Caldari Provisions
Caldari State
#8 - 2011-11-30 17:52:20 UTC
Why don't we go ahead and support DX11.1 already!? WHY FOR THE LOVE OF GOD ARE WE NOT SUPPORTING IT? You need things shinier in the game? Is that why you want CCP to re-write their engine to depend on DirectX11 ? You obviously don't think, do you?
Messoroz
AQUILA INC
Verge of Collapse
#9 - 2011-11-30 17:59:59 UTC
Xenuria wrote:
Why does eve still not make use of direct x 11?



Because those with directx10 and 9 video cards i.e. most of eve players won't be able to run it? CCP could in theory make their engine have multiple rendering subsystems but that's more maintenance work later on for them to deal with.
Xenuria
#10 - 2011-11-30 18:01:20 UTC
Messoroz wrote:
Xenuria wrote:
Why does eve still not make use of direct x 11?



Because those with directx10 and 9 video cards i.e. most of eve players won't be able to run it? CCP could in theory make their engine have multiple rendering subsystems but that's more maintenance work later on for them to deal with.



Thats not how Direct x 11 works bro.

IT would be an option in the settings to enable certain features.
Handsome Hussein
#11 - 2011-11-30 18:06:34 UTC
Your space-barbie looks weird...

Leaves only the fresh scent of pine.

Tippia
Sunshine and Lollipops
#12 - 2011-11-30 18:10:00 UTC
Xenuria wrote:
Messoroz wrote:
Because those with directx10 and 9 video cards i.e. most of eve players won't be able to run it? CCP could in theory make their engine have multiple rendering subsystems but that's more maintenance work later on for them to deal with.
Thats not how Direct x 11 works bro.

IT would be an option in the settings to enable certain features.
…which wouldn't change the fact that they'd have to create multiple rendering paths which would increase the maintenance needed, not to mention having to duplicate a lot of the art assets. Until most of EVE can actually make use of any advantages yielded by such a change (and then the question is, what would those advantages be?) it's just wasted effort.

There's a reason they killed off the classic client: it was to avoid doing exactly that.
DarkXale
The Scope
Gallente Federation
#13 - 2011-11-30 18:23:05 UTC  |  Edited by: DarkXale
Tippia wrote:
(and then the question is, what would those advantages be?)

CPU savings and efficiency improvements in large fleets - could be quite significant. But how large and how much that would improve gameplay would be something only the EVE coders would be able to work out. I also suspect they'd be able to get further with other types of changes though (though perhaps more intensive).

DX11 and DX10 uses the same basic codepath - DX11 is opt-in by default. (So they'd "only" need a DX9 and DX10/DX11 path)
Xenuria
#14 - 2011-11-30 18:27:56 UTC
DarkXale wrote:
Tippia wrote:
(and then the question is, what would those advantages be?)

CPU savings and efficiency improvements in large fleets - could be quite significant. But how large and how much that would improve gameplay would be something only the EVE coders would be able to work out. I also suspect they'd be able to get further with other types of changes though (though perhaps more intensive).

DX11 and DX10 uses the same basic codepath - DX11 is opt-in by default. (So they'd "only" need a DX9 and DX10/DX11 path)



My point exactly!

If they do this then it's one extra thing that CCP can brag about eve for.
Valerie Tessel
Center for Advanced Studies
Gallente Federation
#15 - 2011-11-30 20:40:09 UTC
Xenuria wrote:
DarkXale wrote:
Tippia wrote:
(and then the question is, what would those advantages be?)

CPU savings and efficiency improvements in large fleets - could be quite significant. But how large and how much that would improve gameplay would be something only the EVE coders would be able to work out. I also suspect they'd be able to get further with other types of changes though (though perhaps more intensive).

DX11 and DX10 uses the same basic codepath - DX11 is opt-in by default. (So they'd "only" need a DX9 and DX10/DX11 path)



My point exactly!

If they do this then it's one extra thing that CCP can brag about eve for.

I like tessellation more than most Lol, but what would tessellation buy in Eve? Better looking asteroids? Better looking ships when zoomed way the heck in? Granted, using it for character rendering has some merit, but it won't add all that much to the experience for FiS.

Multithreaded rendering is also interesting but think about multi-client use of Eve. My main PC may have 4 cores with hyperthreading, but that doesn't mean I want one Eve session using all of them. Eve is not Skyrim, or CoD.

Finally, while DirectCompute is also interesting for computation-intense work, the actual physics in Eve are rather simplistic (deliberately).

For each of these features, there's no truly compelling reason to use them when they're merely optional features that only add technology checkboxes without serving the Eve aesthetic. Further, if they were used to serve the Eve aesthetic, this would then make them a requirement, and DX11 is still new enough that most users won't have one of these cards. Three years from now will be an entirely different matter.


(Thank goodness I used Ctrl+C, forum ate my post when I clicked Preview)

Tactical destroyers... I'll take a dozen Gallente, please.

Tippia
Sunshine and Lollipops
#16 - 2011-11-30 20:42:40 UTC
DarkXale wrote:
DX11 and DX10 uses the same basic codepath - DX11 is opt-in by default. (So they'd "only" need a DX9 and DX10/DX11 path)
…which is one more than they're willing to do, especially if that more advanced code path isn't even well supported yet. Again, refer to the classic client.
Acac Sunflyier
The Ascended Academy
#17 - 2011-11-30 20:44:15 UTC
Isn't eve still on DX9?
Ivan Joukov
Soviet System
#18 - 2011-11-30 20:44:59 UTC
Because there's no need for it.

 Davai!

Denidil
Cascades Mountain Operatives
#19 - 2011-11-30 20:50:45 UTC
because it would require them to reimplement their entire rendering pipeline, and shut out anyone who hasn't upgraded from XP yet (hey, i'm fine with that. you're using a ******* 8 year old OS).

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Zakuak
Viziam
Amarr Empire
#20 - 2011-11-30 21:06:44 UTC
DX9, 10 or 11 I dont care realy. I just want it to sparkle and look wicked cool.

So basicaly you guys are saying...they coulda made BF3 look as cool as it does with DX9? That all the DX11 stuff is just peripheral poodoo?

I will say the direct and ambient update along with the shadows have made the game not look so flat as it did prior to patch, I likes it!!!!
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