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Superior Sleeper Cache

Author
Shiloh Templeton
Cheyenne HET Co
#1 - 2015-01-13 14:11:48 UTC  |  Edited by: Shiloh Templeton
Anyone run one of these yet?

I've found one, but even with perfect scanning skills, astero + sister launcher and probes I can only get to 93.3% (119.8 scan strength). I'm going to have to dig up some modules to see if I can resolve it.


Update 1: I loaded a Rangefinding Array II and Pinpointing Array II and it didn't do much good -- until I manually positioned the individual probes -- then I was able to complete the scan and warp to the site.

Update 2: Good news that the hacking doesn't seem to be any harder than Standard Sleeper Cache sites. Damage was more than I could sustain in an omni-tanked Stratios, but seems to be about the same level as the Standard. I was able to warp out and back three times without the site despawning.

Spoiler Below:



There is a big room with a malfunctioning power source that keeps you from being able to access the loot depots in the middle of the main room. There are three crystals that need to be installed to remove the damage. There are also 3 rifts.

The closest Rift takes you to another room with lots of loot and many sentries, plus some other objects like Sentry Repair Station, Vessel Rejuvenation Battery, Hyperfluct Generator, Remote Grid Unit. I started taking damage when I moved towards the loot. I couldn't get the Sentry Repair to do anything. Trying to shoot the sentries was a BAD idea as I started taking damage any time I came into the room. You can exit this room via a Rift that takes you to the 2nd rift in the main room.

Mainroom 2nd rift area allows you to fit one of the 3 crystals and then takes you to the far 3rd mainroom rift. Accessing the object at the 3rd rift causes the 2nd Rift to be realigned to a hidden space that contained 3 depots that could be accessed easily. Watch out for hidden mines that are strong enough to pop a frigate.


At this point I was stuck since I couldn't figure out the room off the first rift because I was taking too much damage.

Hopefully JonnyPew will be on top of it soon.
explorer chaos
Abananax
#2 - 2015-01-13 14:19:18 UTC
Managed to scan and get in today (scanning skills at 4). But lost 3 ships there, so be careful ! Smile
Shiloh Templeton
Cheyenne HET Co
#3 - 2015-01-13 14:24:01 UTC
That's odd. I wonder if scan resolution is dependent on the loot. What kind of ships did you lose? I don't run the standard in less than a tanked Stratios.
syphilllis
Salusa Secundus Shipyards and Armaments
#4 - 2015-01-13 14:40:16 UTC
Found 1 only 88% in scanning proteus. lvl4 scan skills pinpoint I and rangefinder I arrays lvl5 sub skills . Hedgiviter system in heim. Maybe its a BS class site. Good luck to all who scan and get some loot.Pirate
syphilllis
Salusa Secundus Shipyards and Armaments
#5 - 2015-01-13 16:40:21 UTC
Shiloh Templeton wrote:
Anyone run one of these yet?

I've found one, but even with perfect scanning skills, astero + sister launcher and probes I can only get to 93.3% (119.8 scan strength). I'm going to have to dig up some modules to see if I can resolve it.


Update 1: I loaded a Rangefinding Array II and Pinpointing Array II and it didn't do much good -- until I manually positioned the individual probes -- then I was able to complete the scan and warp to the site.


Manual positioning of probes worked for me as well. Almost forgot we could do that.
Atreides Horza
Caldari Provisions
Caldari State
#6 - 2015-01-13 18:45:22 UTC
syphilllis wrote:
Shiloh Templeton wrote:
Anyone run one of these yet?

I've found one, but even with perfect scanning skills, astero + sister launcher and probes I can only get to 93.3% (119.8 scan strength). I'm going to have to dig up some modules to see if I can resolve it.


Update 1: I loaded a Rangefinding Array II and Pinpointing Array II and it didn't do much good -- until I manually positioned the individual probes -- then I was able to complete the scan and warp to the site.


Manual positioning of probes worked for me as well. Almost forgot we could do that.


how exactly? Cant seem to move them manually :(
Quanah Comanche
#7 - 2015-01-13 20:24:45 UTC  |  Edited by: Quanah Comanche
Atreides Horza wrote:
syphilllis wrote:
Shiloh Templeton wrote:
Anyone run one of these yet?

I've found one, but even with perfect scanning skills, astero + sister launcher and probes I can only get to 93.3% (119.8 scan strength). I'm going to have to dig up some modules to see if I can resolve it.


Update 1: I loaded a Rangefinding Array II and Pinpointing Array II and it didn't do much good -- until I manually positioned the individual probes -- then I was able to complete the scan and warp to the site.


Manual positioning of probes worked for me as well. Almost forgot we could do that.


how exactly? Cant seem to move them manually :(



Hold alt key


Fun scanning fact (from an earlier post) :

RSS Probes: 45

Sisters Launcher: (1 + 5%)

Covert Ops/Strategic Cruiser: (1 + 5 * 10%)

Gravity Capacitor Rigs: (1 + 10%) * (1 + 10%)

AR-80X Implant: (1 + 10%)

Astrometric Rangefinding: (1 + 5 * 10%)

Low-Grade Virtue: (1 + 1%) * (1 + 2%) * (1 + 3%) * (1 + 4%) * (1 + 5%) * (1 + 25%)

189.37 probe scan strength


Not me....I am at 130
Jeremiah Saken
The Fall of Leviathan
#8 - 2015-01-14 07:21:25 UTC
Shiloh Templeton wrote:
There is a big room with a malfunctioning power source that keeps you from being able to access the loot depots in the middle of the main room. There are three crystals that need to be installed to remove the damage. There are also 3 rifts.

The closest Rift takes you to another room with lots of loot and many sentries, plus some other objects like Sentry Repair Station, Vessel Rejuvenation Battery, Hyperfluct Generator, Remote Grid Unit. I started taking damage when I moved towards the loot. I couldn't get the Sentry Repair to do anything. Trying to shoot the sentries was a BAD idea as I started taking damage any time I came into the room. You can exit this room via a Rift that takes you to the 2nd rift in the main room.

Mainroom 2nd rift area allows you to fit one of the 3 crystals and then takes you to the far 3rd mainroom rift. Accessing the object at the 3rd rift causes the 2nd Rift to be realigned to a hidden space that contained 3 depots that could be accessed easily. Watch out for hidden mines that are strong enough to pop a frigate.

It seems they've change it a bit from the Sisi versions before patch. Good, singualrity version was unbalanced, easy first two rooms, insane damage on last one. I wouldn't recommended to do it in frigates, not before we manage how to do it "properly". I hope we can do it without using Nestor...

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Ling Gong Chen
ALL THE LONELY PEOPLE
#9 - 2015-01-14 12:09:14 UTC
Jeremiah Saken wrote:
Shiloh Templeton wrote:
There is a big room with a malfunctioning power source that keeps you from being able to access the loot depots in the middle of the main room. There are three crystals that need to be installed to remove the damage. There are also 3 rifts.

The closest Rift takes you to another room with lots of loot and many sentries, plus some other objects like Sentry Repair Station, Vessel Rejuvenation Battery, Hyperfluct Generator, Remote Grid Unit. I started taking damage when I moved towards the loot. I couldn't get the Sentry Repair to do anything. Trying to shoot the sentries was a BAD idea as I started taking damage any time I came into the room. You can exit this room via a Rift that takes you to the 2nd rift in the main room.

Mainroom 2nd rift area allows you to fit one of the 3 crystals and then takes you to the far 3rd mainroom rift. Accessing the object at the 3rd rift causes the 2nd Rift to be realigned to a hidden space that contained 3 depots that could be accessed easily. Watch out for hidden mines that are strong enough to pop a frigate.

It seems they've change it a bit from the Sisi versions before patch. Good, singualrity version was unbalanced, easy first two rooms, insane damage on last one. I wouldn't recommended to do it in frigates, not before we manage how to do it "properly". I hope we can do it without using Nestor...


that's the problem. CCP did make some changes in key details in TRANQUILITY compares to the SiSi old version. the LIMITED one is still familiar with the test server version but the changes they did to STANDARD one completely remake it. and now they just release the SUPERIOR and honestly i have not found any of them in SiSi before. then yesterday just right after the DT i found one in high sec, BALLE to be precisely. even in STANDARD we have to fit a good omni tanking ship to bear those three sleeper turrets, i believe we may have no choice but to fly a good fitting battleship to hack it thought. since nestor is the only one with virus strength bonus, is that possible that CCP actually pushing us to buy more nestors?
Jeremiah Saken
The Fall of Leviathan
#10 - 2015-01-14 12:28:51 UTC
Ling Gong Chen wrote:
that's the problem. CCP did make some changes in key details in TRANQUILITY compares to the SiSi old version. the LIMITED one is still familiar with the test server version but the changes they did to STANDARD one completely remake it. and now they just release the SUPERIOR and honestly i have not found any of them in SiSi before. then yesterday just right after the DT i found one in high sec, BALLE to be precisely. even in STANDARD we have to fit a good omni tanking ship to bear those three sleeper turrets, i believe we may have no choice but to fly a good fitting battleship to hack it thought. since nestor is the only one with virus strength bonus, is that possible that CCP actually pushing us to buy more nestors?

I did standard in Astero but didn't fail a single hack, so it's possible but dangerous. I had new years long break from EvE and yesterday started to playing again, still looking for superior ones. They shouldn't spawn in hisec IMO.
As for Nestor. This ship have no covop cloak so it's nearly useless in anything but hisec. Slow battleship maybe good when you live in WH not for jumping +20 systems in null. I don't like the idea of locking explorers into SoE ships. They are basically drones/armor/lasers ships so players with those skills will benefit more. There should be racial version of those vessels.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Ling Gong Chen
ALL THE LONELY PEOPLE
#11 - 2015-01-14 13:01:01 UTC
Jeremiah Saken wrote:

I did standard in Astero but didn't fail a single hack, so it's possible but dangerous. I had new years long break from EvE and yesterday started to playing again, still looking for superior ones. They shouldn't spawn in hisec IMO.
As for Nestor. This ship have no covop cloak so it's nearly useless in anything but hisec. Slow battleship maybe good when you live in WH not for jumping +20 systems in null. I don't like the idea of locking explorers into SoE ships. They are basically drones/armor/lasers ships so players with those skills will benefit more. There should be racial version of those vessels.


wow i have to say that's very cool. well, since i don't have the skills like yours, i would never make such a high risk move so i am better do it with my proteus. my proteus is fitted with at least 75% in all resistance but still taking 280+ in one hit from the turret with the heavist fire, and i don't know how many turrets like this one were placed in SUPERIOR. therefore i think it is still not a good option to do it with cruiser class ships. cruisers are much more slower than frigates and the signal radius is much more bigger as well. i bet CCP didn't design it for us to do it with cruisers.

i totally agree with you about not locking explorers into SOE ships. but the fact is they didn't create any other battleships with explore bonus. and for me i think the nestor is just slimply a armor tanking version of rattlesnake. still, unless CCP give explore bonus to any other battleships in the future version, nestor may be the only cracker to the SUPERIOR. and my armar battleship is still in level 1. blast it.
Jeremiah Saken
The Fall of Leviathan
#12 - 2015-01-14 13:10:41 UTC
Ling Gong Chen wrote:
wow i have to say that's very cool. well, since i don't have the skills like yours, i would never make such a high risk move so i am better do it with my proteus.

I don't have superior skills for Astero, i was just speed tanking sentries. I tired to speed tank two sentries in standard site (tengu) and have problem with that, both hitted very hard.
There must be a way to disarm sentries in superior cache.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Ling Gong Chen
ALL THE LONELY PEOPLE
#13 - 2015-01-14 13:23:55 UTC
Jeremiah Saken wrote:

I don't have superior skills for Astero, i was just speed tanking sentries. I tired to speed tank two sentries in standard site (tengu) and have problem with that, both hitted very hard.
There must be a way to disarm sentries in superior cache.

that's the point. if we wanna find out how to hack through the SUPERIOR we defenitely need a ship strong enough to stand the earlier stage of fire before we shut down the sentries, not to metioned the enormous eviromental damage could possible existed.
Janeway84
Insane's Asylum
#14 - 2015-01-14 15:23:29 UTC
Ling Gong Chen wrote:
Jeremiah Saken wrote:
Shiloh Templeton wrote:
There is a big room with a malfunctioning power source that keeps you from being able to access the loot depots in the middle of the main room. There are three crystals that need to be installed to remove the damage. There are also 3 rifts.

The closest Rift takes you to another room with lots of loot and many sentries, plus some other objects like Sentry Repair Station, Vessel Rejuvenation Battery, Hyperfluct Generator, Remote Grid Unit. I started taking damage when I moved towards the loot. I couldn't get the Sentry Repair to do anything. Trying to shoot the sentries was a BAD idea as I started taking damage any time I came into the room. You can exit this room via a Rift that takes you to the 2nd rift in the main room.

Mainroom 2nd rift area allows you to fit one of the 3 crystals and then takes you to the far 3rd mainroom rift. Accessing the object at the 3rd rift causes the 2nd Rift to be realigned to a hidden space that contained 3 depots that could be accessed easily. Watch out for hidden mines that are strong enough to pop a frigate.

It seems they've change it a bit from the Sisi versions before patch. Good, singualrity version was unbalanced, easy first two rooms, insane damage on last one. I wouldn't recommended to do it in frigates, not before we manage how to do it "properly". I hope we can do it without using Nestor...


that's the problem. CCP did make some changes in key details in TRANQUILITY compares to the SiSi old version. the LIMITED one is still familiar with the test server version but the changes they did to STANDARD one completely remake it. and now they just release the SUPERIOR and honestly i have not found any of them in SiSi before. then yesterday just right after the DT i found one in high sec, BALLE to be precisely. even in STANDARD we have to fit a good omni tanking ship to bear those three sleeper turrets, i believe we may have no choice but to fly a good fitting battleship to hack it thought. since nestor is the only one with virus strength bonus, is that possible that CCP actually pushing us to buy more nestors?


The Nestor is out there!
Frylord
Horizon Industries.
Sigma Grindset
#15 - 2015-01-14 16:39:07 UTC  |  Edited by: Frylord
Salutations peons. O/

I've noticed there is a distinct lack of information on this site so I thought I'd share my experiences to date and offer something of a guide.

Word of warning though, I wouldn’t even recommend running this site unless you have both tech II data / relic analyzers and a bonused ship with decent exploration skills. It's a hard plex to scan down, the hacks are difficult and unforgiving to mistakes.

So, critera:
A decent tanked ship.
Good hacking skills.
A propulsion module.
A weapon that can hit out to a minimum of 18k.

Room 0 – Frontdoor

There's a single data container you need to hack to spawn a rift to progress to the first room.
No idea what happens if you fail to hack it, as that's never happened so far.

Room 1 – Sentry Room

Things in this room:
Loot cans.
Rift to room 2 (Solar Room).
Sentry guns.
Explosive silos.
Sentry control tower.
Sentry repair tower.
Ship shield tower.
Rift control unit (or something to that effect, it's in the middle of the cans)

There's a cluster a cans surrounded by sentries. Do NOT attack the sentries or approach the cans, as this will aggro said sentries and shut down this room.

There is a container near the warp in called something like sentry control tower, hacking this will take control of one of the sentries and turn it on the others. When this happens, it will start taking a lot of damage, to counter this you need to burn towards the sentry repair tower. Hacking this will repair your sentry allowing it to destroy all the other sentries. WARNING, your controlled sentry takes a lot of damage during this time, I'd estimate you only have about 1 to 2 minutes max before your controlled sentry is destroyed, so some kind of prop mod is essential for burning between towers.

Hack the containers and grab the loot when all sentries are destroyed. This is all the loot for room 1.

Now, when you hack the rift control unit in room 1, you'll get a message stating there's insufficient power to open the rift, but with enough kinetic energy you could maybe open it.

To do this you'll need to hack the ship shield tower, once this is done you only have 10 seconds of super tank to target and destroy the explosive silos. The silos are about 18k away from the shield tower, but they have literally almost no HP. One volley from my crap lasers on my stratios popped them. What's important is that you kill them before your shield buff from the tower wears off, as the explosion will no doubt destroy your ship.

Once done, you only have 60 seconds to rehack the rift control unit. If you fail to do this in time a dozen sentries spawn and start attacking your ship, it took my stratios down to half armour in a single volley, but I managed to escape.

I haven’t managed to get into room 3 from this part yet, so can't comment on it.

Quick note though, even if you fail room 1 something awful trying to open the gate to room 3 and everything spawns, you can still use the rift near the warp in to get to room 2.

Room 2 – Solar Room

3 rifts.
Loot cans.
Observation tower.
3 empty cans near each rift.
A rift calibration unit.

Easy room, upon entering you'll notice solar observation tower. Hack this and grab the item it drops, match it up to the can with the same name and drop it in. For example, if the item from the observation tower is radio data, it gets placed in the radio can.

Once done, the cans are safe to approach and hack. You'll be taking some minor damage over time when you're near, but it's very easy to tank.

The rifts are just for easier movement. The rift near the observation tower goes to the far left, where the rift with the calibration unit is. If you use the rift without hacking the calibration unit, it'll just send you back to where you warped in, if you hack it it'll send you to the far right right. The far right rift just returns you to room 1.

Easy room, nothing to really worry about. I think the only way to fail is to not hack the observation tower.

Warning: I haven't actually failed to hack any cans so far, so no idea what the failure state is for that. Might just be you need to start again, or you might get your anus reamed by a dozen sentries.


End notes;

Quite a difficult site and I'm looking forward to getting into room 3 now I understand the mechanics. Done in a T2 stratios.
Orlacc
#16 - 2015-01-14 18:03:39 UTC
Great post! Thanks.

"Measure Twice, Cut Once."

Jeremiah Saken
The Fall of Leviathan
#17 - 2015-01-15 19:51:25 UTC
Found my first one on TQ today.
I landed directly on solar room, easy one (just like on SiSi),
After hacking tower and fixing the rift i done room containers (dmg was low, but started to increasing in time),
Stratios showed up on d-scan so i cloaked up, definately was explorer hunter, there was no probes on d-scan so it was prescanned, strat landed and cloaked near cans.
I made it to the rift and jumped sentries room but after i landed site despawned in blue ball of energy...

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Ling Gong Chen
ALL THE LONELY PEOPLE
#18 - 2015-01-16 18:50:00 UTC
OK guys. I knew how ther 3rd room works, and this knowledge came with the price of my 1b proteus sacrificed inside in TRANQUILITY.Oops

when i was exploring in high sec in the recent two days i suprisingly found quite a lot SUPERIOR sites. almost every single one of them was abandoned for the first room failing to hack the sentry control tower and activate the premiter sentries. totally 16 of them, all spawn 120KM+ from the central cans group in all direction, 4 on above, 4 in below and 8 around the horizonal level. yes, there are also 6 sentries standing with the loot cans but their will only be activated when you approch them within 7500m, and each of them will spawn 2 more sentries for help but once you kill the original one you approched to the other two new spawn sentries will be gone for good. the perimiter sentries only have 150KM shooting range, what i did was to fly a proteus with 600 ehp and kill all the sentries so when i hack the rift control unit there will be no more things shooting at me, and the plan so far actually worked, all the cans were hacked and the rift of the 3rd room opened without anymore sentries kicking my butt. oh and the rift control unit time alarm is 60 seconds, not 45.

3rd room was totally clean at the first place, there is no can to loot and no sentries to kill, only one empty central system unit, one security unit not far away from it, and 3 more hackable silos. what i did is to crack the security first and local news said there will be no more sentries can fire on me. then i check on the central system unit info, it said i need to put some fluid things inside to make it work. so i hacked those 3 silos and got the fluid. there will be something more inisde the silos but when i put them inside the local news shows no effect. so i guessed the mechanism of this room must be work like the 2nd room, when the central system neeed different things you need to put the respective loots inside in different time.

back to point. when i put the fluid inside the central system can the system was activated, looting cans started to spawn alone with the super shield unit with them. 3 groups of loot cans, each one has a super shield unit in the middle. apparently CCP just combined the earlier two rooms into the last one. then the local new warmed me about some kind of shockwave is coming. i was a bit confuse at moment so i didn't hack the super shield unit in time so i take the first wave of the shockwave, but my ship is hell of a tank so it didn't take that much damages, about 1/4 of my armor. then after a while the sencond shockwave came, this time is twice stronger than the last time, and then the 3rd shockwave, each time it gets stronger and the 5th shockwave blew up my proteus directly.

my suggestions is if your ship does not have enough resistance, don't enter the 3rd room, for the first shockwave will definitely hurt you ship badly, even blow you up directly, because the time between the first super shield and the first shockwave may not enough for you to hack it, for what i was seeing there is just about 40 seconds, so you may have to tank the first shockwave. my proteus has 80% omni resistance and shockwave still hurts very bad. just for the damage of 3rd room i can be sure there is now safe way to do the SUPERIOR in a cruiser.

btw, when my proteus blew up i thought i was going to lose some of my skill, but i didn't and didn't recieve any email about it. is that ture that CCP actually cancel the T3 ships destruction penalty?
Jeremiah Saken
The Fall of Leviathan
#19 - 2015-01-17 09:21:33 UTC
Did one yesterday.

Again landed directly on solar room. Easy one and doable in Astero i think.

Then warped to second with sentries. Again easy if you know what to do and doable in frigate.
Hacked "sentries structures", loot cans, then rift bridge and warped to third room.

Hacked defence unit first, message showed that there won't be sentries. Did all silos and activated tower.
Cans started to emerge with repair units, i think it's 3 cans per one repair unit total around 9-10 can. Sentries spawned also ( i don't know what is defence unit doing) and aoe damage incoming. AoE hits in some intervals, i think it's around 45 seconds. First wave hited me for 3k dmg, sentries hited hard (300-500). Didn't waited for another (i had almost 800 mil in cargo). All that with almost 40k buffer tengu, least resistance around 70%.

Now third room is fighting with time. Cargo scanner is a must, i don't think we will be able to hack all cans, cruisers are less agile and moving around the room is complicated (f...ing collision model).

My overall feelings about the hardest site:
-it's too easy aparat from last room,
-shouldn't be spawned in hisec, loot is insanely good for that sec,
-i never did limited one but from what i read about it there are some on grid dangers that can't be switched off, exploding objects and stuff, we need to navigate through site to bypass them, first two room in superior are just hack the dangers and loot the cans,
-if you CCP really think that naming those "data" at scanner will solve data sites problem you are wrongBig smile if you remove data sites from game now, nobody would notice, it's a content without purpose now.

Ling Gong Chen wrote:
OK guys. I knew how ther 3rd room works, and this knowledge came with the price of my 1b proteus sacrificed inside in TRANQUILITY.Oops

Why you doing exploration sites in 1bil worth ship? The main things i'm flying t3 are scanning and hacking bonus, nullification, covert cloak, good agility. I won't be able to defend myself if i get caught (i will eat SB but something with more tank may be a problem).

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Jeremiah Saken
The Fall of Leviathan
#20 - 2015-01-24 09:23:25 UTC
So there are two versions of this site, they are starting with:
- ver. I - when we are landing on solar room
- ver. II - when we are landing on sentries room (harder than previous one)
Is this intentional or is it a bug?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

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