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Fastest way to incursions

Author
Doyey3731
Tactical Feed.
Pandemic Horde
#1 - 2011-11-30 12:07:12 UTC
Hi guys,

I'm just checking to see if anybody has done this research already, before I have to use my own brain, which I really don't like doing.

What is the fastest way to get a pilot useful for an incursion fleet? Is there a race close to a logistics fit already without much work? Or maybe some other useful fit.

Thanks
Whyumadtho
Doomheim
#2 - 2011-11-30 12:30:47 UTC
I haven't done the research but I would imagine a pirate faction battleship with a full tech 2 fit minus guns would be the fastest albeit most expensive way into incursions.
Warlord DerekSegan
Fatal Solution
#3 - 2011-11-30 22:14:25 UTC
Doyey3731 wrote:
Hi guys,

I'm just checking to see if anybody has done this research already, before I have to use my own brain, which I really don't like doing.

What is the fastest way to get a pilot useful for an incursion fleet? Is there a race close to a logistics fit already without much work? Or maybe some other useful fit.

Thanks


Most logistics ships take about the same amt of time. There is a strong preference for the Caldari and the Amarr logi ship for both PVE and PVP over the other two races.

You can also get into a T3 turret based ship (Legion, or Proteus) and most fleets will like that. Finally, you could spec toward any other DPS ship, but not all fleets will let you take a nubby ship into an incursion fleet. Specifically, the Drake and even Tengu are somewhat disfavored (Drake is much worse than Tengu which is "OK").
Mileena Starbreeze
Clan Kalderash
#4 - 2011-12-01 01:40:34 UTC
Doyey3731 wrote:
Hi guys,

I'm just checking to see if anybody has done this research already, before I have to use my own brain, which I really don't like doing.

What is the fastest way to get a pilot useful for an incursion fleet? Is there a race close to a logistics fit already without much work? Or maybe some other useful fit.

Thanks

Watching a show so during commercials I worked on setting up skills in evemon on a noob alt with under 400k SP, using EFT with a basi T2 fit (RCU, DC, 3INV, 2 sh extenders, meta 4 large sh/energy reppers)

came out to 3.2m sp total, use a per/int remap. without booster, 48k EHP with the noob, 56k EHP with me in it.

Signature Analysis V
Long Range Targeting V
Shield Upgrades IV
Tactical Shield Manipulation IV
Energy Emission Systems I
Energy Grid Upgrades IV
Hull Upgrades IV
Caldari Frigate IV
Caldari Cruiser V
Logistics IV

plus whatever basic skills my 400k SP alt scanner already has (bringing him to 3.2m sp total at plan completion)
Doyey3731
Tactical Feed.
Pandemic Horde
#5 - 2011-12-01 08:07:26 UTC
Mileena Starbreeze wrote:
Doyey3731 wrote:
Hi guys,

I'm just checking to see if anybody has done this research already, before I have to use my own brain, which I really don't like doing.

What is the fastest way to get a pilot useful for an incursion fleet? Is there a race close to a logistics fit already without much work? Or maybe some other useful fit.

Thanks

Watching a show so during commercials I worked on setting up skills in evemon on a noob alt with under 400k SP, using EFT with a basi T2 fit (RCU, DC, 3INV, 2 sh extenders, meta 4 large sh/energy reppers)

came out to 3.2m sp total, use a per/int remap. without booster, 48k EHP with the noob, 56k EHP with me in it.

Signature Analysis V
Long Range Targeting V
Shield Upgrades IV
Tactical Shield Manipulation IV
Energy Emission Systems I
Energy Grid Upgrades IV
Hull Upgrades IV
Caldari Frigate IV
Caldari Cruiser V
Logistics IV

plus whatever basic skills my 400k SP alt scanner already has (bringing him to 3.2m sp total at plan completion)


That looks cool .. Much appreciated!!
zatazon
State War Academy
Caldari State
#6 - 2011-12-01 23:44:27 UTC
Ok so a side fromt he obvious of getting all the above mentioned skills to V are there any other skills that are needed to fly a logi decently to well?
tofucake prime
The Hatchery
RAZOR Alliance
#7 - 2011-12-02 02:14:56 UTC  |  Edited by: tofucake prime
Logi 5
Drones 5
Repair Drone Operation 5
Shield Operation 5
Shield Management 5
Electronics 5
Engineering 5
and more stuff
Kass Boor
Sebiestor Tribe
Minmatar Republic
#8 - 2011-12-02 09:07:33 UTC
Logi V is THE most important for a logi pilot. Pro shield fleets prefer scimitar though because tracking links make them kill stuff faster.
Ryuce
#9 - 2011-12-02 11:56:19 UTC
Navigation skills along with energy management and targetting+multitasking comes to mind. You'd might want to consider some rigging skills too.
Mileena Starbreeze
Clan Kalderash
#10 - 2011-12-02 16:24:17 UTC
What they said. After that basic plan to get you into 10 mans, I'd work on getting targeting count up (for the meantime, put your fleet members on watch list so you can lock them when they flash red. Then work on getting T1 logi drones (you may be questioned why you dont have your drones out). You may want drones before targeting if the watchlist works well for you. Then EHP - you can raise that nearly 50% with skills and a better but tighter fit. Avoid 20+ man battles til you have logi V and high relevant skills. After that, train for your weaknesses you identify while in incursions.
Killstealing
Brutor Tribe
Minmatar Republic
#11 - 2011-12-03 02:07:07 UTC
guardians need less SP and can be useful with logi 4, also armor fleets own
Benbrabu
The Lunaros Legion
#12 - 2011-12-04 21:01:43 UTC
Great! was about to make my own thread about this.

I am a year or so old pilot with lots of off time though as I get in and out of this game. My main problem is the ISK flow. And probably a little ADHD skill planning. I have heard more than once that incursions get you a lot of ISK. And I am really just trying to get into some sort of cash flow so that i can do more things like PVP, higher level missions, or whatever.

I am currently at 73 skills with just over 6.2Mil SP. My wallet is rather light at about 14million. My pilot is geared toward combat with my Gunnery skills at 11, 2,778,725 points. What do I need to run in these? I have a Hurricane but I cant afford to lose it and refit it.

Would I be at all viable in these with a Frigate, destroyer, cruiser? Or do I need to train and grind more missions before i try this?

I can try to copy my current skills if you guys want to look. I appreciate any advise you can lend.
Doyey3731
Tactical Feed.
Pandemic Horde
#13 - 2011-12-04 21:13:23 UTC
Benbrabu wrote:
Great! was about to make my own thread about this.

I am a year or so old pilot with lots of off time though as I get in and out of this game. My main problem is the ISK flow. And probably a little ADHD skill planning. I have heard more than once that incursions get you a lot of ISK. And I am really just trying to get into some sort of cash flow so that i can do more things like PVP, higher level missions, or whatever.

I am currently at 73 skills with just over 6.2Mil SP. My wallet is rather light at about 14million. My pilot is geared toward combat with my Gunnery skills at 11, 2,778,725 points. What do I need to run in these? I have a Hurricane but I cant afford to lose it and refit it.

Would I be at all viable in these with a Frigate, destroyer, cruiser? Or do I need to train and grind more missions before i try this?

I can try to copy my current skills if you guys want to look. I appreciate any advise you can lend.


In my experience running them, you need something that stands out from the crowd in order to get chosen to join a fleet, so a cruiser and such even a cane wouldn't do. Grind some missions and get something like a t3.
Benbrabu
The Lunaros Legion
#14 - 2011-12-04 22:21:16 UTC
Ugh OK, thanks. Still a long time to go I guess.
Heun zero
MAYHEM BOYZ
#15 - 2011-12-05 13:53:08 UTC
Doyey3731 wrote:
Benbrabu wrote:
Great! was about to make my own thread about this.

I am a year or so old pilot with lots of off time though as I get in and out of this game. My main problem is the ISK flow. And probably a little ADHD skill planning. I have heard more than once that incursions get you a lot of ISK. And I am really just trying to get into some sort of cash flow so that i can do more things like PVP, higher level missions, or whatever.

I am currently at 73 skills with just over 6.2Mil SP. My wallet is rather light at about 14million. My pilot is geared toward combat with my Gunnery skills at 11, 2,778,725 points. What do I need to run in these? I have a Hurricane but I cant afford to lose it and refit it.

Would I be at all viable in these with a Frigate, destroyer, cruiser? Or do I need to train and grind more missions before i try this?

I can try to copy my current skills if you guys want to look. I appreciate any advise you can lend.


In my experience running them, you need something that stands out from the crowd in order to get chosen to join a fleet, so a cruiser and such even a cane wouldn't do. Grind some missions and get something like a t3.



I'd probably say a loki. They are very high in demand and t3 skills requirements are relatively low. They do cost a pretty penny though..
Kesshisan
#16 - 2011-12-05 18:31:17 UTC
Put my vote down for a dual web loki. Your gunnery skills won't even matter if you can web things down to a standstill. Of course your gunnery will help, but the difference between crappy gunnery skills and great gunnery skills on a dual web incursion loki is approximately 250 dps vs 400 dps. That 150 extra DPS is about 1% of the fleet's DPS.

Disclaimer: The above post may or may not be using hyperbole.
thoth rothschild
Aliastra
Gallente Federation
#17 - 2011-12-06 11:07:09 UTC
Yes Loki or Legion, both are decent for incursions, high demand and fast to train
Mileena Starbreeze
Clan Kalderash
#18 - 2011-12-08 01:30:49 UTC  |  Edited by: Mileena Starbreeze
Keep in mind, the better fleets are going to be looking for shiny ships (faction battleships) for dps. These fleets are going to fly thru incursions netting you more isk/hour. So if you aren't skilled for the high dps then bringing a mediocre dps might not get you in some fleets. Everyone needs logi love... they are either basi or scimi. decked out in t2 is pretty much all you need (you can put a percentage of incursion isk to a couple navy/faction modules to make you 'shiny' in a logi sense. think for a given amount of SP (let's say 3m), you're going to be more effective in incursions by going the logi route, and probably more isk as a result. subsystems, spaceship command... adds up in SP. Also depends if are you mapped int/mem, per/will, or int/per...
Alexander Yukari
The Foundation Of Mammon
#19 - 2011-12-08 11:25:00 UTC
Go with logi ether guardian or basi are easiest to get in. Oni/scimi need good cap skills to be stable.

Also before maxing any non crucial skills get logi 5, it makes a HUGE difference.

My logi alt currently has Guard/Oni and Scimi, no problems with fleets, always in demand.

Invest first incursion income in faction hardeners/resists rest can be t2 (AB/tracking link) or meta 4 (repers/remote transfers).

Only big wallet hit with guardian are T2 routers, which are needed for optimal fit.

@Benbrabu

What kind of guns do you have, Zealot is amazing HAC for incursions, spend some time in it before being able to afford legion for incursions.

There is about 6 days in preqs between HAC and T3 (plus getting subs to 5) so you could go simple route.
Get into HAC with t2 guns, while making isk train towards T3, put few shineys into HAC (damage mods, web and tank) and when you are ready move that fit into T3.

Legion is just amazing for vanguard whoring. Loki is quite decent.

I`m not just sure about how minie HACs fare in incursions, never been fleeted with one.
SIWETH
Doomheim
#20 - 2011-12-08 19:20:19 UTC
Mileena Starbreeze wrote:
Keep in mind, the better fleets are going to be looking for shiny ships (faction battleships) for dps. These fleets are going to fly thru incursions netting you more isk/hour. So if you aren't skilled for the high dps then bringing a mediocre dps might not get you in some fleets. Everyone needs logi love... they are either basi or scimi. decked out in t2 is pretty much all you need (you can put a percentage of incursion isk to a couple navy/faction modules to make you 'shiny' in a logi sense. think for a given amount of SP (let's say 3m), you're going to be more effective in incursions by going the logi route, and probably more isk as a result. subsystems, spaceship command... adds up in SP. Also depends if are you mapped int/mem, per/will, or int/per...


decked out in t2 isnt what you need for logi. a brain is good. cycle your reps so the other logis can judge the inc damage+ the being repped doesnt panic.....theres a bit more to logi than grouping your repers and pointing.

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