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Player Features and Ideas Discussion

 
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Rare Ore Drops

Author
Vector Symian
0 Fear
#1 - 2015-01-11 04:00:07 UTC
I think i have an idea

the "Rare" ores should be random drops in areas of low activity (across all secs)

This will mix a bit of exploration into mining in to the game.

CCP already posses the means to track low activity and drop as desired

this would make the Prospect a very useful ship and encourage people to spread out more and see all of New Eden.
Anhenka
The New Federation
Sigma Grindset
#2 - 2015-01-11 04:32:38 UTC
Except the "rare" ores are available by the bucket load even in areas with high activity, mainly upgraded mining systems in nullsec.

And the value per m3 is often only marginally better than the highsec ores.

So where is the incentive to spend time running around looking for small bits of barely more expensive ore?
Vector Symian
0 Fear
#3 - 2015-01-11 04:43:04 UTC
it would be a complete change in the mining mechanics

unable to be farmed and randomly dropped into areas of low activity anywhere in New Eden\

You would have to research systems to identify where people are not, it would be possible to defend zones and not let anyone in but that could also be sabotaged.

it may just make mining fun and the markets hungry for even a single load of Rare ores

Vector Symian
0 Fear
#4 - 2015-01-11 04:55:23 UTC
mass buy outs of existing ore could be instilled to fund the first proper eve bank mechanic

similar to the diamond supply in R.L
Lugh Crow-Slave
#5 - 2015-01-11 11:46:17 UTC
better idea leave them spawning as is but turn them into sigs rather than anoms
Vector Symian
0 Fear
#6 - 2015-01-12 11:22:57 UTC
It is strange to say but as a miner i believe that the whole mechanics could change starting point

"i dont like that belts respawn"

Also I think this would assist

1- you track down the Asteroids using a simple probe launcher
2- the quantity and variety (other then effected sec status) should be completely random but a filter would be- activity in the belt

mining has to be in mmos...why not attach some randomness to it

and maybe people will enjoy their game more
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2015-01-12 12:59:08 UTC
How are you defining rare ores anyway?
Ix Method
Doomheim
#8 - 2015-01-12 13:12:42 UTC
In essence you're prodding people towards places that might have shiny ore but... nothing else to do after that, so they leave. What has been achieved at that point?

Might also say there being bits of empty space isn't particularly a bad thing either, infact you could reasonably argue the opposite.

Travelling at the speed of love.

Vector Symian
0 Fear
#9 - 2015-01-15 02:09:20 UTC
Danika Princip wrote:
How are you defining rare ores anyway?


It could even be based on estimated price at the time so their is a balancing nature too the markets prices
Vector Symian
0 Fear
#10 - 2015-01-15 02:11:12 UTC
Ix Method wrote:
In essence you're prodding people towards places that might have shiny ore but... nothing else to do after that, so they leave. What has been achieved at that point?

Might also say there being bits of empty space isn't particularly a bad thing either, infact you could reasonably argue the opposite.


To be honest I think most miners would way up the time required to track down a said ore as oppose to just grinding the easiest reached

they would have two ships basically

Well thats what I would do
James Baboli
Warp to Pharmacy
#11 - 2015-01-15 02:22:37 UTC
-1 to the idea as posted.

That said, having random rare bits in amongst the regular ore might be a cool way to add some more value to low and null ore. Such rare ore would be similar to a nerfed version of the removed drone poop, tailored to the ores currently being mined. Adds some random chance to the mining and a skinner box aspect as well.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2015-01-15 10:13:59 UTC
Vector Symian wrote:
Danika Princip wrote:
How are you defining rare ores anyway?


It could even be based on estimated price at the time so their is a balancing nature too the markets prices



So...is Dense Veld rare? or Crimson Ark? Or are you asking for something entirely new to come in?

And the market prices would just be manipulated till they suited the whims of whoever was bored that day.
Vector Symian
0 Fear
#13 - 2015-01-16 00:11:44 UTC
I suppose on the supply as an ore become more common in the markets/contracts its appearance is to be negatively effected in the drops
James Baboli
Warp to Pharmacy
#14 - 2015-01-16 02:50:58 UTC
Vector Symian wrote:
I suppose on the supply as an ore become more common in the markets/contracts its appearance is to be negatively effected in the drops

The words as strung make no sense to me. Please give me example numbers as a way for to see what you mean.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Vector Symian
0 Fear
#15 - 2015-01-16 03:21:15 UTC
Sorry I will break it down

- there is an increase of ore in the markets...inflation in the markets will become a risk

- CCP would make the drops lessen in number and quantity making it difficult to maintain the inflation

- this would keep the rarest ore rare and keep its prices high enough to make it worth hunting for

- Many traders would stockpile it for market manipulation but if it spikes the ability to source more lessons to nothing

*it is important to keep this resource random and not just focus on low activity system as once nullsec Alliances realize this it could be farmed by deliberately reducing the activity in a specific system over a couple of days.

the construction of a titan would again be thing of epic endeavour and achievement and it could be possible some of its nerfs could be removed as the numbers of them will lesson
Vector Symian
0 Fear
#16 - 2015-01-16 03:55:50 UTC
Danika Princip wrote:
Vector Symian wrote:
Danika Princip wrote:
How are you defining rare ores anyway?


It could even be based on estimated price at the time so their is a balancing nature too the markets prices



So...is Dense Veld rare? or Crimson Ark? Or are you asking for something entirely new to come in?

And the market prices would just be manipulated till they suited the whims of whoever was bored that day.



well that is also a good option but the original was based on the ABCs and some others
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2015-01-16 14:03:22 UTC
Right, so...would that not rip the guts out of null and wormhole mining? Why would that be a good thing?
Vector Symian
0 Fear
#18 - 2015-01-17 23:01:15 UTC
Not necessarily as conflict for quality resources would make the Null wars more dynamic and fun, they already have thousands of ships stockpiled for smaller engagements

It would increase player made content if anything else, give the patrols something to do
Lugh Crow-Slave
#19 - 2015-01-17 23:14:17 UTC
Vector Symian wrote:
Danika Princip wrote:
How are you defining rare ores anyway?


It could even be based on estimated price at the time so their is a balancing nature too the markets prices


but prices does not = rarity
Vector Symian
0 Fear
#20 - 2015-01-17 23:48:43 UTC
Understood if that is the case the the "random" aspect of this concept should be strengthened it may even create some small trade hubs in areas of lesser traffic

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