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REMOVE ALL Cargo restrictions for ships in SMB

Author
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#1 - 2015-01-11 01:52:39 UTC  |  Edited by: Kenneth Feld
Title was pretty specific

JF can jump the farthest

The original reason for this was loading itty5's with ammo and railguns for reprocessing and using the smb to exceed JF range and size

None of this matters now, everything has same jump range, except JF - which are supposed to haul compressed ore

Reprocessing of modules is at a point, where it just doesn't matter

This would make having normal items like drugs and LO in your cargo literally not aids


Thanks
Eveli
Habitual Euthanasia
Pandemic Legion
#2 - 2015-01-11 01:54:09 UTC
+1

Follow me on the Twitters : @ThisIsEveli

Tyrrax Thorrk
Guiding Hand Social Club
#3 - 2015-01-11 01:54:19 UTC
Please change this!
It is SUPER ANNOYING having to remove everything except ammo from ships before placing in ship maint arrays.
Destoya
Habitual Euthanasia
Pandemic Legion
#4 - 2015-01-11 01:54:30 UTC
Supported, or at least finally classify liquid ozone, boosters, and drones as ammo so you dont have to take them out every time you move a ship
Rroff
Antagonistic Tendencies
#5 - 2015-01-11 01:55:09 UTC  |  Edited by: Rroff
Have to say its quite an irritation if you store/use ships from a carrier much, would not be sorry to see the restriction go.

(Besides which IIRC xl ammo is quite good for mineral compression so its not really achieving much).
Helios Black
Viziam
Amarr Empire
#6 - 2015-01-11 01:55:47 UTC
Please!
Diabolus Darkdoom
Moose Corp
#7 - 2015-01-11 01:56:39 UTC
Yes please!
Lugh Crow-Slave
#8 - 2015-01-11 02:05:36 UTC  |  Edited by: Lugh Crow-Slave
Except JFs will be having their ranges nerffed back down once the rest of the null changes are done.

not to mention with the bowhead now this would make freighters useless


so no to the SM"B" restrictions being lifted

however now that CHAs and all SAAs got a huge boost to cargo so SM"A"s i thnk could lose the restrictions
ShahFluffers
Ice Fire Warriors
#9 - 2015-01-11 03:11:36 UTC  |  Edited by: ShahFluffers
This was already brought up in this thread: https://forums.eveonline.com/default.aspx?g=posts&m=5219310

I wrote:
a Titan's ship maintenance bay can carry 12 Deep Space Transports for a potential cargospace of ~744 thousand cubic meters plus 100 thousand cubic meters in the fleet hanger (enough to make Freighters blush).
Carriers would be able to hold 2 Deep Space transports for a combined cargospace of ~124 thousand plus the carriers' 10 thousand cubic meter fleet hanger (I would never have to use Black Frog ever again).


Sure... Jump Freighters have extra range and less Jump Fatigue... but carriers, supercarriers, and Titans will make up for this by being more ubiquitous, more than a one-trick-pony, and (with regards to the carrier) cheaper.
Anhenka
The New Federation
Sigma Grindset
#10 - 2015-01-11 03:13:23 UTC
Would still have problems with carriers hauling Miasmoses full of compressed ore. Could fit in the range of 200k m3 of compressed ore in a carrier.
Bienator II
madmen of the skies
#11 - 2015-01-11 05:29:22 UTC
would like to have it total volume based. If you put a hauler into a carrier, everything which is in the cargo of the hauler would be added to the volume of the hauler itself.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Krops Vont
#12 - 2015-01-11 05:42:07 UTC
It would be a tad broken if the cargo within ship could not be scanned (not sure if this is already like it or not) &
As Anhenka said, hauling more than you actually can.
Make it add to M3

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Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#13 - 2015-01-11 10:21:21 UTC
OK, I am all for leaving out compressed ore - that really doesn't matter. If you want to take the time to move miamosa full of compressed ore instead of a rorqual, more power to you


but, EVERYTHING else should be a game changer any longer, modules can't be reprocess like before
Amarisen Gream
The.Kin.of.Jupiter
#14 - 2015-01-11 13:57:35 UTC
More things need to be allowed yes. but not everything in game.
Mostly everything has been spoken above.

but it should be limited to
Ammo
Charges.
Drones.
Jump Fuel.

(might be a few other things)

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#15 - 2015-01-11 14:09:10 UTC
Amarisen Gream wrote:
More things need to be allowed yes. but not everything in game.
Mostly everything has been spoken above.

but it should be limited to
Ammo
Charges.
Drones.
Jump Fuel.

(might be a few other things)



Problem is the 2 biggest items that screw people aren't on your list:

Liquid Ozone and Drugs

Really, the original intent was reprocessing nerf. That is no longer a threat, due to Crius, so it shouldn't mater what we pack in a ship.
Aiyshimin
Mea Culpa.
Shadow Cartel
#16 - 2015-01-11 14:10:37 UTC
Just exclude all industrial ships from this, so that you can keep depots and refits in combat ships inside SMAs, but not exploit this with haulers inside freighters.

Lokitoki81
SniggWaffe
WAFFLES.
#17 - 2015-01-11 14:11:52 UTC
Ammo
Charges.
Drones.
Jump Fuel.
Liquid ozone
Drugs



*drops mic*

Im outta here!

PEACE!
Lugh Crow-Slave
#18 - 2015-01-11 14:18:53 UTC
Kenneth Feld wrote:


Really, the original intent was reprocessing nerf. That is no longer a threat, due to Crius, so it shouldn't mater what we pack in a ship.



where are you getting your information the reason for it had nothing to do with reprocessing but to do with how carriers were able to haul far more than intended and became a cheaper and all around better alternative to just about any-other hauler outside of HS. and this would still be the case
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#19 - 2015-01-11 14:29:22 UTC
Lugh Crow-Slave wrote:
Kenneth Feld wrote:


Really, the original intent was reprocessing nerf. That is no longer a threat, due to Crius, so it shouldn't mater what we pack in a ship.



where are you getting your information the reason for it had nothing to do with reprocessing but to do with how carriers were able to haul far more than intended and became a cheaper and all around better alternative to just about any-other hauler outside of HS. and this would still be the case



What people were hauling was XL ammo and 425 rails to far away places to REPROCESS to get minerals for building. Back then you got 100% return from reprocessing.

Fast forward to 2014 - reprocessing is nerfed to the ground and no one in their right mind would reprocess to get minerals, everyone uses compressed ore (Which can be left as the last item not able to go in a SMA)

Sure - could someone load up a titan with a bunch of industrials and go gate to gate or take 2 days to get to a station and try and sell the stuff - maybe. At this point, i would say that is content and not exploiting the cargo of the ship.
Lugh Crow-Slave
#20 - 2015-01-11 14:46:21 UTC
Kenneth Feld wrote:
Lugh Crow-Slave wrote:
Kenneth Feld wrote:


Really, the original intent was reprocessing nerf. That is no longer a threat, due to Crius, so it shouldn't mater what we pack in a ship.



where are you getting your information the reason for it had nothing to do with reprocessing but to do with how carriers were able to haul far more than intended and became a cheaper and all around better alternative to just about any-other hauler outside of HS. and this would still be the case



What people were hauling was XL ammo and 425 rails to far away places to REPROCESS to get minerals for building. Back then you got 100% return from reprocessing.

Fast forward to 2014 - reprocessing is nerfed to the ground and no one in their right mind would reprocess to get minerals, everyone uses compressed ore (Which can be left as the last item not able to go in a SMA)

Sure - could someone load up a titan with a bunch of industrials and go gate to gate or take 2 days to get to a station and try and sell the stuff - maybe. At this point, i would say that is content and not exploiting the cargo of the ship.


It wasn't what they were moving but what they were moving it IN

and since jump freighters are going to get their range nerffed back down to the intended 5LY once the rest of the industry changes are done this would still be the case

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