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Are there any plans for players that wish to paly Solo/Stealth Bombers

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#61 - 2015-01-11 23:06:00 UTC  |  Edited by: Herzog Wolfhammer
Rain6637 wrote:
I haven't read page 2 or 3, but looking at the post above me I get the feeling the debate has jumped the track.

It sounds to me like OP is dissatisfied with what is accomplished by a single character. Aside from the lack of a clearly defined goal in the OP, there are some key aspects of ship balancing that invalidate most of this thread's premise.

The simple explanation is that multiplayer gameplay is promoted by the superiority of remote assistance modules over local modules. Further widening this gap is ship roles that are bonused to remote assistance (or ewar).

Another balancing characteristic of EVE exacerbating OP's problem is the premium placed on one ship's capability. For any one character to wield more power, it will cost them in some way. ISK cost, reduced mobility, increased signature radius, decreased tracking, less tank.

A single character is only meant to have so much power, and there is no solo character / ship combination that is an invulnerable god mode. Sort of. The closest thing to a broken god mode situation is supers, imo, for ewar immunity.




There are two things that, if this game had, would be an entirely different game:

1. Ships being able to dial in a warp from system to system (like they do in Star Trek, Star Wars, Firefly, etc.)
2. A mechanic whereby the higher the number of ships locked onto a ship of any given size creates more "electronic noise" such that only a certain number of ships can effectively maintain a lock on said target.

#1 means the end of the "game that prevents others from playing a game" play style of killing everything that moves for no particular reason. Those who would still want to would actually have to hunt for their food.
#2 would mean the end of "20 webs on you" and ROFLSTOMP ganks. Meaning if you are in a frigate then at best 1 - 3 other frigates can lock onto you and other more ships trying to lock beyond that would fall off or cause others to break lock. - and imagine what that would to do fleet battles as well, no more "everybody F1" no brain required crap. If you have a carrier or battleship then more ships can lock onto you. The bigger the ship, the less concentration of tracking signals to cause confusion.
(I used to work on the radar systems of fighter jets and this is pretty much what happens. "Why don't they modulate?" people would ask. Threat libraries of the tactical warning systems would get confused and potentially cause fratricide, that's why).

If Eve became so intolerable such that devs and players broke off to start a space MMO, I would bet that the results would have these two features I list to prevent the kind of suckage that keeps the player base to 300K players and everybody bottled up in carebear zones.

Bring back DEEEEP Space!

Sugar Smacks
Khanid Royal Navy
Khanid.
#62 - 2015-01-11 23:53:36 UTC  |  Edited by: Sugar Smacks
Although i understand you are unhappy about isboxer you have to understand it did more damage allowing groups to use it compared to solo players.
Personally i think they didn't go far enough and need to remove the ability to group fleet warp by one ship. They still basically allow you to control multiple ships via 1 command.

Its not ok to macro, unless its their macro.

Also any large alliance likes to talk down to the solo player, you should return the favor. Go sit afk (sometimes afk) in one of their mining systems for a month, bring your SB with probes. Then everytime someone asks why you are there, quote their post and remind them you got time to burn. After almost losing a few mining ships and basically not being able to mine for a month, they will get the message.

Log on at server up, cloak, go afk. Extremely effective if in the right nullsec system.
Evelyn Meiyi
Corvidae Trading and Holding
#63 - 2015-01-12 01:26:05 UTC
Zimmy Zeta wrote:
\
1. Several posters in this thread have told you already that they are playing the game mostly solo. T3s, Recons, Inties and SBs are good ships for soloing, but it is of course hard and you'll have to chose your targets carefully. Do you really want a ship that lets a solo player wipe out a small or medium gang without effort? That brings us to


I'll add my voice to this: Evelyn has developed as a solo character -- I occasionally go on fleet runs, but most of my time is spent out in space, doing what I do.

To complain that you're 'forced' to be in a group is like claiming you're 'forced' to drive two blocks to the grocery store -- you don't have to do it if you don't want to.
Yonis Kador
KADORCORP
#64 - 2015-01-12 01:51:41 UTC  |  Edited by: Yonis Kador
This thread is offensive. If you want to play this mMorpg solo, by all means, do so. Be it RL, in-game issues, etc, from time to time, everyone flies alone. There's nothing stopping you from engaging in pvp, mining, manufacturing, exploring or trading solo. You can do that now. But I'd like to see exactly zero dev resources being set toward that end. Content in EVE is player-generated. Solo players contribute minimally to pgc as they interact with others far less frequently - in fact, that is the stated goal. The game shouldn't be impossible to play solo but solo play absolutely should not be incentivized.

YK
Xio Zheng
Ministry of War
Amarr Empire
#65 - 2015-01-12 02:36:25 UTC
OP Just a few thoughts,

If you make a special ship that is really powerful for one person, then a group of people using said ship will be even more powerful. "But make it so only so many of the ships can be in a fleet!" It doesn't matter, 10 like-minded pilots in special ships don't need to be in a fleet.

Do you know every turret of every size for every ship class? I don't and I've played for a long time. That is one place you could start.

Do you know the most popular fit or 2 for each ship in the game and how to counter them? There is another place you could work on.

Are you fast with your d-scan? Do you know brawling, scram-kiting, kiting, sniping, or cov-ops mechanics? Do you know what ships you should and shouldn't attack with the ship your flying?

All of these questions are quantifiable ways to make soloing easier without changing the game. Why not start there? Put some work in, study a bit. Eve is not easy and never should be, n+1 sucks when your the n, but that is why your "romantic" notions of soloing are romantic. Its the notion of wining against the odds. Now your saying you want the odds to be even (ahaaaa)? Well if your changes are made then soloing wont be special anymore. You claim to want to play solo in a universe full of people. Well if you make groups of people meaningless then most people wont be there, so you will be where you don't want to be, playing solo all by yourself.