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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#1741 - 2015-03-30 20:58:24 UTC
Nikk Narrel wrote:
There is no available skill that will let you catch a PvE player in sov null, without them first either screwing up, or making a bad judgement call.

*truncated*
So wait, what you are saying is that every single null kill against a PvE player is because the PvE player messed up? So basically all of the kills occurring in null outside of battles is blind luck? I think there are quite a lot of null PvPers that would disagree with that. I really do love this idea that you guys put forward that if AFK cloaking didn't exist, all PvP activity would just cease in nullsec. It's absolute horseshit and you know it. The vast majority of kills are done by normal players that are skilled at hunting down their targets. Just because you're too terrible to do it too doesn't mean that whole category of players gets by purely on blind luck.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1742 - 2015-03-30 21:01:54 UTC
Baaldor wrote:
You know, you still have not answered my question.

What experience do you have besides dying in a hauler?

And AAA citizens is not experience, that right there is a farm to feed -A-. And that right there shows bias as to one form of play-style. And very little knowledge of the other.
Lol. "This guys trader has a small killboard, thus his arguments are irrelevant". That's effectively what you're saying. The fact that I've played EVE for 10 years and lived in all areas of space including nullsec which is my current home (that place we're talking about) for several years is irrelevant. zKB = powah! Roll

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1743 - 2015-03-30 21:16:10 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
Yes, I think it is right. I'm totally fine with the mechanic given the way local works.
Carebear.

Teckos Pech wrote:
False equivalence there Lucas. Outposts costs more, but do a heck of a lot more than a cloaking device. You can store stuff in them, you can make stuff in them. You can even sell stuff in them. Repair ships as well. And they can keep more than a single player safe at the same time...in fact, there is no upper bound to how many players can be kept safe in an outpost.
And yet they can be attacked, unlike a cloaker.

Teckos Pech wrote:
This is a very good point. Most of the anti-cloak brigade want to "PvP" with a guy who is cloaked and AFK. Of course, that is silly because it isn't the cloak that is creating the problem here.

People can AFK cloak in worm-hole space all day long. Nobody cares. People can AFK cloak all day long in high sec and nobody cares. In both cases the reason is simple.

Local.
So because local is currently the method used to announce your presence, it's local which is the problem, not a fuelless auto cycling module which makes the user completely invulnerable indefinitely.

And no, most of the "anti-cloak" (which should actually be "anti-AFK-cloak") brigade want cloakers to have to be active to do what they do. It really doesn't matter if it's so easy to avoid that an active cloaker never get's caught by it, it's simply the fact that a player can sod of for 12 hours and be completely safe while undocked. If the shoe were on the other foot, the same players saying it's fine would be crying over how the PVE players have such an OP mechanic.

Teckos Pech wrote:
And yes, simply removing local is a Bad Idea™ in that it would likely make things unbalanced in null sec. So, cloaks would have to be changed as well, probably by making cloaked ships scannable or something like that. Also, some other method of gathering intel would be very advisable as well.
Any method which removes the ability to see people as soon as they arrive would pretty much wreck null, therefore if they replaced it it would have to be with a module or skill that did pretty much what local does now, making it a completely pointless change. On they other hand, they can simply make a structure which allows you to decloak cloakers, allowing active cloakers to simply recloak and AFK pilots to get scrubbed, thus forcing cloakers to be active. It's a simpler change, it targets the one problem group, and it doesn't empty out an entire section of space.

Teckos Pech wrote:
So you can "watch" for the cloaked player to decloak. Put out the probes or hit d-scan.

Yes, that seems silly, but it is about as silly as sitting on the undock wondering if baltec1 is docked up or cloaked in space waiting for him to do something.
But he has the advantage of doing all of his setup without alerting anyone. A player in a station can't magically see your ships and get right up next to you without alerting anyone. A cloaker can be AFK 100% safe for 12 hours then seamlessly move back into an active state without showing any signs. That's the difference. Baltec1 knows it too, he's just being difficult for the sake of it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1744 - 2015-03-30 21:21:00 UTC
Daichi Yamato wrote:


If you dont believe me, you either dont know economics, or you vastly under estimate the amount of raw isk that comes from null. Just so you know, its 'insane'.

its really quite simple.

GG.


Thank you for that link. Very nice to see I was right in suggesting that nerfing just cloaks might be a Bad Idea™. If it does lead to a surge in null sec ratting, then it is very likely CCP's response could be quite harsh which is typically the case in response to hyperinflation.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1745 - 2015-03-30 21:26:22 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
Lucas, read this very carefully.

I am not disagreeing with you that AFK cloaking can be used by smaller entities against larger (often sov holding) entities. My point, and Daichi's and Mag's and Nikk's, and many others is that to achieve the goal you've outlined above local is a necessary condition. You MUST have local for AFK cloaking to work. You MUST also have a cloak. Cloaks and local, together, are necessary and sufficient for AFK cloaking.

Your response, "Oh now its a way to disrupt ratting and resource gathering!" Does not really address the point we've all raised...that local is indeed very much part of the problem.
Reread what you wrote. That means that AFK cloaking is being used as a counter to large sov holders, and it uses local intel to do so. It's not a counter for local intel, which is what is being claimed.

I don't disagree that removing local would also remove AFK cloaking as it's dependent upon it, I've never disagreed with that, I've simply stated that it would cause too many other problems. You can't deny that removing cloaking altogether wouldn't also stop AFK cloaking, but again it would cause to many other problems.

But break down AFK cloaking. The problem isn't the cloaking, cloaking mechanics work well, are pretty balanced and fairly widely used. The problem is that pesky "AFK", the ability to affect the system long term in complete safety. That's what CCP will be targeting with the proposed structure from fanfest. And while it wipes out a method of guerilla warfare in null, sov changes are already underway to add more methods to do that in place of it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1746 - 2015-03-30 21:39:43 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:

Deleted lots of Stuff™ to save room. Go here to see Lucas' post.


First the point about attacking stations:

Only those that are conquerable or outposts. NPC null stations are even more invulnerable than a cloaked ship. As for attacking it, yes you can. But you likely wont get anywhere fast and even if you did it does absolutely nothing to my safety. Also, to be reasonably effective in attacking a station you'll need a disproportionately larger response than dealing with a single cloaked player.

So...I'll give you a D- on this response. P

Quote:
So because local is currently the method used to announce your presence, it's local which is the problem, not a fuelless auto cycling module which makes the user completely invulnerable indefinitely.


It is indeed part of the problem. That much is quite clear.

Quote:
And no, most of the "anti-cloak" (which should actually be "anti-AFK-cloak") brigade want cloakers to have to be active to do what they do. It really doesn't matter if it's so easy to avoid that an active cloaker never get's caught by it, it's simply the fact that a player can sod of for 12 hours and be completely safe while undocked. If the shoe were on the other foot, the same players saying it's fine would be crying over how the PVE players have such an OP mechanic.


Ahhh so much left out.

1. The PvE pilot can fit a cloak too. I have in the past. I often off line it so it doesn't slow down targeting, but if I need to go AFK and there is no tower or station, I on line and cloak.
2. The cloaked player who is AFK gains nothing. No isk. No resources. No additional skill points. All he can do is hope he can prevent some of the PvE guys from doing their thing.
3. While the cloak is active all other pilots are as safe from that cloaked pilot, as the cloaked pilot is from them.

Other than that, you make some good points. But I still argue that the power of local necessitates that cloaks be equally powerful.

Quote:
Any method which removes the ability to see people as soon as they arrive would pretty much wreck null...


Yeah, yeah, yeah, and we'll have to cancel Christmas too. It will change null...and depending on the change it might be too much of a change. It is a potentially delicate issue, but the lack of local will also grant you some immunity at least for a short period since they wont be able to see you either!

Quote:
But he has the advantage of doing all of his setup without alerting anyone. A player in a station can't magically see your ships and get right up next to you without alerting anyone. A cloaker can be AFK 100% safe for 12 hours then seamlessly move back into an active state without showing any signs. That's the difference. Baltec1 knows it too, he's just being difficult for the sake of it.


Why is it your posts always come off as wanting to have their cake and eat it too? "My God man, he'll be safe for 12 hours while he sidles up to you to pop that cyno and bring in a fleet of super carriers to crush your epithal!" [/end Eddie Izzard mode]

Yes, he can try to get close to you. Then again, if he is doing that he isn't AFK now is he?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1747 - 2015-03-30 21:41:36 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas, read this very carefully.

I am not disagreeing with you that AFK cloaking can be used by smaller entities against larger (often sov holding) entities. My point, and Daichi's and Mag's and Nikk's, and many others is that to achieve the goal you've outlined above local is a necessary condition. You MUST have local for AFK cloaking to work. You MUST also have a cloak. Cloaks and local, together, are necessary and sufficient for AFK cloaking.

Your response, "Oh now its a way to disrupt ratting and resource gathering!" Does not really address the point we've all raised...that local is indeed very much part of the problem.
Reread what you wrote. That means that AFK cloaking is being used as a counter to large sov holders, and it uses local intel to do so. It's not a counter for local intel, which is what is being claimed.

I don't disagree that removing local would also remove AFK cloaking as it's dependent upon it, I've never disagreed with that, I've simply stated that it would cause too many other problems. You can't deny that removing cloaking altogether wouldn't also stop AFK cloaking, but again it would cause to many other problems.

But break down AFK cloaking. The problem isn't the cloaking, cloaking mechanics work well, are pretty balanced and fairly widely used. The problem is that pesky "AFK", the ability to affect the system long term in complete safety. That's what CCP will be targeting with the proposed structure from fanfest. And while it wipes out a method of guerilla warfare in null, sov changes are already underway to add more methods to do that in place of it.


Lucas, it is not a counter to sov. Nobody has lost sov due simply to AFK cloaking. Or if they have, they were truly terribly indeed. You can AFK cloak in NPC null systems too.

But with this part, "I don't disagree that removing local would also remove AFK cloaking as it's dependent upon it" you have pretty much conceded the point. I'll let you continue the fiction that you somehow won on this one if it makes you feel better.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#1748 - 2015-03-30 21:44:34 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
There is no available skill that will let you catch a PvE player in sov null, without them first either screwing up, or making a bad judgement call.

*truncated*
So wait, what you are saying is that every single null kill against a PvE player is because the PvE player messed up? So basically all of the kills occurring in null outside of battles is blind luck? I think there are quite a lot of null PvPers that would disagree with that. I really do love this idea that you guys put forward that if AFK cloaking didn't exist, all PvP activity would just cease in nullsec. It's absolute horseshit and you know it. The vast majority of kills are done by normal players that are skilled at hunting down their targets. Just because you're too terrible to do it too doesn't mean that whole category of players gets by purely on blind luck.


Blind luck? I would not go that far, but the reason rests on the PvE players.

Calling the hostiles skilled is indeed flattery, no doubt, considering they simply know where to find easy kills.

If you know a bunch of semi AFK types are in a certain area, and they have proven to miss warnings in the past, then what you REALLY know about are a bunch of careless players who are easy kills.
I expect these show up in solid amounts regularly, indicating they couldn't care less about losing the odd ship here or there... they probably chalk it up to cost of doing business.

If you know that by attentive play, and preparation, a PvE pilot CAN avoid such a threat 100% of the time....
How then would you describe one that doesn't bother, or habitually seems to not care?

Apparently you suggest they were killed by a skilled PvPer, must be them jedi mind tricks, making them not pay attention to local or PvE ready to get safe.

The really weak examples probably dropping before roams, indicating they were AFK long enough to miss all the warnings, as well as local showing new names.

We all know they happen. That does not prove anything, beyond carelessness being common for some.
Lucas Kell
Solitude Trading
S.N.O.T.
#1749 - 2015-03-30 21:51:43 UTC
Teckos Pech wrote:
Only those that are conquerable or outposts. NPC null stations are even more invulnerable than a cloaked ship. As for attacking it, yes you can. But you likely wont get anywhere fast and even if you did it does absolutely nothing to my safety. Also, to be reasonably effective in attacking a station you'll need a disproportionately larger response than dealing with a single cloaked player.
But then you share the benefit of an NPC station. As for disproportionately larger response, a single cloaker is invulnerable to an infinite number of players. If you sat in a system cloaked and I kept adding people until you were defeated, the server would crash before you became attackable.

Teckos Pech wrote:
It is indeed part of the problem. That much is quite clear.
Lol, so is the fact that spaceships exist in EVE, I guess those should go too. Stargates and wormholes, those are a problem since you rely on those to get to you system to AFK cloak too. What else? Oh yeah game time, that should go since that's a requirement too.

Just because a AFK cloaking is dependent on certain mechanics, it doesn't mean they need to change.

Teckos Pech wrote:
Ahhh so much left out.

1. The PvE pilot can fit a cloak too. I have in the past. I often off line it so it doesn't slow down targeting, but if I need to go AFK and there is no tower or station, I on line and cloak.
2. The cloaked player who is AFK gains nothing. No isk. No resources. No additional skill points. All he can do is hope he can prevent some of the PvE guys from doing their thing.
3. While the cloak is active all other pilots are as safe from that cloaked pilot, as the cloaked pilot is from them.

Other than that, you make some good points. But I still argue that the power of local necessitates that cloaks be equally powerful.
1. Sure, at the expense of other things. Let's get CCP to add an extra high slot, covert ops cloak ability and the addition fitting to use them to every ship and it'll all be gravy.
2. They gain something, otherwise AFK cloaking wouldn't exist. Just because it's not isk or items doesn't mean nothing is gained.
3. And yet the threat is still there, because they can be acting while unseen.

Teckos Pech wrote:
Yeah, yeah, yeah, and we'll have to cancel Christmas too. It will change null...and depending on the change it might be too much of a change. It is a potentially delicate issue, but the lack of local will also grant you some immunity at least for a short period since they wont be able to see you either!
You mean like in wormholes? That empty place nearly nobody bothers going to?

Teckos Pech wrote:
Why is it your posts always come of as wanting to have their cake and eat it too? "My God man, he'll be safe for 12 hours while he sidles up to you to pop that cyno and bring in a fleet of super carriers to crush your epithal!" [/end Eddie Izzard mode]

Yes, he can try to get close to you. Then again, if he is doing that he isn't AFK now is he?
Lol? All I want is for people to have to be active to take part in EVE. I don't think that's a lot to ask, and quite honestly with any other group of players there would be immediate troll swarms telling them to HTFU while their OP mechanic gets change, but apparently not with this one.

I really don't know why we're even having this discussion. We will never ever ever see eye to eye. Luckily we don;t need to because CCP will do whatever they see fit. If they wreck null, so be it, but I'm fairly sure we'll see the end of AFK cloaking and the continuation of local intel in the near future.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1750 - 2015-03-30 21:55:26 UTC
Teckos Pech wrote:
Lucas, it is not a counter to sov. Nobody has lost sov due simply to AFK cloaking. Or if they have, they were truly terribly indeed. You can AFK cloak in NPC null systems too.

But with this part, "I don't disagree that removing local would also remove AFK cloaking as it's dependent upon it" you have pretty much conceded the point. I'll let you continue the fiction that you somehow won on this one if it makes you feel better.
It's a counter to the benefits sov gives. That it's then been furthered in use in other systems is irrelevant. I've seen it in empire and in wormholes too, but it was born through sov null.

And no, that's not conceding the point. You seem to have missed the part where I've said that all along and you also seem to have skipped over how removing cloaking would also fix it. The point being made was that AFK cloaking was a counter to local, and the proof was that it uses it, something which is fundamentally incorrect. If you want to misread or misrepresent my posts, that's your own issue.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1751 - 2015-03-30 21:58:19 UTC
Nikk Narrel wrote:
Apparently you suggest they were killed by a skilled PvPer, must be them jedi mind tricks, making them not pay attention to local or PvE ready to get safe.
They were killed by skilled PvPers. I get that you don;t understand that, but that's the way it is. There is such a thing as skill in null PvP. The vast majority of skilled players never feel the need to AFK cloak. And no, I never suggested any form of jedi mind tricks, you simply can't figure out how to PvP in null properly. Just because you don;t get it doesn't make it some form of magic. Go look at some tutorials, or maybe join a learning corp if your actually interested in working it all out.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#1752 - 2015-03-30 22:13:02 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Apparently you suggest they were killed by a skilled PvPer, must be them jedi mind tricks, making them not pay attention to local or PvE ready to get safe.
They were killed by skilled PvPers. I get that you don;t understand that, but that's the way it is. There is such a thing as skill in null PvP. The vast majority of skilled players never feel the need to AFK cloak. And no, I never suggested any form of jedi mind tricks, you simply can't figure out how to PvP in null properly. Just because you don;t get it doesn't make it some form of magic. Go look at some tutorials, or maybe join a learning corp if your actually interested in working it all out.

No really, let's look at how that encounter must have happened.

Your skilled PvPer enters into the system.
At this point, regardless of anyone's skills, that name appears in local.
That name appears long before many computer game clients are able to finish even loading the system, which is exactly why newly arrived ships are given a gate cloak effect.

In order to have ANY chance of killing their target, the PvE player HAS TO NOT REACT.

Which skill was it, or strategy, that caused the PvE player to ignore the name in local?

Maybe it was some clever tactic, that made the PvE player undock earlier in a fit that had poor value aligning and warping to safety.

You can't change the fact that the PvE player has to screw up or ignore an opportunity to avoid the hostile player, before that hostile player can ever encounter them.
Teckos Pech
Hogyoku
Goonswarm Federation
#1753 - 2015-03-30 22:48:53 UTC
Lucas Kell wrote:
But then you share the benefit of an NPC station. As for disproportionately larger response, a single cloaker is invulnerable to an infinite number of players. If you sat in a system cloaked and I kept adding people until you were defeated, the server would crash before you became attackable.


So, the point still remains, while docked, even in an NPC station, I am perfectly safe.

As for the disproportionate response, the point was that bringing in a larger force to sit in system while people rat will prevent the cloaker from doing something, even if he is not AFK. Which is intriguing you'd complain about this given that if the player is not AFK you supposedly don't have any issues.

Lucas Kell wrote:
Lol, so is the fact that spaceships exist in EVE, I guess those should go too. Stargates and wormholes, those are a problem since you rely on those to get to you system to AFK cloak too. What else? Oh yeah game time, that should go since that's a requirement too.

Just because a AFK cloaking is dependent on certain mechanics, it doesn't mean they need to change.


First the obvious poing, right so we don't have to change cloaks. Good to know.

As for the rest, you guessed wrong on all accounts. Those all are used for active play as well. Since you only seem to have a beef with people being AFK why you'd feel the need to bring those up, aside from a weak strawman argument, I don't know.

Lucas Kell wrote:
1. Sure, at the expense of other things. Let's get CCP to add an extra high slot, covert ops cloak ability and the addition fitting to use them to every ship and it'll all be gravy.
2. They gain something, otherwise AFK cloaking wouldn't exist. Just because it's not isk or items doesn't mean nothing is gained.
3. And yet the threat is still there, because they can be acting while unseen.


1. All ship fittings are about trade off. So, irrelevant.
2. Not necessarily. The ultimatum game in game theory suggests that people will act to punish others even at a cost to themselves.
3. If they are acting while remaining unseen then they are not AFK and supposedly not something you care about.

Lucas Kell wrote:
Lol? All I want is for people to have to be active to take part in EVE.


Kindly get out of my play style. If I want to log in and for whatever reasons I have want/need to go AFK for various lengths of time that is my business and maybe CCPs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1754 - 2015-03-30 22:53:30 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas, it is not a counter to sov. Nobody has lost sov due simply to AFK cloaking. Or if they have, they were truly terribly indeed. You can AFK cloak in NPC null systems too.

But with this part, "I don't disagree that removing local would also remove AFK cloaking as it's dependent upon it" you have pretty much conceded the point. I'll let you continue the fiction that you somehow won on this one if it makes you feel better.
It's a counter to the benefits sov gives. That it's then been furthered in use in other systems is irrelevant. I've seen it in empire and in wormholes too, but it was born through sov null.

And no, that's not conceding the point. You seem to have missed the part where I've said that all along and you also seem to have skipped over how removing cloaking would also fix it. The point being made was that AFK cloaking was a counter to local, and the proof was that it uses it, something which is fundamentally incorrect. If you want to misread or misrepresent my posts, that's your own issue.


It is a counter to local.

Here is the logic:

Lucas Kell is ratting/mining/doing PI/enjoying the fruits of null sec space.
Lucas is watching local to see when a hostile might show up and ruin his enjoyment of the fruits of null.
(How do I know the above, Lucas as said he does this in the old AFK Cloaking Collection Thread.)
A hostile comes in.
Lucas scoots to safety.

Seeing this response and realizing that local gives very, very good intel...in fact something of an advanced warning. The hostile comes back with a cloak, goes to a safe, activates the cloak and using the very same game mechanic Lucas used earlier to zip off to safety our hostile now uses it to stop or slow down Lucas' enjoyment of the fruits of null.

What makes it really awesome is he is using the very same game mechanic against you. Now the thing that helped you...hurts you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1755 - 2015-03-30 22:54:21 UTC  |  Edited by: Teckos Pech
Oh and dear Lucas, removing cloaks...talk about wrecking null. Although I don't think you'll quite get that one.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#1756 - 2015-03-30 23:06:43 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Apparently you suggest they were killed by a skilled PvPer, must be them jedi mind tricks, making them not pay attention to local or PvE ready to get safe.
They were killed by skilled PvPers. I get that you don;t understand that, but that's the way it is. There is such a thing as skill in null PvP. The vast majority of skilled players never feel the need to AFK cloak. And no, I never suggested any form of jedi mind tricks, you simply can't figure out how to PvP in null properly. Just because you don;t get it doesn't make it some form of magic. Go look at some tutorials, or maybe join a learning corp if your actually interested in working it all out.

You sir, would make an excellent politician given your uncanny ability to say complete and utter bullshit without your pants catching fire.

Please enlighten us noobs which skillz you have learned over the past ten years that prevent the ratters from seeing other people in local and gtfo?

As to your comment about afk cloaking being used against sov holders i'm sure it is, just as it is used against any other PvE'ers in k-space. Why is it used? because local gives away intel.

The ONLY way to counter the free intel of local is to spam it with what may or may not be a true threat.
Lucas Kell
Solitude Trading
S.N.O.T.
#1757 - 2015-03-31 00:07:50 UTC
Teckos Pech wrote:
It is a counter to local.

Here is the logic:

*Statement which shows it's a use of local, not a counter to local*
Yeah, It's not a counter. Maybe the problem is that you don't know what a counter is. It's no more a counter to local than it is a counter to the ability to log in.

Teckos Pech wrote:
Oh and dear Lucas, removing cloaks...talk about wrecking null. Although I don't think you'll quite get that one.
I didn't talk about removing cloaks. That would be as bad as removing local.

Aeryn Maricadie wrote:
Please enlighten us noobs which skillz you have learned over the past ten years that prevent the ratters from seeing other people in local and gtfo?
They see people, they just don't get the chance to gtfo. There are literally thousands of people dying in null every day, and people like you are boiling down all of those aggressors playstyles into "well he just got lucky". Yeah, several thousands spots of luck throughout every day. Or you know, players with skill.

Aeryn Maricadie wrote:
As to your comment about afk cloaking being used against sov holders i'm sure it is, just as it is used against any other PvE'ers in k-space. Why is it used? because local gives away intel.
That's how it's used, not why it;s used. It's used because there's no other way to fight against a larger entity in null. That soon won't be the case, so it will have outlived it's purpose.

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Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#1758 - 2015-03-31 00:41:09 UTC
Lucas Kell wrote:
Teckos Pech wrote:
It is a counter to local.

Here is the logic:

*Statement which shows it's a use of local, not a counter to local*
Yeah, It's not a counter. Maybe the problem is that you don't know what a counter is. It's no more a counter to local than it is a counter to the ability to log in.

Teckos Pech wrote:
Oh and dear Lucas, removing cloaks...talk about wrecking null. Although I don't think you'll quite get that one.
I didn't talk about removing cloaks. That would be as bad as removing local.

Aeryn Maricadie wrote:
Please enlighten us noobs which skillz you have learned over the past ten years that prevent the ratters from seeing other people in local and gtfo?
They see people, they just don't get the chance to gtfo. There are literally thousands of people dying in null every day, and people like you are boiling down all of those aggressors playstyles into "well he just got lucky". Yeah, several thousands spots of luck throughout every day. Or you know, players with skill.

Aeryn Maricadie wrote:
As to your comment about afk cloaking being used against sov holders i'm sure it is, just as it is used against any other PvE'ers in k-space. Why is it used? because local gives away intel.
That's how it's used, not why it;s used. It's used because there's no other way to fight against a larger entity in null. That soon won't be the case, so it will have outlived it's purpose.

1 It is the counter to local, as I stated previously, people afk cloak to degrade the quality of intel local provides. If a person is afk cloaked it prevents the other people in local from assuming it is safe/unsafe. If a pilot must be active to remain cloaked then the bears would know that it is in fact unsafe and therefore not undock. This is a lame mechanic indeed but if afk cloaking goes then local must too, otherwise people in sov null would be even safer than in high sec.

2 yeah it is luck when players get the drop on ratting carebears, the players are lucky that they found the people that chose to disregard the OP intel tool that local is. Don't deny that most ratters run away to safety as soon as they see a single non-friendly person in local, if that was the case (that people didn't alter behavior due to seeing others in local) afk cloaking wouldn't be an issue because people would just ignore them and go on about their business. For every ratter killed many more get away before the hunters even get a chance to d-scan their location.

3 Afk cloaking is used in more than just sov null, quit pretending it isn't. Also the harassment you speak of conducted by afk ships would be harassment of actual ships if not for local alerting the residents to the very slightest whiff of danger.

Teckos Pech
Hogyoku
Goonswarm Federation
#1759 - 2015-03-31 04:31:44 UTC
Lucas Kell wrote:
Teckos Pech wrote:
It is a counter to local.

Here is the logic:

*Statement which shows it's a use of local, not a counter to local*
Yeah, It's not a counter. Maybe the problem is that you don't know what a counter is. It's no more a counter to local than it is a counter to the ability to log in.

Teckos Pech wrote:
Oh and dear Lucas, removing cloaks...talk about wrecking null. Although I don't think you'll quite get that one.
I didn't talk about removing cloaks. That would be as bad as removing local.

Aeryn Maricadie wrote:
Please enlighten us noobs which skillz you have learned over the past ten years that prevent the ratters from seeing other people in local and gtfo?
They see people, they just don't get the chance to gtfo. There are literally thousands of people dying in null every day, and people like you are boiling down all of those aggressors playstyles into "well he just got lucky". Yeah, several thousands spots of luck throughout every day. Or you know, players with skill.

Aeryn Maricadie wrote:
As to your comment about afk cloaking being used against sov holders i'm sure it is, just as it is used against any other PvE'ers in k-space. Why is it used? because local gives away intel.
That's how it's used, not why it;s used. It's used because there's no other way to fight against a larger entity in null. That soon won't be the case, so it will have outlived it's purpose.


It is a counter to local as an intel source to ensure safety because it turns local for that purpose on its head. Everybody else gets this Lucas...an indicator that maybe you should reconsider your stance.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1760 - 2015-03-31 04:44:23 UTC
Lucas Kell wrote:

Teckos Pech wrote:
Oh and dear Lucas, removing cloaks...talk about wrecking null. Although I don't think you'll quite get that one.
I didn't talk about removing cloaks. That would be as bad as removing local.


Which is why you cannot do either one individually, IMO. Doing just one or the other will likely have bad consequences.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online