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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Daichi Yamato
Jabbersnarks and Wonderglass
#1221 - 2015-02-23 03:28:14 UTC  |  Edited by: Daichi Yamato
- Though a cloaker can use various techniques to make him harder to catch or counter, it is still quite possible to do.

- a cloak is only as good as its user. You can mess up when passing through gates or when trying to attack someone.

- on the other hand, docking is a game mechanic that people can use to achieve 100% safety. Though balanced in areas where we can use local against them by cloaking in system for hours or days, they are 100% safe when docked. Even in my sig i quote what CCP has said about how there is no safe are where you cant be attacked. However, when docked you can completely avoid combat and are even helped to know exactly when it is safe to undock thanks to local.

- you could be down to 10% hull and if you manage to reach the docking perimiter or slow boat into a POS you are not only safe but also LOCKS ARE BROKEN and POINT IS LOST. thats even safer than cloaking.

-The relative safety of ratting in null is a valid argument against any changes to cloak seeing how closely the two compete with eachother and how often they are discussed together (by devs and CSM, not just us). The two are intertwined whether you like it or not. Ratting in null is safe enough and makes more than enough money (CCP have even commented on the ridiculous amount of isk null ratting injects into the game) with afk cloaking in its current form.

You cannot claim that nerfing cloaks does not buff ratting. you cannot slap your ear and rain-man over this particular point. Its a valid argument, period.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

baltec1
Bat Country
Pandemic Horde
#1222 - 2015-02-23 03:57:52 UTC
Haywoud Jablomi wrote:
baltec1 wrote:
Haywoud Jablomi wrote:


Only if you accept the term at its most literal. AFK cloaker is a general term for a style of game play. You know that and you know your statement is wrong.

There is plenty of proof that AFK cloaking is not the only way to get kills.


Please provide said proof of an AFK cloaker that has killed anything.


Please review the last 61 pages of posts. You will find all the evidence you need.


So that would be zero evidence of anything getting killed by an AFK cloaker.
Haywoud Jablomi
Vay Mining Corporation
#1223 - 2015-02-23 04:41:02 UTC  |  Edited by: Haywoud Jablomi
Quote:

- Though a cloaker can use various techniques to make him harder to catch or counter, it is still quite possible to do.

- a cloak is only as good as its user. You can mess up when passing through gates or when trying to attack someone.


These two points are true, however were addressed in my last post and are not relevant to AFK cloaking. It's been established that gates are dangerous and if you are attacking someone, cloak is the least of your worries.

Quote:

- on the other hand, docking is a game mechanic that people can use to achieve 100% safety. Though balanced in areas where we can use local against them by cloaking in system for hours or days, they are 100% safe when docked. Even in my sig i quote what CCP has said about how there is no safe are where you cant be attacked. However, when docked you can completely avoid combat and are even helped to know exactly when it is safe to undock thanks to local.

- you could be down to 10% hull and if you manage to reach the docking perimiter or slow boat into a POS you are not only safe but also LOCKS ARE BROKEN and POINT IS LOST. thats even safer than cloaking.


Stations have already been established as a safety net for people. Stations are not in every system. You can only use them if you have access to them. Yes, a person can dock up but that doesnt offer nearly the same benefits. Stations can be flipped. POSs can be destroyed. These are just clear facts.

Where as a cloak can be used in any system, anywhere.

Quote:

- on the other hand, docking is a game mechanic that people can use to achieve 100% safety. Though balanced in areas where we can use local against them by cloaking in system for hours or days, they are 100% safe when docked. Even in my sig i quote what CCP has said about how there is no safe are where you cant be attacked. However, when docked you can completely avoid combat and are even helped to know exactly when it is safe to undock thanks to local.

- you could be down to 10% hull and if you manage to reach the docking perimiter or slow boat into a POS you are not only safe but also LOCKS ARE BROKEN and POINT IS LOST. thats even safer than cloaking.


Do you have links to this information? I honestly would be interested in reading it.

Quote:

You cannot claim that nerfing cloaks does not buff ratting. you cannot slap your ear and rain-man over this particular point. Its a valid argument, period.


I know it would. This is why I have suggested making changes to local to make up for this.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Haywoud Jablomi
Vay Mining Corporation
#1224 - 2015-02-23 04:53:41 UTC
baltec1 wrote:
Haywoud Jablomi wrote:
baltec1 wrote:
Haywoud Jablomi wrote:


Only if you accept the term at its most literal. AFK cloaker is a general term for a style of game play. You know that and you know your statement is wrong.

There is plenty of proof that AFK cloaking is not the only way to get kills.


Please provide said proof of an AFK cloaker that has killed anything.


Please review the last 61 pages of posts. You will find all the evidence you need.


So that would be zero evidence of anything getting killed by an AFK cloaker.


Sorry man. I just dont wanna go round and round with you on circular arguments. I mean you did spend a good portion of the thread saying stations cant change hands.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

rsantos
The Scope
Gallente Federation
#1225 - 2015-02-23 13:50:45 UTC
I know of simple way of fixing this afk cloaking complaints

"Cloaking your ship removes you from local chat"

there fixed!
Nikk Narrel
Moonlit Bonsai
#1226 - 2015-02-23 15:21:57 UTC
Nikk had said:

You seem to be contradicting yourself.

If the camper is expending zero effort, they have no fleet to attack with, nor are they paying attention.
Zero effort = zero risk.

If the camper has friends on standby, then they are making a clear effort. The expectation that this requires comparable effort to neutralize seems fair.

Your objection, is based apparently on the uncertainty where you believe they have no threat, but owing to your lack of this awareness, you waste effort defending against what might otherwise exist.
In other words, you expect they are bluffing, and feel cheated.



Haywoud Jablomi replied:
And you seem to be talking in circles. Growing tired of your overly literal interpretations of what I say.

Here minimal effort. Is that better? You do realize that your last paragraph makes no sense, right?

I realize that you dont understand how null actually works, but I would guess you would be smart enough to realize that if there is a threat in system, no matter how little that threat is, you cant just ignore it.

No, like I have said a hundred times so far. The issue I see with AFK cloaking is that once they are in system and setup camp, there is nothing you can do to threaten them. They achieve 100% safety. This, I see as a flaw.

The overall debate really does come down to how long it should be allowed. In the short term I have never had an issue with it campers. However when it moves into weeks and months, it becomes trolling. The fact that this is possible, is where I think the game mechanic needs to be addressed.

Nikk's response:
My last paragraph makes perfect sense, when you acknowledge that a so-called AFK Cloaking player cannot both be a threat, and expending no effort, at the same time.

Whether you or some other player believe he is a threat has no meaning.

You have to guess.
On the bright side, you can do research on the name, and find out if they have a pattern of active and passive time periods, what ship they seem to be using, etc.
If they are an older player with no meaningful kills to track, then they are either bluffing, or new to this activity.

A circular argument, which you mislabel my previous replies as, relies on itself for justification.
An odd bit of projection you are doing, as I simply point out direct facts about two possible states of activity, which do not rely on each other at all.
In fact, I attempt to break the so-called circle when I point out that they cannot be both AFK and a threat.
You however, are tying together the effort for one state, (no threat by no effort), and the benefit of the alternate state, (effort present so threat exists).

That is simply not a valid argument.
The uncertainty you claim as validation certainly doesn't replace that effort, which is not present, so the threat is simply not present either in it's absence.

As we are not being forced to assume anything, any who choose to make such a choice do so for their own reasons, as it has been demonstrated and accepted by all sides that evidence supporting such a judgment is specifically absent.
Haywoud Jablomi
Vay Mining Corporation
#1227 - 2015-02-23 16:52:19 UTC
Quote:

My last paragraph makes perfect sense, when you acknowledge that a so-called AFK Cloaking player cannot both be a threat, and expending no effort, at the same time.


This statement is wrong and you know it. Potential threat and threat are the same thing in the context of this game. A player sitting in space is expending MINIMAL effort and is creating a disproportionate threat to the players in that system. Though I agree this is how cloak should work. like I said already. The time this should be allowed really is the issue and really is why people complain about AFK cloaks in general.

Quote:

In fact, I attempt to break the so-called circle when I point out that they cannot be both AFK and a threat


Again you take things far to literal. You know well that "AFK" in the context of this debate is a play style to camp. Since this has already been established several pages back, your statement invalidates itself cause you know that its impossible to tell if they are actually AFK. Thus they are always a threat.

You keep going in circles cause you keep rehashing out things that have already been discussed and you keep ignoring the points that have been shown.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1228 - 2015-02-23 17:32:48 UTC
Nikk had said:
My last paragraph makes perfect sense, when you acknowledge that a so-called AFK Cloaking player cannot both be a threat, and expending no effort, at the same time.

Haywoud Jablomi replied:
This statement is wrong and you know it. Potential threat and threat are the same thing in the context of this game. A player sitting in space is expending MINIMAL effort and is creating a disproportionate threat to the players in that system. Though I agree this is how cloak should work. like I said already. The time this should be allowed really is the issue and really is why people complain about AFK cloaks in general.

Nikk's response:
Potential threat does not equal threat. This false equivalency is a leading cause of play stoppage, as too many players cannot grasp the subtleties of uncertainty.
As a previous generation was prone to say: Don't count your chickens before they hatch.
That nugget of homespun wisdom referred to not assuming things would turn out as you expect them to, as far as making plans went.
The logic works for this too, in our context.
Don't assume the unseen player is a threat, simply because he might be.
If you apply full logic to the situation, you realize you are discounting multiple potential threats as a given, while treating the name seen in local as proven, simply because it is an obvious presence.
You COULD hit a lag bubble, and get popped.
You COULD have someone AWOX you from your own blue list.
You COULD have someone log in at your location, and pop you before you were able to react.

These things happen to other pilots, often enough to be known and understood as risks.
Maybe these seem less probable, so that even a risk averse player can disregard them.
But logic dictates, at some point, that the possibly AFK player really IS AFK at some points, making their threat potential more real, even if this is not commonly known at the time.

Nikk had said:
In fact, I attempt to break the so-called circle when I point out that they cannot be both AFK and a threat

Haywoud Jablomi replied:
Again you take things far to literal. You know well that "AFK" in the context of this debate is a play style to camp. Since this has already been established several pages back, your statement invalidates itself cause you know that its impossible to tell if they are actually AFK. Thus they are always a threat.

You keep going in circles cause you keep rehashing out things that have already been discussed and you keep ignoring the points that have been shown.

Nikk's response:
It is not acceptable that the defending player have perfect awareness of the hostile's threat level, without due diligence, as well as the hostile having opportunity to advance their goal through superior effort.

While noone is debating whether it is possible to get kills in null as a general issue, it is disputed as to how difficult getting PvE kills may be.
You have more than ably demonstrated kills happen, outside the specifics of PvE activity, but you have not provided convincing proof of PvE kills occurring despite proper defensive behavior.
baltec1
Bat Country
Pandemic Horde
#1229 - 2015-02-23 17:52:54 UTC
Haywoud Jablomi wrote:
baltec1 wrote:
Haywoud Jablomi wrote:
baltec1 wrote:
Haywoud Jablomi wrote:


Only if you accept the term at its most literal. AFK cloaker is a general term for a style of game play. You know that and you know your statement is wrong.

There is plenty of proof that AFK cloaking is not the only way to get kills.


Please provide said proof of an AFK cloaker that has killed anything.


Please review the last 61 pages of posts. You will find all the evidence you need.


So that would be zero evidence of anything getting killed by an AFK cloaker.


Sorry man. I just dont wanna go round and round with you on circular arguments. I mean you did spend a good portion of the thread saying stations cant change hands.


You still dont get that one I see.
Haywoud Jablomi
Vay Mining Corporation
#1230 - 2015-02-23 18:07:15 UTC
Quote:

You have more than ably demonstrated kills happen, outside the specifics of PvE activity, but you have not provided convincing proof of PvE kills occurring despite proper defensive behavior.


Yes I have. You choose to ignore them to support your side.

Quote:

Don't assume the unseen player is a threat, simply because he might be.


More evidence that you no longer live in null sec. Every neutral that comes into a system is always treated as hostile and for good reason. They normally are. 99% of the time they are. Of course those other things you said can happen but they have 0 bearing on the topic at hand.

Quote:

Potential threat does not equal threat.


Threat is defined as someone or something that could cause trouble, harm, etc. Threat is always potential till an action is taken. See if you lived in null you would know there is no uncertainty. It is always assumed that a neutral is there to do harm. That is why people react to it by forming fleets or docking high end assets.

Quote:

It is not acceptable that the defending player have perfect awareness of the hostile's threat level, without due diligence, as well as the hostile having opportunity to advance their goal through superior effort.


LOL Again obvious you dont live in null. Go try camping a system in a covops sometime. It's insanely easy. There is no superior effort in decloaking, and cynoing in friends. BTW I have never suggested an idea that would allow for perfect awareness of a threat.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Daichi Yamato
Jabbersnarks and Wonderglass
#1231 - 2015-02-24 12:00:33 UTC
@haywood:

The ESS was intended to be a deployable that enabled group play in null PvE (something that doesnt happen much), at the same time as putting that increased income into a position it is at risk. During which CCP soni clover said this. Note that this is not to say null ratting income was over powered. just that the bounties injected 'insane' amounts of isk into the game. Im not trying to argue that isk payments for null ratting is too much. im trying to say that the peril of other players coming a long and hurting you is good healthy gameplay. And by nerfing the ability to hunt ratters, you will allow ratters to rat for longer with less interruption, buffing rewards that dont need buffing and at the same time maybe inflating the market.. Apparently null bounties are sensitive stuffs.

Also during the CSM 9's summer minutes in the Null sec session (page 55), the CSM and CCP are discussing an occupancy based sov (simply a system where you hold sov by doing what i assume is PvE stuff). It is mentioned that sov is attacked by preventing the occupiers from operating. AFK cloaking is brought up shortly after this point:

Quote:
Mynnna-
It went beyond that. It would prevent all of the CFC can use all of our space. If you open a treaty with someone else who had space the costs go up. Another topic to discuss, as CCP Fozzie said, it is hard to do that much damage but are you going to do something about AFK Cloaking. It is there and it is the only significant way to do that much damage and there is nothing you can do proactively. .

CCP Fozzie-
We have said in the past that we want there to be more interesting gameplay there. AFK cloaking, however, is an entirely social form of power. To me, it is the equivalent of posting on the forums until someone stops ratting. It has the same physical impact in many ways. Both have strong value. Both could be done with better game play. We’d like to give you better active game play to chase down someone cloaking just as we’d like to give you the ability to put bounties on the forums.

Mynnna-
It is fine that you can disrupt ratters but it is how it works.



Then there is talk of cyno's as well and CCP mentioning how local comes into this dynamic as well. So we arent the only ones that consider them together. Finally CCP fozzie also mentions how null sec bounties bring large amounts of isk into the game:

Quote:
Sion Kumitomo-
We’ve had entire alliances motivated by the size of their name on the map.
Economically speaking, living in null sec is not the best route to becoming ridiculously wealthy. Most of our people use alts to make money or we give them money through the alliance.


CCP Fozzie-
That being said I do still believe that is being a bit overstated. Considering so much of the actual ISK in the game is from null sec bounties. A lot more people are making their money in null sec.

Sion Kumitomo-
Are there numbers?

CCP Fozzie-
Bounties are way up


You should read the whole session yourself as ive had to cut this up a bit to save the wall of text, and i dont want it to be taken as attempted distortion. im glad you've suggested changes to local along side cloaking, but then every now and then you drop things like this:

Haywoud Jablomi wrote:

The relative safety of ratting in null is not a valid argument against any changes to cloak, as null was never designed to be a dangerous place.


And i feel like we have to start over again...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

afkalt
Republic Military School
Minmatar Republic
#1232 - 2015-02-24 12:26:17 UTC
Nullbear: This is unfair. Why should I need to get friends to protect my billions of isk industry?

High sec Hauler: This is unfair. Why should I need to get friends to protect my billions of isk industry?


See, you guys have WAY more in common than you think.
rsantos
The Scope
Gallente Federation
#1233 - 2015-02-24 13:40:04 UTC
Think about it... if cloaked ships don't show up in local there is no more "AFK Cloaky Camping". Note that I've said AFK.
Once you don't show up in local, camping a system for days, weeks, months by "AFK Cloaky Camping" becomes a waste of time.

There is no safe space in new eden... not in high sec, low sec, unkown space and surely not in null sec.

"Nerfing" cloaks with excuse to prevent AFK Cloaky Camping will only favor the current status of null sec. Renters will be happy and landlords will be happy.


afkalt
Republic Military School
Minmatar Republic
#1234 - 2015-02-24 14:31:27 UTC
rsantos wrote:
Think about it... if cloaked ships don't show up in local there is no more "AFK Cloaky Camping". Note that I've said AFK.
Once you don't show up in local, camping a system for days, weeks, months by "AFK Cloaky Camping" becomes a waste of time.


Then I'll "afk chat" in local. You know someone WAS there.

Are they still there? Are they inactive? Are the silent, hunting?

Join us for more on these pressing questions at 11, Bob, where we also discuss the crux of the issue "When will these bears grow a spine?"
rsantos
The Scope
Gallente Federation
#1235 - 2015-02-24 14:40:58 UTC
afkalt wrote:

Then I'll "afk chat" in local. You know someone WAS there.
Are they still there? Are they inactive? Are the silent, hunting?


You and the other 100s cloaked not talking... makes no diference
afkalt
Republic Military School
Minmatar Republic
#1236 - 2015-02-24 14:42:59 UTC
Oh believe me, it makes a big difference to the greater yellow bellied ratter we see in null.

You see, if they had the testicular fortitude to rat knowing you're there - they would also do that today and we'd not have these conversations Blink
rsantos
The Scope
Gallente Federation
#1237 - 2015-02-24 15:06:17 UTC
afkalt wrote:
Oh believe me, it makes a big difference to the greater yellow bellied ratter we see in null.

You see, if they had the testicular fortitude to rat knowing you're there - they would also do that today and we'd not have these conversations Blink


They will not be null if they don't do things differently and grow a pair... So it still doesn't make a difference.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1238 - 2015-02-24 17:54:43 UTC

AFK cloaking itself is absolutely, 100% acceptable and balanced. As long as we have the omniscient and infallible local chat that instantaneously provides everyone in system a complete list of pilots, AFK cloaking is a reasonable counter measure to this.

There is one mechanic that breaks AFK cloaking, however:
Hot drop mechanics allow an AFK cloaker to return and drop a pragmatically unscoutable force directly onto a target. While hotdrops have many good uses, combining hotdropping with AFK cloaking allows an aggressive cloaker to drop a near-perfect counter on anyone they find in local. This is very unbalanced.
Nikk Narrel
Moonlit Bonsai
#1239 - 2015-02-24 18:03:05 UTC
Gizznitt Malikite wrote:

AFK cloaking itself is absolutely, 100% acceptable and balanced. As long as we have the omniscient and infallible local chat that instantaneously provides everyone in system a complete list of pilots, AFK cloaking is a reasonable counter measure to this.

There is one mechanic that breaks AFK cloaking, however:
Hot drop mechanics allow an AFK cloaker to return and drop a pragmatically unscoutable force directly onto a target. While hotdrops have many good uses, combining hotdropping with AFK cloaking allows an aggressive cloaker to drop a near-perfect counter on anyone they find in local. This is very unbalanced.

I agree with you here, for the most part.

Hot Dropping, in my view, is a gray area.

If you feel the need to bring multiple allies, and are aware that they would be ineffective due to local showing a heavy presence, it is pretty much your only go-to solution.

Examples would include defenders who seem too protected for a single ship, yet avoid contact when more appear.
You are forced to choose between too bad things:
1. Wait for them to bring out a replacement ship they are willing to lose, (AKA consensual PvP).
2. bluff them by only having a single ship showing in local, but use it to leverage the others into the system.

The idea that these are the only apparent options, for players wanting more than throwing garbage at the wall of the nearest gate-camp, indicates to me that this dynamic wants to evolve.
Haywoud Jablomi
Vay Mining Corporation
#1240 - 2015-02-24 18:19:14 UTC  |  Edited by: Haywoud Jablomi
Daichi. Thanks for the info. Interesting reading.

I do kind of wish that when you quoted....

Quote:

The relative safety of ratting in null is not a valid argument against any changes to cloak, as null was never designed to be a dangerous place.


... that you had included the entire paragraph.

Quote:

Im not trying to argue that isk payments for null ratting is too much. im trying to say that the peril of other players coming a long and hurting you is good healthy gameplay.


See this I agree with. I am perfectly ok with PVP and hunting other players. That is part of EVE.

You know maybe I am on the wrong side of the EVE map. I have always been part of a small corp. We rarely get camped, we have active players and overall we support each other. Our response time for invaders is a couple minutes and we have some very solid PVP players. So the very few times we have had a camper in our system, we just move to a new area, let him play with himself for a few weeks and then he leaves. We actually just did this to a guy a couple days ago. Every time I have had to deal with a camper it has been cause they got butt hurt. Last guy lost a 200 mil ship cause we caught him being silly in our space. Almost immediately he shows up and just starts camping our space and poorly attempting to talk smack in local.

Living in drone lands doesnt help either. The ratting is absolutely horrible. No loot at all, no relic sites, mining is poor at best and if you see a fancy drone running around its loaded with 100k worth of junk. The rare exception are the chips for the SOE ships which are super rare.

So with that said. This is why I view camping as a troll type thing. Though I know in concept people can camp to deny space to derank a system or to gather intel, I have only seen it once and that was during the timer on a POS. Not like anyone could argue that shouldnt of happened.

I personally think cloaking should change. AFK cloaking just happens to be the focal point for many of the reasons why I think it should change. Now that doesnt mean that I think its should change on its own and if you look back at my posts you will see my suggestions on the change.

Solid truth about the issue is that there are justifications on both sides why things should and shouldnt change. The links you provided shows that CCP isnt overly happy with the situation but I get the impression they really dont know how to change it.

I have said this so many times before but I wish I had a way to show people how I have seen stealth done in other games. I think if people saw it they could easily use the idea to adapt for usage in EVE.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)